Example #1
0
def main():


	pub = rospy.Publisher('end_efffector_angles_sub', high_level, queue_size=1)

	pi = np.pi
	legs = 1.03
	body = .5

	array = [[0,	   0],
			[pi*3/4+legs,   0],#right
			[pi*5/12,  0],#left
			[pi*5/12, pi],#down
			[0,		  pi],#left
			[pi*3/2+legs,  	   pi],#right bottom E ###########
			[pi,	  		   pi],#left
			[pi,		pi*1/2-body],#up, first half E @@@@@@@
			[pi*3/2+legs,  pi*1/2],#out first leg ##########
			[pi,		   pi*1/2],#in
			[pi,				0],#top of E
			[pi*9/4+legs,		0],#top of second E ########
			[pi*7/4,			0],#back
			[pi*7/4,  pi*1/2+body],#down half 2 E @@@@@@@@@@
			[pi*9/4+legs,  pi*1/2],#out leg ################
			[pi*7/4,	   pi*1/2],#back in
			[pi*7/4,  		   pi],#bottom E
			[pi*3+legs,	  	   pi],#right to bottom 3 E ####
			[pi*5/2,  		   pi],#back
			[pi*5/2,  pi*1/2-body],#up half 3 E @@@@@@@@@@@@@
			[pi*3+legs,    pi*1/2],#out leg ################
			[pi*5/2,	   pi*1/2],#back in
			[pi*5/2,			0],#up top E
			[pi*3+legs,			0]]#END     ################

	for i in range(len(array)):
		pub.publish(high_level(large_radians=array[i][0]/2-1.04, small_radians=array[i][1]/2-1.04))
		print array[i][0],array[i][1]
		time.sleep(.5)

	return True
Example #2
0
        self.dx = (val / (3 * np.pi / 2)) * 200

    def right(self, val):
        self.dy = (val / (3 * np.pi / 2)) * 200
    
if __name__ == '__main__':
    screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
    clock = pygame.time.Clock()
    my_renderer = Renderer()

    pub = rospy.Publisher('end_efffector_angles_sub', high_level)

    start_L, start_R = -1.04, -1.04
    # start_L, start_R = 0.0, 0.0

    pub.publish(high_level(large_radians=start_L, small_radians=start_R))

    pt = np.array([0.0, 0.0])
    while not rospy.is_shutdown():
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()

            if event.type == pygame.KEYDOWN:
                if (event.key == pygame.K_ESCAPE) or (event.key == pygame.K_q):
                    exit()

            if event.type == pygame.MOUSEBUTTONDOWN:
                mpos = pygame.mouse.get_pos()
                assert max(mpos) < 200
                delta = ((mpos - pt) / 200) * (3 * np.pi / 2)
Example #3
0
    def right(self, val):
        self.dy = (val / (3 * np.pi / 2)) * 200


if __name__ == '__main__':
    screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
    clock = pygame.time.Clock()
    my_renderer = Renderer()

    pub = rospy.Publisher('end_efffector_angles_sub', high_level)

    start_L, start_R = -1.04, -1.04
    # start_L, start_R = 0.0, 0.0

    pub.publish(high_level(large_radians=start_L, small_radians=start_R))

    pt = np.array([0.0, 0.0])
    while not rospy.is_shutdown():
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()

            if event.type == pygame.KEYDOWN:
                if (event.key == pygame.K_ESCAPE) or (event.key == pygame.K_q):
                    exit()

            if event.type == pygame.MOUSEBUTTONDOWN:
                mpos = pygame.mouse.get_pos()
                assert max(mpos) < 200
                delta = ((mpos - pt) / 200) * (3 * np.pi / 2)