def test_init_get_current_player(self): game = HeartsGame() try: game.get_current_player() self.fail() except e.RoundNotInProgressError: pass # test succeeded
def test_init_play_card(self): game = HeartsGame() try: game.play_card("c2") self.fail() except e.RoundNotInProgressError: pass # test succeeded
def test_init_get_hand(self): game = HeartsGame() try: game.get_hand(0) self.fail() except e.RoundNotInProgressError: pass # test succeeded
def test_init_get_pass_direction(self): game = HeartsGame() try: game.get_pass_direction() self.fail() except e.PassingNotInProgressError: pass # test succeeded
def test_init_scores(self): """ When the game is first initialized, the score for each player should be zero. """ game = HeartsGame() for i in range(4): self.assertEqual(0, game.get_score(i))
def test_init_pass_cards(self): """ When the game is first initialized passing cards should throw an exception. """ game = HeartsGame() try: game.pass_cards(0, ["c2", "c3", "c4"]) self.fail() except e.PassingNotInProgressError: pass # test succeeded
def test_start_game_preround(self): """ When the game is started, it should go into the first pre-round, passing left. """ game = HeartsGame(deal_func=lambda: example_hands) observer = Mock() game.add_observer(observer) game.start() self.assertEqual("passing", game.get_state()) self.assertEqual("left", game.get_pass_direction()) self.assertEqual(example_hands[0], game.get_hand(0))
def test_start_game_twice(self): """ Tests that we can't call start() more than once. """ game = HeartsGame() game.start() try: game.start() self.fail() except e.GameAlreadyStartedError: pass # test succeeded
def test_start_game(self): """ When the game is started, listeners should be notified. """ game = HeartsGame() observer = Mock() game.add_observer(observer) game.start() observer.on_start_round.assert_called_once_with(0)
def test_init_get_state(self): game = HeartsGame() self.assertEqual("init", game.get_state())
def test_finish_round(self): """ Tests that when the round is finished, the scores are updated, observers are notified and a new round starts. """ # we're going to cheat and deal only three cards # to each player hands = [ ["c2", "c3", "ck"], ["c5", "c6", "h2"], ["c7", "c8", "h3"], ["c9", "c10", "sq"] ] game = HeartsGame(deal_func=lambda: hands) game.start() for i in range(4): game.pass_cards(i, hands[i]) self.assertEqual(1, game.get_current_player()) game.play_card("c2") game.play_card("c5") game.play_card("c7") game.play_card("c9") self.assertEqual(0, game.get_current_player()) game.play_card("sq") game.play_card("c3") game.play_card("c6") game.play_card("c8") # player 0 wins this hand, getting 13 points self.assertEqual(13, game.get_round_score(0)) self.assertEqual(0, game.get_current_player()) observer = Mock() game.add_observer(observer) game.play_card("c10") game.play_card("ck") game.play_card("h2") game.play_card("h3") # player 1 wins this hand, getting 2 points # the round should now be over self.assertEqual(0, game.get_current_round_number()) self.assertEqual(13, game.get_score(0)) self.assertEqual(2, game.get_score(1)) self.assertEqual([13, 2, 0, 0], game.get_scores()) observer.on_finish_round.assert_called_once_with([13, 2, 0, 0]) # We are required to manually start the next round. game.start_next_round() self.assertEqual(1, game.get_current_round_number()) observer.on_start_round.assert_called_once_with(1)
def test_finish_trick(self): """ Tests that observers are notified when a trick is finished. """ game = HeartsGame(deal_func=lambda: example_hands) game.start() for i in range(4): game.pass_cards(i, example_hands[i][:3]) observer = Mock() game.add_observer(observer) # player 1 starts game.play_card("c2") game.play_card("c10") game.play_card("c6") game.play_card("c4") observer.on_finish_trick.assert_called_once_with(2, 0)
def test_play_card(self): game = HeartsGame(deal_func=lambda: example_hands) observer = Mock() game.add_observer(observer) game.start() for i in range(4): game.pass_cards(i, example_hands[i][:3]) game.play_card("c2") self.assertEqual([{"player": 1, "card": "c2"}], game.get_trick())
def test_finish_passing(self): """ Tests that the state transitions properly into playing when passing is finished. """ game = HeartsGame(deal_func=lambda: example_hands) observer = Mock() game.add_observer(observer) game.start() for i in range(4): game.pass_cards(i, example_hands[i][:3]) self.assertEqual("playing", game.get_state()) self.assertEqual(1, game.get_current_player()) new_hand = example_hands[0][:3] + example_hands[1][3:] self.assertEqual(set(new_hand), set(game.get_hand(1)))