Example #1
0
def client_hit(data):
    draw(identifier_to_steamid(data['identifier']), db.session.query(Game).filter(Game.player_steamid == identifier_to_steamid(data['identifier'])).one().deck_identifier, Status.visible)

    socketio.emit('update_table', json.dumps(update_table(data['identifier'])), room=request.sid)

    if isGameOver(identifier_to_steamid(data['identifier'])):
        client_stand(data)
Example #2
0
def client_balance(data):
    print('Client requested balance update')
    socketio.emit('balance_update',
                  json.dumps({
                      'balance':
                      db.session.query(User).filter(
                          User.identifier == data['identifier']).one().balance
                  }),
                  room=request.sid)
Example #3
0
    def validate(data):
        if 'user_identifier' not in data:
            socketio.emit('login_required', room=request.sid)
            return

        if db.session.query(User).filter(
                User.user_identifier == data['user_identifier']).count():
            return func(data)
        else:
            socketio.emit('login_required', room=request.sid)
Example #4
0
def client_doubledown(data):
    if doubledown_valid(data['identifier']):
        if sufficent_funds(data['identifier'], current_bet(data['identifier'])):
            draw(identifier_to_steamid(data['identifier']), db.session.query(Game).filter(Game.player_steamid == identifier_to_steamid(data['identifier'])).one().deck_identifier, Status.hidden)
            double_bet(data['identifier'])
            
            socketio.emit('update_table', json.dumps(update_table(data['identifier'])), room=request.sid)

            client_stand(data)
        else:
            socketio.emit('error', {'message': 'insufficent funds'}, room=request.sid)
Example #5
0
def send_options(steamid, option):
    sid = db.session.query(Active_player).filter(
        Active_player.steamid == steamid).one().session_id

    if option == options.bet:
        option_data = {'message': 'Please bet', 'action_required': 'bet'}

    elif option == options.play:
        option_data = {'message': 'Make a play', 'action_required': 'play'}

    socketio.emit('client_action_required', json.dumps(option_data), room=sid)
Example #6
0
def client_connect(data):
    print('Client has connected')

    deck_identifier = db.session.query(Game).filter(Game.player_steamid == identifier_to_steamid(data['identifier'])).one().deck_identifier

    draw(identifier_to_steamid(data['identifier']), deck_identifier,Status.visible)
    draw(identifier_to_steamid(data['identifier']), deck_identifier,Status.hidden)

    draw(get_cpu_identifier(data['identifier']), deck_identifier, Status.visible)
    draw(get_cpu_identifier(data['identifier']), deck_identifier, Status.hidden)
    
    socketio.emit('update_table', json.dumps(update_table(data['identifier'])), room=request.sid)

    if isGameOver(identifier_to_steamid(data['identifier'])):
        client_stand(data)
Example #7
0
def update_user_event(data):
    if 'identifier' in data:
        user_identifier = data['identifier']
    else:
        return

    user_query = db.session.query(User).filter(
        User.user_identifier == user_identifier)

    if user_query.count():
        user = user_query.one()

        socketio.emit('update_user_response',
                      str(user.balance),
                      room=request.sid)
Example #8
0
def time_roulettes():
    global timer
    timer += 1

    if timer < int(config.interval):
        socketio.emit('update_time',
                      str(int(config.interval) - timer),
                      broadcast=True)

    if timer == int(config.interval):
        winning_alternative = bet.lottery()
        socketio.emit('run_script', str(winning_alternative), broadcast=True)
        bet.finish_round(winning_alternative)

    if timer == int(config.interval) + 3:
        timer = 0
Example #9
0
def simulate_cpu(steamid, sid):
    cpu_identifer = db.session.query(Game).filter(
        Game.player_steamid == steamid).one().cpu_hand_identifier

    while True:
        if get_game_state(
                steamid
        ) == Game_state.player_busted or calculate_hand(cpu_identifer) > 16:
            break
        else:
            draw(
                cpu_identifer,
                db.session.query(Game).filter(
                    Game.player_steamid == steamid).one().deck_identifier,
                Status.visible)
            socketio.emit('update_table',
                          json.dumps(
                              update_table(steamid_to_identifer(steamid))),
                          room=sid)
Example #10
0
def client_connect(data):

    player = db.session.query(Active_player).filter(
        Active_player.steamid == identifier_to_steamid(data['identifier'])
    ).filter(Active_player.session_id == None).one()
    player.session_id = request.sid

    db.session.commit()

    print('Client has connected to table')

    round_handler.round_action(data['identifier'])

    if table_handler.get_turn(
            table_handler.get_current_table(
                identifier_to_steamid(data['identifier'])).id) != None:
        socketio.emit('client_message',
                      json.dumps({'message': 'Wait till next round'}),
                      room=request.sid)
Example #11
0
def client_bet(data):
    bet_amount = float(data['bet_amount'])
    user_identifier = data['user_identifier']
    alternative = data['alternative']

    user = db.session.query(User).filter(
        User.user_identifier == user_identifier).one()

    if user.balance < bet_amount:
        errors.send_error('Insufficent funds', request.sid)

    elif bet_amount > float(config.max_bet):
        errors.send_error('Max bet is ' + config.max_bet, request.sid)

    elif bet_amount < float(config.min_bet):
        errors.send_error('Min bet is ' + config.min_bet, request.sid)

    else:
        json_resp = {
            'status': 'success',
            'balance': user.balance,
            'bet_amount': bet_amount,
            'alternative': alternative
        }

        socketio.emit('bet_response', json.dumps(json_resp), room=request.sid)

        bet.bet(user_identifier, bet_amount, alternative)

        new_bet_data = {
            'name': steamid_to_name(user.steamid),
            'amount': bet_amount
        }

        if str(alternative) == str(1):
            new_bet_data['alternative'] = 'red'
        elif str(alternative) == str(2):
            new_bet_data['alternative'] = 'black'
        else:
            new_bet_data['alternative'] = 'green'

        socketio.emit('new_bet', json.dumps(new_bet_data), broadcast=True)
Example #12
0
def client_action(data):
    if data['action'] == 'bet':
        response = table_handler.validate_bet(data['identifier'],
                                              int(data['amount']))
        print(response)
        if response == 'Bet placed':
            socketio.emit('action_confirmed', room=request.sid)

        socketio.emit('client_message',
                      json.dumps({'message': response}),
                      room=request.sid)

    elif data['action'] == 'hit':
        draw(
            identifier_to_steamid(data['identifier']),
            table_handler.get_current_table(
                identifier_to_steamid(data['identifier'])).deck_identifier,
            Status.visible)

    round_handler.round_action(data['identifier'])
Example #13
0
def client_stand(data):
    simulate_cpu(identifier_to_steamid(data['identifier']), request.sid)
    payout_bet(identifier_to_steamid(data['identifier']))
    
    socketio.emit('game_finished', json.dumps(finish_game(data['identifier'])), room=request.sid)
Example #14
0
def emit_to_table(table_id, event_name, data):
    for player in db.session.query(Active_player).filter(
            Active_player.table_id == table_id).all():
        socketio.emit(event_name, data, room=player.session_id)
Example #15
0
def send_error(message, sid):
    socketio.emit('error', message, room=sid)
Example #16
0
def client_message(json):
    socketio.emit('new_client', broadcast=True)