Example #1
0
 def __init__(self):
     pygame.init()
     self.win = pygame.display.set_mode((1920,1080))
     pygame.display.set_caption("The Hoopsters")
     self.background_image = pygame.image.load("assets/background.png")
     self.helga = Helga()
     self.naomi = Naomi()
     self.bullets = []
Example #2
0
class main:
    def __init__(self):
        pygame.init()
        self.win = pygame.display.set_mode((1920, 1080))
        pygame.display.set_caption("The Hoopsters")
        self.background_image = pygame.image.load("assets/background.png")
        self.helga = Helga()
        self.naomi = Naomi()
        self.bullets = []

    def remove_bullets(self):
        for bullet in self.bullets:
            if bullet.horizontal_coordinate <= 0 or bullet.horizontal_coordinate >= 1920 - bullet.width:
                self.bullets.remove(bullet)

    def render_bullets(self):
        for bullet in self.bullets:
            bullet.render()

    def move_bullets(self):
        for bullet in self.bullets:
            bullet.move()

    def check_if_helga_got_hit(self):
        for bullet in self.bullets:
            if self.helga.got_hit(bullet):
                self.bullets.remove(bullet)

    def check_if_game_should_exit(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                return True
        return False

    def run_game(self):
        game_is_running = True
        while game_is_running:
            pygame.time.delay(30)
            game_is_running = not self.check_if_game_should_exit()
            self.game_is_running = self.check_if_game_should_exit()
            self.win.blit(self.background_image, (0, 0))
            if self.helga.health > 0:
                self.helga.move()
                self.naomi.react_to_keypress(self.bullets)
                self.move_bullets()
                self.check_if_helga_got_hit()
                self.naomi.got_hit(self.helga)
                self.helga.render()
                if self.naomi.health > 0:
                    self.naomi.render(False)
                self.render_bullets()
                self.remove_bullets()
            else:
                self.win.blit(load("assets/mitsuwa.png"), (800, 475, 300, 300))
                self.naomi.horizontal_coordinate = 600
                self.naomi.render(True)

            pygame.display.update()
Example #3
0
def main():
    load_config()
    init_logging()

    loop = asyncio.get_event_loop()
    helga = Helga(loop=loop)

    def ask_exit(signal_name):
        logging.info("Got signal {}: exiting…".format(signal_name))
        helga.shutdown()

    for signal_name in ('SIGINT', 'SIGTERM'):
        loop.add_signal_handler(getattr(signal, signal_name), functools.partial(ask_exit, signal_name))

    # TODO: Add signal handler for SIGHUP (reload config)

    try:
        loop.run_until_complete(helga.get_updates())
    finally:
        loop.close()
Example #4
0
                         'date': datetime.datetime.fromtimestamp(config.getint('message', 'origtime')),
                         'file': os.path.join(spool_path, wav_file)})
    return messages

def encode_opus(filename):
    args = ['opusenc', '--quiet', filename, '-']
    with open(filename, 'rb') as ih:
        proc = subprocess.Popen(args=args, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
        (out, err) = proc.communicate()
        if err or len(out) == 0:
            print('error', err)
        opus_data = BytesIO(out)
        # convice aiohttp to set the correct header
        opus_data.name = 'voicemail.opus'
        return opus_data

if __name__ == '__main__':
    load_config()
    init_logging()
    loop = asyncio.get_event_loop()
    helga = Helga(loop=loop)
    messages = []
    with shelve.open(os.path.join(config.workdir, 'chat.shelve')) as s:
        for mail in get_voicemail():
            cmd = SendMessage(chat_id=s['teddydestodes'], text='New Voicemail from {caller} at {date}'.format(caller=mail['from'],
                                                                                                              date=str(mail['date'])))
            messages.append(helga._execute_command(cmd))
            cmd = SendVoice(chat_id=s['teddydestodes'], voice=encode_opus(mail['file']))
            messages.append(helga._execute_command(cmd, headers={'content-type': 'audio/opus'}))
    loop.run_until_complete(asyncio.gather(*messages))