Example #1
0
    def _updateLabelShortcuts(self):
        numShortcuts = len(self._labelShortcuts)
        numRows = len(self._labelControlUi.labelListModel)

        mgr = ShortcutManager()
        ActionInfo = ShortcutManager.ActionInfo
        # Add any shortcuts we don't have yet.
        for i in range(numShortcuts, numRows):
            toolTipObject = LabelListModel.EntryToolTipAdapter(
                self._labelControlUi.labelListModel, i)
            action_info = ActionInfo(
                "Labeling",
                "Select Label {}".format(i + 1),
                "Select Label {}".format(i + 1),
                partial(self._labelControlUi.labelListView.selectRow, i),
                self._labelControlUi.labelListView,
                toolTipObject,
            )
            mgr.register(str(i + 1), action_info)
            self._labelShortcuts.append(action_info)

        # Make sure that all shortcuts have an appropriate description
        for i in range(numRows):
            action_info = self._labelShortcuts[i]
            description = "Select " + self._labelControlUi.labelListModel[
                i].name
            new_action_info = mgr.update_description(action_info, description)
            self._labelShortcuts[i] = new_action_info
Example #2
0
    def _updateLabelShortcuts(self):
        numShortcuts = len(self._labelShortcuts)
        numRows = len(self._labelControlUi.labelListModel)

        # Add any shortcuts we don't have yet.
        for i in range(numShortcuts, numRows):
            shortcut = QShortcut(
                QKeySequence(str(i + 1)),
                self,
                member=partial(self._labelControlUi.labelListView.selectRow,
                               i))
            self._labelShortcuts.append(shortcut)
            toolTipObject = LabelListModel.EntryToolTipAdapter(
                self._labelControlUi.labelListModel, i)
            ShortcutManager().register("Labeling", "", shortcut, toolTipObject)

        # Make sure that all shortcuts have an appropriate description
        for i in range(numRows):
            shortcut = self._labelShortcuts[i]
            description = "Select " + self._labelControlUi.labelListModel[
                i].name
            ShortcutManager().setDescription(shortcut, description)
Example #3
0
    def __init__(self, parentApplet, topLevelOperatorView, drawerUiPath=None ):
        self.topLevelOperatorView = topLevelOperatorView

        #members
        self._doneSegmentationLayer = None
        self._showSegmentationIn3D = False
        self._showUncertaintyLayer = False
        #end: members

        labelingSlots = LabelingGui.LabelingSlots()
        labelingSlots.labelInput       = topLevelOperatorView.WriteSeeds
        labelingSlots.labelOutput      = topLevelOperatorView.opLabelArray.Output
        labelingSlots.labelEraserValue = topLevelOperatorView.opLabelArray.EraserLabelValue
        labelingSlots.labelNames       = topLevelOperatorView.LabelNames
        labelingSlots.labelDelete      = topLevelOperatorView.opLabelArray.DeleteLabel
        labelingSlots.maxLabelValue    = topLevelOperatorView.opLabelArray.MaxLabelValue
        labelingSlots.labelsAllowed    = topLevelOperatorView.LabelsAllowed
        
        # We provide our own UI file (which adds an extra control for interactive mode)
        directory = os.path.split(__file__)[0]
        if drawerUiPath is None:
            drawerUiPath = os.path.join(directory, 'carvingDrawer.ui')
        self.dialogdirCOM = os.path.join(directory, 'carvingObjectManagement.ui')
        self.dialogdirSAD = os.path.join(directory, 'saveAsDialog.ui')

        rawInputSlot = topLevelOperatorView.RawData        
        super(CarvingGui, self).__init__(parentApplet, labelingSlots, topLevelOperatorView, drawerUiPath, rawInputSlot)
        
        self.labelingDrawerUi.currentObjectLabel.setText("<not saved yet>")

        # Init special base class members
        self.minLabelNumber = 2
        self.maxLabelNumber = 2
        
        mgr = ShortcutManager()
        ActionInfo = ShortcutManager.ActionInfo
        
        #set up keyboard shortcuts
        mgr.register( "3", ActionInfo( "Carving", 
                                       "Run interactive segmentation", 
                                       "Run interactive segmentation", 
                                       self.labelingDrawerUi.segment.click,
                                       self.labelingDrawerUi.segment,
                                       self.labelingDrawerUi.segment  ) )
        
        try:
            self.render = True
            self._shownObjects3D = {}
            self._renderMgr = RenderingManager( self.editor.view3d )
        except:
            self.render = False

        # Segmentation is toggled on by default in _after_init, below.
        # (We can't enable it until the layers are all present.)
        self._showSegmentationIn3D = False
        self._segmentation_3d_label = None
                
        self.labelingDrawerUi.segment.clicked.connect(self.onSegmentButton)
        self.labelingDrawerUi.segment.setEnabled(True)

        self.topLevelOperatorView.Segmentation.notifyDirty( bind( self._update_rendering ) )
        self.topLevelOperatorView.HasSegmentation.notifyValueChanged( bind( self._updateGui ) )

        ## uncertainty

        self.labelingDrawerUi.pushButtonUncertaintyFG.setEnabled(False)
        self.labelingDrawerUi.pushButtonUncertaintyBG.setEnabled(False)

        def onUncertaintyFGButton():
            logger.debug( "uncertFG button clicked" )
            pos = self.topLevelOperatorView.getMaxUncertaintyPos(label=2)
            self.editor.posModel.slicingPos = (pos[0], pos[1], pos[2])
        self.labelingDrawerUi.pushButtonUncertaintyFG.clicked.connect(onUncertaintyFGButton)

        def onUncertaintyBGButton():
            logger.debug( "uncertBG button clicked" )
            pos = self.topLevelOperatorView.getMaxUncertaintyPos(label=1)
            self.editor.posModel.slicingPos = (pos[0], pos[1], pos[2])
        self.labelingDrawerUi.pushButtonUncertaintyBG.clicked.connect(onUncertaintyBGButton)

        def onUncertaintyCombo(value):
            if value == 0:
                value = "none"
                self.labelingDrawerUi.pushButtonUncertaintyFG.setEnabled(False)
                self.labelingDrawerUi.pushButtonUncertaintyBG.setEnabled(False)
                self._showUncertaintyLayer = False
            else:
                if value == 1:
                    value = "localMargin"
                elif value == 2:
                    value = "exchangeCount"
                elif value == 3:
                    value = "gabow"
                else:
                    raise RuntimeError("unhandled case '%r'" % value)
                self.labelingDrawerUi.pushButtonUncertaintyFG.setEnabled(True)
                self.labelingDrawerUi.pushButtonUncertaintyBG.setEnabled(True)
                self._showUncertaintyLayer = True
                logger.debug( "uncertainty changed to %r" % value )
            self.topLevelOperatorView.UncertaintyType.setValue(value)
            self.updateAllLayers() #make sure that an added/deleted uncertainty layer is recognized
        self.labelingDrawerUi.uncertaintyCombo.currentIndexChanged.connect(onUncertaintyCombo)

        ## background priority
        
        def onBackgroundPrioritySpin(value):
            logger.debug( "background priority changed to %f" % value )
            self.topLevelOperatorView.BackgroundPriority.setValue(value)
        self.labelingDrawerUi.backgroundPrioritySpin.valueChanged.connect(onBackgroundPrioritySpin)

        def onBackgroundPriorityDirty(slot, roi):
            oldValue = self.labelingDrawerUi.backgroundPrioritySpin.value()
            newValue = self.topLevelOperatorView.BackgroundPriority.value
            if  newValue != oldValue:
                self.labelingDrawerUi.backgroundPrioritySpin.setValue(newValue)
        self.topLevelOperatorView.BackgroundPriority.notifyDirty(onBackgroundPriorityDirty)
        
        ## bias
        
        def onNoBiasBelowDirty(slot, roi):
            oldValue = self.labelingDrawerUi.noBiasBelowSpin.value()
            newValue = self.topLevelOperatorView.NoBiasBelow.value
            if  newValue != oldValue:
                self.labelingDrawerUi.noBiasBelowSpin.setValue(newValue)
        self.topLevelOperatorView.NoBiasBelow.notifyDirty(onNoBiasBelowDirty)
        
        def onNoBiasBelowSpin(value):
            logger.debug( "background priority changed to %f" % value )
            self.topLevelOperatorView.NoBiasBelow.setValue(value)
        self.labelingDrawerUi.noBiasBelowSpin.valueChanged.connect(onNoBiasBelowSpin)
        
        ## save

        self.labelingDrawerUi.save.clicked.connect(self.onSaveButton)

        ## clear

        self.labelingDrawerUi.clear.clicked.connect(self._onClearAction)
        
        ## object names
        
        self.labelingDrawerUi.namesButton.clicked.connect(self.onShowObjectNames)
        if hasattr( self.labelingDrawerUi, 'exportAllMeshesButton' ):
            self.labelingDrawerUi.exportAllMeshesButton.clicked.connect(self._exportAllObjectMeshes)

        
        def labelBackground():
            self.selectLabel(0)
        def labelObject():
            self.selectLabel(1)

        self._labelControlUi.labelListModel.allowRemove(False)

        bgToolTipObject = LabelListModel.EntryToolTipAdapter(self._labelControlUi.labelListModel, 0)
        mgr.register( "1", ActionInfo( "Carving", 
                                       "Select background label", 
                                       "Select background label", 
                                       labelBackground,
                                       self.viewerControlWidget(),
                                       bgToolTipObject ) )

        fgToolTipObject = LabelListModel.EntryToolTipAdapter(self._labelControlUi.labelListModel, 1)
        mgr.register( "2", ActionInfo( "Carving", 
                                       "Select object label", 
                                       "Select object label", 
                                       labelObject,
                                       self.viewerControlWidget(),
                                       fgToolTipObject ) )

        def layerIndexForName(name):
            return self.layerstack.findMatchingIndex(lambda x: x.name == name)
        
        def addLayerToggleShortcut(layername, shortcut):
            def toggle():
                row = layerIndexForName(layername)
                self.layerstack.selectRow(row)
                layer = self.layerstack[row]
                layer.visible = not layer.visible
                self.viewerControlWidget().layerWidget.setFocus()

            mgr.register(shortcut, ActionInfo( "Carving", 
                                               "Toggle layer %s" % layername, 
                                               "Toggle layer %s" % layername, 
                                               toggle,
                                               self.viewerControlWidget(),
                                               None ) )

        #TODO
        addLayerToggleShortcut("Completed segments (unicolor)", "d")
        addLayerToggleShortcut("Segmentation", "s")
        addLayerToggleShortcut("Input Data", "r")

        '''
        def updateLayerTimings():
            s = "Layer timings:\n"
            for l in self.layerstack:
                s += "%s: %f sec.\n" % (l.name, l.averageTimePerTile)
            self.labelingDrawerUi.layerTimings.setText(s)
        t = QTimer(self)
        t.setInterval(1*1000) # 10 seconds
        t.start()
        t.timeout.connect(updateLayerTimings)
        '''

        def makeColortable():
            self._doneSegmentationColortable = [QColor(0,0,0,0).rgba()]
            for i in range(254):
                r,g,b = numpy.random.randint(0,255), numpy.random.randint(0,255), numpy.random.randint(0,255)
                # ensure colors have sufficient distance to pure red and pure green
                while (255 - r)+g+b<128 or r+(255-g)+b<128:
                    r,g,b = numpy.random.randint(0,255), numpy.random.randint(0,255), numpy.random.randint(0,255)
                self._doneSegmentationColortable.append(QColor(r,g,b).rgba())
            self._doneSegmentationColortable.append(QColor(0,255,0).rgba())
        makeColortable()
        def onRandomizeColors():
            if self._doneSegmentationLayer is not None:
                logger.debug( "randomizing colors ..." )
                makeColortable()
                self._doneSegmentationLayer.colorTable = self._doneSegmentationColortable
                if self.render and self._renderMgr.ready:
                    self._update_rendering()
        #self.labelingDrawerUi.randomizeColors.clicked.connect(onRandomizeColors)
        self._updateGui()