Example #1
0
 def __init__(self,screen):
     self.screen = screen
     # get everything set up
     self.clock = pygame.time.Clock()
     self.font = pygame.font.Font(None, 24) # font object
     self.canvas = olpcgames.ACTIVITY.canvas
     self.joystickobject = None 
     self.debug = True
     # create the name --> instance map for components
     self.toolList = {}
     for c in tools.allTools:
          self.toolList[c.name] = c(self)
     self.currentTool = self.toolList[tools.allTools[0].name]
     
     # set up the world (instance of Elements)
     self.world = elements.Elements(self.screen.get_size())
     self.world.renderer.set_surface(self.screen)
     
     # set up static environment
     self.world.add.ground()    
     
     #set up learning framework
     self.ilf = Facade(self);
Example #2
0
class PhysicsGame:
    def __init__(self,screen):
        self.screen = screen
        # get everything set up
        self.clock = pygame.time.Clock()
        self.font = pygame.font.Font(None, 24) # font object
        self.canvas = olpcgames.ACTIVITY.canvas
        self.joystickobject = None 
        self.debug = True
        # create the name --> instance map for components
        self.toolList = {}
        for c in tools.allTools:
             self.toolList[c.name] = c(self)
        self.currentTool = self.toolList[tools.allTools[0].name]
        
        # set up the world (instance of Elements)
        self.world = elements.Elements(self.screen.get_size())
        self.world.renderer.set_surface(self.screen)
        
        # set up static environment
        self.world.add.ground()    
        
        #set up learning framework
        self.ilf = Facade(self);
        
    def run(self):
        self.running = True    
        while self.running:
            for event in pygame.event.get():
                # notify the learning framework
                #!!!IMPORTANT!!!: this has to be before the tool handles the event
                self.ilf.handleEvents(event, self.currentTool)
                self.currentTool.handleEvents(event)
            # Clear Display
            self.screen.fill((255,255,255)) #255 for white
        
            # Update & Draw World
            self.world.update()
            self.world.draw()
            
            # draw output from tools
            self.currentTool.draw()
            
            #Print all the text on the screen
            text = self.font.render("Current Tool: "+self.currentTool.name, True, (255,255,255))
            textpos = text.get_rect(left=700,top=7)
            self.screen.blit(text,textpos)  
            
            # Flip Display
            pygame.display.flip()  
            
            # Try to stay at 30 FPS
            self.clock.tick(30) # originally 50    

    def setTool(self,tool):
        self.currentTool.cancel()
        self.currentTool = self.toolList[tool] 

    def triggerSupport(self, interaction):
        olpcgames.ACTIVITY.updateILFLabel("DummyAgent: " + interaction.name + " lead to a problem!")

    def stopSupport(self):
        olpcgames.ACTIVITY.updateILFLabel("New detection process started...")