def events(self): for event in pygame.event.get(): joystick.Update(event) if not hasattr(event, "key"): event.key = None if event.type == pygame.KEYUP or joystick.WasEvent(): if event.key == pygame.K_F2 or joystick.JustPressedLB(): screenshot.capture("WL", self.display) if event.key == pygame.K_ESCAPE or joystick.BackEvent(): self.money_old = self.money_new if event.key == pygame.K_TAB: self.top_selected = not self.top_selected if event.key == pygame.K_UP or joystick.JustWentUp(): self.top_selected = True if event.key == pygame.K_DOWN or joystick.JustWentDown(): self.top_selected = False if event.key == pygame.K_y or joystick.JustPressedY(): self.info() if event.key == pygame.K_RETURN or joystick.JustPressedA(): self.stopped = True if self.mode == "won": self.register_sound.play() self.money_sound.stop() if self.top_selected: self.done = True else: self.done = True self.exit = True
def confirm_delete(self): stuff_rect = pygame.Rect(0, 0, 300, 400) stuff_rect.center = self.display.get_rect().center options = ["No", "Yes"] sel = 0 done = False while not done: for event in pygame.event.get(): joystick.Update(event) if event.type == pygame.KEYDOWN or joystick.WasEvent(): if not hasattr(event, "key"): event.key = None if event.key in (pygame.K_UP, pygame.K_w) or joystick.JustWentUp(): sel = 0 if event.key in (pygame.K_DOWN, pygame.K_s, pygame.K_x) or joystick.JustWentDown(): sel = 1 if event.key == pygame.K_TAB: sel = not sel if event.key == pygame.K_RETURN or joystick.JustPressedA(): if sel: os.remove(fix_path(get_file(f"data/profile{self.profile_selected}"))) self.profiles[self.profile_selected] = f"New Profile #{self.profile_selected + 1}" self.pause_motion = True done = True if not self.options_lock: self.draw_stars() self.draw_menu_box(stuff_rect) self.draw_items(options, sel, stuff_rect) retro_text(stuff_rect.move(0, 5).midtop, self.display, 14, "Are you sure you want", anchor="midtop") retro_text(stuff_rect.move(0, 20).midtop, self.display, 14, f"to erase Profile #{self.profile_selected + 1}?", anchor="midtop") pygame.display.update()
def events(self): for event in pygame.event.get(): joystick.Update(event) if not hasattr(event, "key"): event.key = None if event.type == pygame.KEYUP or joystick.WasEvent(): if event.key == pygame.K_F2 or joystick.JustPressedLB(): screenshot.capture("WL", self.display) if event.key == pygame.K_ESCAPE or joystick.BackEvent(): self.money_old = self.money_new if event.key == pygame.K_TAB: self.selected_option += 1 if self.selected_option > self.options_range[1]: self.selected_option = self.options_range[0] if event.key == pygame.K_UP or joystick.JustWentUp(): self.selected_option = clamp(self.selected_option - 1, *self.options_range) if event.key == pygame.K_DOWN or joystick.JustWentDown(): self.selected_option = clamp(self.selected_option + 1, *self.options_range) if event.key == pygame.K_y or joystick.JustPressedY(): self.info() if event.key == pygame.K_RETURN or joystick.JustPressedA(): self.stopped = True self.done = True if self.mode == "won": self.register_sound.play() self.money_sound.stop() text = self.text[self.selected_option] if text == "Retry": self.retry = True if text == "Exit Game": self.exit = True
def GetInputDirection(self, event): if event.key == pygame.K_UP or joystick.JustWentUp(): return 0 if event.key == pygame.K_LEFT or joystick.JustWentLeft(): return 1 if event.key == pygame.K_DOWN or joystick.JustWentDown(): return 2 if event.key == pygame.K_RIGHT or joystick.JustWentRight(): return 3
def events(self): for event in pygame.event.get(): joystick.Update(event) if event.type == pygame.QUIT: self.exit() if event.type == pygame.MOUSEBUTTONDOWN: if not self.finished and not self.options_lock: self.finished = True print(colorize(self.text, 'bold')) self.text = "" if event.type == pygame.KEYDOWN or joystick.WasEvent(): if not hasattr(event, "key"): event.key = None if event.key == pygame.K_F2 or joystick.JustPressedLB(): screenshot.capture("M", self.display) if not self.finished and not self.options_lock: self.finished = True print(colorize(self.text, 'bold')) self.text = "" else: item = self.item_selected items = self.items if self.options_mode: item = self.option_selected items = self.options if self.play_mode: item = self.profile_selected items = self.profiles if event.key == pygame.K_ESCAPE or joystick.BackEvent(): if self.play_mode: self.play_mode = False elif self.options_mode: self.options_mode = False self.options_dict = saves.load_options() else: self.exit() if event.key == pygame.K_UP or joystick.JustWentUp(): item -= 1 if (event.key == pygame.K_DOWN) or joystick.JustWentDown(): item += 1 if item < 0: item = 0 if item >= len(items): item = len(items) - 1 if self.options_mode: self.option_selected = item if self.play_mode: self.profile_selected = item elif self.play_mode: pass else: self.item_selected = item if self.options_mode: op = self.options[self.option_selected] if op == "Volume": vol = self.options_dict["volume"] if event.key == pygame.K_LEFT or joystick.JustWentLeft(): vol -= .1 if event.key == pygame.K_RIGHT or joystick.JustWentRight(): vol += .1 if vol < 0: vol = 0 if vol > 1: vol = 1 self.options_dict["volume"] = vol if op == "Cache Screenshots": if event.key == pygame.K_RETURN or joystick.JustPressedA(): self.options_dict["cache_screen_shots"] = not self.options_dict["cache_screen_shots"] if op == "Stretch to Fullscreen": if event.key == pygame.K_RETURN or joystick.JustPressedA(): self.options_dict["fullscreen"] = not self.options_dict["fullscreen"] if op == self.DEL: if event.key == pygame.K_RETURN or joystick.JustPressedA(): try: DID_SOMETHING = False for e, x in enumerate(os.listdir(fix_path(get_file("data/screenshots")))): os.remove(fix_path(get_file("data/screenshots/")) + x) DID_SOMETHING = True if DID_SOMETHING: print(colorize(f"Deleted screenshots: {e+1}", "green")) self.options[self.options.index(self.DEL)] = "Deleted screenshots" self.DEL = "Deleted screenshots" except FileNotFoundError: print(colorize("Failed to delete screenshots!", "fail")) print(colorize("File not found error.", "fail")) if event.key == pygame.K_x or joystick.JustPressedX(): if self.play_mode: if self.profile_selected < 5 and not self.profiles[self.profile_selected].startswith("New"): self.confirm_delete() if event.key == pygame.K_RETURN or joystick.JustPressedA() or joystick.JustPressedStart(): if self.options_mode: sel = self.option_selected if self.options[sel] == "Cancel": self.option_selected = 2 self.options_mode = False self.options_dict = saves.load_options() if self.options[sel] == "Save": self.options_mode = False saves.save_data("options", self.options_dict) elif self.play_mode: if self.profiles[self.profile_selected] == "Back": self.play_mode = False else: profile = saves.load_profile(self.profile_selected) if profile["version"] != __version__: if profile["new"]: profile["version"] = __version__ else: print(colorize("Warning: this profile is from a different version \ of Interplanetary Invaders; \nerrors may occur", "warning")) profile["new"] = False saves.save_data(self.profile_selected, profile) self.done = True else: sel = self.item_selected if self.items[sel] == "Play": self.play_mode = True if self.items[sel] == "Options": self.options_mode = True if self.items[sel] == "Quit": self.exit() if self.items[sel] == "Credits": run_credits(self.display, self.images) pygame.mixer.music.load(fix_path(get_file("audio/music/MainMenu.mp3"))) pygame.mixer.music.play(-1) if not self.options_mode and self.options_lock: self.done = True
def pause_menu(display, images, data, index, exit_lock=False): from interplanetary_invaders.scripts.menu import Menu from interplanetary_invaders.scripts.saves import save_data from interplanetary_invaders.scripts.retro_text import retro_text joystick.Reset() background = display.copy() done = False sel = 0 items = ["Resume", "Options", "Exit to Main Menu", f"Exit to {platform}"] old_items = items[:] stuff_rect = pygame.Rect(0, 0, 300, 400) stuff_rect.center = display.get_rect().center toMainMenu = False confirm = False while not done: for event in pygame.event.get(): joystick.Update(event) if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN or joystick.WasEvent(): if not hasattr(event, "key"): event.key = None if event.key == pygame.K_ESCAPE or joystick.BackEvent(): done = True if event.key in (pygame.K_w, pygame.K_UP) or joystick.JustWentUp(): sel -= 1 if event.key in (pygame.K_s, pygame.K_DOWN) or joystick.JustWentDown(): sel += 1 if sel < 0: sel = 0 if sel >= len(items): sel = len(items) - 1 if event.key == pygame.K_RETURN or joystick.JustPressedA(): i = items[sel] if confirm: if i == "Save": save_data(index, data) if "Save" in i: if not toMainMenu: pygame.quit() sys.exit() done = True return toMainMenu if i == "Cancel": confirm = False toMainMenu = False items = old_items if i == "Resume": done = True if i == "Options": m = Menu(display, images, True) m.main() if i == f"Exit to {platform}" and not exit_lock: items = ["Cancel", "Save", "Don't Save"] sel = 0 confirm = True if i == "Exit to Main Menu" and not exit_lock: toMainMenu = True items = ["Cancel", "Save", "Don't Save"] sel = 0 confirm = True display.blit(background, (0, 0)) pygame.draw.rect(display, (0, 0, 0), stuff_rect) pygame.draw.rect(display, (255, 255, 0), stuff_rect, 1) for e, i in enumerate(items): color = (255, 255, 255) if e == sel: color = (255, 255, 175) display.blit( images["bullet"], (stuff_rect.left + 5, stuff_rect.top + 50 + e * 30)) retro_text((stuff_rect.left + 10, stuff_rect.top + 50 + e * 30), display, 15, " " + i, color=color) pygame.display.update() return toMainMenu
def events(self): for event in pygame.event.get(): click = False joystick.Update(event) if not hasattr(event, "key"): event.key = None if event.type == pygame.MOUSEBUTTONDOWN: if self.button_rect.collidepoint(pygame.mouse.get_pos()): click = True if event.type == pygame.KEYUP or joystick.WasEvent(): if event.key == pygame.K_y or joystick.JustPressedY(): cat = self.catagories[self.selected] sel = self.sel_num[self.selected] if self.selected != 2: item = list(cat.keys())[sel] else: item = cat[sel][1] if item: display_info(self.display, self.images, item) if event.type == pygame.KEYDOWN or joystick.WasEvent(): if event.key in (pygame.K_UP, pygame.K_w) or joystick.JustWentUp(): if not self.button_selected: self.selected -= 1 else: self.button_selected = False if event.key in (pygame.K_DOWN, pygame.K_s) or joystick.JustWentDown(): self.selected += 1 if self.selected < 0: self.selected = 0 if self.selected == len(self.rects): self.selected = len(self.rects) - 1 self.button_selected = True if (event.key in (pygame.K_LEFT, pygame.K_a) or joystick.JustWentLeft()) and not self.button_selected: self.sel_num[self.selected] -= 1 if (event.key in (pygame.K_RIGHT, pygame.K_d) or joystick.JustWentRight()) and not self.button_selected: self.sel_num[self.selected] += 1 if self.sel_num[self.selected] < 0: self.sel_num[self.selected] = 0 if self.sel_num[self.selected] == len( self.catagories[self.selected]): self.sel_num[self.selected] = len( self.catagories[self.selected]) - 1 if (event.key == pygame.K_RETURN or joystick.JustPressedA()) and not self.button_selected: cat = self.catagories[self.selected] lcat = list(cat) sel = self.sel_num[self.selected] didSomething = False if self.selected == 1: for x in self.catagories[2]: if x[1] == None: if not lcat: return didSomething = True x[1] = lcat[sel] if cat[lcat[sel]] == 1: cat.pop(lcat[sel]) break else: cat[lcat[sel]] -= 1 break if not didSomething: Sound(fix_path("audio/donk.wav")).play() if self.selected == 2 and cat[sel][1] != None: done = False for x in self.catagories[1]: if x == cat[sel][1]: self.catagories[1][x] += 1 done = True if not done: self.catagories[1][cat[sel][1]] = 1 cat[sel][1] = None if (event.key == pygame.K_RETURN or joystick.JustPressedA()) and self.button_selected: click = True if click and not self.cannotContinue(): self.done = True
def events(self): for event in pygame.event.get(): joystick.Update(event) cat = self.catagories[self.rect_sel] click = False if not hasattr(event, 'key'): event.key = None if event.type == pygame.QUIT: # self.confirmExit() self.done = True if event.type == pygame.KEYUP or joystick.WasEvent(): if (event.key == pygame.K_y or joystick.JustPressedY()) and cat: selected = list(cat.keys())[self.sel_num[self.rect_sel]] display_info(self.display, self.images, selected) if event.type == pygame.KEYDOWN or joystick.WasEvent(): jwu = joystick.JustWentUp() or event.key in (pygame.K_w, pygame.K_UP) jwd = joystick.JustWentDown() or event.key in (pygame.K_s, pygame.K_DOWN) mod_sel = False if jwu or jwd: sel = self.sel_num[self.rect_sel] new_sel = copy(sel) if jwd and sel + MAX_STORE_ITEM_LENGTH < len(cat): mod_sel = True new_sel += MAX_STORE_ITEM_LENGTH if jwu and sel - MAX_STORE_ITEM_LENGTH >= 0: mod_sel = True new_sel -= MAX_STORE_ITEM_LENGTH if mod_sel: self.sel_num[self.rect_sel] = new_sel if event.key == pygame.K_ESCAPE or joystick.BackEvent(): self.done = True if (jwu and not mod_sel) or joystick.JustPressedLT( ) or event.key == pygame.K_PAGEUP: self.rect_sel -= 1 if (jwd and not mod_sel) or joystick.JustPressedRT( ) or event.key == pygame.K_PAGEDOWN: self.rect_sel += 1 if self.rect_sel < 0: self.rect_sel = 0 if self.rect_sel >= len(self.rects): self.rect_sel = len(self.rects) - 1 cat = self.catagories[ self.rect_sel] # REMEMBER: this line must be here!!! if event.key in (pygame.K_a, pygame.K_LEFT) or joystick.JustWentLeft(): self.sel_num[self.rect_sel] -= 1 if event.key in (pygame.K_d, pygame.K_RIGHT) or joystick.JustWentRight(): self.sel_num[self.rect_sel] += 1 if self.sel_num[self.rect_sel] < 0: self.sel_num[self.rect_sel] = 0 if self.sel_num[self.rect_sel] >= len(cat): self.sel_num[self.rect_sel] = len(cat) - 1 if event.key == pygame.K_RETURN or joystick.JustPressedA(): click = True if event.type == pygame.MOUSEBUTTONDOWN: if self.purchase_rect.collidepoint(pygame.mouse.get_pos()): click = True if self.exit_rect.collidepoint(pygame.mouse.get_pos()): self.done = True if click: self.purchase()