Example #1
0
 def apply_random_pattern(self):
     pattern = LittleHelpers.get_random_pattern()
     if self.verbose: print(f'Applying random pattern: {pattern}')
     moves = LittleHelpers.expand_notations(pattern.split(' '))
     for move in moves:
         self.all_moves.append(move)
     face_rotations = LittleHelpers.translate_moves_to_face_rotations(moves)
     self.append_face_rotations(face_rotations)
Example #2
0
 def scramble_cube(self, moves):
     format_type = type(moves)
     if format_type == list: pass
     elif format_type == str:
         moves = moves.split(' ')
     else:
         print(f'Error in the scramble_cube function. moves format is {format_type} not list (prefered) or str.')
         return 1
     moves = LittleHelpers.expand_notations(moves)
     face_rotations = LittleHelpers.translate_moves_to_face_rotations(moves)
     self.cube.scramble(face_rotations)
Example #3
0
 def create_textures(self, image_files):
     for name, filename in image_files.items():
         success, image_size, image_data = LittleHelpers.load_image(filename)
         if self.verbose: print(f'Loaded image: {filename} {image_size} {success}')
         if success:
             texture_id = self.create_opengl_texture(image_size, image_data)
             self.textures[name] = texture_id
     if self.verbose:
         for name, id in self.textures.items():
             print(f'Created texture: {name} with id {id}')
Example #4
0
    def init_colors(self):
        self.colors = self.settings.cube_default_colors

        group_name = self.settings.cube_color_group
        group = self.color_manager.get_color_group(group_name)
        if group != None:
            self.colors.update(group)

        self.colors.update(self.settings.cube_colors)

        if self.verbose:
            print('Color palette:', self.colors)

        default_color = Constants.FALLBACK_COLOR
        for key, value in self.colors.items():
            self.colors[key] = LittleHelpers.convert_hex_color_to_floats(value, default_color)
Example #5
0
    def map_cube_colors(self, color_mapping):
        if color_mapping:
            self.color_mapping = color_mapping

        default_color = Constants.FALLBACK_COLOR
        colors = self.colors
        front_color = LittleHelpers.get_mapped_color(Face.FRONT, color_mapping, colors, default_color)
        back_color = LittleHelpers.get_mapped_color(Face.BACK, color_mapping, colors, default_color)
        left_color = LittleHelpers.get_mapped_color(Face.LEFT, color_mapping, colors, default_color)
        right_color = LittleHelpers.get_mapped_color(Face.RIGHT, color_mapping, colors, default_color)
        up_color = LittleHelpers.get_mapped_color(Face.UP, color_mapping, colors, default_color)
        down_color = LittleHelpers.get_mapped_color(Face.DOWN, color_mapping, colors, default_color)

        self.cube.map_colors(front_color, back_color, left_color, right_color, up_color, down_color)
Example #6
0
    def load_colors(self, group_name):
        colors = {}
        colors.update(self.colors)

        self.colors = {}
        group = self.color_manager.get_color_group(group_name)
        if group != None:
            self.colors.update(group)
        else:
            return

        self.colors.update(self.settings.cube_colors)
        if self.verbose:
            print(f'Color palette: {self.colors}')

        default_color = Constants.FALLBACK_COLOR
        for key, value in self.colors.items():
            self.colors[key] = LittleHelpers.convert_hex_color_to_floats(value, default_color)

        self.update_cube_color_mapping()
Example #7
0
    def init_opengl(self):
        glutInit()
        glutInitWindowPosition(self.settings.window_position[0], self.settings.window_position[1])
        glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH)
        glutInitWindowSize(self.settings.window_size[0], self.settings.window_size[1])
        glutCreateWindow(self.settings.window_caption)

        glutReshapeFunc(self.on_reshape_window)
        glutKeyboardFunc(self.on_keyboard_input)
        glutMouseFunc(self.on_mouse_input)
        glutMotionFunc(self.on_mouse_move)
        glutSpecialFunc(self.on_special_input)
        glutVisibilityFunc(self.on_visibility_change)
        glutIdleFunc(self.on_update)
        glutDisplayFunc(self.on_display)

        try:
            if sys.platform == 'linux' or sys.platform == 'linux2':
                glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS)
        except Exception as e:
            print(f'Something went wrong while setting platform specific code. You can just ignore this, but if you want the error it is: {e}')

        background_color = LittleHelpers.convert_hex_color_to_floats(self.settings.window_background_color, (0.1, 0.1, 0.1))
        glClearColor(background_color[0], background_color[1], background_color[2], 1)
        glClearDepth(1)
        glEnable(GL_DEPTH_TEST)
        glDepthFunc(GL_LESS)
        glShadeModel(GL_SMOOTH)
        glDisable(GL_LIGHTING)

        if self.settings.texture_mapping_enabled:
            glEnable(GL_TEXTURE_2D)
        else:
            glDisable(GL_TEXTURE_2D)

        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
        glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE)
Example #8
0
 def handle_add_padding_command(self, params):
     if params:
         value = LittleHelpers.convert_str_to_float(params)
         if value != None:
             self.cube.geometry.add_padding(value)
Example #9
0
 def handle_map_colors_command(self, params):
     color_mapping = LittleHelpers.make_color_mapping_from_string(params)
     self.map_cube_colors(color_mapping)
Example #10
0
 def handle_rotate_face_command(self, params):
     if params:
         moves = LittleHelpers.expand_notations(params.upper().split(' '))
         if len(moves):
             self.add_moves(moves)
Example #11
0
 def handle_add_scale_command(self, params):
     if params:
         value = LittleHelpers.convert_str_to_float(params)
         if value != None:
             self.cube.add_scale(value * self.delta_time.elapsed())
Example #12
0
 def set_background_color(self, hex_color):
     color = LittleHelpers.convert_hex_color_to_floats(hex_color)
     if color:
         glClearColor(color[0], color[1], color[2], 1)
Example #13
0
 def add_moves(self, moves):
     face_rotations = LittleHelpers.translate_moves_to_face_rotations(moves)
     if face_rotations:
         self.append_face_rotations(face_rotations)
     for move in moves:
         self.all_moves.append(move)
Example #14
0
    def __init__(self,
                 settings,
                 face_rotation_ease_type,
                 sticker_texture_id,
                 size=3):
        default_color = (0, 0, 0)
        self.padding = settings.cube_padding
        self.draw_cubies = settings.cube_draw_cubies
        self.draw_sphere = settings.cube_draw_sphere
        self.draw_lines = settings.cube_draw_lines
        self.line_width = settings.cube_line_width
        self.inner_color = LittleHelpers.convert_hex_color_to_floats(
            settings.cube_inner_color, default_color)
        self.sphere_color = LittleHelpers.convert_hex_color_to_floats(
            settings.cube_sphere_color, default_color)
        self.angular_drag = settings.cube_angular_drag
        self.scale_drag = settings.cube_scale_drag
        self.min_scale = settings.cube_min_scale / size
        self.max_scale = settings.cube_max_scale

        self.size = size

        self.rot_x = 0
        self.rot_y = 0
        self.accum = (1, 0, 0, 0)

        self.scale = 1 / (self.size / 3)
        self.scale_speed = 0
        self.sphere_radius = 3
        self.sphere_slices = 16
        self.sphere_stacks = 16

        self.face_rotation_tween_time = settings.cube_face_rotation_tween_time
        self.face_rotation_ease_type = face_rotation_ease_type
        self.texture_mapping_enabled = settings.texture_mapping_enabled
        self.sticker_texture_id = sticker_texture_id

        self.geometry = Geometry(self.size)
        self.face_colors = (
            (0, 154 / 255, 74 / 255),  # Front: Green
            (1, 86 / 255, 35 / 255),  # Left: Orange
            (0, 75 / 255, 171 / 255),  # Back: Blue
            (190 / 255, 15 / 255, 56 / 255),  # Right: Red
            (1, 1, 1),  # Up: White
            (1, 210 / 255, 44 / 255),  # Down: Yellow
        )
        self.reset()

        rx = settings.cube_initial_rotation_x * Mathf.DEG_TO_RAD
        ry = settings.cube_initial_rotation_y * Mathf.DEG_TO_RAD
        self.apply_rotation(rx, ry, settings.rotate_y_before_x_initially)

        # auto-rotation
        repeat = True
        repetion_count = -1

        if settings.cube_auto_rot_x_enabled:
            begin = settings.cube_auto_rot_x_begin
            end = settings.cube_auto_rot_x_end
            jump_start = settings.cube_auto_rot_x_jump_start
            ease = Tween.get_ease_type_by_name(
                settings.cube_auto_rot_x_ease_type)
            self.auto_rot_x = Tween()
            self.auto_rot_x.tween(begin, end, time, ease, repeat,
                                  repetition_count, jump_start)
        else:
            self.auto_rot_x = False

        if settings.cube_auto_rot_y_enabled:
            begin = settings.cube_auto_rot_y_begin
            end = settings.cube_auto_rot_y_end
            time = settings.cube_auto_rot_y_time
            jump_start = settings.cube_auto_rot_y_jump_start
            ease = Tween.get_ease_type_by_name(
                settings.cube_auto_rot_y_ease_type)
            self.auto_rot_y = Tween()
            self.auto_rot_y.tween(begin, end, time, ease, repeat,
                                  repetition_count, jump_start)
        else:
            self.auto_rot_y = False