Example #1
0
def load_messages(themes, translations, default_lang):
    """ Load theme's messages into context.

    All the messages from parent themes are loaded,
    and "younger" themes have priority.
    """
    messages = Functionary(dict, default_lang)
    oldpath = list(sys.path)
    for theme_name in themes[::-1]:
        msg_folder = os.path.join(get_theme_path(theme_name), 'messages')
        default_folder = os.path.join(get_theme_path('base'), 'messages')
        sys.path.insert(0, default_folder)
        sys.path.insert(0, msg_folder)
        english = __import__('messages_en')
        for lang in list(translations.keys()):
            try:
                translation = __import__('messages_' + lang)
                # If we don't do the reload, the module is cached
                _reload(translation)
                if sorted(translation.MESSAGES.keys()) !=\
                        sorted(english.MESSAGES.keys()) and \
                        lang not in warned:
                    warned.append(lang)
                    LOGGER.warn("Incomplete translation for language "
                                "'{0}'.".format(lang))
                messages[lang].update(english.MESSAGES)
                for k, v in translation.MESSAGES.items():
                    if v:
                        messages[lang][k] = v
                del(translation)
            except ImportError as orig:
                raise LanguageNotFoundError(lang, orig)
    sys.path = oldpath
    return messages
Example #2
0
File: main.py Project: sunu/nikola
def main(args):
    sys.path.append('')
    try:
        import conf
        if sys.version_info[0] > 2:
            from imp import reload as _reload
        else:
            _reload = reload  # NOQA
        _reload(conf)
        config = conf.__dict__
    except ImportError:
        config = {}

    site = Nikola(**config)
    return DoitNikola(site).run(args)
Example #3
0
def reload(module, _time=None):
    
    print('# autoreload: Reloading: %s at 0x%x' % (module.__name__, id(module)))
        
    state = None
    if hasattr(module, '__before_reload__'):
        state = module.__before_reload__()
        
    _reload(module)
    
    # Wipe the child cache.
    _child_lists.pop(module.__name__, None)

    # Remember when it was reloaded.
    _reload_times[module.__name__] = _time or time.time()()
    if _VERBOSE:
        print('\n'.join('%s: %s' % (t, n) for n, t in sorted(_reload_times.iteritems())))

    if hasattr(module, '__after_reload__'):
        module.__after_reload__(state)
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

# note, properties_animviz is a helper module only.

if "bpy" in locals():
    from imp import reload as _reload
    for val in _modules_loaded.values():
        _reload(val)
_modules = (
    "properties_animviz",
    "properties_data_armature",
    "properties_data_bone",
    "properties_data_camera",
    "properties_data_curve",
    "properties_data_empty",
    "properties_data_lamp",
    "properties_data_lattice",
    "properties_data_mesh",
    "properties_data_metaball",
    "properties_data_modifier",
    "properties_data_speaker",
    "properties_game",
    "properties_mask_common",
Example #5
0
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

# note, properties_animviz is a helper module only.

if "bpy" in locals():
    from imp import reload as _reload
    for val in _modules_loaded.values():
        _reload(val)
_modules = [
    "properties_animviz",
    "properties_constraint",
    "properties_data_armature",
    "properties_data_bone",
    "properties_data_camera",
    "properties_data_curve",
    "properties_data_empty",
    "properties_data_lamp",
    "properties_data_lattice",
    "properties_data_mesh",
    "properties_data_metaball",
    "properties_data_modifier",
    "properties_data_speaker",
    "properties_game",