Example #1
0
	def update(self):
		dt=self.time.deltaTime()
		self.__timer+=dt
		if(self.__gameover):
			self.__score.position=Vector2(7*math.sin(self.__timer*2),0)
		else:
			if(len(self.__level)==0 and len(self.__levelinstances)==0):
				print("--------------------")
				print("--CONGRATULATIONS!--")
				print("--------------------")
				print("YOU ARE THE WINRAR!!")
				print("--------------------")
				self.__score.sendMessage("addScore",self.getPlayer().getComponent("PlanePlayerControl").lives()*500)
				self.__gameover=True
			if(self.__level is not None):
				while(len(self.__level)>0 and self.__level[0][0][1]<self.__timer*10):
					entry=self.__level.pop(0)
					pos=entry[0]
					node=entry[1]
					#print(node.name())
					go=None
					if(node.name().find("plane_small")==0):
						go=self.createEnemySimple("plane_evil01","s",Vector2(pos[0],9.9),Vector2(node.evalParm("velx"),node.evalParm("vely")),node.evalParm("sinAmp"),node.evalParm("sinFreq"),node.evalParm("sinOffset"),destroyCallback=self.explosion)
					elif(node.name().find("plane_big")==0):
						go=self.createEnemySimple("plane_evil02","m",Vector2(pos[0],9.9),Vector2(node.evalParm("velx"),node.evalParm("vely")),node.evalParm("sinAmp"),node.evalParm("sinFreq"),node.evalParm("sinOffset"),node.evalParm("lives"),node.evalParm("shooting"),node.evalParm("shootRowCount"),node.evalParm("projectilesCount"),node.evalParm("spreadHalfangle"),node.evalParm("shootRowDelay"),node.evalParm("shootReloadTime"),node.evalParm("shootAngle"),self.bigExplosion)
					elif(node.name().find("plane_boss_type1")==0):
						go=self.createBoss(Vector2(pos[0],9.9))
					if(go is not None):
						self.__levelinstances.append(go)
		
		if(len(self.__neds)>0):
			needsort=False
			if(random.random()<0.7*dt):
				self.__clouds.append(self.__genCloud(1,20,1,20,1,10))
				needsort=True
			if(random.random()<0.35*dt):
				self.__clouds.append(self.__genCloud(2,4,2,4.5,1,1.25))
				needsort=True	
			if(needsort):
				self.__clouds.sort(key=lambda x:x[4],reverse=True)
				
			shapelist=[]
			removelist=[]
			for cloud in self.__clouds:
				cloud[0]+=self.__globalVel[0]*dt/cloud[4]
				cloud[1]+=self.__globalVel[1]*dt/cloud[4]
				if(cloud[1]+cloud[3]*0.5 < -10):
					removelist.append(cloud)
				else:
					clr=cloud[5]
					shapelist.append(hou.NetworkShapeBox(hou.BoundingRect(cloud[0]-cloud[2]*0.5,cloud[1]-cloud[3]*0.5,cloud[0]+cloud[2]*0.5,cloud[1]+cloud[3]*0.5),color=hou.Color((clr,clr,clr)),alpha=0.9,screen_space=False))
			for item in removelist:
				self.__clouds.remove(item)
			
			for ne in self.__neds:	
				ne.setShapes(shapelist)
		self.__playerCached=None #to update in case player was killed or shit
Example #2
0
 def applyToEditor(self, editor):
     rect = hou.BoundingRect(this.cursor.position + this.cursor.half_extent,
                             this.cursor.position - this.cursor.half_extent)
     pickbox = hou.NetworkShapeBox(rect,
                                   hou.ui.colorFromName('GraphPickFill'),
                                   alpha=0.3,
                                   fill=True,
                                   screen_space=False)
     self.shapes.append(pickbox)
     super(EditorUpdates, self).applyToEditor(editor)
def center_on_item(item, panel = hou.ui.curDesktop()):
    network_editor = panel.paneTabOfType(hou.paneTabType.NetworkEditor)
    h_item = hou.nodeBySessionId(int(item.data().get("session_id")))
    if h_item is None:
        return
    if item.data().get("category") == "stickynote":
        h_item = hou.stickyNoteBySessionId(int(item.data().get("session_id")))
    network_editor.cd(h_item.parent().path())
    h_pos = h_item.position()
    bounds = hou.BoundingRect()
    bounds.setTo(hou.Vector4(h_pos[0]+1,h_pos[1]-8,h_pos[0]+8,h_pos[1]+8))
    h_item.setSelected(True, True, True)
    network_editor.setVisibleBounds(bounds, transition_time=.05, set_center_when_scale_rejected=True)
Example #4
0
def screenShot():
    """take a screen shot of the current viewport at the current frame"""
    help(screenShot)
    import hou
    import toolutils
    import os
    #selected node
    nodeSelect = hou.selectedNodes()
    path = hou.expandString("$HIP")
    frame = hou.expandString("$F")
    frame = int(frame)
    black = hou.Color((0, 0, 0))
    #name check there is a node selected
    if len(nodeSelect) < 1:
        print("!!!    error: select a node    !!!")
    else:
        for node in nodeSelect:
            name = node.name()
            node.setColor(black)
        #Get the current Desktop
        desktop = hou.ui.curDesktop()
        # Get the scene viewer
        scene = toolutils.sceneViewer()
        flipbook_options = scene.flipbookSettings().stash()
        # set frame range
        flipbook_options.frameRange((frame, frame))
        #set output path
        root = "{1}/{2}/{0}/".format(name, path, "screenShot")
        if os.path.exists(root):
            listPath = os.listdir(root)
            inc = len(listPath)
            inc = int(inc)
            outputPath = "{}{}.{:04d}.jpg".format(root, name, inc)
        else:
            os.makedirs(root)
            inc = 0
            outputPath = "{}{}.{:04d}.jpg".format(root, name, inc)
        #set flipbook current path
        flipbook_options.output(outputPath)
        #run flipbook
        scene.flipbook(scene.curViewport(), flipbook_options)
        # reload image
        print(outputPath)
        editor = hou.ui.paneTabOfType(hou.paneTabType.NetworkEditor)
        image = hou.NetworkImage()
        image.setPath(outputPath)
        image.setRect(hou.BoundingRect(0, 0, 5, 5))
        image.setRelativeToPath(node.path())
        editor.setBackgroundImages([image])
Example #5
0
    def _redraw(self, uievent, pending_actions):
        autoscroll.startAutoScroll(self, uievent, [self])  # FIXME doesn't work

        pos1 = uievent.editor.posToScreen(self._cursor.position)
        pos2 = uievent.editor.posToScreen(self._drag_cursor.position)
        rect = hou.BoundingRect(pos1, pos2)
        pickbox = hou.NetworkShapeBox(rect,
                                      hou.ui.colorFromName('GraphPickFill'),
                                      alpha=0.3,
                                      fill=True,
                                      screen_space=True)
        pickboxborder = hou.NetworkShapeBox(
            rect,
            hou.ui.colorFromName('GraphPickFill'),
            alpha=0.8,
            fill=False,
            screen_space=True)
        self.editor_updates.setOverlayShapes([pickbox, pickboxborder])
        items = uievent.editor.networkItemsInBox(pos1, pos2, for_select=True)
        items = BoxPickHandler.getItemsInBox(items)
        uievent.editor.setPreSelectedItems(items)
def handleEventCoroutine():
    visiblebounds = hou.BoundingRect()
    halfsize = utils.getNewNodeHalfSize()
    minsize = min(halfsize.x(), halfsize.y())
    maxsize = max(halfsize.x(), halfsize.y())
    inputnames = ('input', 'multiinput', 'dotinput')
    outputnames = ('output', 'indirectinputoutput', 'dotoutput')
    alignrects = []
    shapes = []
    nodecenter = None
    locatedconn = None
    locatedinput = None
    locatedoutput = None
    handler = None
    editor = None
    olddefaultcursor = None
 
    while True:
        uievent = yield
        if editor is None:
            editor = uievent.editor
            olddefaultcursor = editor.defaultCursor()
 
        if handler is not None:
            handler = sendEventToHandler(handler, uievent, shapes)
            if handler is None:
                editor.setDefaultCursor(olddefaultcursor)
            continue
 
        newvisiblebounds = editor.visibleBounds()
        if visiblebounds != newvisiblebounds:
            alignrects = editor.allVisibleRects([])
            visiblebounds = newvisiblebounds
 
        if (isinstance(uievent, KeyboardEvent) or \
            isinstance(uievent, MouseEvent)):
            if nodecenter is None:
                nodecenter = uievent.mousepos
                nodecenter = editor.posFromScreen(nodecenter)
 
            # Check for a wire to drop the node on, if that pref is enabled.
            # Don't update the target on a mouse up event. We want to keep
            # the located/selected target from the last mouse event, since the
            # selected value gets cleared on the mouseup event.
            if prefs.allowDropOnWire(editor) and uievent.eventtype != 'mouseup':
                target = None
                if isinstance(uievent, MouseEvent) and \
                   uievent.selected.item is not None:
                    target = uievent.selected
                elif uievent.located.item is not None:
                    target = uievent.located
                locatedconn = None
                locatedinput = None
                locatedoutput = None
                if target is not None:
                    if isinstance(target.item, hou.NodeConnection):
                        locatedconn = target
                    elif target.name in inputnames:
                        locatedinput = target
                    elif target.name in outputnames:
                        locatedoutput = target
                if locatedconn is None and \
                   locatedinput is None and \
                   locatedoutput is None:
                    editor.setDefaultCursor(None)
                else:
                    editor.setDefaultCursor(utils.theCursorDragDropOn)
 
        if isinstance(uievent, KeyboardEvent):
            if uievent.eventtype.endswith('keyhit') and \
               display.setKeyPrompt(editor, uievent.key,
                                    'h.pane.wsheet.cancel', uievent.eventtype):
                break
 
            if uievent.eventtype.endswith('keyhit') and \
               display.setKeyPrompt(editor, uievent.key,
                                    'h.pane.wsheet.add_op', uievent.eventtype):
                # Indicate that the keyboard event should be sent again, which
                # will allow it to be handled by the parent context (and open
                # up the tab menu).
                editor.handleCurrentKeyboardEvent(True)
                break
 
            elif uievent.eventtype == 'keyhit' and uievent.key == 'Enter':
                editor.eventContextData()['pos'] = nodecenter - halfsize
                setEventContextData(editor.eventContextData(),
                    locatedconn, locatedinput, locatedoutput)
                break
 
            elif uievent.eventtype == 'keyhit' and uievent.key == 'Shift+Enter':
                editor.eventContextData()['pos'] = None
                setEventContextData(editor.eventContextData(),
                    locatedconn, locatedinput, locatedoutput)
                break
 
        elif isinstance(uievent, MouseEvent):
            if uievent.eventtype == 'mousewheel':
                view.scaleWithMouseWheel(uievent)
 
            elif uievent.eventtype == 'mousedown':
                if uievent.selected.name.startswith('overview'):
                    handler = base.OverviewMouseHandler(uievent)
                elif base.isPanEvent(uievent):
                    handler = base.ViewPanHandler(uievent)
                elif base.isScaleEvent(uievent):
                    handler = base.ViewScaleHandler(uievent)
                if handler is not None:
                    editor.setDefaultCursor(olddefaultcursor)
                    handler = sendEventToHandler(handler, uievent, shapes)
 
            elif uievent.eventtype == 'mouseup':
                editor.eventContextData()['pos'] = nodecenter - halfsize
                setEventContextData(editor.eventContextData(),
                    locatedconn, locatedinput, locatedoutput)
                break
 
            else:
                nodecenter = uievent.mousepos
                nodecenter = editor.posFromScreen(nodecenter)
                category = editor.pwd().childTypeCategory()
                # If we are showing a preview of the node shape, we need to
                # pass a large square to ensure the shape draws at the
                # expected size.               
 
                if prefs.showNodeShapes(editor) and \
                   category != hou.vopNodeTypeCategory():
                    halfmaxsize = hou.Vector2(maxsize, maxsize)
                    rect = hou.BoundingRect(nodecenter - halfmaxsize,
                                            nodecenter + halfmaxsize)
                else:
                    rect = hou.BoundingRect(nodecenter - halfsize,
                                            nodecenter + halfsize)
                snapresult = snap.snap(editor, None, rect, alignrects)
                if snapresult.isValid():
                    nodecenter += snapresult.delta()
                    rect.translate(snapresult.delta())
                '''
                if prefs.showNodeShapes(editor):
                    nodeshape = ''
                    nodetypename = editor.eventContextData()['nodetypename']
                    if category is not None:
                        nodetype = category.nodeType(nodetypename)
                        if nodetype is not None:
                            nodeshape = nodetype.defaultShape()
                    shapes = [hou.NetworkShapeNodeShape(rect, nodeshape,
                                    hou.ui.colorFromName('GraphPreSelection'),
                                    0.5, True, False)]
                else:
                shapes = [hou.NetworkShapeBox(rect,
                                hou.ui.colorFromName('GraphPreSelection'),
                                0.5, True, False)]'''
                shapes = snapresult.shapes(editor)
                shapes.extend(buildPendingWires(editor, nodecenter, locatedconn, locatedinput, locatedoutput))
 
            editor.setOverlayShapes(shapes)
 
    if editor is not None:
        editor.setDefaultCursor(olddefaultcursor)
        editor.setOverlayShapes([])
        editor.popEventContext()