Example #1
0
	def execute(self, context):
		scene = context.scene
		
		conn = clientConnection(scene)
		
		if conn:
			# Sending file
			scene.network_render.job_id = client.clientSendJob(conn, scene, True)
			conn.close()
		
		return ('FINISHED',)
Example #2
0
	def execute(self, context):
		scene = context.scene
		
		conn = clientConnection(scene)
		
		if conn:
			# Sending file
			scene.network_render.job_id = client.clientSendJob(conn, scene, True)
			conn.close()
		
		bpy.ops.screen.render('INVOKE_AREA', animation=True)
		
		return ('FINISHED',)
    def execute(self, context):
        scene = context.scene
        netsettings = scene.network_render

        conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report)

        if conn:
            # Sending file
            scene.network_render.job_id = client.clientSendJob(conn, scene, True)
            conn.close()

        bpy.ops.render.render('INVOKE_AREA', animation=True)

        return {'FINISHED'}
    def execute(self, context):
        scene = context.scene
        netsettings = scene.network_render

        conn = clientConnection(netsettings.server_address,
                                netsettings.server_port, self.report)

        if conn:
            # Sending file
            scene.network_render.job_id = client.clientSendJob(
                conn, scene, True)
            conn.close()

        bpy.ops.render.render('INVOKE_AREA', animation=True)

        return {'FINISHED'}
    def execute(self, context):
        scene = context.scene
        netsettings = scene.network_render

        try:
            conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report)

            if conn:
                # Sending file
                scene.network_render.job_id = client.clientSendJob(conn, scene, False)
                conn.close()
                self.report('INFO', "Job sent to master")
        except Exception as err:
            self.report('ERROR', str(err))


        return {'FINISHED'}
    def execute(self, context):
        scene = context.scene
        netsettings = scene.network_render

        try:
            conn = clientConnection(netsettings.server_address,
                                    netsettings.server_port, self.report)

            if conn:
                # Sending file
                scene.network_render.job_id = client.clientSendJob(
                    conn, scene, False)
                conn.close()
                self.report('INFO', "Job sent to master")
        except Exception as err:
            self.report('ERROR', str(err))

        return {'FINISHED'}