Example #1
0
def act():
    print("Act called")
    can_move = True
    can_switch = True

    # Cause the exception to happen before making a new state
    try:
        f.driver.find_element_by_name("chooseMove")
    except common.exceptions.NoSuchElementException:
        can_move = False
    except common.exceptions.ElementNotVisibleException:
        can_move = False
    try:
        f.driver.find_element_by_class_name("switchmenu")
    except common.exceptions.NoSuchElementException:
        can_switch = False
    except common.exceptions.ElementNotVisibleException:
        can_switch = False

    if can_switch and not can_move:
        time.sleep(1)
        try:
            f.driver.find_element_by_name("chooseMove")
            can_move = True
        except common.exceptions.NoSuchElementException:
            can_move = False
        except common.exceptions.ElementNotVisibleException:
            can_move = False

    if can_move and not can_switch:
        time.sleep(1)
        try:
            f.driver.find_element_by_class_name("switchmenu")
            can_switch = True
        except common.exceptions.NoSuchElementException:
            can_switch = False
        except common.exceptions.ElementNotVisibleException:
            can_switch = False

    print("Switch: " + str(can_switch) + " | Move: " + str(can_move))
    if not can_switch and not can_move:
        raise CantMoveError("Can't move")

    f.update(can_switch and not can_move)
    current_state = s.State(f.own_team, f.opponent_team, f.own_mon_out,
                            f.opponent_mon_out, can_move, can_switch)
    action = current_state.get_best_action()
    print(action.name)
    f.act(action.name, action.switch)
    print("Acted")
Example #2
0
def calc_switch(mon):

    #switches according to the pokemon specified by the tree or otherwise
    #will be either the best, next best, or next next best depending on
    #what pokemon is expected to die or not

    if mon is None:
        try:
            print("Sorting pokemon to select switch option")
            #sort our team's pokemon by strongest move
            sortedRunnerUps = insertionSort_pokemon()
            justNames = [pokemon.name for pokemon in sortedRunnerUps]
            #get available switch options
            options = i.get_switch_options()
            # loop through sorted pokemon until we find one that is not on the field
            k = 0
            print "options"
            print options
            print("Attempting to select an option")
            actNotSelected = True
            while actNotSelected:

                pokemon = justNames[k]

                print("now looking at" + pokemon)
                if pokemon in options:
                    print "pokemon in options!"
                    index = options.index(pokemon)
                    i.act(options[index], True)
                    break
                k = k + 1
        except AttributeError:
            pass
        else:
            print("Unable to switch to sorted pokemon. Random_switch called")
            random_switch()
    else:
        #switch to pokemon specified by user
        options = i.get_switch_options()
        print("mon is not None. attempting to locate switch option.")
        # find the index where our pokemon is located
        index = options.index(mon)
        selection = options[index]
        print("IN CALC_SWITCH: pokemon to be acted upon is " + mon)
        i.act(mon, True)
Example #3
0
def tree_battle():

    switch_allowed = True
    move_allowed = True
    print("now in: TREE_BATTLE")
    try:
        i.driver.find_element_by_class_name("switchmenu")
    except common.exceptions.NoSuchElementException:
        switch_allowed = False

    try:
        i.driver.find_element_by_class_name("movemenu")
    except common.exceptions.NoSuchElementException:
        move_allowed = False

    if switch_allowed and move_allowed:
        try:
            print("in tree_battle: going to calc_switch_and_move")
            calc_switch_and_move()
        except ValueError:
            random_move()
        else:
            print("Decision tree did not work. Pokemon used a random move")
            random_move()
    elif switch_allowed:
        print("in tree_battle: only switches allowed. calculating switch")
        calc_switch(None)

    elif move_allowed:

        #find our pokemon's best damage move and use it
        print("in tree_battle: only moves allowed. calculating move")
        options = i.get_move_options()
        #account for u'Name' format when we call get_switch_options()
        ammendedOptions = [op.encode("ascii") for op in options]

        bestMove, bestDamage = calc_max_damage(i.own_mon_out.available_moves)
        moveIndex = ammendedOptions.index(bestMove)
        i.act(options[moveIndex])

    else:
        print("Can't do anything")
Example #4
0
def calc_switch_and_move():

    print("We are in calc_switch_and_move")
    treeStatement = ""  #keep track of where we go in tree
    try:

        # initialize team if we have not
        if i.own_team == []:
            i.get_own_team()
            print("Team initalized.")

        i.update()
        print("update completed.")

        options = i.get_move_options()

        ourPokemon = i.own_mon_out
        opponentPokemon = i.opponent_mon_out
        print("fetched our mon and opponent mon")
        ourMoves = ourPokemon.available_moves
        opponentMoves = opponentPokemon.available_moves
        print("fetched our mon and opponent mon moves")

        move, damage = calc_max_damage(ourMoves)
        print("max move calculated")

        if calc_danger_of_knockout(opponentMoves, ourPokemon, opponentPokemon):
            treeStatement = treeStatement + "Current pokemon in danger of knockout--> "
            print treeStatement
            if ourPokemon.health_percent == 1:
                treeStatement = treeStatement + "pokemon at full health-->Switch"
                print treeStatement
                calc_switch(None)
            else:
                treeStatement = treeStatement + "pokemon not at full health--> "

                heal = has_heal(options)
                if heal == False:
                    treeStatement = treeStatement + "no healing move-->Attack"
                    print treeStatement
                    i.act(move)
                else:
                    treeStatement = treeStatement + "healing move available-->Heal"
                    print treeStatement
                    i.act(heal)
        else:

            sortedPokemon = insertionSort_pokemon()
            justNames = [pokemon.name for pokemon in sortedPokemon]
            bestIndex, bestPokemon = available_pokemon(justNames, 1)
            bestPokemonObject = sortedPokemon.index(bestPokemon)
            print "best pokemon object"
            print bestPokemonObject
            nextBestIndex, nextBestPokemon = available_pokemon(justNames, 2)
            nextBestObject = sortedPokemon.index(nextBestPokemon)
            if (ourPokemon.name == bestPokemon):
                treeStatement = treeStatement \
                + "our pokemon is the best out of available pokemon-->Attack"
                print treeStatement
                i.act(move)
            else:
                treeStatement = treeStatement \
                + "pokemon is not the best out of available pokemon-->"
                print treeStatement
                if (calc_danger_of_knockout(opponentMoves, bestPokemonObject,
                                            opponentPokemon)):
                    treeStatement = treeStatement \
                    + "best pokemon in danger of knockout-->"

                    if (ourPokemon == nextBestObject):
                        treeStatement = treeStatement \
                        + "our pokemon is the next best-->Attack"
                        print treeStatement
                        i.act(move)
                    else:
                        treeStatement = treeStatement \
                        + "our pokemone is not the next best-->"

                        if (calc_danger_of_knockout(opponentMoves,
                                                    nextBestObject,
                                                    opponentPokemon)):
                            treeStatement = treeStatement \
                            + "next best pokemon in danger of knockout-->Attack"
                            print treeStatement
                            i.act(move)
                        else:
                            calc_switch(nextBestPokemon)
                else:
                    treeStatement = treeStatement \
                    + "best pokemon in not danger of knockout-->Switch"
                    print treeStatement
                    calc_switch(bestPokemon)

    except AttributeError:
        pass
    else:
        print("random move: we didn't get anywhere in the tree")
        random_move()
Example #5
0
def random_move():
    options = i.get_move_options()
    selection = options[random.randint(0, len(options) - 1)]
    i.act(selection)
Example #6
0
def random_switch():
    options = i.get_switch_options()
    selection = options[random.randint(0, len(options) - 1)]
    i.act(selection, True)