class GameController(object): def __init__(self): self.player = None self.monster = None self.steps = 0 def intro(self): self.potions = Potions(None) print "Are you ready to start? Press any button!" raw_input("Press Enter to continue...") self.createHero() print "***********************" print "Welcome " + self.player.getHeroName() + " the " + self.player.getHeroClass() + "!" self.gameplay() def gameplay(self): print "***********************" print "Your HP is " + str(self.player.getHp()) + " and your mana is " + str(self.player.getMana())+"." print "***********************" while True: print "What do you want to do?" print "1.Walk 2.Look around 3.Sleep 4.Check stats 5.Exit" nextMove = raw_input("Choose a number between 1-5: ") if nextMove == str(1): self.walk() elif nextMove == str(2): self.look(self.steps) elif nextMove == str(3): selfsleep() elif nextMove == str(4): print "Your HP is " + str(self.player.getHp()) + " and your mana is " + str(self.player.getMana())+"." elif nextMove == str(5): print "Bye!" return False def createHero(self): name = raw_input("Whats your heros name? ") print "***********************" print "What kind of hero do you want to be?" print "1. Knight 2.Wizard 3.Paladin" while True: heroKind = raw_input("Choose the number of the kind of hero you want to be: ") if heroKind == "1": heroClass = "Knight" hp = random.randint(100,120) mana = random.randint(20,40) break elif heroKind == "2": heroClass = "Wizard" hp = random.randint(60,80) mana = random.randint(100,120) break elif heroKind == "3": heroClass = "Paladin" hp = random.randint(80,100) mana = random.randint(40,60) break else: print "It needs to be a number between 1-3!" print "1. Knight 2.Wizard 3.Paladin" self.player = Hero(heroClass, name, hp, mana) def walk(self): self.steps = self.steps + 1 if self.steps == 10: self.steps = 0 roll = random.randint(1,10) if roll == 1: print "You find a health potion!" newHp = self.potions.healingPotion(10, self.player.getHp()) self.player.setHp(newHp) art.bottleHealth() print "***********************" print "Your new HP is: " + str(self.player.getHp()) print "***********************" elif roll == 2: print "You find a mana potion!" newMana = self.potions.manaPotion(10, self.player.getMana()) self.player.setMana(newMana) art.bottleMana() print "***********************" print "Your new mana is: " + str(self.player.getMana()) print "***********************" elif 3 <= roll <=6: print "***********************" print "Oh shit a MONSTER!!!!" print "***********************" self.createMonster() fight = Areas(self.monster,self.player) fight.battleArena() elif 7 <= roll <= 10: print "***********************" print "Nothing happen!" print "***********************" def createMonster(self): monsterRoll = random.randint(1,3) if monsterRoll == 1: monsterKind = "Imp" hp = 30 mana = 20 if monsterRoll == 2: monsterKind = "Ogre" hp = 80 mana = 10 if monsterRoll == 3: monsterKind = "Skeleton" hp = 40 mana = 100 self.monster = Monsters(monsterKind,hp,mana)