Example #1
0
	def end(self):
		self.widgets['minimap'].mapEvents({
			'zoomIn' : None,
			'zoomOut' : None,
			'rotateRight' : None,
			'rotateLeft': None,

			'destroy_tool' : None,
			'build' : None,
			'diplomacyButton' : None,
			'gameMenuButton' : None
		})

		for w in self.widgets.itervalues():
			if w.parent is None:
				w.hide()
		self.message_widget = None
		self.tabwidgets = None
		self.minimap = None
		self.resource_overview.end()
		self.resource_overview = None
		self.hide_menu()
		SettlerUpdate.unsubscribe(self._on_settler_level_change)
		ResourceBarResize.unsubscribe(self._on_resourcebar_resize)
		HoverSettlementChanged.unsubscribe(self._cityinfo_set)
		SettlerInhabitantsChanged.unsubscribe(self._on_settler_inhabitant_change)

		super(IngameGui, self).end()
    def end(self):
        self._stats = None
        self.session = None

        if self.regular_player:
            SettlerUpdate.unsubscribe(self.notify_settler_reached_level)
            NewDisaster.unsubscribe(self.notify_new_disaster, sender=self)
Example #3
0
    def end(self):
        self.widgets['minimap'].mapEvents({
            'zoomIn': None,
            'zoomOut': None,
            'rotateRight': None,
            'rotateLeft': None,
            'destroy_tool': None,
            'build': None,
            'diplomacyButton': None,
            'gameMenuButton': None
        })

        for w in self.widgets.itervalues():
            if w.parent is None:
                w.hide()
        self.message_widget = None
        self.tabwidgets = None
        self.minimap = None
        self.resource_overview.end()
        self.resource_overview = None
        self.hide_menu()
        SettlerUpdate.unsubscribe(self._on_settler_level_change)
        ResourceBarResize.unsubscribe(self._on_resourcebar_resize)
        HoverSettlementChanged.unsubscribe(self._cityinfo_set)
        SettlerInhabitantsChanged.unsubscribe(
            self._on_settler_inhabitant_change)

        super(IngameGui, self).end()
	def end(self):
		self.mainhud.mapEvents({
			'zoomIn' : None,
			'zoomOut' : None,
			'rotateRight' : None,
			'rotateLeft': None,

			'destroy_tool' : None,
			'build' : None,
			'diplomacyButton' : None,
			'gameMenuButton' : None
		})

		self.message_widget = None
		self.minimap = None
		self.resource_overview.end()
		self.resource_overview = None
		self.keylistener = None
		self.cityinfo.end()
		self.cityinfo = None
		self.hide_menu()
		SettlerUpdate.unsubscribe(self._on_settler_level_change)
		SpeedChanged.unsubscribe(self._on_speed_changed)
		self.session.view.remove_change_listener(self._update_zoom)

		if self.cursor:
			self.cursor.remove()
			self.cursor.end()
			self.cursor = None

		LastActivePlayerSettlementManager().remove()
		LastActivePlayerSettlementManager.destroy_instance()

		self.production_finished_icon_manager.end()
		self.production_finished_icon_manager = None
		self.status_icon_manager.end()
		self.status_icon_manager = None

		super(IngameGui, self).end()
	def hide(self):
		SettlerUpdate.unsubscribe(self.on_settler_level_change, sender=self.instance)
		super(SettlerOverviewTab, self).hide()
Example #6
0
    def end(self):
        self._stats = None
        self.session = None

        if self.regular_player:
            SettlerUpdate.unsubscribe(self.notify_settler_reached_level)
Example #7
0
 def hide(self):
     SettlerUpdate.unsubscribe(self.on_settler_level_change,
                               sender=self.instance)
     super(SettlerOverviewTab, self).hide()
	def end(self):
		self._stats = None
		self.session = None

		if self.regular_player:
			SettlerUpdate.unsubscribe(self.notify_settler_reached_level)