Example #1
0
def test_terminationnode():
    net = nef.Network("testTerminationNode")

    actions = [("up", [0, 1]), ("right", [1, 0]), ("down", [0, -1]),
               ("left", [-1, 0])]
    env = deliveryenvironment.DeliveryEnvironment(
        actions,
        HRLutils.datafile("contextmap.bmp"),
        colormap={
            -16777216: "wall",
            -1: "floor",
            -256: "a",
            -2088896: "b"
        },
        imgsize=(5, 5),
        dx=0.001,
        placedev=0.5)
    net.add(env)

    term_node = terminationnode.TerminationNode(
        {
            "a": [0, 1],
            "b": [1, 0],
            terminationnode.Timer((30, 30)): None
        },
        env,
        contextD=2,
        rewardval=1)
    net.add(term_node)

    print term_node.conds

    context_input = net.make_input("contextinput", {
        0.0: [0, 0.1],
        0.5: [1, 0],
        1.0: [0, 1]
    })
    net.connect(context_input, term_node.getTermination("context"))

    net.add_to_nengo()
    net.view()
Example #2
0
def run_badreenvironment(nav_args,
                         ctrl_args,
                         bias=0.0,
                         seed=None,
                         flat=False,
                         label="tmp"):
    """Runs the model on the Badre et al. (2010) task."""

    if seed is not None:
        HRLutils.set_seed(seed)
    seed = HRLutils.SEED

    net = nef.Network("run_badreenvironment")

    env = badreenvironment.BadreEnvironment(flat=flat)
    net.add(env)

    # ##NAV AGENT
    stateN = 500
    max_state_input = 3
    enc = env.gen_encoders(stateN, 0, 0.0)

    # generate evaluation points
    orientations = MU.I(env.num_orientations)
    shapes = MU.I(env.num_shapes)
    colours = MU.I(env.num_colours)
    evals = (
        list(MU.diag([3 for _ in range(env.stateD)])) +
        [o + s + c for o in orientations for s in shapes for c in colours])

    # create lower level
    nav_agent = smdpagent.SMDPAgent(stateN,
                                    env.stateD,
                                    env.actions,
                                    name="NavAgent",
                                    stateradius=max_state_input,
                                    state_encoders=enc,
                                    state_evals=evals,
                                    discount=0.5,
                                    **nav_args)
    net.add(nav_agent)

    print "agent neurons:", nav_agent.countNeurons()

    # actions terminate on fixed schedule (aligned with environment)
    nav_term_node = terminationnode.TerminationNode(
        {terminationnode.Timer((0.6, 0.6)): None},
        env,
        name="NavTermNode",
        state_delay=0.1,
        reset_delay=0.05,
        reset_interval=0.1)
    net.add(nav_term_node)

    net.connect(nav_term_node.getOrigin("reset"),
                nav_agent.getTermination("reset"))
    net.connect(nav_term_node.getOrigin("learn"),
                nav_agent.getTermination("learn"))
    net.connect(nav_term_node.getOrigin("reset"),
                nav_agent.getTermination("save_state"))
    net.connect(nav_term_node.getOrigin("reset"),
                nav_agent.getTermination("save_action"))

    net.connect(nav_agent.getOrigin("action_output"),
                env.getTermination("action"))

    # ##CTRL AGENT
    stateN = 500
    enc = RandomHypersphereVG().genVectors(stateN, env.stateD)
    actions = [("shape", [0, 1]), ("orientation", [1, 0]), ("null", [0, 0])]
    ctrl_agent = smdpagent.SMDPAgent(stateN,
                                     env.stateD,
                                     actions,
                                     name="CtrlAgent",
                                     state_encoders=enc,
                                     stateradius=max_state_input,
                                     state_evals=evals,
                                     discount=0.4,
                                     **ctrl_args)
    net.add(ctrl_agent)

    print "agent neurons:", ctrl_agent.countNeurons()

    net.connect(env.getOrigin("state"),
                ctrl_agent.getTermination("state_input"))

    ctrl_term_node = terminationnode.TerminationNode(
        {terminationnode.Timer((0.6, 0.6)): None},
        env,
        name="CtrlTermNode",
        state_delay=0.1,
        reset_delay=0.05,
        reset_interval=0.1)
    net.add(ctrl_term_node)

    net.connect(ctrl_term_node.getOrigin("reset"),
                ctrl_agent.getTermination("reset"))
    net.connect(ctrl_term_node.getOrigin("learn"),
                ctrl_agent.getTermination("learn"))
    net.connect(ctrl_term_node.getOrigin("reset"),
                ctrl_agent.getTermination("save_state"))
    net.connect(ctrl_term_node.getOrigin("reset"),
                ctrl_agent.getTermination("save_action"))

    # ctrl gets a slight bonus if it selects a rule (as opposed to null), to
    # encourage it to not just pick null all the time
    reward_relay = net.make("reward_relay", 1, 3, mode="direct")
    reward_relay.fixMode()
    net.connect(env.getOrigin("reward"),
                reward_relay,
                transform=[[1], [0], [0]])
    net.connect(ctrl_agent.getOrigin("action_output"),
                reward_relay,
                transform=[[0, 0], [1, 0], [0, 1]])

    net.connect(reward_relay,
                ctrl_agent.getTermination("reward"),
                func=lambda x: ((x[0] + bias * abs(x[0]))
                                if x[1] + x[2] > 0.5 else x[0]),
                origin_name="ctrl_reward")

    # ideal reward function (for testing)
    #     def ctrl_reward_func(x):
    #         if abs(x[0]) < 0.5:
    #             return 0.0
    #
    #         if flat:
    #             return 1.5 if x[1] + x[2] < 0.5 else -1.5
    #         else:
    #             if x[1] + x[2] < 0.5:
    #                 return -1.5
    #             if [round(a) for a in env.state[-2:]] == [round(b)
    #                                                       for b in x[1:]]:
    #                 return 1.5
    #             else:
    #                 return -1.5
    #     net.connect(reward_relay, ctrl_agent.getTermination("reward"),
    #                 func=ctrl_reward_func)

    # nav rewarded for picking ctrl target
    def nav_reward_func(x):
        if abs(x[0]) < 0.5 or env.action is None:
            return 0.0

        if x[1] + x[2] < 0.5:
            return x[0]

        if x[1] > x[2]:
            return (1.5 if env.action[1] == env.state[:env.num_orientations]
                    else -1.5)
        else:
            return (1.5 if env.action[1]
                    == env.state[env.num_orientations:-env.num_colours] else
                    -1.5)

    net.connect(reward_relay,
                nav_agent.getTermination("reward"),
                func=nav_reward_func)

    # state for navagent controlled by ctrlagent
    ctrl_state_inhib = net.make_array("ctrl_state_inhib",
                                      50,
                                      env.stateD,
                                      radius=2,
                                      mode=HRLutils.SIMULATION_MODE)
    ctrl_state_inhib.fixMode([SimulationMode.DEFAULT, SimulationMode.RATE])

    inhib_matrix = [[0, -5]] * 50 * env.num_orientations + \
                   [[-5, 0]] * 50 * env.num_shapes + \
                   [[-5, -5]] * 50 * env.num_colours

    # ctrl output inhibits all the non-selected aspects of the state
    net.connect(env.getOrigin("state"), ctrl_state_inhib)
    net.connect(ctrl_agent.getOrigin("action_output"),
                ctrl_state_inhib,
                transform=inhib_matrix)

    # also give a boost to the selected aspects (so that neurons are roughly
    # equally activated).
    def boost_func(x):
        if x[0] > 0.5:
            return [3 * v for v in x[1:]]
        else:
            return x[1:]

    boost = net.make("boost", 1, 1 + env.stateD, mode="direct")
    boost.fixMode()
    net.connect(ctrl_state_inhib,
                boost,
                transform=([[0 for _ in range(env.stateD)]] +
                           list(MU.I(env.stateD))))
    net.connect(ctrl_agent.getOrigin("action_output"),
                boost,
                transform=[[1, 1]] + [[0, 0] for _ in range(env.stateD)])

    net.connect(boost,
                nav_agent.getTermination("state_input"),
                func=boost_func)

    # save weights
    weight_save = 1.0  # period to save weights (realtime, not simulation time)
    threads = [
        HRLutils.WeightSaveThread(
            nav_agent.getNode("QNetwork").saveParams,
            os.path.join("weights", "%s_%s" % (nav_agent.name, seed)),
            weight_save),
        HRLutils.WeightSaveThread(
            ctrl_agent.getNode("QNetwork").saveParams,
            os.path.join("weights", "%s_%s" % (ctrl_agent.name, seed)),
            weight_save)
    ]
    for t in threads:
        t.start()

    # data collection node
    data = datanode.DataNode(
        period=1,
        filename=HRLutils.datafile("dataoutput_%s.txt" % label),
        header="%s %s %s %s %s" % (nav_args, ctrl_args, bias, seed, flat))
    print "saving data to", data.filename
    print "header", data.header
    net.add(data)
    nav_q = nav_agent.getNode("QNetwork")
    ctrl_q = ctrl_agent.getNode("QNetwork")
    ctrl_bg = ctrl_agent.getNode("BGNetwork").getNode("weight_actions")
    data.record_avg(env.getOrigin("reward"))
    data.record_avg(ctrl_q.getNode("actionvals").getOrigin("X"))
    data.record_sparsity(ctrl_q.getNode("state_pop").getOrigin("AXON"))
    data.record_sparsity(nav_q.getNode("state_pop").getOrigin("AXON"))
    data.record_avg(ctrl_q.getNode("valdiff").getOrigin("X"))
    data.record_avg(ctrl_agent.getNode("ErrorNetwork").getOrigin("error"))
    data.record_avg(ctrl_bg.getNode("0").getOrigin("AXON"))
    data.record_avg(ctrl_bg.getNode("1").getOrigin("AXON"))
    data.record(env.getOrigin("score"))

    #     net.add_to_nengo()
    #     net.network.simulator.run(0, 300, 0.001)
    net.view()

    for t in threads:
        t.stop()
Example #3
0
def run_flat_delivery(args, seed=None):
    """Runs the model on the delivery task with only one hierarchical level."""

    if seed is not None:
        HRLutils.set_seed(seed)
    seed = HRLutils.SEED

    net = nef.Network("run_flat_delivery")

    if "load_weights" in args and args["load_weights"] is not None:
        args["load_weights"] += "_%s" % seed

    stateN = 1200
    contextD = 2
    context_scale = 1.0
    max_state_input = 2
    actions = [("up", [0, 1]), ("right", [1, 0]), ("down", [0, -1]),
               ("left", [-1, 0])]

    # ##ENVIRONMENT

    env = deliveryenvironment.DeliveryEnvironment(
        actions,
        HRLutils.datafile("contextmap.bmp"),
        colormap={
            -16777216: "wall",
            -1: "floor",
            -256: "a",
            -2088896: "b"
        },
        imgsize=(5, 5),
        dx=0.001,
        placedev=0.5)
    net.add(env)

    print "generated", len(env.placecells), "placecells"

    # ##NAV AGENT

    enc = env.gen_encoders(stateN, contextD, context_scale)
    enc = MU.prod(enc, 1.0 / max_state_input)

    with open(HRLutils.datafile("contextbmp_evalpoints_%s.txt" % seed)) as f:
        evals = [[float(x) for x in l.split(" ")] for l in f.readlines()]

    nav_agent = smdpagent.SMDPAgent(stateN,
                                    len(env.placecells) + contextD,
                                    actions,
                                    name="NavAgent",
                                    state_encoders=enc,
                                    state_evals=evals,
                                    state_threshold=0.8,
                                    **args)
    net.add(nav_agent)

    print "agent neurons:", nav_agent.countNeurons()

    net.connect(nav_agent.getOrigin("action_output"),
                env.getTermination("action"))
    net.connect(env.getOrigin("placewcontext"),
                nav_agent.getTermination("state_input"))

    nav_term_node = terminationnode.TerminationNode(
        {terminationnode.Timer((0.6, 0.9)): None},
        env,
        name="NavTermNode",
        contextD=2)
    net.add(nav_term_node)
    net.connect(env.getOrigin("context"),
                nav_term_node.getTermination("context"))
    net.connect(nav_term_node.getOrigin("reset"),
                nav_agent.getTermination("reset"))
    net.connect(nav_term_node.getOrigin("learn"),
                nav_agent.getTermination("learn"))
    net.connect(nav_term_node.getOrigin("reset"),
                nav_agent.getTermination("save_state"))
    net.connect(nav_term_node.getOrigin("reset"),
                nav_agent.getTermination("save_action"))

    reward_relay = net.make("reward_relay", 1, 1, mode="direct")
    reward_relay.fixMode()
    net.connect(env.getOrigin("reward"), reward_relay)
    net.connect(nav_term_node.getOrigin("pseudoreward"), reward_relay)
    net.connect(reward_relay, nav_agent.getTermination("reward"))

    # period to save weights (realtime, not simulation time)
    weight_save = 600.0
    HRLutils.WeightSaveThread(
        nav_agent.getNode("QNetwork").saveParams,
        os.path.join("weights", "%s_%s" % (nav_agent.name, seed)),
        weight_save).start()

    # data collection node
    data = datanode.DataNode(period=5,
                             filename=HRLutils.datafile("dataoutput_%s.txt" %
                                                        seed))
    net.add(data)
    q_net = nav_agent.getNode("QNetwork")
    data.record_avg(env.getOrigin("reward"))
    data.record_avg(q_net.getNode("actionvals").getOrigin("X"))
    data.record_sparsity(q_net.getNode("state_pop").getOrigin("AXON"))
    data.record_avg(q_net.getNode("valdiff").getOrigin("X"))
    data.record_avg(nav_agent.getNode("ErrorNetwork").getOrigin("error"))

    #    net.add_to_nengo()
    #    net.run(10000)
    net.view()
Example #4
0
def run_deliveryenvironment(navargs, ctrlargs, tag=None, seed=None):
    """Runs the model on the delivery task.

    :param navargs: kwargs for the nav_agent (see SMDPAgent.__init__)
    :param ctrlargs: kwargs for the ctrl_agent (see SMDPAgent.__init__)
    :param tag: string appended to datafiles associated with this run
    :param seed: random seed used for this run
    """

    if seed is not None:
        HRLutils.set_seed(seed)
    seed = HRLutils.SEED

    if tag is None:
        tag = str(seed)

    net = nef.Network("runDeliveryEnvironment", seed=seed)

    stateN = 1200  # number of neurons to use in state population
    contextD = 2  # dimension of context vector
    context_scale = 1.0  # relative scale of context vector vs state vector
    max_state_input = 2  # maximum length of input vector to state population

    # labels and vectors corresponding to basic actions available to the system
    actions = [("up", [0, 1]), ("right", [1, 0]), ("down", [0, -1]),
               ("left", [-1, 0])]

    if "load_weights" in navargs and navargs["load_weights"] is not None:
        navargs["load_weights"] += "_%s" % tag
    if "load_weights" in ctrlargs and ctrlargs["load_weights"] is not None:
        ctrlargs["load_weights"] += "_%s" % tag

    # ##ENVIRONMENT

    env = deliveryenvironment.DeliveryEnvironment(
        actions,
        HRLutils.datafile("contextmap.bmp"),
        colormap={
            -16777216: "wall",
            -1: "floor",
            -256: "a",
            -2088896: "b"
        },
        imgsize=(5, 5),
        dx=0.001,
        placedev=0.5)
    net.add(env)

    print "generated", len(env.placecells), "placecells"

    # ##NAV AGENT

    # generate encoders and divide them by max_state_input (so that inputs
    # will be scaled down to radius 1)
    enc = env.gen_encoders(stateN, contextD, context_scale)
    enc = MU.prod(enc, 1.0 / max_state_input)

    # read in eval points from file
    with open(HRLutils.datafile("contextbmp_evalpoints_%s.txt" % tag)) as f:
        evals = [[float(x) for x in l.split(" ")] for l in f.readlines()]

    nav_agent = smdpagent.SMDPAgent(stateN,
                                    len(env.placecells) + contextD,
                                    actions,
                                    name="NavAgent",
                                    state_encoders=enc,
                                    state_evals=evals,
                                    state_threshold=0.8,
                                    **navargs)
    net.add(nav_agent)

    print "agent neurons:", nav_agent.countNeurons()

    # output of nav_agent is what goes to the environment
    net.connect(nav_agent.getOrigin("action_output"),
                env.getTermination("action"))

    # termination node for nav_agent (just a timer that goes off regularly)
    nav_term_node = terminationnode.TerminationNode(
        {terminationnode.Timer((0.6, 0.9)): None},
        env,
        contextD=2,
        name="NavTermNode")
    net.add(nav_term_node)

    net.connect(nav_term_node.getOrigin("reset"),
                nav_agent.getTermination("reset"))
    net.connect(nav_term_node.getOrigin("learn"),
                nav_agent.getTermination("learn"))
    net.connect(nav_term_node.getOrigin("reset"),
                nav_agent.getTermination("save_state"))
    net.connect(nav_term_node.getOrigin("reset"),
                nav_agent.getTermination("save_action"))

    # ##CTRL AGENT

    # actions corresponding to "go to A" or "go to B"
    actions = [("a", [0, 1]), ("b", [1, 0])]
    ctrl_agent = smdpagent.SMDPAgent(stateN,
                                     len(env.placecells) + contextD,
                                     actions,
                                     name="CtrlAgent",
                                     state_encoders=enc,
                                     state_evals=evals,
                                     state_threshold=0.8,
                                     **ctrlargs)
    net.add(ctrl_agent)

    print "agent neurons:", ctrl_agent.countNeurons()

    # ctrl_agent gets environmental state and reward
    net.connect(env.getOrigin("placewcontext"),
                ctrl_agent.getTermination("state_input"))
    net.connect(env.getOrigin("reward"), ctrl_agent.getTermination("reward"))

    # termination node for ctrl_agent (terminates whenever the agent is in the
    # state targeted by the ctrl_agent)
    # also has a long timer so that ctrl_agent doesn't get permanently stuck
    # in one action
    ctrl_term_node = terminationnode.TerminationNode(
        {
            "a": [0, 1],
            "b": [1, 0],
            terminationnode.Timer((30, 30)): None
        },
        env,
        contextD=2,
        name="CtrlTermNode",
        rewardval=1.5)
    net.add(ctrl_term_node)

    # reward for nav_agent is the pseudoreward from ctrl_agent termination
    net.connect(ctrl_term_node.getOrigin("pseudoreward"),
                nav_agent.getTermination("reward"))

    net.connect(ctrl_term_node.getOrigin("reset"),
                ctrl_agent.getTermination("reset"))
    net.connect(ctrl_term_node.getOrigin("learn"),
                ctrl_agent.getTermination("learn"))
    net.connect(ctrl_term_node.getOrigin("reset"),
                ctrl_agent.getTermination("save_state"))
    net.connect(ctrl_term_node.getOrigin("reset"),
                ctrl_agent.getTermination("save_action"))

    # connect ctrl_agent action to termination context
    # this is used so that ctrl_term_node knows what the current goal is (to
    # determine termination and pseudoreward)
    net.connect(ctrl_agent.getOrigin("action_output"),
                ctrl_term_node.getTermination("context"))

    # state input for nav_agent is the environmental state + the output of
    # ctrl_agent
    ctrl_output_relay = net.make("ctrl_output_relay",
                                 1,
                                 len(env.placecells) + contextD,
                                 mode="direct")
    ctrl_output_relay.fixMode()
    trans = (list(MU.I(len(env.placecells))) +
             [[0 for _ in range(len(env.placecells))]
              for _ in range(contextD)])
    net.connect(env.getOrigin("place"), ctrl_output_relay, transform=trans)
    net.connect(ctrl_agent.getOrigin("action_output"),
                ctrl_output_relay,
                transform=([[0 for _ in range(contextD)]
                            for _ in range(len(env.placecells))] +
                           list(MU.I(contextD))))

    net.connect(ctrl_output_relay, nav_agent.getTermination("state_input"))

    # periodically save the weights

    # period to save weights (realtime, not simulation time)
    weight_save = 600.0

    threads = [
        HRLutils.WeightSaveThread(
            nav_agent.getNode("QNetwork").saveParams,
            os.path.join("weights", "%s_%s" % (nav_agent.name, tag)),
            weight_save),
        HRLutils.WeightSaveThread(
            ctrl_agent.getNode("QNetwork").saveParams,
            os.path.join("weights", "%s_%s" % (ctrl_agent.name, tag)),
            weight_save)
    ]

    for t in threads:
        t.start()

    # data collection node
    data = datanode.DataNode(period=5,
                             filename=HRLutils.datafile("dataoutput_%s.txt" %
                                                        tag))
    net.add(data)
    data.record(env.getOrigin("reward"))
    q_net = ctrl_agent.getNode("QNetwork")
    data.record(q_net.getNode("actionvals").getOrigin("X"), func=max)
    data.record(q_net.getNode("actionvals").getOrigin("X"), func=min)
    data.record_sparsity(q_net.getNode("state_pop").getOrigin("AXON"))
    data.record_avg(q_net.getNode("valdiff").getOrigin("X"))
    data.record_avg(ctrl_agent.getNode("ErrorNetwork").getOrigin("error"))

    #     net.add_to_nengo()
    #     net.run(10000)
    net.view()

    for t in threads:
        t.stop()
Example #5
0
def run_contextenvironment(args, seed=None):
    """Runs the model on the context task.

    :param args: kwargs for the agent
    :param seed: random seed
    """

    if seed is not None:
        HRLutils.set_seed(seed)
    seed = HRLutils.SEED

    net = nef.Network("runContextEnvironment")

    if "load_weights" in args and args["load_weights"] is not None:
        args["load_weights"] += "_%s" % seed

    stateN = 1200  # number of neurons to use in state population
    contextD = 2  # dimension of context vector
    context_scale = 1.0  # scale of context representation
    max_state_input = 2  # max length of input vector for state population
    # actions (label and vector) available to the system
    actions = [("up", [0, 1]), ("right", [1, 0]), ("down", [0, -1]),
               ("left", [-1, 0])]

    # context labels and rewards for achieving those context goals
    rewards = {"a": 1.5, "b": 1.5}

    env = contextenvironment.ContextEnvironment(
        actions,
        HRLutils.datafile("contextmap.bmp"),
        contextD,
        rewards,
        colormap={
            -16777216: "wall",
            -1: "floor",
            -256: "a",
            -2088896: "b"
        },
        imgsize=(5, 5),
        dx=0.001,
        placedev=0.5)
    net.add(env)

    print "generated", len(env.placecells), "placecells"

    # termination node for agent (just goes off on some regular interval)
    term_node = terminationnode.TerminationNode(
        {terminationnode.Timer((0.6, 0.9)): 0.0}, env)
    net.add(term_node)

    # generate encoders and divide by max_state_input (so that all inputs
    # will end up being radius 1)
    enc = env.gen_encoders(stateN, contextD, context_scale)
    enc = MU.prod(enc, 1.0 / max_state_input)

    # load eval points from file
    with open(HRLutils.datafile("contextbmp_evalpoints_%s.txt" % seed)) as f:
        print "loading contextbmp_evalpoints_%s.txt" % seed
        evals = [[float(x) for x in l.split(" ")] for l in f.readlines()]

    agent = smdpagent.SMDPAgent(stateN,
                                len(env.placecells) + contextD,
                                actions,
                                state_encoders=enc,
                                state_evals=evals,
                                state_threshold=0.8,
                                **args)
    net.add(agent)

    print "agent neurons:", agent.countNeurons()

    # period to save weights (realtime, not simulation time)
    weight_save = 600.0
    t = HRLutils.WeightSaveThread(
        agent.getNode("QNetwork").saveParams,
        os.path.join("weights", "%s_%s" % (agent.name, seed)), weight_save)
    t.start()

    # data collection node
    data = datanode.DataNode(period=5,
                             filename=HRLutils.datafile("dataoutput_%s.txt" %
                                                        seed))
    net.add(data)
    q_net = agent.getNode("QNetwork")
    data.record(env.getOrigin("reward"))
    data.record(q_net.getNode("actionvals").getOrigin("X"), func=max)
    data.record(q_net.getNode("actionvals").getOrigin("X"), func=min)
    data.record_sparsity(q_net.getNode("state_pop").getOrigin("AXON"))
    data.record_avg(q_net.getNode("valdiff").getOrigin("X"))
    data.record_avg(env.getOrigin("state"))

    net.connect(env.getOrigin("placewcontext"),
                agent.getTermination("state_input"))
    net.connect(env.getOrigin("reward"), agent.getTermination("reward"))
    net.connect(term_node.getOrigin("reset"), agent.getTermination("reset"))
    net.connect(term_node.getOrigin("learn"), agent.getTermination("learn"))
    net.connect(term_node.getOrigin("reset"),
                agent.getTermination("save_state"))
    net.connect(term_node.getOrigin("reset"),
                agent.getTermination("save_action"))

    net.connect(agent.getOrigin("action_output"), env.getTermination("action"))

    #    net.add_to_nengo()
    #    net.run(2000)
    net.view()

    t.stop()