Example #1
0
def draw_table(data, *selected_row):
    imgui.columns(len(data.columns) + 1, "##table")
    imgui.separator()
    imgui.text("")
    imgui.next_column()
    for c in data.columns:
        imgui.text(c)
        imgui.next_column()
    imgui.separator()
    # fill with data
    i = 0
    for _, row in data.iterrows():
        label = str(i)
        clicked, _ = imgui.selectable(label=label,
                                      selected=selected_row == i,
                                      flags=imgui.SELECTABLE_SPAN_ALL_COLUMNS,
                                      )
        if clicked:
            selected_row = i
        hovered = imgui.is_item_hovered()
        imgui.next_column()
        for c in data.columns:
            imgui.text(row[c])
            imgui.next_column()
        i += 1
Example #2
0
def draw_list(id_str, label, items, select_item, delete_callback=None):

    imgui.begin_child(id_str)
    imgui.text(label)

    cur_state.hovered_item = None

    for idx, item in enumerate(items):
        cur_id_str = "##list_{}_{}".format(id_str, idx)
        sel_btn_id = "Select {} {}".format(idx, cur_id_str)
        del_btn_id = "X{}".format(cur_id_str)

        imgui.begin_group()
        if imgui.button(sel_btn_id):
            print("clicked {}".format(idx))
            select_item(idx)
        imgui.same_line()

        imgui.text(str(item))
        if delete_callback is not None:
            imgui.same_line()
            if imgui.button(del_btn_id):
                delete_callback(item)
                print("delete!!")

        imgui.end_group()

        if imgui.is_item_hovered():
            cur_state.hovered_item = item

    imgui.end_child()
Example #3
0
def render_unsaved_exit(window):

    "Popup to prevent exiting the application with unsaved work."

    if window.exit_unsaved_drawings:
        imgui.open_popup("Really exit?")

    imgui.set_next_window_size(500, 200)
    if imgui.begin_popup_modal("Really exit?")[0]:
        imgui.text("You have unsaved work in these drawing(s):")

        imgui.begin_child("unsaved",
                          border=True,
                          height=imgui.get_content_region_available()[1] - 26)
        for drawing in window.exit_unsaved_drawings:
            imgui.text(drawing.filename)
            if imgui.is_item_hovered():
                pass  # TODO popup thumbnail of the picture?
        imgui.end_child()

        if imgui.button("Yes, exit anyway"):
            imgui.close_current_popup()
            pyglet.app.exit()
        imgui.same_line()
        if imgui.button("Yes, but save first"):
            for drawing in window.exit_unsaved_drawings:
                window.save_drawing(drawing)
            pyglet.app.exit()
        imgui.same_line()
        if imgui.button("No, cancel"):
            window.exit_unsaved_drawings = None
            imgui.close_current_popup()
        imgui.end_popup()
Example #4
0
    def _show_custom_ui(self):
        if self.shader_error is None:
            return

        imgui.dummy(1, 5)
        imgui.text_colored("Shader error. (?)", 1.0, 0.0, 0.0)
        if imgui.is_item_hovered():
            imgui.set_tooltip(self.shader_error)
Example #5
0
 def _show(self, value, read_only):
     imgui.push_item_width(self.width)
     changed, v = imgui.input_text("", value.value, 255,
                                   imgui.INPUT_TEXT_ENTER_RETURNS_TRUE)
     if imgui.is_item_hovered() and not imgui.is_item_active():
         imgui.set_tooltip(value.value)
     if changed:
         value.value = v
Example #6
0
def _image_impl(
    image_and_ajustments,
    width=None, height=None, title="",
    always_refresh = False,
    linked_user_image_address: ImageAddress = 0
    ):

    statics = _image_impl.statics
    statics.last_shown_image = image_and_ajustments
    zoom_key = imgui_ext.make_unique_label(title)
    if zoom_key not in statics.zoomed_status:
        statics.zoom_click_times[zoom_key] = 0
        statics.zoomed_status[zoom_key] = False
    if statics.zoomed_status[zoom_key]:
        viewport_size = SizePixel.from_image(image_and_ajustments.image)
    else:
        viewport_size = _image_viewport_size(image_and_ajustments.image, width, height)

    if zoom_key not in statics.zoomed_status:
        statics.zoomed_status[zoom_key] = False
        statics.zoom_click_times[zoom_key] = timer()

    texture_id = _image_to_texture(
        image_and_ajustments,
        always_refresh = always_refresh,
        linked_user_image_address=linked_user_image_address
        )
    if title == "":
        imgui.image_button(texture_id, viewport_size.width, viewport_size.height, frame_padding=0)
        is_mouse_hovering = imgui.is_item_hovered()
    else:
        imgui.begin_group()
        imgui.image_button(texture_id, viewport_size.width, viewport_size.height, frame_padding=0)
        is_mouse_hovering = imgui.is_item_hovered()
        imgui.text(title)
        imgui.end_group()

    if is_mouse_hovering and imgui.get_io().mouse_down[0]:
        last_time = statics.zoom_click_times[zoom_key]
        now = timer()
        if now - last_time > 0.3:
            statics.zoomed_status[zoom_key] = not statics.zoomed_status[zoom_key]
            statics.zoom_click_times[zoom_key] = now

    return mouse_position_last_image()
Example #7
0
    def draw_logs(self):
        imgui.push_style_var(imgui.STYLE_WINDOW_PADDING, (6, 6))
        cur_style = imgui.get_style()
        padding = cur_style.window_padding
        cur_cursor_pos = imgui.get_cursor_pos()
        imgui.set_cursor_pos(
            (cur_cursor_pos[0] + padding[0], cur_cursor_pos[1] + padding[1]))
        imgui.begin_child(self.ID_CHILD_CONSOLE,
                          self.width - cur_style.window_padding[0] * 2,
                          self.height - 80, True)

        search_text = self.config.get_string(EConfigKey.CONTENT_SEARCH_TEXT)
        win_width = imgui.get_window_width()
        for idx, record in enumerate(self.log_mgr.log_lst):
            if not self.config.is_has_log_level(record.level):
                continue
            if not utils.filter_search_text(search_text, record):
                continue
            old_color = None
            if record.level == logging.ERROR:
                old_color = utils.set_style_color(imgui.COLOR_TEXT,
                                                  TextColor.ERed)
            elif record.level == logging.WARN or record.level == logging.WARNING:
                old_color = utils.set_style_color(imgui.COLOR_TEXT,
                                                  TextColor.EYellow)
            elif record.level == logging.INFO:
                old_color = utils.set_style_color(imgui.COLOR_TEXT,
                                                  TextColor.EWhite)
            imgui.push_id(str(idx))
            ret = imgui.selectable_wrap(record.msg_with_level,
                                        idx == self.sel_idx,
                                        imgui.SELECTABLE_ALLOW_DOUBLE_CLICK,
                                        win_width * 0.98, 30)
            if ret[1]:
                self.sel_idx = idx
            if imgui.is_item_hovered() and imgui.is_mouse_double_clicked(0):
                self.detail_idx = idx
                imgui.open_popup("detail_log_%d" % self.detail_idx)
            self.draw_log_detail_info_panel(idx, record)
            if old_color:
                utils.set_style_color(imgui.COLOR_TEXT, old_color)
            imgui.pop_id()

        if imgui.is_mouse_dragging() or imgui.get_io().mouse_wheel:
            if imgui.get_scroll_y() >= imgui.get_scroll_max_y():
                self.config.set_bool(EConfigKey.CONTENT_SCROLL_TO_BOTTOM, True)
            else:
                self.config.set_bool(EConfigKey.CONTENT_SCROLL_TO_BOTTOM,
                                     False)

        is_to_bottom = self.config.get_bool(
            EConfigKey.CONTENT_SCROLL_TO_BOTTOM, True)
        if is_to_bottom:
            imgui.set_scroll_y(imgui.get_scroll_max_y())

        imgui.end_child()
        imgui.pop_style_var()
Example #8
0
    def _show_custom_ui(self):
        imgui.dummy(1, 5)
        imgui.text("lambda x:")
        imgui.push_item_width(208)
        changed, text = imgui.input_text("", self.get("lambda"), 255,
                                         imgui.INPUT_TEXT_ENTER_RETURNS_TRUE)
        if changed:
            self.get_input("lambda").value = text

        if self.compile_error is not None:
            imgui.text_colored("Compilation error. (?)", 1.0, 0.0, 0.0)
            if imgui.is_item_hovered():
                imgui.set_tooltip(self.compile_error)
        elif self.run_error is not None:
            imgui.text_colored("Runtime error. (?)", 1.0, 0.0, 0.0)
            if imgui.is_item_hovered():
                imgui.set_tooltip(self.run_error)
        else:
            imgui.text("Lambda compiled.")
Example #9
0
    def show(self, value, read_only):
        clicked, self.show_texture = imgui.checkbox("Show", self.show_texture)
        if not self.show_texture:
            return

        texture = value.value
        if texture is None:
            self.texture_aspect = None
        else:
            h, w, _ = texture.shape
            self.texture_aspect = w / h

        cursor_pos = imgui.get_cursor_screen_pos()
        imgui.set_next_window_size(500, 500, imgui.ONCE)
        imgui.set_next_window_size_constraints((0.0, 0.0),
                                               (float("inf"), float("inf")),
                                               self.window_size_callback)
        imgui.set_next_window_position(*imgui.get_io().mouse_pos,
                                       imgui.ONCE,
                                       pivot_x=0.5,
                                       pivot_y=0.5)
        expanded, opened = imgui.begin(
            "Texture of %s###%s%s" %
            (self.node.spec.name, id(self.node), id(self)), True,
            imgui.WINDOW_NO_SCROLLBAR)
        if not opened:
            self.show_texture = False
        if expanded:
            if texture is None:
                imgui.text("No texture associated")
            else:
                # [::-1] reverses list
                texture_size = texture.shape[:2][::-1]
                texture_aspect = texture_size[0] / texture_size[1]
                window_size = imgui.get_content_region_available()
                imgui.image(texture._handle, window_size[0],
                            window_size[0] / texture_aspect)
                if imgui.is_item_hovered() and imgui.is_mouse_clicked(1):
                    # little hack to have first context menu entry under cursor
                    io = imgui.get_io()
                    pos = io.mouse_pos
                    io.mouse_pos = pos[0] - 20, pos[1] - 20
                    imgui.open_popup("context")
                    io.mouse_pos = pos
                if imgui.begin_popup("context"):
                    if imgui.menu_item("save")[0]:
                        util.image.save_screenshot(texture.get())
                    imgui.menu_item("texture handle: %s" % texture._handle,
                                    None, False, False)
                    imgui.menu_item("texture dtype: %s" % str(texture.dtype),
                                    None, False, False)
                    imgui.menu_item("texture shape: %s" % str(texture.shape),
                                    None, False, False)
                    imgui.end_popup()
            imgui.end()
Example #10
0
 def _show_custom_ui(self):
     imgui.push_item_width(widget.WIDGET_WIDTH)
     if self.duplicate:
         imgui.push_style_color(imgui.COLOR_TEXT, 1.0, 0.0, 0.0)
     changed, v = imgui.input_text("", self.get("name"), 255, imgui.INPUT_TEXT_ENTER_RETURNS_TRUE)
     if self.duplicate:
         imgui.pop_style_color()
         if imgui.is_item_hovered():
             imgui.set_tooltip("Name is a duplicate!")
     if changed:
         self.name = v
Example #11
0
 def draw(self):
     imgui.begin("Example: tooltip")
     imgui.button("Click me!")
     if imgui.is_item_hovered():
         imgui.begin_tooltip()
         imgui.text("This button is clickable.")
         imgui.text("This button has full window tooltip.")
         texture_id = imgui.get_io().fonts.texture_id
         imgui.image(texture_id, 512, 64, border_color=(1, 0, 0, 1))
         imgui.end_tooltip()
     imgui.end()
Example #12
0
def text_tooltip(text, widget):
    """Display a text tooltip on hover"""
    while True:
        try:
            imgui.begin_group()
            next(widget)
        except StopIteration as e:
            return e.value
        finally:
            imgui.end_group()
        if imgui.is_item_hovered():
            imgui.set_tooltip(text)
        yield
Example #13
0
 def render(self):
     imgui.begin_group()
     imgui.text(self.percentLeft)
     if self.battery.power_plugged:
         imgui.text_colored("I", *theme.color("battery_charging",
                                              "success"))
     imgui.end_group()
     if imgui.is_item_hovered():
         imgui.begin_tooltip()
         if not self.battery.power_plugged:
             imgui.text(f"{self.timeLeft}")
         else:
             imgui.text("Battery is charging")
         imgui.end_tooltip()
Example #14
0
def render_tools(tools, icons):
    current_tool = tools.current
    selected = False
    for i, tool in enumerate(tools):
        texture = icons[tool.tool.name]
        with imgui.colored(imgui.COLOR_BUTTON,
                           *TOOL_BUTTON_COLORS[tool == current_tool]):
            if imgui.image_button(texture.name, 16, 16):
                tools.select(tool.tool)
                selected = True
            if i % 3 != 2 and not i == len(tools) - 1:
                imgui.same_line()
        if imgui.is_item_hovered():
            imgui.begin_tooltip()
            imgui.text(tool.tool.name.lower())
            imgui.end_tooltip()
    return selected
Example #15
0
    def _show(self, value, read_only):
        imgui.push_item_width(self.width)
        changed, v = imgui.input_text("", value.value, 255,
                                      imgui.INPUT_TEXT_ENTER_RETURNS_TRUE)
        if imgui.is_item_hovered() and not imgui.is_item_active():
            imgui.set_tooltip(value.value)
        if changed:
            value.value = v
            return
        imgui.push_item_width(self.width)
        if imgui.button("Select file"):
            imgui.open_popup("select_file")

        path = imgui_pick_file("select_file",
                               assets.ASSET_PATH + "/" + self.prefix)
        if path is not None:
            value.value = os.path.relpath(path, assets.ASSET_PATH)
Example #16
0
def zoomtip(imtex, imdim, mag=1.0):
    if imgui.is_item_hovered():
        w, h = imgui.get_window_size()
        h = imdim[0] * w / imdim[1]
        rectmin = imgui.get_item_rect_min()
        mousepos = imgui.get_mouse_pos()
        u = float(mousepos[0] - rectmin[0]) / w
        v = float(mousepos[1] - rectmin[1]) / h
        imgui.begin_tooltip()
        tw = 32. / imdim[1] / mag
        th = 32. / imdim[0] / mag
        imgui.image(imtex, 64, 64, uv0=(u - tw, v - th), uv1=(u + tw, v + th))
        dl = imgui.get_window_draw_list()
        rm = imgui.get_item_rect_min()
        col = imgui.get_color_u32_rgba(1, 1, 0, 1)
        dl.add_line(rm[0], rm[1] + 32, rm[0] + 64, rm[1] + 32, col)
        dl.add_line(rm[0] + 32, rm[1], rm[0] + 32, rm[1] + 64, col)
        imgui.end()
Example #17
0
def tooltip(tooltip_widget, widget):
    """ Display a widget tooltip on hover. May contain arbitrary elements, such as images. """
    while True:
        try:
            imgui.begin_group()
            next(widget)
        except StopIteration as e:
            return e.value
        finally:
            imgui.end_group()

        if imgui.is_item_hovered():
            try:
                imgui.begin_tooltip()
                next(tooltip_widget)
            except StopIteration as e:
                return e.value
            finally:
                imgui.end_tooltip()
        yield
Example #18
0
    def draw(self):
        imgui.new_frame()

        imgui.set_next_window_position(16, 32, imgui.ONCE)
        imgui.set_next_window_size(512, 512, imgui.ONCE)

        imgui.begin("Example: tooltip")
        imgui.button("Click me!")
        if imgui.is_item_hovered():
            imgui.begin_tooltip()
            imgui.text("This button is clickable.")
            imgui.text("This button has full window tooltip.")
            texture_id = imgui.get_io().fonts.texture_id
            imgui.image(texture_id, 512, 64, border_color=(1, 0, 0, 1))
            imgui.end_tooltip()
        imgui.end()

        imgui.end_frame()

        imgui.render()

        self.renderer.render(imgui.get_draw_data())
Example #19
0
def image_explorer_impl(im, title=""):
    # type: (ImageWithZoomInfo, str) -> None
    """
    :return: imgui.Vec2 (mouse_location_original_image) or None (if not on image)
    """

    if im.image.size == 0:
        imgui.text("empty image !")
        return imgui.Vec2(0, 0)

    zoomed_image = im.zoomed_image()

    if not im.hide_buttons:
        _display_zoom_or_pan_buttons(im)
        if title != "":
            imgui.same_line()
            imgui.text("     " + title)
    mouse_location = imgui_cv.image(zoomed_image,
                                    image_adjustments=im.image_adjustments)
    mouse_location_original_image = None
    viewport_center_original_image = im.viewport_center_original_image()

    if not im.hide_buttons and mouse_location is not None:
        mouse_drag_button = 0
        is_mouse_dragging = imgui.is_mouse_dragging(
            mouse_drag_button) and imgui.is_item_hovered()
        drag_delta = imgui.get_mouse_drag_delta(mouse_drag_button)

        mouse_location_original_image = im.zoom_info.mouse_location_original_image(
            mouse_location)

        # Handle dragging / zoom or pan
        if not is_mouse_dragging:
            im.zoom_info.last_delta = imgui.Vec2(0, 0)
        if is_mouse_dragging:
            drag_delta_delta = imgui.Vec2(
                drag_delta.x - im.zoom_info.last_delta.x,
                drag_delta.y - im.zoom_info.last_delta.y)

            if im.zoom_info.zoom_or_pan == ZoomOrPan.Zoom:
                k = 1.03
                if drag_delta.y < 0:
                    zoom_ratio = k
                else:
                    zoom_ratio = 1. / k
                im.zoom_info.affine_transform = np.dot(
                    im.zoom_info.affine_transform,
                    compute_zoom_matrix(mouse_location_original_image,
                                        zoom_ratio))

            if im.zoom_info.zoom_or_pan == ZoomOrPan.Pan:
                im.zoom_info.affine_transform = np.dot(
                    im.zoom_info.affine_transform,
                    compute_pan_matrix(drag_delta_delta,
                                       im.zoom_info.affine_transform[0, 0]))

            im.zoom_info.last_delta = drag_delta

    # Zoom & Pan buttons

    def perform_zoom(ratio):
        im.zoom_info.affine_transform = np.dot(
            im.zoom_info.affine_transform,
            compute_zoom_matrix(viewport_center_original_image, ratio))

    import functools
    perform_zoom_plus = functools.partial(perform_zoom, 1.25)
    perform_zoom_minus = functools.partial(perform_zoom, 1. / 1.25)

    def perform_scale_one():
        im.zoom_info.set_scale_one(SizePixel.from_image(im.image),
                                   im.current_viewport_size())

    def perform_full_view():
        im.zoom_info.set_full_view(SizePixel.from_image(im.image),
                                   im.current_viewport_size())

    def perform_force_viewport_size():
        im.set_force_viewport_size(True)

    def perform_reset_viewport_size():
        im.set_force_viewport_size(False)

    def perform_hide_buttons():
        im.hide_buttons = True

    def perform_show_buttons():
        im.hide_buttons = False

    def show_zoom_button(name, action, same_line=True):
        if imgui.small_button(imgui_ext.make_unique_label(name)):
            action()
        if same_line:
            imgui.same_line()

    if im.hide_buttons:
        show_zoom_button("+", perform_show_buttons, False)
        imgui.same_line()
        imgui.text(title)
    else:
        show_zoom_button("-", perform_hide_buttons)
    if not im.hide_buttons:
        show_zoom_button("zoom +", perform_zoom_plus)
        show_zoom_button("zoom -", perform_zoom_minus)
        if im.can_show_big_viewport():
            show_zoom_button("scale 1", perform_scale_one)
        if im.is_not_full_view():
            show_zoom_button("full view", perform_full_view)
        if not im.show_adjustments:
            if imgui.small_button(imgui_ext.make_unique_label("Adjust")):
                im.show_adjustments = True
        # adjustments
        if im.show_adjustments:
            imgui.new_line()
            imgui.text("Adjust:")
            imgui.same_line()
            imgui.push_item_width(80)
            # noinspection PyArgumentList
            changed, im.image_adjustments.factor = imgui.slider_float(
                imgui_ext.make_unique_label("k"),
                im.image_adjustments.factor,
                0.,
                32.,
                display_format="%.3f",
                power=5.)
            imgui.same_line()
            imgui.push_item_width(80)
            changed, im.image_adjustments.delta = imgui.slider_float(
                imgui_ext.make_unique_label("delta"),
                im.image_adjustments.delta,
                0.,
                255.,
                display_format="%.3f",
                power=5.)
            imgui.same_line()
            if not im.image_adjustments.is_none():
                if imgui.small_button(imgui_ext.make_unique_label("reset")):
                    im.image_adjustments = imgui_cv.ImageAdjustments()
            imgui.same_line()
            if imgui.small_button(imgui_ext.make_unique_label("hide adjust")):
                im.show_adjustments = False
        # Show image info
        image_type_msg = str(im.image.dtype) + str(im.image.shape)
        zoom = im.zoom_info.affine_transform[0, 0]
        import math
        if not _is_close(zoom, 1):
            zoom_msg = "Zoom:{0:.2f} ".format(zoom)
        else:
            zoom_msg = ""
        msg = zoom_msg + image_type_msg
        imgui.text(msg)

        if im.can_show_big_viewport():
            imgui.same_line()
            if im.get_force_viewport_size():
                show_zoom_button("reset viewport", perform_reset_viewport_size)
            else:
                show_zoom_button("fit viewport", perform_force_viewport_size)
            imgui.new_line()
        # Save button
        # imgui.same_line()
        imgui.push_item_width(60)
        changed, im.filename = imgui.input_text(
            imgui_ext.make_unique_label(""), im.filename, 1000)
        imgui.same_line()
        if imgui.small_button(imgui_ext.make_unique_label("save")):
            cv2.imwrite(im.filename, im.image)
        # Show pixel color info
        if mouse_location is not None:
            color = zoomed_image[int(round(mouse_location.y)),
                                 int(round(mouse_location.x))]

            mouse2 = np.array([[mouse_location.x], [mouse_location.y], [1.]])
            pt_original = np.dot(
                numpy.linalg.inv(im.zoom_info.affine_transform), mouse2)
            position_msg = "({0},{1})".format(int(round(pt_original[0, 0])),
                                              int(round(pt_original[1, 0])))
            imgui.text(position_msg + " " + color_msg(color))
        else:
            imgui.text("")

    return mouse_location_original_image
Example #20
0
 def tooltip_help(self, txt):
     if imgui.is_item_hovered():
         imgui.begin_tooltip()
         imgui.text(txt)
         imgui.end_tooltip()
Example #21
0
    def update(self):
        # return done, value
        do_return = False
        recipe = ''
        if self.extra_font:
            imgui.push_font(self.extra_font)
        width = 750
        height = 250
        imgui.set_next_window_size(width, height)
        imgui.set_next_window_position(self.center_x - width // 2,
                                       self.center_y - height // 2)
        imgui.push_style_var(imgui.STYLE_ALPHA, self.alpha)
        imgui.begin('Drop', False, flags=self.flags)
        self.left_label('ID:')
        xx, self.id = imgui.input_text('\n', self.id, 128)
        self.tooltip_help('Participant ID/Name')

        self.add_space(3)
        self.left_label('Español:')
        _, self.spanish = imgui.checkbox('', self.spanish)
        self.tooltip_help('Spanish text for subsequent instructions')
        self.add_space(3)

        self.left_label('Recipe:')
        # current filenames
        recipe_names = []
        recipe_short = []
        for file in glob.glob('recipes/**/*.toml', recursive=True):
            if (os.path.sep + 'defaults' + os.path.sep) not in file:
                recipe_names.append(file)
                recipe_short.append(os.path.relpath(file, 'recipes'))
        changed, self.current_recipe = imgui.combo(' ', self.current_recipe,
                                                   recipe_short)
        self.tooltip_help(
            'Available recipes (TOML files) in the recipe directory')
        imgui.same_line()
        imgui.button('Preview')
        if imgui.is_item_hovered() and recipe_names:
            with open(recipe_names[self.current_recipe], 'r') as f:
                prev = f.read()
            # width in characters, height in number of newlines
            if prev:
                wid = len(
                    max(open(recipe_names[self.current_recipe], 'r'), key=len))
                # TODO: need to be careful of newline char??
                hei = prev.count('\n') + 1
            else:
                wid = 10
                hei = 1
            fac = 0.6
            font_size = imgui.get_font_size() * fac
            wid = int(wid * font_size / 2)  # get something like pix
            hei = int(hei * font_size)
            # if height is >= half the window height, turn to scroll
            val = hei
            if hei >= self.center_y:
                val = self.center_y
            imgui.begin_tooltip()
            imgui.begin_child('region', wid, val)
            imgui.set_scroll_y(imgui.get_scroll_y() -
                               imgui.get_io().mouse_wheel * 30)
            imgui.set_window_font_scale(fac)
            imgui.text(prev)
            imgui.end_child()
            imgui.end_tooltip()
            imgui.set_item_default_focus()

            # imgui.set_tooltip(prev)
        self.add_space(3)

        if imgui.button('Ok'):
            do_return = True
        if imgui.get_io().keys_down[imgui.KEY_ENTER]:
            do_return = True

        imgui.pop_style_var(1)
        imgui.end()
        if self.extra_font:
            imgui.pop_font()

        # disallow depending on current state
        if not self.id:
            do_return = False
        try:
            recipe = recipe_names[self.current_recipe]
        except IndexError:
            do_return = False
        if not os.path.isdir(self.recipe_dir):
            do_return = False
        # no need to validate data dir, we'll create it
        data = {
            'id': self.id,
            'recipe': recipe,
            'spanish': 'es' if self.spanish else 'en'
        }
        return do_return, data
def frame_commands():
    io = imgui.get_io()

    if io.key_ctrl and io.keys_down[glfw.KEY_Q]:
        sys.exit(0)

    with imgui.begin_main_menu_bar() as main_menu_bar:
        if main_menu_bar.opened:
            with imgui.begin_menu("File", True) as file_menu:
                if file_menu.opened:
                    clicked_quit, selected_quit = imgui.menu_item(
                        "Quit", "Ctrl+Q")
                    if clicked_quit:
                        sys.exit(0)

    # turn examples on/off
    with imgui.begin("Active examples"):
        for label, enabled in active.copy().items():
            _, enabled = imgui.checkbox(label, enabled)
            active[label] = enabled

    if active["window"]:
        with imgui.begin("Hello, Imgui!"):
            imgui.text("Hello, World!")

    if active["child"]:
        with imgui.begin("Example: child region"):
            with imgui.begin_child("region", 150, -50, border=True):
                imgui.text("inside region")
            imgui.text("outside region")

    if active["tooltip"]:
        with imgui.begin("Example: tooltip"):
            imgui.button("Click me!")
            if imgui.is_item_hovered():
                with imgui.begin_tooltip():
                    imgui.text("This button is clickable.")

    if active["menu bar"]:
        try:
            flags = imgui.WINDOW_MENU_BAR
            with imgui.begin("Child Window - File Browser", flags=flags):
                with imgui.begin_menu_bar() as menu_bar:
                    if menu_bar.opened:
                        with imgui.begin_menu('File') as file_menu:
                            if file_menu.opened:
                                clicked, state = imgui.menu_item('Close')
                                if clicked:
                                    active["menu bar"] = False
                                    raise Exception
        except Exception:
            print("exception handled")

    if active["popup"]:
        with imgui.begin("Example: simple popup"):
            if imgui.button("select"):
                imgui.open_popup("select-popup")
            imgui.same_line()
            with imgui.begin_popup("select-popup") as popup:
                if popup.opened:
                    imgui.text("Select one")
                    imgui.separator()
                    imgui.selectable("One")
                    imgui.selectable("Two")
                    imgui.selectable("Three")

    if active["popup modal"]:
        with imgui.begin("Example: simple popup modal"):
            if imgui.button("Open Modal popup"):
                imgui.open_popup("select-popup-modal")
            imgui.same_line()
            with imgui.begin_popup_modal("select-popup-modal") as popup:
                if popup.opened:
                    imgui.text("Select an option:")
                    imgui.separator()
                    imgui.selectable("One")
                    imgui.selectable("Two")
                    imgui.selectable("Three")

    if active["popup context item"]:
        with imgui.begin("Example: popup context view"):
            imgui.text("Right-click to set value.")
            with imgui.begin_popup_context_item("Item Context Menu") as popup:
                if popup.opened:
                    imgui.selectable("Set to Zero")

    if active["popup context window"]:
        with imgui.begin("Example: popup context window"):
            with imgui.begin_popup_context_window() as popup:
                if popup.opened:
                    imgui.selectable("Clear")

    if active["popup context void"]:
        with imgui.begin_popup_context_void() as popup:
            if popup.opened:
                imgui.selectable("Clear")

    if active["drag drop"]:
        with imgui.begin("Example: drag and drop"):
            imgui.button('source')
            with imgui.begin_drag_drop_source() as src:
                if src.dragging:
                    imgui.set_drag_drop_payload('itemtype', b'payload')
                    imgui.button('dragged source')
            imgui.button('dest')
            with imgui.begin_drag_drop_target() as dst:
                if dst.hovered:
                    payload = imgui.accept_drag_drop_payload('itemtype')
                    if payload is not None:
                        print('Received:', payload)

    if active["group"]:
        with imgui.begin("Example: item groups"):
            with imgui.begin_group():
                imgui.text("First group (buttons):")
                imgui.button("Button A")
                imgui.button("Button B")
            imgui.same_line(spacing=50)
            with imgui.begin_group():
                imgui.text("Second group (text and bullet texts):")
                imgui.bullet_text("Bullet A")
                imgui.bullet_text("Bullet B")

    if active["tab bar"]:
        with imgui.begin("Example Tab Bar"):
            with imgui.begin_tab_bar("MyTabBar") as tab_bar:
                if tab_bar.opened:
                    with imgui.begin_tab_item("Item 1") as item1:
                        if item1.opened:
                            imgui.text("Here is the tab content!")
                    with imgui.begin_tab_item("Item 2") as item2:
                        if item2.opened:
                            imgui.text("Another content...")
                    global opened_state
                    with imgui.begin_tab_item("Item 3",
                                              opened=opened_state) as item3:
                        opened_state = item3.opened
                        if item3.selected:
                            imgui.text("Hello Saylor!")

    if active["list box"]:
        with imgui.begin("Example: custom listbox"):
            with imgui.begin_list_box("List", 200, 100) as list_box:
                if list_box.opened:
                    imgui.selectable("Selected", True)
                    imgui.selectable("Not Selected", False)

    if active["table"]:
        with imgui.begin("Example: table"):
            with imgui.begin_table("data", 2) as table:
                if table.opened:
                    imgui.table_next_column()
                    imgui.table_header("A")
                    imgui.table_next_column()
                    imgui.table_header("B")

                    imgui.table_next_row()
                    imgui.table_next_column()
                    imgui.text("123")

                    imgui.table_next_column()
                    imgui.text("456")

                    imgui.table_next_row()
                    imgui.table_next_column()
                    imgui.text("789")

                    imgui.table_next_column()
                    imgui.text("111")

                    imgui.table_next_row()
                    imgui.table_next_column()
                    imgui.text("222")

                    imgui.table_next_column()
                    imgui.text("333")
Example #23
0
    def render_editor(self):
        if imgui.button("optimize track"):
            self.start_optimization()
        imgui.same_line()
        _, ks = imgui.slider_float2("kcurv, kdist",
                                    self.kcurv,
                                    self.kdist,
                                    min_value=0,
                                    max_value=100.0,
                                    power=2)
        self.kcurv, self.kdist = ks
        _, self.lanewidth = imgui.slider_float("lane width",
                                               self.lanewidth,
                                               min_value=10,
                                               max_value=1000,
                                               power=1.5)
        # use a child region just to keep appearing/disappearing widgets at the
        # top from shifting stuff around
        imgui.begin_child("region", 0, 25, border=False)
        if (self.editmode == 'turn' and self.selectedpt is not None
                and self.selectedpt < len(self.pts['turn'])):
            i = self.selectedpt
            T = self.pts['turn']
            _, T[i][2] = imgui.slider_float("turn %d radius" % (i + 1),
                                            T[i][2],
                                            min_value=-1000.,
                                            max_value=1000.,
                                            power=1.2)
        if self.editmode == 'home':
            _, self.homeangle = imgui.slider_float("home position angle",
                                                   self.homeangle, -3.141,
                                                   3.141)
        imgui.end_child()

        w, h = imgui.get_window_size()
        h = self.mapim.shape[0] * w / self.mapim.shape[1]
        imgui.image_button(self.maptex, w, h, frame_padding=0)
        rectmin = imgui.get_item_rect_min()
        if imgui.is_item_clicked(0):
            mxy = imgui.get_mouse_pos()
            u = (mxy[0] - rectmin[0]) * self.mapim.shape[1] / w
            v = (mxy[1] - rectmin[1]) * self.mapim.shape[1] / w

            if imgui.is_mouse_double_clicked(0):
                self.add_point(u, v)
            else:
                self.select_point(u, v)

        if (imgui.is_item_hovered() and self.selectedpt is not None
                and imgui.is_mouse_dragging(0)):
            mxy = imgui.get_mouse_pos()
            u = (mxy[0] - rectmin[0]) * self.mapim.shape[1] / w
            v = (mxy[1] - rectmin[1]) * self.mapim.shape[1] / w
            self.move_point(u, v)

        scale = w / self.mapim.shape[1]
        dl = imgui.get_window_draw_list()
        self.render_ptlist(dl, self.pts['cone'], rectmin, scale,
                           imgui.get_color_u32_rgba(1, 0.7, 0, 1), 4,
                           self.editmode == 'cone')
        self.render_ptlist(dl, self.pts['turn'], rectmin, scale,
                           imgui.get_color_u32_rgba(0, 0.3, 1, 1), 3,
                           self.editmode == 'turn')
        self.render_ptlist(dl, self.pts['home'], rectmin, scale,
                           imgui.get_color_u32_rgba(1, 1, 1, 1), 10,
                           self.editmode == 'home')
        # render home position angle
        if len(self.pts['home']) > 0:
            h = self.pts['home'][0]
            S = 100 * np.sin(self.homeangle)
            C = 100 * np.cos(self.homeangle)
            dl.add_line(rectmin[0] + h[0] * scale, rectmin[1] + h[1] * scale,
                        rectmin[0] + h[0] * scale + C,
                        rectmin[1] + h[1] * scale - S,
                        imgui.get_color_u32_rgba(1, 1, 1, 1))

        self.render_turns(scale, rectmin)
        self.render_opttrack(scale, rectmin)

        if self.editmode == "cone":
            zoomtip(self.maptex, self.mapim.shape, 2)
Example #24
0
 def _show_custom_ui(self):
     if self.filter_status is not None:
         imgui.dummy(1, 5)
         imgui.text_colored("Filter error. (?)", 1.0, 0.0, 0.0)
         if imgui.is_item_hovered():
             imgui.set_tooltip(self.filter_status)
Example #25
0
 def _show_custom_ui(self):
     if self.status:
         imgui.dummy(1, 5)
         imgui.text_colored("Error. (?)", 1.0, 0.0, 0.0)
         if imgui.is_item_hovered():
             imgui.set_tooltip(self.status)
Example #26
0
def render_palette(drawing: Drawing):

    global color_editor_open  # Need a persistent way to keep track of the popup being closed...
    global current_color_page

    palette = drawing.palette
    fg = palette.foreground
    bg = palette.background
    fg_color = palette.foreground_color
    bg_color = palette.background_color

    imgui.begin_child("Palette", border=False, height=460)
    # Edit foreground color
    if imgui.color_button(f"Foreground (#{fg})", *as_float(fg_color), 0, 30,
                          30):
        io = imgui.get_io()
        w, h = io.display_size
        imgui.open_popup("Edit foreground color")
        imgui.set_next_window_position(w - 115 - 120, 200)
        color_editor_open = True
    if imgui.begin_popup("Edit foreground color",
                         flags=(imgui.WINDOW_NO_MOVE
                                | imgui.WINDOW_NO_SCROLL_WITH_MOUSE)):
        done, cancelled, new_color = render_color_editor(
            palette.colors[fg], fg_color)
        if done and new_color != fg_color:
            drawing.change_colors(fg, new_color)
            palette.clear_overlay()
        elif cancelled:
            palette.clear_overlay()
        else:
            palette.set_overlay(fg, new_color)
        imgui.end_popup()
    elif color_editor_open:
        # The popup was closed by clicking outside, keeping the change (same as OK)
        drawing.change_colors(fg, fg_color)
        palette.clear_overlay()
        color_editor_open = False

    imgui.same_line()

    imgui.color_button(f"Background (#{bg})", *as_float(bg_color), 0, 30, 30)

    max_pages = len(palette.colors) // 64 - 1
    imgui.push_item_width(100)
    _, current_color_page = imgui.slider_int("Page",
                                             current_color_page,
                                             min_value=0,
                                             max_value=max_pages)
    start_color = 64 * current_color_page

    imgui.begin_child("Colors", border=False)
    imgui.push_style_var(imgui.STYLE_ITEM_SPACING,
                         (0, 0))  # Make layout tighter
    width = int(imgui.get_window_content_region_width()) // 20

    imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND, 0, 0, 0)

    colors = palette.colors

    # Order the colors by column instead of by row (which is the order we draw them)
    for i, c in enumerate(
            chain.from_iterable(
                zip(range(0, 16), range(16, 32), range(32, 48), range(48,
                                                                      64)))):
        color = colors[start_color + c]
        is_foreground = c == fg
        is_background = (c == bg) * 2
        selection = is_foreground | is_background
        color = as_float(color)

        if color[3] == 0 or selection:
            x, y = imgui.get_cursor_screen_pos()

        if imgui.color_button(f"color {i}", *color[:3], 1, 0, 25, 25):
            # io = imgui.get_io()
            # if io.key_shift:
            #     if "spread_start" in temp_vars:
            #         temp_vars["spread_end"] = i
            #     else:
            #         temp_vars["spread_start"] = i
            # else:
            fg = c

        if i % width != width - 1:
            imgui.same_line()

        draw_list = imgui.get_window_draw_list()
        if color[3] == 0:
            # Mark transparent color
            draw_list.add_line(x + 1, y + 1, x + 24, y + 24,
                               imgui.get_color_u32_rgba(0, 0, 0, 1), 1)
            draw_list.add_line(x + 1, y + 2, x + 23, y + 24,
                               imgui.get_color_u32_rgba(1, 1, 1, 1), 1)

        if is_foreground:
            # Mark foregroupd color
            draw_list.add_rect_filled(x + 2, y + 2, x + 10, y + 10,
                                      imgui.get_color_u32_rgba(1, 1, 1, 1))
            draw_list.add_rect(x + 2, y + 2, x + 10, y + 10,
                               imgui.get_color_u32_rgba(0, 0, 0, 1))
        if is_background:
            # Mark background color
            draw_list.add_rect_filled(x + 15, y + 2, x + 23, y + 10,
                                      imgui.get_color_u32_rgba(0, 0, 0, 1))
            draw_list.add_rect(x + 15, y + 2, x + 23, y + 10,
                               imgui.get_color_u32_rgba(1, 1, 1, 1))

        if imgui.core.is_item_clicked(2):
            # Right button sets background
            bg = c

        # Drag and drop (currently does not accomplish anything though)
        if imgui.begin_drag_drop_source():
            imgui.set_drag_drop_payload('start_index',
                                        c.to_bytes(1, sys.byteorder))
            imgui.color_button(f"color {c}", *color[:3], 1, 0, 20, 20)
            imgui.end_drag_drop_source()
        if imgui.begin_drag_drop_target():
            start_index = imgui.accept_drag_drop_payload('start_index')
            if start_index is not None:
                start_index = int.from_bytes(start_index, sys.byteorder)
                io = imgui.get_io()
                image_only = io.key_shift
                drawing.swap_colors(start_index, c, image_only=image_only)
                palette.clear_overlay()
            imgui.end_drag_drop_target()

    imgui.pop_style_color(1)
    imgui.pop_style_var(1)
    imgui.end_child()

    imgui.end_child()

    if imgui.is_item_hovered():
        io = imgui.get_io()
        delta = int(io.mouse_wheel)
        current_color_page = min(max(current_color_page - delta, 0), max_pages)

    palette.foreground = fg
    palette.background = bg
Example #27
0
def main():
    global width_library
    global width_shematic
    global width_context
    global height_window

    global previous_key_callback
    global selected_link
    global selected_node
    global iggraph
    global node_library
    global debug_is_mouse_dragging
    
    global show_debug_window

    # states -------------------------
    
    scrolling = imgui.Vec2(0, 0)

    iggraph = IGGraph(node_library)

    # iggraph.reset()

    node_hovered_in_scene = -1
    parameter_link_start = None
    selected_parameter = None

    io_hovered = None 
    io_anchors_width_not_hovered = 10
    io_anchors_width_hovered = 15 
    right_splitter_is_active = False
    left_splitter_is_active = False
    
    image_width = 0
    image_height = 0
    image_texture = None

    # states -------------------------

    imgui.create_context()
    window = impl_glfw_init()
    impl = GlfwRenderer(window)
    io = imgui.get_io()
    previous_key_callback = glfw.set_key_callback(window,key_event)
    init_textures()

    assign_parameter_colors(node_library)

    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()

        imgui.new_frame()
        if imgui.begin_main_menu_bar():
            if imgui.begin_menu("File", True):
                clicked_new, selected_new = imgui.menu_item(
                    "New", 'Cmd+N', False, True
                )
                if clicked_new:
                    iggraph = IGGraph(node_library)
                clicked_load, selected_load = imgui.menu_item(
                    "Load", 'Cmd+L', False, True
                )
                if clicked_load:
                    root = tk.Tk()
                    root.withdraw()
                    filename = filedialog.askopenfilename()
                    if filename :
                        f=open(filename)
                        iggraph.from_json(json.load(f))
                        f.close()
                clicked_save, selected_save = imgui.menu_item(
                    "Save", 'Cmd+S', False, True
                )
                if clicked_save:
                    iggraph.reset()
                    graph_json = iggraph.to_json()
                    text2save = json.dumps(graph_json, indent=4, sort_keys=True)
                    root = tk.Tk()
                    root.withdraw()
                    f = filedialog.asksaveasfile(mode='w', defaultextension=".json")
                    if f is None: # asksaveasfile return `None` if dialog closed with "cancel".
                        return
                    f.write(text2save)
                    f.close()
                clicked_quit, selected_quit = imgui.menu_item(
                    "Quit", 'Cmd+Q', False, True
                )
                if clicked_quit:
                    exit(0)
                imgui.end_menu()
            if imgui.begin_menu("Debug", True):
                show_debug_window_clicked,  show_debug_window_selected = imgui.menu_item(
                    "Show Debug window", 'Cmd+D', show_debug_window, True
                )
                if show_debug_window_clicked:
                    show_debug_window = not show_debug_window
                catch_exceptions_clicked,  catch_exceptions_selected = imgui.menu_item(
                    "Catch Exceptions", '', iggraph.catch_exceptions, True
                )
                if catch_exceptions_clicked:
                    iggraph.catch_exceptions = not iggraph.catch_exceptions
                imgui.separator()
                imgui.menu_item(
                    "Examples", '', False, False
                )
                show_example_mosaic_clicked,  show_example_mosaic_selected = imgui.menu_item(
                    "Mosaic", '', False, True
                )
                if show_example_mosaic_clicked:
                    example_mosaic(iggraph)
                imgui.end_menu()
            imgui.end_main_menu_bar()

        height_window = io.display_size.y - 18  # imgui.get_cursor_pos_y()

        imgui.push_style_var(imgui.STYLE_ITEM_SPACING, imgui.Vec2(0,0))
        imgui.set_next_window_size(io.display_size.x, height_window)
        imgui.set_next_window_position(0, 18)
        imgui.push_style_var(imgui.STYLE_WINDOW_ROUNDING, 0)
        imgui.begin("Splitter test", False, imgui.WINDOW_NO_TITLE_BAR | imgui.WINDOW_NO_RESIZE | imgui.WINDOW_NO_MOVE | imgui.WINDOW_NO_BRING_TO_FRONT_ON_FOCUS)
        imgui.pop_style_var()
        imgui.pop_style_var()

        width_shematic = io.display_size.x - separator_width  - width_context - separator_width - width_library

        # ==============================================================================
        # Library
        # ==============================================================================

        imgui.push_style_var(imgui.STYLE_CHILD_BORDERSIZE, 0)
        imgui.begin_child("Library", width_library, 0, True)
        for node_name in node_library.nodes:
            if imgui.button(node_name, width_library):
                iggraph.create_node(node_name)
        imgui.end_child()
        imgui.pop_style_var()

        imgui.same_line()
        imgui.button("left_splitter", separator_width, height_window - 20)
        left_splitter_is_active = imgui.is_item_active()
        if (left_splitter_is_active):
            width_library += io.mouse_delta.x
            scrolling = imgui.Vec2(scrolling.x - io.mouse_delta.x, scrolling.y)
        if (imgui.is_item_hovered()):
            imgui.set_mouse_cursor(imgui.MOUSE_CURSOR_RESIZE_EW)
        
        imgui.same_line()

        # ==============================================================================
        # Shematic
        # ==============================================================================
        imgui.push_style_var(imgui.STYLE_CHILD_BORDERSIZE, 0)
        imgui.begin_child("shematic", width_shematic, 0, True)

        if show_inputs_popup(iggraph):
            imgui.open_popup("Outputs")
        show_outputs_popup(iggraph)

        # create our child canvas
        if iggraph.get_state() == iggraph.STATE_IDLE:
            imgui.text("status: edit | ")
        elif iggraph.get_state() == iggraph.STATE_RUNNING:
            imgui.text("status: run  | ")
        imgui.same_line()
        if iggraph.get_state() == iggraph.STATE_IDLE:
            if imgui.button("run"):
                #TODO if not running
                iggraph.set_state(iggraph.STATE_RUNNING)
                iggraph.prepare_to_run()
                imgui.open_popup("User Input")
            imgui.same_line()
            if imgui.button("run one step"):
                iggraph.set_state(iggraph.STATE_RUNNING)
                iggraph.prepare_to_run()
                iggraph.run_one_step()
        elif iggraph.get_state() == iggraph.STATE_RUNNING:
            if imgui.button("stop running"):
                iggraph.reset()
                iggraph.set_state(iggraph.STATE_IDLE)
            imgui.same_line()
            if imgui.button("run one step"):
                iggraph.set_state(iggraph.STATE_RUNNING)
                iggraph.run_one_step()
        # imgui.same_line(imgui.get_window_width() - 100)
        imgui.push_style_var(imgui.STYLE_FRAME_PADDING, imgui.Vec2(1, 1))
        imgui.push_style_var(imgui.STYLE_WINDOW_PADDING, imgui.Vec2(0, 0))
        imgui.begin_child("scrolling_region", 0, 0, True, imgui.WINDOW_NO_SCROLLBAR | imgui.WINDOW_NO_MOVE)
        imgui.pop_style_var()
        imgui.pop_style_var()
        imgui.push_item_width(120.0)

        offset = add(imgui.get_cursor_screen_pos(), scrolling)
        draw_list = imgui.get_window_draw_list()

        # Display links
        draw_list.channels_split(2)
        draw_list.channels_set_current(0)
        for link in iggraph.links:
            draw_link_param_to_param(draw_list, offset, link.output_parameter, link.input_parameter, selected_link == link)

        # Display nodes
        parameter_link_end = None
        one_parameter_hovered = False
        one_node_moving_active = False
        for node in iggraph.nodes:
            imgui.push_id(str(node.id))
            node_rect_min = add(offset, node.pos)
            draw_list.channels_set_current(1) # foreground
            old_any_active = imgui.is_any_item_active()

            #display node content first
            # todo
            test = add(node_rect_min, NODE_WINDOW_PADDING)
            imgui.set_cursor_screen_position(add(node_rect_min, NODE_WINDOW_PADDING))
            imgui.begin_group()
            imgui.text("")
            imgui.text(node.name)
            imgui.text("")
            imgui.end_group()

            # save size
            node_widgets_active = False # (not old_any_active and imgui.is_any_item_active())
            node.size = add( add( imgui.get_item_rect_size(), NODE_WINDOW_PADDING) , NODE_WINDOW_PADDING)
            node_rect_max = add(node.size, node_rect_min) 
            
            #display node box
            draw_list.channels_set_current(0) # background
            imgui.set_cursor_screen_position(node_rect_min)
            imgui.invisible_button(str(node.id), node.size.x, node.size.y)
            if imgui.is_item_hovered():
                node_hovered_in_scene = node.id
            else:
                node_hovered_in_scene = None
            node_moving_active = imgui.is_item_active()
            use_hovered_color = node_hovered_in_scene or selected_node == node
            draw_list.add_rect_filled(node_rect_min.x, node_rect_min.y, node_rect_max.x, node_rect_max.y, get_node_color(node, iggraph, use_hovered_color), 5)
            if node_hovered_in_scene and iggraph.is_error(node):
                imgui.begin_tooltip()
                imgui.text(iggraph.error_nodes[node])
                imgui.end_tooltip()

            # input parameters
            for parameter_name in node.inputs:
                parameter = node.inputs[parameter_name]
                center = node.get_intput_slot_pos(parameter)
                center_with_offset = add(offset, center)
                if io_hovered == parameter:
                    io_anchors_width = io_anchors_width_hovered
                else:
                    io_anchors_width = io_anchors_width_not_hovered
                imgui.set_cursor_pos(imgui.Vec2(center.x-io_anchors_width/2, center.y-io_anchors_width/2))
                imgui.push_id(str(str(node.id) + "input" + parameter.id))
                if (imgui.invisible_button("input", io_anchors_width, io_anchors_width)):
                    selected_parameter = parameter
                # imgui.is_item_hovered() does not work when dragging
                is_hovering = ((io.mouse_pos.x-offset.x>center.x-io_anchors_width/2) and 
                               (io.mouse_pos.x-offset.x<center.x+io_anchors_width/2) and
                               (io.mouse_pos.y-offset.y>center.y-io_anchors_width/2) and
                               (io.mouse_pos.y-offset.y<center.y+io_anchors_width/2))
                if is_hovering:
                    io_hovered = parameter
                    one_parameter_hovered = True
                    imgui.begin_tooltip()
                    imgui.text(parameter_name)
                    imgui.end_tooltip()
                if is_hovering and imgui.is_mouse_released(0):
                    parameter_link_end = parameter
                imgui.pop_id()
                draw_list.add_circle_filled(center_with_offset.x, center_with_offset.y, io_anchors_width/2, get_parameter_color(parameter))

            # output parameters
            for parameter_name in node.outputs:
                parameter = node.outputs[parameter_name]
                center = node.get_output_slot_pos(parameter)
                center_with_offset = add(offset, center)
                if io_hovered == parameter:
                    io_anchors_width = io_anchors_width_hovered
                else:
                    io_anchors_width = io_anchors_width_not_hovered
                imgui.set_cursor_pos(imgui.Vec2(center.x-io_anchors_width/2, center.y-io_anchors_width/2))
                imgui.push_id(str(str(node.id) + "output" + parameter.id))
                if (imgui.invisible_button("output", io_anchors_width, io_anchors_width)):
                    selected_parameter = parameter
                is_hovering = ((io.mouse_pos.x-offset.x>center.x-io_anchors_width/2) and 
                    (io.mouse_pos.x-offset.x<center.x+io_anchors_width/2) and
                    (io.mouse_pos.y-offset.y>center.y-io_anchors_width/2) and
                    (io.mouse_pos.y-offset.y<center.y+io_anchors_width/2))
                if is_hovering:
                    io_hovered = parameter
                    one_parameter_hovered = True
                    imgui.begin_tooltip()
                    imgui.text(parameter_name)
                    imgui.end_tooltip()
                draw_list.add_circle_filled(center_with_offset.x, center_with_offset.y, io_anchors_width/2, get_parameter_color(parameter))
                imgui.pop_id()
                # cannot use imgui.is_item_active, seems buggy with the scroll
                if is_hovering and imgui.is_mouse_down(0):
                    parameter_link_start = parameter

            if node_widgets_active or node_moving_active:
                selected_node = node
                one_node_moving_active = True
            if node_moving_active and imgui.is_mouse_dragging(0) and node.id==selected_node.id:
               node.pos = add(node.pos, io.mouse_delta)

            debug_is_mouse_dragging = imgui.is_mouse_dragging(0)

            imgui.pop_id()
        draw_list.channels_merge()
        if not one_parameter_hovered:
            io_hovered = None

        # scrolling
        mouse_is_in_schematic = (io.mouse_pos.x > width_library) and\
                                (io.mouse_pos.x < (width_library + width_shematic)) and\
                                (io.mouse_pos.y < height_window) and\
                                (io.mouse_pos.y > 18)
        if not one_node_moving_active and\
           not parameter_link_start and\
           imgui.is_mouse_dragging(0) and\
           mouse_is_in_schematic and\
           not left_splitter_is_active and\
           not right_splitter_is_active and\
           imgui.is_window_focused():
            scroll_offset = imgui.Vec2(io.mouse_delta.x, io.mouse_delta.y)
            scrolling = add(scrolling, scroll_offset)
        # link creation
        if parameter_link_start and parameter_link_end:
            iggraph.add_link(parameter_link_start, parameter_link_end)
        # creating link
        elif parameter_link_start and imgui.is_mouse_dragging(0):
            draw_link_param_to_point(draw_list, offset, parameter_link_start, io.mouse_pos.x, io.mouse_pos.y, True)
        # mouse release
        if imgui.is_mouse_released(0):
            parameter_link_start = None

        imgui.pop_item_width()
        imgui.end_child()

        # mouse click on the scene
        if imgui.is_mouse_clicked(0):
            mouse_pos = imgui.get_mouse_pos()
            local_mouse_pos = imgui.Vec2(mouse_pos.x - offset.x, mouse_pos.y - offset.y)
            selected_link = None
            for link in iggraph.links:
                start_node = link.output_parameter.owner
                start_pos = start_node.get_output_slot_pos(link.output_parameter)
                end_node = link.input_parameter.owner
                end_pos = end_node.get_intput_slot_pos(link.input_parameter)
                distance_mouse_start = math.sqrt(((local_mouse_pos.x-start_pos.x)**2) + ((local_mouse_pos.y-start_pos.y)**2))
                distance_mouse_end = math.sqrt(((local_mouse_pos.x-end_pos.x)**2) + ((local_mouse_pos.y-end_pos.y)**2))
                distance_start_end = math.sqrt(((start_pos.x-end_pos.x)**2) + ((start_pos.y-end_pos.y)**2))
                if ((distance_mouse_start + distance_mouse_end) - distance_start_end) < 0.1:
                    selected_link = link
                
        imgui.end_child()
        imgui.pop_style_var()

        imgui.same_line()
        imgui.button("right_splitter", separator_width, height_window - 20)
        right_splitter_is_active = imgui.is_item_active()
        if (right_splitter_is_active):
            width_context -= io.mouse_delta.x
        if (imgui.is_item_hovered()):
            imgui.set_mouse_cursor(imgui.MOUSE_CURSOR_RESIZE_EW)

        # ==============================================================================
        # Context
        # ==============================================================================

        imgui.same_line()
        imgui.push_style_var(imgui.STYLE_CHILD_BORDERSIZE, 0)
        imgui.begin_child("child3", width_context, 0, True);
        if selected_node:
            if selected_node.handle_dynamic_parameters():
                if imgui.button("add parameter"):
                    selected_node.add_dynamic_parameter()
            if imgui.tree_node("Inputs"):
                for parameter_name in selected_node.inputs:
                    parameter = selected_node.inputs[parameter_name]
                    if imgui.tree_node(parameter.id):
                        display_parameter(parameter, True)
                        imgui.tree_pop()
                imgui.tree_pop()
            if imgui.tree_node("Output"):
                for parameter_name in selected_node.outputs:
                    parameter = selected_node.outputs[parameter_name]
                    if imgui.tree_node(parameter.id):
                        display_parameter(parameter, False)
                        imgui.tree_pop()
                imgui.tree_pop()
        imgui.end_child()
        imgui.pop_style_var()

        # 
        imgui.end()

        # ==============================================================================
        # Debug Window
        # ==============================================================================
        if show_debug_window:
            debug_window_expanded, show_debug_window = imgui.begin("Debug", True)
            if parameter_link_start:
                imgui.text("parameter_link_start: " + parameter_link_start.id)
            else:
                imgui.text("parameter_link_start: " + "None")
            if selected_parameter:
                imgui.text("selected_parameter: " + selected_parameter.id)
            else:
                imgui.text("selected_parameter: " + "None")
            imgui.text("is_mouse_dragging: " + str(debug_is_mouse_dragging))
            imgui.text("mouse: (" + str(io.mouse_pos.x) + ", " + str(io.mouse_pos.y) + ")")
            imgui.end()

        gl.glClearColor(1., 1., 1., 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)

    impl.shutdown()
    glfw.terminate()
Example #28
0
def render_color_editor(orig, color):
    r, g, b, a = color

    io = imgui.get_io()

    delta = 0
    imgui.push_id("R")
    # TODO find a less verbose way to do something like this:
    # imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND, r/255, 0, 0)
    # imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND_HOVERED, r/255, 0, 0)
    # imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND_ACTIVE, r/255, 0, 0)
    # imgui.push_style_color(imgui.COLOR_SLIDER_GRAB, 1, 1, 1)
    # imgui.push_style_color(imgui.COLOR_SLIDER_GRAB_ACTIVE, 1, 1, 1)
    _, r = imgui.v_slider_int("", 30, 255, r, min_value=0, max_value=255)
    # imgui.pop_style_color()
    # imgui.pop_style_color()
    # imgui.pop_style_color()
    # imgui.pop_style_color()
    # imgui.pop_style_color()
    if imgui.is_item_hovered():
        delta = int(io.mouse_wheel)
        if not io.key_shift:
            r = _change_channel(r, delta)
    imgui.pop_id()
    imgui.same_line()
    imgui.push_id("G")
    _, g = imgui.v_slider_int("", 30, 255, g, min_value=0, max_value=255)
    if imgui.is_item_hovered():
        delta = int(io.mouse_wheel)
        if not io.key_shift:
            g = _change_channel(g, delta)
    imgui.pop_id()
    imgui.same_line()
    imgui.push_id("B")
    _, b = imgui.v_slider_int("", 30, 255, b, min_value=0, max_value=255)
    if imgui.is_item_hovered():
        delta = int(io.mouse_wheel)
        if not io.key_shift:
            b = _change_channel(b, delta)
    imgui.pop_id()

    if delta and io.key_shift:
        r = _change_channel(r, delta)
        g = _change_channel(g, delta)
        b = _change_channel(b, delta)

    if imgui.checkbox("Transp.", a == 0)[1]:
        a = 0
    else:
        a = 255

    imgui.color_button("Current color", *as_float(orig))
    imgui.same_line()
    imgui.text("->")
    imgui.same_line()
    imgui.color_button("Current color", *as_float(color))

    if imgui.button("OK"):
        imgui.close_current_popup()
        return True, False, (r, g, b, a)
    imgui.same_line()
    if imgui.button("Cancel"):
        imgui.close_current_popup()
        return False, True, (r, g, b, a)
    return False, False, (r, g, b, a)