class Avoral(base.Monster): name = "Avoral" statline = { stats.STRENGTH: 15, stats.TOUGHNESS: 20, stats.REFLEXES: 23, \ stats.INTELLIGENCE: 15, stats.PIETY: 16, stats.CHARISMA: 16, \ stats.AWARENESS: 65, stats.MAGIC_DEFENSE: 25 } SPRITENAME = "monster_celestial.png" FRAME = 12 TEMPLATES = (stats.CELESTIAL, stats.AIR) MOVE_POINTS = 16 HABITAT = (context.SET_EVERY, context.DES_SOLAR, context.DES_AIR, context.MTY_HUMANOID, context.MTY_CELESTIAL) ENC_LEVEL = 12 COMBAT_AI = aibrain.ArcherAI() TREASURE = treasuretype.Standard() TECHNIQUES = (invocations.Invocation("Avoral Missile", effects.HealthDamage( (1, 8, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_LUNAR, anim=animobs.PurpleExplosion), com_tar=targetarea.SingleTarget(), shot_anim=animobs.WizardMissile, ai_tar=invocations.TargetEnemy()), invocations.Invocation( "Hold Person", effects.OpposedRoll( att_modifier=20, on_success=(effects.Paralyze(max_duration=3), ), on_failure=(effects.NoEffect( anim=animobs.SmallBoom), )), com_tar=targetarea.SingleTarget(), shot_anim=animobs.BlueComet, ai_tar=invocations.TargetMobileEnemy()), invocations.MPInvocation( "Thunder Strike", effects.OpposedRoll(on_success=(effects.HealthDamage( (3, 6, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_LIGHTNING, anim=animobs.Spark), ), on_failure=(effects.HealthDamage( (1, 8, 0), stat_bonus=None, element=stats.RESIST_LIGHTNING, anim=animobs.Spark), )), mp_cost=16, com_tar=targetarea.Line(), ai_tar=invocations.TargetEnemy())) ATTACK = items.Attack((2, 8, 0), element=stats.RESIST_SLASHING) def init_monster(self): self.levels.append(base.Terror(7, self))
class Spark(base.Monster): name = "Spark" statline = { stats.STRENGTH: 13, stats.TOUGHNESS: 8, stats.REFLEXES: 14, \ stats.INTELLIGENCE: 12, stats.PIETY: 6, stats.CHARISMA: 14, stats.RESIST_PIERCING: 50, stats.RESIST_CRUSHING: 50, stats.RESIST_SLASHING: 50 } SPRITENAME = "monster_by_Joe.png" FRAME = 4 TEMPLATES = (stats.ELEMENTAL, stats.FIRE) MOVE_POINTS = 12 HABITAT = (context.HAB_BUILDING, context.SET_EVERY, context.GEN_IGNAN, context.DES_FIRE, context.DES_SOLAR, context.MTY_ELEMENTAL, context.MTY_CELESTIAL) ENC_LEVEL = 3 COMBAT_AI = aibrain.ArcherAI(approach_allies=0, technique_chance=75) ATTACK = items.Attack((1, 6, 0), element=stats.RESIST_SOLAR, hit_anim=animobs.OrangeExplosion, extra_effect=abilities.BURN_ATTACK) TECHNIQUES = (invocations.Invocation( "Fire Bolt", effects.OpposedRoll( att_modifier=10, att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success=(effects.HealthDamage((1, 6, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.OrangeExplosion), ), on_failure=(effects.NoEffect(anim=animobs.SmallBoom), )), com_tar=targetarea.SingleTarget(reach=5), shot_anim=animobs.FireBolt, ai_tar=invocations.TargetEnemy()), ) def init_monster(self): self.levels.append(base.Spellcaster(3, self))
class SkeletonHunter( base.Monster ): name = "Skeleton Hunter" statline = { stats.STRENGTH: 14, stats.TOUGHNESS: 12, stats.REFLEXES: 16, \ stats.INTELLIGENCE: 12, stats.PIETY: 12, stats.CHARISMA: 10, stats.NATURAL_DEFENSE: 10, stats.PHYSICAL_ATTACK: 5 } SPRITENAME = "monster_skeletons.png" FRAME = 9 TEMPLATES = (stats.UNDEAD,stats.BONE) MOVE_POINTS = 8 VOICE = None HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.SET_RENFAN, context.MTY_UNDEAD, context.MTY_HUMANOID, context.MTY_FIGHTER, context.MTY_BOSS, context.DES_EARTH, context.GEN_UNDEAD ) ENC_LEVEL = 6 TREASURE = treasuretype.High((items.BOW,items.ARROW,items.ARROW)) LONER = True COMPANIONS = (Shade,Ghast,SkeletonMage,SkeletonFighter,SkeletonThief,SkeletalHound) COMBAT_AI = aibrain.SteadyAI() ATTACK = items.Attack( (2,6,0), element = stats.RESIST_CRUSHING ) TECHNIQUES = ( invocations.Invocation( "Arrow", effects.PhysicalAttackRoll( att_stat=stats.REFLEXES, on_success = ( effects.HealthDamage( (1,8,0), stat_bonus=None, element=stats.RESIST_PIERCING, anim=animobs.RedBoom ), effects.TargetIs( effects.ANIMAL, on_true=( effects.PercentRoll( roll_skill=stats.MAGIC_ATTACK, roll_stat=None, roll_modifier=-5, target_affects=True, on_success=( effects.InstaKill( anim=animobs.CriticalHit ) ,) ) ,) ) ), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(reach=8), shot_anim=animobs.Arrow, ai_tar=invocations.TargetEnemy() ), ) def init_monster( self ): self.levels.append( base.Humanoid( 5, self ) )
class CloudGiant( base.Monster ): name = "Cloud Giant" statline = { stats.STRENGTH: 31, stats.TOUGHNESS: 21, stats.REFLEXES: 9, \ stats.INTELLIGENCE: 10, stats.PIETY: 14, stats.CHARISMA: 11 } SPRITENAME = "monster_giants.png" FRAME = 11 TEMPLATES = (stats.FIRE,) MOVE_POINTS = 14 HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.DES_FIRE, context.MTY_HUMANOID, context.MTY_FIGHTER, context.GEN_GIANT ) ENC_LEVEL = 13 TREASURE = treasuretype.HighItems() ATTACK = items.Attack( (4,6,0), element = stats.RESIST_CRUSHING ) TECHNIQUES = ( invocations.Invocation( "Rock", effects.PhysicalAttackRoll( att_stat=stats.REFLEXES, on_success = ( effects.HealthDamage( (2,8,0), stat_bonus=stats.STRENGTH, element=stats.RESIST_CRUSHING, anim=animobs.RedBoom ), ), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(reach=10), shot_anim=animobs.SlingStone, ai_tar=invocations.TargetEnemy() ), ) def init_monster( self ): self.levels.append( base.Humanoid( 15, self ) )
class OgreLeader( base.Monster ): name = "Ogre Leader" statline = { stats.STRENGTH: 18, stats.TOUGHNESS: 18, stats.REFLEXES: 10, \ stats.INTELLIGENCE: 10, stats.PIETY: 10, stats.CHARISMA: 5 } SPRITENAME = "monster_giants.png" FRAME = 4 TEMPLATES = () MOVE_POINTS = 10 HABITAT = ( context.HAB_EVERY, context.HAB_FOREST, context.SET_EVERY, context.SET_RENFAN, context.MTY_HUMANOID, context.MTY_BOSS, context.MTY_LEADER, context.GEN_GIANT ) ENC_LEVEL = 8 TREASURE = treasuretype.High() LONER = True TECHNIQUES = ( invocations.Invocation( "Rock", effects.PhysicalAttackRoll( att_stat=stats.REFLEXES, on_success = ( effects.HealthDamage( (1,10,2), stat_bonus=None, element=stats.RESIST_CRUSHING, anim=animobs.RedBoom ) ,), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(reach=6), shot_anim=animobs.SlingStone, ai_tar=invocations.TargetEnemy() ), ) COMPANIONS = ( Ogre, OgreChamp, OgreShaman ) ATTACK = items.Attack( (4,4,0), element = stats.RESIST_CRUSHING ) def init_monster( self ): self.levels.append( base.Leader( 9, self ) )
class GemOfSeeing(Consumable): true_name = "Gem of Seeing" true_desc = "You can peer into this gem for an overview of the surrounding area." itemtype = GEM mass_per_q = 3 cost_per_q = 150 tech = invocations.Invocation("Scry", effects.MagicMap(anim=animobs.BlueSparkle), com_tar=targetarea.SelfOnly(), exp_tar=targetarea.SelfOnly())
class GemOfHolograms(Consumable): true_name = "Gem of Holograms" true_desc = "This gem may be used to summon an illusory monster to aid you in combat." itemtype = GEM mass_per_q = 3 cost_per_q = 600 tech = invocations.Invocation( "Create Illusion", effects.CallMonster({(context.HAB_EVERY, context.SET_EVERY): True}, 5, anim=animobs.BlueSparkle), com_tar=targetarea.SingleTarget(reach=5), ai_tar=invocations.TargetEmptySpot(), exp_tar=None)
class Umbull( base.Monster ): name = "Umbull" statline = { stats.STRENGTH: 23, stats.TOUGHNESS: 19, stats.REFLEXES: 13, \ stats.INTELLIGENCE: 9, stats.PIETY: 11, stats.CHARISMA: 13 } SPRITENAME = "monster_default.png" FRAME = 4 TEMPLATES = () MOVE_POINTS = 8 HABITAT = ( context.HAB_CAVE, context.SET_EVERY, context.MAP_DUNGEON, context.DES_EARTH ) ENC_LEVEL = 9 COMBAT_AI = aibrain.BruiserAI() TREASURE = treasuretype.Standard() ATTACK = items.Attack( (3,6,0), element = stats.RESIST_SLASHING ) TECHNIQUES = (invocations.Invocation( "Freezing Gaze", effects.OpposedRoll( att_modifier=20, on_success = ( effects.Paralyze( max_duration = 6 ) ,), on_failure =( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(), shot_anim=animobs.PurpleVortex, ai_tar=invocations.TargetMobileEnemy() ), ) def init_monster( self ): self.levels.append( base.Defender( 9, self ) )
class FireGlove(Enhancer): NAMEPAT = "{0} of Fire" DESCPAT = "{0} The user may project an arc of fire from the fingertips." PLUSRANK = 4 AFFECTS = (GLOVE, GAUNTLET) BONUSES_PER_RANK = stats.StatMod({stats.RESIST_FIRE: 15}) TYPE = ET_PRIMARY TECH = (invocations.Invocation("Flamethrower", effects.OpposedRoll( att_skill=stats.PHYSICAL_ATTACK, att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success=(effects.HealthDamage( (2, 5, 0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_FIRE, anim=animobs.RedCloud), ), on_failure=(effects.HealthDamage( (1, 6, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.RedCloud), )), com_tar=targetarea.Cone(reach=4), ai_tar=invocations.TargetEnemy()), )
import invocations import effects import stats import animobs import targetarea import enchantments # Techniques SHORTBOW = invocations.Invocation( "Arrow", effects.PhysicalAttackRoll( att_stat=stats.REFLEXES, att_modifier=5, on_success=(effects.HealthDamage((1, 6, 0), stat_bonus=None, element=stats.RESIST_PIERCING, anim=animobs.RedBoom), ), on_failure=(effects.NoEffect(anim=animobs.SmallBoom), )), com_tar=targetarea.SingleTarget(reach=7), shot_anim=animobs.Arrow, ai_tar=invocations.TargetEnemy()) LONGBOW = invocations.Invocation( "Arrow", effects.PhysicalAttackRoll( att_stat=stats.REFLEXES, att_modifier=5, on_success=(effects.HealthDamage((1, 8, 0), stat_bonus=None, element=stats.RESIST_PIERCING,
class CentaurHero(base.Monster): name = "Centaur Hero" statline = { stats.STRENGTH: 18, stats.TOUGHNESS: 18, stats.REFLEXES: 16, \ stats.INTELLIGENCE: 13, stats.PIETY: 15, stats.CHARISMA: 13 } SPRITENAME = "monster_chaos.png" FRAME = 23 TEMPLATES = () MOVE_POINTS = 10 VOICE = dialogue.voice.GREEK HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.MAP_WILDERNESS, context.DES_SOLAR, context.MTY_HUMANOID, context.MTY_FIGHTER, context.MTY_LEADER, context.MTY_BOSS, context.GEN_CHAOS) ENC_LEVEL = 11 TREASURE = treasuretype.Standard((items.ARROW, items.POLEARM, items.BOW)) COMBAT_AI = aibrain.ArcherAI() LONER = True COMPANIONS = (CentaurKnight, CentaurChampion) ATTACK = items.Attack((2, 6, 0), element=stats.RESIST_SLASHING, extra_effect=effects.OpposedRoll( att_stat=None, def_stat=stats.TOUGHNESS, on_success=( effects.HealthDamage( (1, 6, 0), stat_bonus=None, element=stats.RESIST_POISON, anim=animobs.PoisonCloud), effects.Enchant(enchantments.PoisonClassic), ))) TECHNIQUES = (invocations.Invocation( "Arrow 23", effects.PhysicalAttackRoll( att_stat=stats.REFLEXES, on_success=( effects.HealthDamage((2, 8, 0), stat_bonus=stats.STRENGTH, element=stats.RESIST_PIERCING, anim=animobs.RedBoom), effects.OpposedRoll( att_stat=None, att_modifier=5, on_success=( effects.HealthDamage((1, 6, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.RedCloud), effects.Enchant(enchantments.BurnLowEn), )), ), on_failure=(effects.HealthDamage((1, 8, 0), stat_bonus=None, element=stats.RESIST_PIERCING, anim=animobs.RedBoom), )), com_tar=targetarea.SingleTarget(reach=9), shot_anim=animobs.Arrow, ai_tar=invocations.TargetEnemy()), spells.solarspells.MAJOR_CURE, spells.solarspells.CURE_POISON) def init_monster(self): self.levels.append(base.Leader(15, self))