def _load(self, db, owner, worldid):
        self.owner = owner
        super(SettlementManager, self).load(db, worldid)

        # load the main part
        land_manager_id = db(
            "SELECT land_manager FROM ai_settlement_manager WHERE rowid = ?",
            worldid)[0][0]
        land_manager = WorldObject.get_object_by_id(land_manager_id)

        # find the settlement
        for settlement in self.owner.session.world.settlements:
            if settlement.owner == self.owner and settlement.island == land_manager.island:
                land_manager.settlement = settlement
                break
        assert land_manager.settlement
        self.resource_manager = ResourceManager.load(db, self)
        self.trade_manager = TradeManager.load(db, self)
        self.__init(land_manager)

        # load the master builders
        self.village_builder = VillageBuilder.load(db, self)
        self.production_builder = ProductionBuilder.load(db, self)
        self.village_builder.display()
        self.production_builder.display()

        self.__init_goals()

        # the add_building events happen before the settlement manager is loaded so they have to be repeated here
        for building in self.settlement.buildings:
            self.add_building(building)
	def _load(self, db, owner, worldid):
		self.owner = owner
		super(SettlementManager, self).load(db, worldid)

		# load the main part
		land_manager_id = db("SELECT land_manager FROM ai_settlement_manager WHERE rowid = ?", worldid)[0][0]
		land_manager = WorldObject.get_object_by_id(land_manager_id)

		# find the settlement
		for settlement in self.owner.session.world.settlements:
			if settlement.owner == self.owner and settlement.island == land_manager.island:
				land_manager.settlement = settlement
				break
		assert land_manager.settlement
		self.resource_manager = ResourceManager.load(db, self)
		self.trade_manager = TradeManager.load(db, self)
		self.__init(land_manager)

		# load the master builders
		self.village_builder = VillageBuilder.load(db, self)
		self.production_builder = ProductionBuilder.load(db, self)
		self.village_builder.display()
		self.production_builder.display()

		self.__init_goals()

		# the add_building events happen before the settlement manager is loaded so they have to be repeated here
		for building in self.settlement.buildings:
			self.add_building(building)