def validate_environment(self, app_settings, users): """ Validate that the current environment meets all of Ice's requirements. """ with EnvironmentChecker(self.filesystem) as env_checker: if not self.skip_steam_check: # If Steam is running then any changes we make will be overwritten env_checker.require_program_not_running("Steam") else: logger.warning(STEAM_CHECK_SKIPPED_WARNING) # This is used to store history information and such env_checker.require_directory_exists(paths.application_data_directory()) for console in app_settings.consoles: # Consoles assume they have a ROMs directory env_checker.require_directory_exists( consoles.console_roms_directory(app_settings.config, console) ) for user in users: # I'm not sure if there are situations where this won't exist, but I # assume that it does everywhere and better safe than sorry env_checker.require_directory_exists(user.steam.userdata_directory) # If the user hasn't added any grid images on their own then this # directory wont exist, so we require it explicitly here env_checker.require_directory_exists( steam_paths.custom_images_directory(user) ) # And it needs to be writable if we are going to save images there env_checker.require_writable_path( steam_paths.custom_images_directory(user) )
def validate_environment(self, skip_steam_check): """ Validate that the current environment meets all of Ice's requirements. """ with EnvironmentChecker(self.filesystem) as env_checker: if not skip_steam_check: # If Steam is running then any changes we make will be overwritten env_checker.require_program_not_running("Steam") else: logger.warning(STEAM_CHECK_SKIPPED_WARNING) # I'm not sure if there are situations where this won't exist, but I # assume that it does everywhere and better safe than sorry env_checker.require_directory_exists(self.steam.userdata_directory) # This is used to store history information and such env_checker.require_directory_exists(paths.application_data_directory()) for console in self.app_settings.consoles: # Consoles assume they have a ROMs directory env_checker.require_directory_exists(consoles.console_roms_directory(self.app_settings.config, console)) for user in self.users: # If the user hasn't added any grid images on their own then this # directory wont exist, so we require it explicitly here env_checker.require_directory_exists(steam_paths.custom_images_directory(user)) # And it needs to be writable if we are going to save images there env_checker.require_writable_path(steam_paths.custom_images_directory(user))
def validate_configuration(self, configuration): if self.validated_configuration: return with EnvironmentChecker(self.filesystem) as env_checker: for console in configuration.console_manager: if consoles.console_is_enabled(console): # Consoles assume they have a ROMs directory env_checker.require_directory_exists(consoles.console_roms_directory(configuration, console)) self.validated_configuration = True
def validate_configuration(self, configuration): if self.validated_configuration: return with EnvironmentChecker(self.filesystem) as env_checker: for console in configuration.console_manager: if consoles.console_is_enabled(console): # Consoles assume they have a ROMs directory env_checker.require_directory_exists( consoles.console_roms_directory( configuration, console)) self.validated_configuration = True
def test_console_roms_directory(self, console, config_path, expected): config = mock() config.roms_directory = config_path self.assertEqual(consoles.console_roms_directory(config, console), expected)
def test_console_roms_directory(self, console, config_path, expected): config = mock() when(config).roms_directory().thenReturn(config_path) self.assertEqual(consoles.console_roms_directory(config, console), expected)