def __init__(self, new_game_engine): super().__init__(new_game_engine) self.type = TILE_BROWN_7_WHITE_CITY self.hexes.hex_collection[0] = hexes.Hex_Lake(0) self.hexes.hex_collection[1] = hexes.Hex_Lake(1) self.hexes.hex_collection[2] = hexes.Hex_Wasteland(2) self.hexes.hex_collection[3] = hexes.Hex_Wasteland(3) self.hexes.hex_collection[4] = hexes.Hex_Plain(4) self.hexes.hex_collection[5] = hexes.Hex_Forest(5) self.hexes.hex_collection[6] = hexes.Hex_City(6)
def __init__(self, new_game_engine): super().__init__(new_game_engine) self.type = TILE_BROWN_4 self.hexes.hex_collection[0] = hexes.Hex_Wasteland(0) self.hexes.hex_collection[1] = hexes.Hex_Wasteland(1) self.hexes.hex_collection[2] = hexes.Hex_Wasteland(2) self.hexes.hex_collection[3] = hexes.Hex_Hill(3) self.hexes.hex_collection[4] = hexes.Hex_Hill(4) self.hexes.hex_collection[5] = hexes.Hex_Wasteland(5) self.hexes.hex_collection[6] = hexes.Hex_Mountain(6)
def __init__(self, new_game_engine): super().__init__(new_game_engine) self.type = TILE_GREEN_9 self.hexes.hex_collection[0] = hexes.Hex_Plain(0) self.hexes.hex_collection[1] = hexes.Hex_Wasteland(1) self.hexes.hex_collection[2] = hexes.Hex_Plain(2) self.hexes.hex_collection[3] = hexes.Hex_Wasteland(3) self.hexes.hex_collection[4] = hexes.Hex_Mountain(4) self.hexes.hex_collection[5] = hexes.Hex_Wasteland(5) self.hexes.hex_collection[6] = hexes.Hex_Mountain(6)
def __init__(self, new_game_engine): super().__init__(new_game_engine) self.type = TILE_BROWN_8_RED_CITY self.hexes.hex_collection[0] = hexes.Hex_Desert(0) self.hexes.hex_collection[1] = hexes.Hex_Wasteland(1) self.hexes.hex_collection[2] = hexes.Hex_Desert(2) self.hexes.hex_collection[3] = hexes.Hex_Desert(3) self.hexes.hex_collection[4] = hexes.Hex_Hill(4) self.hexes.hex_collection[5] = hexes.Hex_Desert(5) self.hexes.hex_collection[6] = hexes.Hex_City(6)
def __init__(self, new_game_engine): super().__init__(new_game_engine) self.type = TILE_GREEN_14 self.hexes.hex_collection[0] = hexes.Hex_Hill(0) self.hexes.hex_collection[1] = hexes.Hex_Plain(1) self.hexes.hex_collection[2] = hexes.Hex_Desert(2) self.hexes.hex_collection[3] = hexes.Hex_Desert(3) self.hexes.hex_collection[4] = hexes.Hex_Plain(4) self.hexes.hex_collection[5] = hexes.Hex_Wasteland(5) self.hexes.hex_collection[6] = hexes.Hex_Plain(6) self.walls.add_wall(4, 6)
def __init__(self, new_game_engine): super().__init__(new_game_engine) self.type = TILE_BROWN_9 self.hexes.hex_collection[0] = hexes.Hex_Desert(0) self.hexes.hex_collection[1] = hexes.Hex_Desert(1) self.hexes.hex_collection[2] = hexes.Hex_Wasteland(2) self.hexes.hex_collection[3] = hexes.Hex_Hill(3) self.hexes.hex_collection[4] = hexes.Hex_Hill(4) self.hexes.hex_collection[5] = hexes.Hex_Mountain(5) self.hexes.hex_collection[6] = hexes.Hex_Plain(6) self.walls.add_wall(0, 5) self.walls.add_wall(0, 6) self.walls.add_wall(1, 6) self.walls.add_wall(2, 6) self.walls.add_wall(2, 3)