Example #1
0
	def update(self, current):
		"""Update to new world position. Sets internal state to new settlement or no settlement
		@param current: some kind of position coords with x- and y-values"""
		settlement = self.session.world.get_settlement(Point(int(round(current.x)), int(round(current.y))))

		# check if it's a new settlement independent of player
		if resolve_weakref(self._cur_settlement) is not settlement:
			self._cur_settlement = create_weakref(settlement)
			HoverSettlementChanged.broadcast(self, settlement)

		# player-sensitive code
		new_player_settlement = weakref.ref(settlement) if \
		  settlement and settlement.owner.is_local_player else None

		need_msg = False
		# check if actual last player settlement is a new one
		if new_player_settlement is not None and \
		   resolve_weakref(self._last_player_settlement) is not resolve_weakref(new_player_settlement):
			self._last_player_settlement = new_player_settlement
			need_msg = True

		# check if we changed to or from None
		# this doesn't change the last settlement, but we need a message
		if (new_player_settlement is None and not self._last_player_settlement_hovered_was_none) or \
		   (new_player_settlement is not None and self._last_player_settlement_hovered_was_none):
			need_msg = True

		if need_msg:
			NewPlayerSettlementHovered.broadcast(self, resolve_weakref(new_player_settlement))
		self._last_player_settlement_hovered_was_none = (new_player_settlement is None)
Example #2
0
    def end(self):
        self.widgets['minimap'].mapEvents({
            'zoomIn': None,
            'zoomOut': None,
            'rotateRight': None,
            'rotateLeft': None,
            'destroy_tool': None,
            'build': None,
            'diplomacyButton': None,
            'gameMenuButton': None
        })

        for w in self.widgets.itervalues():
            if w.parent is None:
                w.hide()
        self.message_widget = None
        self.tabwidgets = None
        self.minimap = None
        self.resource_overview.end()
        self.resource_overview = None
        self.hide_menu()
        SettlerUpdate.unsubscribe(self._on_settler_level_change)
        ResourceBarResize.unsubscribe(self._on_resourcebar_resize)
        HoverSettlementChanged.unsubscribe(self._cityinfo_set)
        SettlerInhabitantsChanged.unsubscribe(
            self._on_settler_inhabitant_change)

        super(IngameGui, self).end()
	def update(self, current):
		"""Update to new world position. Sets internal state to new settlement or no settlement
		@param current: some kind of position coords with x- and y-values"""
		settlement = self.session.world.get_settlement(Point(int(round(current.x)), int(round(current.y))))

		# check if it's a new settlement independent of player
		if resolve_weakref(self._cur_settlement) is not settlement:
			self._cur_settlement = create_weakref(settlement)
			HoverSettlementChanged.broadcast(self, settlement)

		# player-sensitive code
		new_player_settlement = weakref.ref(settlement) if \
		  settlement and settlement.owner.is_local_player else None

		need_msg = False
		# check if actual last player settlement is a new one
		if new_player_settlement is not None and \
		   resolve_weakref(self._last_player_settlement) is not resolve_weakref( new_player_settlement):
			self._last_player_settlement = new_player_settlement
			need_msg = True

		# check if we changed to or from None
		# this doesn't change the last settlement, but we need a message
		if (new_player_settlement is None and not self._last_player_settlement_hovered_was_none) or \
		   (new_player_settlement is not None and self._last_player_settlement_hovered_was_none):
			need_msg = True

		if need_msg:
			NewPlayerSettlementHovered.broadcast(self, resolve_weakref(new_player_settlement))
		self._last_player_settlement_hovered_was_none = (new_player_settlement is None)
Example #4
0
	def end(self):
		self.widgets['minimap'].mapEvents({
			'zoomIn' : None,
			'zoomOut' : None,
			'rotateRight' : None,
			'rotateLeft': None,

			'destroy_tool' : None,
			'build' : None,
			'diplomacyButton' : None,
			'gameMenuButton' : None
		})

		for w in self.widgets.itervalues():
			if w.parent is None:
				w.hide()
		self.message_widget = None
		self.tabwidgets = None
		self.minimap = None
		self.resource_overview.end()
		self.resource_overview = None
		self.hide_menu()
		SettlerUpdate.unsubscribe(self._on_settler_level_change)
		ResourceBarResize.unsubscribe(self._on_resourcebar_resize)
		HoverSettlementChanged.unsubscribe(self._cityinfo_set)
		SettlerInhabitantsChanged.unsubscribe(self._on_settler_inhabitant_change)

		super(IngameGui, self).end()
Example #5
0
	def __init__(self, ingame_gui):
		self._ingame_gui = ingame_gui
		self._widget = load_uh_widget('city_info.xml', 'resource_bar')
		self._child_finder = PychanChildFinder(self._widget)

		self._settlement = None
		HoverSettlementChanged.subscribe(self._on_hover_settlement_change)
		SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
		ResourceBarResize.subscribe(self._on_resourcebar_resize)
Example #6
0
    def __init__(self, ingame_gui):
        self._ingame_gui = ingame_gui
        self._widget = load_uh_widget('city_info.xml', 'resource_bar')
        self._child_finder = PychanChildFinder(self._widget)

        self._settlement = None
        HoverSettlementChanged.subscribe(self._on_hover_settlement_change)
        SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
        ResourceBarResize.subscribe(self._on_resourcebar_resize)
Example #7
0
    def load(self, db):
        self.message_widget.load(db)
        self.logbook.load(db)
        self.resource_overview.load(db)

        cur_settlement = LastActivePlayerSettlementManager(
        ).get_current_settlement()
        self._cityinfo_set(HoverSettlementChanged(self, cur_settlement))

        self.minimap.draw()  # update minimap to new world
Example #8
0
	def end(self):
		HoverSettlementChanged.unsubscribe(self._on_hover_settlement_change)
		SettlerInhabitantsChanged.unsubscribe(self._on_settler_inhabitant_change)
		ResourceBarResize.unsubscribe(self._on_resourcebar_resize)
Example #9
0
	def __init__(self, session, gui):
		super(IngameGui, self).__init__()
		self.session = session
		assert isinstance(self.session, horizons.session.Session)
		self.main_gui = gui
		self.main_widget = None
		self.tabwidgets = {}
		self.settlement = None
		self.resource_source = None
		self.resources_needed, self.resources_usable = {}, {}
		self._old_menu = None

		self.widgets = LazyWidgetsDict(self.styles, center_widgets=False)

		self.cityinfo = self.widgets['city_info']
		self.cityinfo.child_finder = PychanChildFinder(self.cityinfo)

		self.logbook = LogBook(self.session)
		self.message_widget = MessageWidget(self.session)
		self.players_overview = PlayersOverview(self.session)
		self.players_settlements = PlayersSettlements(self.session)
		self.players_ships = PlayersShips(self.session)

		# self.widgets['minimap'] is the guichan gui around the actual minimap,
		# which is saved in self.minimap
		minimap = self.widgets['minimap']
		minimap.position_technique = "right+0:top+0"

		icon = minimap.findChild(name="minimap")
		self.minimap = Minimap(icon,
		                       targetrenderer=horizons.globals.fife.targetrenderer,
		                       imagemanager=horizons.globals.fife.imagemanager,
		                       session=self.session,
		                       view=self.session.view)

		def speed_up():
			SpeedUpCommand().execute(self.session)

		def speed_down():
			SpeedDownCommand().execute(self.session)

		minimap.mapEvents({
			'zoomIn' : self.session.view.zoom_in,
			'zoomOut' : self.session.view.zoom_out,
			'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
			'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
			'speedUp' : speed_up,
			'speedDown' : speed_down,
			'destroy_tool' : self.session.toggle_destroy_tool,
			'build' : self.show_build_menu,
			'diplomacyButton' : self.show_diplomacy_menu,
			'gameMenuButton' : self.main_gui.toggle_pause,
			'logbook' : self.logbook.toggle_visibility
		})
		minimap.show()
		#minimap.position_technique = "right+15:top+153"

		self.widgets['tooltip'].hide()

		self.resource_overview = ResourceOverviewBar(self.session)
		ResourceBarResize.subscribe(self._on_resourcebar_resize)

		# Register for messages
		SettlerUpdate.subscribe(self._on_settler_level_change)
		SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
		HoverSettlementChanged.subscribe(self._cityinfo_set)
Example #10
0
    def __init__(self, session, gui):
        super(IngameGui, self).__init__()
        self.session = session
        assert isinstance(self.session, horizons.session.Session)
        self.main_gui = gui
        self.main_widget = None
        self.tabwidgets = {}
        self.settlement = None
        self.resource_source = None
        self.resources_needed, self.resources_usable = {}, {}
        self._old_menu = None

        self.widgets = LazyWidgetsDict(self.styles, center_widgets=False)

        self.cityinfo = self.widgets['city_info']
        self.cityinfo.child_finder = PychanChildFinder(self.cityinfo)

        self.logbook = LogBook(self.session)
        self.message_widget = MessageWidget(self.session)
        self.players_overview = PlayersOverview(self.session)
        self.players_settlements = PlayersSettlements(self.session)
        self.players_ships = PlayersShips(self.session)

        # self.widgets['minimap'] is the guichan gui around the actual minimap,
        # which is saved in self.minimap
        minimap = self.widgets['minimap']
        minimap.position_technique = "right+0:top+0"

        icon = minimap.findChild(name="minimap")
        self.minimap = Minimap(
            icon,
            targetrenderer=horizons.globals.fife.targetrenderer,
            imagemanager=horizons.globals.fife.imagemanager,
            session=self.session,
            view=self.session.view)

        def speed_up():
            SpeedUpCommand().execute(self.session)

        def speed_down():
            SpeedDownCommand().execute(self.session)

        minimap.mapEvents({
            'zoomIn':
            self.session.view.zoom_in,
            'zoomOut':
            self.session.view.zoom_out,
            'rotateRight':
            Callback.ChainedCallbacks(self.session.view.rotate_right,
                                      self.minimap.rotate_right),
            'rotateLeft':
            Callback.ChainedCallbacks(self.session.view.rotate_left,
                                      self.minimap.rotate_left),
            'speedUp':
            speed_up,
            'speedDown':
            speed_down,
            'destroy_tool':
            self.session.toggle_destroy_tool,
            'build':
            self.show_build_menu,
            'diplomacyButton':
            self.show_diplomacy_menu,
            'gameMenuButton':
            self.main_gui.toggle_pause,
            'logbook':
            self.logbook.toggle_visibility
        })
        minimap.show()
        #minimap.position_technique = "right+15:top+153"

        self.widgets['tooltip'].hide()

        self.resource_overview = ResourceOverviewBar(self.session)
        ResourceBarResize.subscribe(self._on_resourcebar_resize)

        # Register for messages
        SettlerUpdate.subscribe(self._on_settler_level_change)
        SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
        HoverSettlementChanged.subscribe(self._cityinfo_set)
	def __init__(self, session, gui):
		super(IngameGui, self).__init__()
		self.session = session
		assert isinstance(self.session, horizons.session.Session)
		self.main_gui = gui
		self.main_widget = None
		self.tabwidgets = {}
		self.settlement = None
		self.resource_source = None
		self.resources_needed, self.resources_usable = {}, {}
		self._old_menu = None

		self.widgets = LazyWidgetsDict(self.styles, center_widgets=False)

		cityinfo = self.widgets['city_info']
		cityinfo.child_finder = PychanChildFinder(cityinfo)

		# special settings for really small resolutions
		#TODO explain what actually happens
		width = horizons.main.fife.engine_settings.getScreenWidth()
		x = 'center'
		y = 'top'
		x_offset = +15
		y_offset = +4
		if width < 800:
			x = 'left'
			x_offset = 10
			y_offset = +66
		elif width < 1020:
			x_offset = (1050 - width) / 2
		cityinfo.position_technique = "%s%+d:%s%+d" % (x, x_offset, y, y_offset) # usually "center-10:top+4"

		self.logbook = LogBook(self.session)
		self.message_widget = MessageWidget(self.session)
		self.players_overview = PlayersOverview(self.session)
		self.players_settlements = PlayersSettlements(self.session)
		self.players_ships = PlayersShips(self.session)
		self.scenario_chooser = ScenarioChooser(self.session)

		# self.widgets['minimap'] is the guichan gui around the actual minimap,
		# which is saved in self.minimap
		minimap = self.widgets['minimap']
		minimap.position_technique = "right+0:top+0"

		icon = minimap.findChild(name="minimap")
		self.minimap = Minimap(icon,
		                       targetrenderer=horizons.main.fife.targetrenderer,
		                       imagemanager=horizons.main.fife.imagemanager,
		                       session=self.session,
		                       view=self.session.view)

		def speed_up():
			SpeedUpCommand().execute(self.session)

		def speed_down():
			SpeedDownCommand().execute(self.session)

		minimap.mapEvents({
			'zoomIn' : self.session.view.zoom_in,
			'zoomOut' : self.session.view.zoom_out,
			'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
			'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
			'speedUp' : speed_up,
			'speedDown' : speed_down,
			'destroy_tool' : self.session.toggle_destroy_tool,
			'build' : self.show_build_menu,
			'diplomacyButton' : self.show_diplomacy_menu,
			'gameMenuButton' : self.main_gui.toggle_pause,
			'logbook' : self.logbook.toggle_visibility
		})
		minimap.show()
		#minimap.position_technique = "right+15:top+153"

		self.widgets['tooltip'].hide()

		self.resource_overview = ResourceOverviewBar(self.session)
		ResourceBarResize.subscribe(self._on_resourcebar_resize)

		# map buildings to build functions calls with their building id.
		# This is necessary because BuildTabs have no session.
		self.callbacks_build = dict()
		for building_id in Entities.buildings.iterkeys():
			self.callbacks_build[building_id] = Callback(self._build, building_id)

		# Register for messages
		SettlerUpdate.subscribe(self._on_settler_level_change)
		SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
		HoverSettlementChanged.subscribe(self._cityinfo_set)
Example #12
0
 def end(self):
     HoverSettlementChanged.unsubscribe(self._on_hover_settlement_change)
     SettlerInhabitantsChanged.unsubscribe(
         self._on_settler_inhabitant_change)
     ResourceBarResize.unsubscribe(self._on_resourcebar_resize)