Example #1
0
def press_play():
    find_and_click_on('/play.png',
                      .85,
                      s.region_maker(.4, .02, .17, .05),
                      "Play button pressed",
                      None,
                      amount_of_clicks=2)
Example #2
0
def press_play_again():
    find_and_click_on('/play_again_1.png',
                      .85,
                      s.region_maker(.445, .915, .04, .04),
                      '"Play again" pressed',
                      '/play_again_2.png',
                      third_pic='/play_again_3.png')
Example #3
0
def check():
    while getattr(error_checker_thread, "do_run", True):
        time.sleep(5)
        try:
            gameplay.check_for('/quit.png', .7,
                               screen.region_maker(.34, .56, .31, .13),
                               Fore.YELLOW + "\nError occurred\n", handle)
        except TypeError:
            pass
Example #4
0
def start_search():
    find_and_click_on('/small_start.png', .8,
                      s.region_maker(.38, .835, .22, .13), "Searching game...",
                      '/small_start_1.png')
Example #5
0
def close_lobby():
    find_and_click_on('/party.png', .85, s.region_maker(.345, .155, .16, .09),
                      "Lobby closed")
Example #6
0
def select_game_mode():
    find_and_click_on('/deathmatch.png', .75,
                      s.region_maker(.51, .08, .125, .05),
                      "Game mode selected")
Example #7
0
def skip_stats():
    find_and_click_on('/skip.png', .8, s.region_maker(.41, .81, .15, .1),
                      "Stats skipped")
    time.sleep(0.5)
Example #8
0
def simulate(enable_simulation):
    global simulate_buying_thread, is_in_match, match_start_time
    is_in_match = True
    err.error_checker_thread.do_run = False

    try:
        check_for('/quit.png', .7, s.region_maker(.34, .56, .31, .13),
                  Fore.YELLOW + "\nError occurred\n", err.handle)
    except TypeError:
        pass

    time.sleep(settings.average_match_load_time + 15)

    match_start_time = datetime.now()

    simulate_buying_thread = threading.Thread(name="simulation",
                                              target=simulate_buying,
                                              args=(),
                                              daemon=True)
    simulate_buying_thread.start()
    simulate_buying_thread.do_run = True

    k.press_button('b')
    time.sleep(random.uniform(0, .35))
    buy_gun(pistols[random.randint(0, 2)], .85)
    time.sleep(random.uniform(0, .35))
    k.press_button('b')

    # Approximately after 45 seconds game counts you as an inactive player
    while True:
        if enable_simulation:
            simulate_movements()
            # simulate_shooting()

        time.sleep(settings.checks_refresh_rate)

        # check if did not close buy window
        # check_for('/buy.png', .7, s.region_maker(.39, .42, .2, .2), None, k.press_button, 'b')

        # check for errors
        try:
            check_for('/quit.png', .7, s.region_maker(.34, .56, .31, .13),
                      Fore.YELLOW + "\nError occurred\n", err.handle)
        except TypeError:
            pass

        # check inactivity
        # check_for('/skip.png', .95, s.region_maker(.39, .255, .22, .12b), None, buy)

        # check for end of the match
        check_for(
            '/skip.png', .7, s.region_maker(.4, .8, .17, .2),
            "\n" + Fore.CYAN + ordinals.parse(stats.matches_played + 1) +
            Fore.LIGHTGREEN_EX + " match has ended", close_threads)
        if not is_in_match:
            menu.skip_stats()
            break

        # check for end of the match #2
        check_for(
            '/match_end.png', .9, s.region_maker(.4, .25, .16, .2),
            "\n" + Fore.CYAN + ordinals.parse(stats.matches_played + 1) +
            Fore.LIGHTGREEN_EX + " match has ended", close_threads)
        if not is_in_match:
            break