Example #1
0
	def finish_loading(self, db):
		""" This is called separately because most objects are loaded after the player. """

		# load the ships

		for ship_id, state_id in db("SELECT rowid, state FROM ai_ship WHERE owner = ?", self.worldid):
			ship = WorldObject.get_object_by_id(ship_id)
			self.ships[ship] = self.shipStates[state_id]

		# load unit manager
		self.unit_manager = UnitManager.load(db, self)

		# load combat manager
		self.combat_manager = CombatManager.load(db, self)

		# load strategy manager
		self.strategy_manager = StrategyManager.load(db, self)

		# load BehaviorManager
		self.behavior_manager = BehaviorManager.load(db, self)

		# load the land managers
		for (worldid,) in db("SELECT rowid FROM ai_land_manager WHERE owner = ?", self.worldid):
			land_manager = LandManager.load(db, self, worldid)
			self.islands[land_manager.island.worldid] = land_manager

		# load the settlement managers and settlement foundation missions
		for land_manager in self.islands.itervalues():
			db_result = db("SELECT rowid FROM ai_settlement_manager WHERE land_manager = ?", land_manager.worldid)
			if db_result:
				settlement_manager = SettlementManager.load(db, self, db_result[0][0])
				self.settlement_managers.append(settlement_manager)
				self._settlement_manager_by_settlement_id[settlement_manager.settlement.worldid] = settlement_manager

				# load the foundation ship preparing missions
				db_result = db("SELECT rowid FROM ai_mission_prepare_foundation_ship WHERE settlement_manager = ?",
					settlement_manager.worldid)
				for (mission_id,) in db_result:
					self.missions.add(PrepareFoundationShip.load(db, mission_id, self.report_success, self.report_failure))
			else:
				mission_id = db("SELECT rowid FROM ai_mission_found_settlement WHERE land_manager = ?", land_manager.worldid)[0][0]
				self.missions.add(FoundSettlement.load(db, mission_id, self.report_success, self.report_failure))

		for settlement_manager in self.settlement_managers:
			# load the domestic trade missions
			db_result = db("SELECT rowid FROM ai_mission_domestic_trade WHERE source_settlement_manager = ?", settlement_manager.worldid)
			for (mission_id,) in db_result:
				self.missions.add(DomesticTrade.load(db, mission_id, self.report_success, self.report_failure))

			# load the special domestic trade missions
			db_result = db("SELECT rowid FROM ai_mission_special_domestic_trade WHERE source_settlement_manager = ?", settlement_manager.worldid)
			for (mission_id,) in db_result:
				self.missions.add(SpecialDomesticTrade.load(db, mission_id, self.report_success, self.report_failure))

			# load the international trade missions
			db_result = db("SELECT rowid FROM ai_mission_international_trade WHERE settlement_manager = ?", settlement_manager.worldid)
			for (mission_id,) in db_result:
				self.missions.add(InternationalTrade.load(db, mission_id, self.report_success, self.report_failure))
	def finish_loading(self, db):
		""" This is called separately because most objects are loaded after the player. """

		# load the ships

		for ship_id, state_id in db("SELECT rowid, state FROM ai_ship WHERE owner = ?", self.worldid):
			ship = WorldObject.get_object_by_id(ship_id)
			self.ships[ship] = self.shipStates[state_id]

		# load unit manager
		self.unit_manager = UnitManager.load(db, self)

		# load combat manager
		self.combat_manager = CombatManager.load(db, self)

		# load strategy manager
		self.strategy_manager = StrategyManager.load(db, self)

		# load BehaviorManager
		self.behavior_manager = BehaviorManager.load(db, self)

		# load the land managers
		for (worldid,) in db("SELECT rowid FROM ai_land_manager WHERE owner = ?", self.worldid):
			land_manager = LandManager.load(db, self, worldid)
			self.islands[land_manager.island.worldid] = land_manager

		# load the settlement managers and settlement foundation missions
		for land_manager in self.islands.itervalues():
			db_result = db("SELECT rowid FROM ai_settlement_manager WHERE land_manager = ?", land_manager.worldid)
			if db_result:
				settlement_manager = SettlementManager.load(db, self, db_result[0][0])
				self.settlement_managers.append(settlement_manager)
				self._settlement_manager_by_settlement_id[settlement_manager.settlement.worldid] = settlement_manager

				# load the foundation ship preparing missions
				db_result = db("SELECT rowid FROM ai_mission_prepare_foundation_ship WHERE settlement_manager = ?",
					settlement_manager.worldid)
				for (mission_id,) in db_result:
					self.missions.add(PrepareFoundationShip.load(db, mission_id, self.report_success, self.report_failure))
			else:
				mission_id = db("SELECT rowid FROM ai_mission_found_settlement WHERE land_manager = ?", land_manager.worldid)[0][0]
				self.missions.add(FoundSettlement.load(db, mission_id, self.report_success, self.report_failure))

		for settlement_manager in self.settlement_managers:
			# load the domestic trade missions
			db_result = db("SELECT rowid FROM ai_mission_domestic_trade WHERE source_settlement_manager = ?", settlement_manager.worldid)
			for (mission_id,) in db_result:
				self.missions.add(DomesticTrade.load(db, mission_id, self.report_success, self.report_failure))

			# load the special domestic trade missions
			db_result = db("SELECT rowid FROM ai_mission_special_domestic_trade WHERE source_settlement_manager = ?", settlement_manager.worldid)
			for (mission_id,) in db_result:
				self.missions.add(SpecialDomesticTrade.load(db, mission_id, self.report_success, self.report_failure))

			# load the international trade missions
			db_result = db("SELECT rowid FROM ai_mission_international_trade WHERE settlement_manager = ?", settlement_manager.worldid)
			for (mission_id,) in db_result:
				self.missions.add(InternationalTrade.load(db, mission_id, self.report_success, self.report_failure))