class AirElemental(base.Monster): name = "Air Elemental" statline = { stats.STRENGTH: 20, stats.TOUGHNESS: 20, stats.REFLEXES: 30, \ stats.INTELLIGENCE: 12, stats.PIETY: 12, stats.CHARISMA: 12, stats.RESIST_WIND: 100 } SPRITENAME = "monster_e_air.png" FRAME = 0 TEMPLATES = (stats.ELEMENTAL, stats.AIR) MOVE_POINTS = 20 HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.DES_AIR, context.MTY_ELEMENTAL, context.SUMMON_ELEMENTAL) ENC_LEVEL = 12 ATTACK = items.Attack((1, 10, 0), element=stats.RESIST_SLASHING, extra_effect=effects.HealthDamage( (1, 10, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_WIND, anim=animobs.Spiral)) TECHNIQUES = (invocations.MPInvocation( "Tornado", effects.OpposedRoll(def_stat=stats.REFLEXES, on_success=(effects.HealthDamage( (3, 8, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_WIND, anim=animobs.Spiral), ), on_failure=(effects.HealthDamage( (1, 12, 0), stat_bonus=None, element=stats.RESIST_WIND, anim=animobs.Spiral), )), mp_cost=10, com_tar=targetarea.Blast(radius=3), shot_anim=animobs.Whirlwind, ai_tar=invocations.TargetEnemy()), invocations.MPInvocation( "Lightning Bolt", effects.OpposedRoll(def_stat=stats.REFLEXES, on_success=(effects.HealthDamage( (3, 12, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_LIGHTNING, anim=animobs.BlueZap), ), on_failure=(effects.HealthDamage( (2, 10, 0), stat_bonus=None, element=stats.RESIST_LIGHTNING, anim=animobs.BlueZap), )), mp_cost=5, com_tar=targetarea.SingleTarget(), shot_anim=animobs.Lightning, ai_tar=invocations.TargetEnemy())) def init_monster(self): self.levels.append(base.Beast(12, self))
class YoungMoonDragon(base.Monster): name = "Young Moon Dragon" statline = { stats.STRENGTH: 16, stats.TOUGHNESS: 16, stats.REFLEXES: 10, \ stats.INTELLIGENCE: 16, stats.PIETY: 14, stats.CHARISMA: 14, stats.RESIST_COLD: 100, stats.RESIST_ACID: 100, stats.RESIST_LUNAR: 50 } SPRITENAME = "monster_dragons.png" FRAME = 9 TEMPLATES = (stats.DRAGON, ) MOVE_POINTS = 8 VOICE = dialogue.voice.DRACONIAN HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.DES_LUNAR, context.MTY_DRAGON, context.GEN_DRAGON, context.MTY_BOSS) ENC_LEVEL = 7 TREASURE = treasuretype.DragonHoard() ATTACK = items.Attack((2, 8, 0), element=stats.RESIST_SLASHING) TECHNIQUES = ( invocations.MPInvocation("Cold Breath", effects.OpposedRoll( def_stat=stats.TOUGHNESS, on_success=(effects.HealthDamage( (2, 10, 0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_COLD, anim=animobs.SnowCloud), ), on_failure=(effects.HealthDamage( (1, 10, 0), stat_bonus=None, element=stats.RESIST_COLD, anim=animobs.SnowCloud), )), com_tar=targetarea.Cone(reach=5), ai_tar=invocations.TargetEnemy(), mp_cost=12), invocations.MPInvocation("Acid Breath", effects.OpposedRoll( att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success=(effects.HealthDamage( (3, 8, 0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_ACID, anim=animobs.GreenCloud), ), on_failure=(effects.HealthDamage( (2, 6, 0), stat_bonus=None, element=stats.RESIST_ACID, anim=animobs.GreenCloud), )), com_tar=targetarea.Line(reach=8), ai_tar=invocations.TargetEnemy(), mp_cost=10), ) def init_monster(self): self.levels.append(base.Terror(9, self))
class YoungCaveDragon(base.Monster): name = "Young Cave Dragon" statline = { stats.STRENGTH: 11, stats.TOUGHNESS: 13, stats.REFLEXES: 10, \ stats.INTELLIGENCE: 10, stats.PIETY: 11, stats.CHARISMA: 10, stats.RESIST_POISON: 100 } SPRITENAME = "monster_dragons.png" FRAME = 2 TEMPLATES = (stats.DRAGON, ) MOVE_POINTS = 8 VOICE = dialogue.voice.DRACONIAN HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.HAB_CAVE, context.MAP_DUNGEON, context.MTY_DRAGON, context.MTY_BOSS, context.DES_EARTH, context.GEN_DRAGON) ENC_LEVEL = 4 COMBAT_AI = aibrain.BruiserAI() TREASURE = treasuretype.DragonHoard() ATTACK = items.Attack((3, 4, 0), element=stats.RESIST_SLASHING) TECHNIQUES = (invocations.MPInvocation( "Toxic Breath", effects.OpposedRoll(def_stat=stats.TOUGHNESS, anim=animobs.PoisonCloud, on_success=(effects.Paralyze(max_duration=3), )), com_tar=targetarea.Cone(reach=4), ai_tar=invocations.TargetEnemy(), mp_cost=4), ) def init_monster(self): self.levels.append(base.Terror(4, self))
class YoungFireDragon(base.Monster): name = "Young Fire Dragon" statline = { stats.STRENGTH: 17, stats.TOUGHNESS: 15, stats.REFLEXES: 10, \ stats.INTELLIGENCE: 13, stats.PIETY: 15, stats.CHARISMA: 15, stats.RESIST_FIRE: 100, stats.RESIST_LIGHTNING: 100, stats.RESIST_SOLAR: 50 } SPRITENAME = "monster_dragons.png" FRAME = 3 TEMPLATES = (stats.DRAGON, ) MOVE_POINTS = 8 VOICE = dialogue.voice.DRACONIAN HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.DES_SOLAR, context.MTY_DRAGON, context.GEN_DRAGON, context.MTY_BOSS) ENC_LEVEL = 8 TREASURE = treasuretype.DragonHoard() ATTACK = items.Attack((2, 8, 0), element=stats.RESIST_SLASHING) TECHNIQUES = (invocations.MPInvocation( "Fire Breath", effects.OpposedRoll(def_stat=stats.TOUGHNESS, on_success=(effects.HealthDamage( (4, 6, 0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_FIRE, anim=animobs.DragonFire), ), on_failure=(effects.HealthDamage( (2, 6, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.DragonFire), )), com_tar=targetarea.Cone(reach=5), ai_tar=invocations.TargetEnemy(), mp_cost=14), ) def init_monster(self): self.levels.append(base.Terror(10, self))
class Healer( base.Monster ): name = "Healer" statline = { stats.STRENGTH: 12, stats.TOUGHNESS: 16, stats.REFLEXES: 12, \ stats.INTELLIGENCE: 14, stats.PIETY: 18, stats.CHARISMA: 18 } SPRITENAME = "monster_spellcasters.png" FRAME = 16 TEMPLATES = () MOVE_POINTS = 10 HABITAT = ( context.HAB_EVERY, context.HAB_BUILDING, context.SET_EVERY, context.DES_CIVILIZED, context.DES_SOLAR, context.DES_WATER, context.MTY_BOSS, context.MTY_HUMANOID, context.MTY_PRIEST, context.GEN_KINGDOM ) ENC_LEVEL = 10 TREASURE = treasuretype.HighItems( ( items.potions.PotionOfHealing, items.scrolls.Rank4Scroll, items.scrolls.Rank5Scroll ) ) COMBAT_AI = aibrain.BasicTechnicalAI() COMPANIONS = (NoviceWarrior,NovicePriest,Warrior) ATTACK = items.Attack( (3,6,0), element = stats.RESIST_SOLAR, hit_anim=animobs.YellowExplosion ) TECHNIQUES = ( spells.priestspells.SMITE, spells.solarspells.MASS_CURE, spells.solarspells.MAXIMUM_CURE, invocations.MPInvocation( "Repent", effects.TargetIsAlly( on_true = ( effects.Enchant( enchantments.BlessingEn, anim=animobs.GreenSparkle ), effects.TargetIsDamaged( on_true= ( effects.HealthRestore( dice=(3,12,12) ), )) ), on_false=( effects.TargetIsEnemy( on_true = ( effects.HealthDamage( (3,12,0), stat_bonus=stats.CHARISMA, element=stats.RESIST_WATER, anim=animobs.Bubbles ), )), )), shot_anim=animobs.BlueComet, com_tar=targetarea.Blast(radius=3), ai_tar=invocations.TargetEnemy(), mp_cost=12 ) ) def init_monster( self ): self.levels.append( base.Spellcaster( 6, self ) ) self.levels.append( base.Defender( 4, self ) )
class AncientIceDragon(base.Monster): name = "Ancient Ice Dragon" statline = { stats.STRENGTH: 29, stats.TOUGHNESS: 21, stats.REFLEXES: 10, \ stats.INTELLIGENCE: 14, stats.PIETY: 15, stats.CHARISMA: 14, stats.RESIST_COLD: 100 } SPRITENAME = "monster_dragons.png" FRAME = 37 TEMPLATES = (stats.DRAGON, ) MOVE_POINTS = 10 VOICE = dialogue.voice.DRACONIAN HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.MTY_DRAGON, context.DES_ICE, context.GEN_DRAGON, context.MTY_BOSS) ENC_LEVEL = 17 TREASURE = treasuretype.DragonHoard() ATTACK = items.Attack((4, 10, 0), element=stats.RESIST_SLASHING) TECHNIQUES = (invocations.MPInvocation( "Frost Breath", effects.OpposedRoll(att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success=(effects.HealthDamage( (8, 8, 0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_COLD, anim=animobs.SnowCloud), ), on_failure=(effects.HealthDamage( (4, 8, 0), stat_bonus=None, element=stats.RESIST_COLD, anim=animobs.SnowCloud), )), com_tar=targetarea.Cone(reach=7), ai_tar=invocations.TargetEnemy(), mp_cost=32), ) def init_monster(self): self.levels.append(base.Terror(25, self))
class SwampDragonfly(base.Monster): name = "Swamp Dragonfly" statline = { stats.STRENGTH: 10, stats.TOUGHNESS: 9, stats.REFLEXES: 13, \ stats.INTELLIGENCE: 1, stats.PIETY: 7, stats.CHARISMA: 1, \ stats.RESIST_ACID: 150 } SPRITENAME = "monster_bugs.png" FRAME = 2 TEMPLATES = (stats.BUG, ) MOVE_POINTS = 14 VOICE = None HABITAT = (context.HAB_FOREST, context.SET_EVERY, context.DES_EARTH, context.MTY_BEAST, context.MTY_CREATURE, context.GEN_DRAGON) ENC_LEVEL = 3 ATTACK = items.Attack((1, 6, 0), element=stats.RESIST_PIERCING) TECHNIQUES = (invocations.MPInvocation( "Acid Breath", effects.OpposedRoll( att_skill=stats.PHYSICAL_ATTACK, att_stat=stats.REFLEXES, att_modifier=10, def_stat=stats.REFLEXES, on_success=(effects.HealthDamage((1, 6, 0), stat_bonus=None, element=stats.RESIST_ACID, anim=animobs.GreenExplosion), ), on_failure=(effects.NoEffect(anim=animobs.SmallBoom), )), com_tar=targetarea.SingleTarget(), shot_anim=animobs.GreenSpray, ai_tar=invocations.TargetEnemy(), mp_cost=3), ) def init_monster(self): self.levels.append(base.Beast(2, self))
class CorpseEater( base.Monster ): name = "Corpse Eater" statline = { stats.STRENGTH: 12, stats.TOUGHNESS: 14, stats.REFLEXES: 8, \ stats.INTELLIGENCE: 2, stats.PIETY: 12, stats.CHARISMA: 2 } SPRITENAME = "monster_default.png" FRAME = 13 TEMPLATES = (stats.BUG,) MOVE_POINTS = 8 VOICE = None HABITAT = ( context.HAB_EVERY, context.HAB_TUNNELS, context.SET_EVERY, context.MAP_DUNGEON, context.DES_LUNAR, context.MTY_BEAST ) ENC_LEVEL = 4 ATTACK = items.Attack( (3,4,0), element = stats.RESIST_PIERCING, extra_effect = effects.OpposedRoll( att_stat=stats.TOUGHNESS, on_success = ( effects.Paralyze( max_duration = 6 ) ,) ) ) TECHNIQUES = ( invocations.MPInvocation( "Tentacle Slime", effects.TargetIsEnemy( on_true = ( effects.OpposedRoll( anim=animobs.GreenSplat, att_stat=stats.TOUGHNESS, on_success = ( effects.Paralyze( max_duration = 3 ) ,), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), ) ), com_tar=targetarea.SelfCentered(radius=1,exclude_middle=True), ai_tar=invocations.TargetEnemy(), mp_cost=8 ), ) def init_monster( self ): self.levels.append( base.Beast( 4, self ) )
class Harpy( base.Monster ): name = "Harpy" statline = { stats.STRENGTH: 10, stats.TOUGHNESS: 10, stats.REFLEXES: 15, \ stats.INTELLIGENCE: 7, stats.PIETY: 12, stats.CHARISMA: 17 } SPRITENAME = "monster_default.png" FRAME = 38 TEMPLATES = () MOVE_POINTS = 8 VOICE = dialogue.voice.GREEK HABITAT = ( context.HAB_EVERY, context.HAB_CAVE, context.SET_EVERY, context.DES_LUNAR, context.MTY_HUMANOID, context.MTY_BOSS, context.GEN_CHAOS ) ENC_LEVEL = 6 TREASURE = treasuretype.Standard() ATTACK = items.Attack( (2,4,0), element = stats.RESIST_SLASHING ) TECHNIQUES = (invocations.MPInvocation( "Sleep Song", effects.TargetIsEnemy( anim=animobs.SonicHit, on_true = ( effects.TargetIs( pat=effects.ANIMAL, on_true = ( effects.OpposedRoll( att_modifier=0, on_success = ( effects.CauseSleep(), )),) ,), )), com_tar=targetarea.SelfCentered(radius=6,delay_from=-1), ai_tar=invocations.TargetMobileEnemy(), mp_cost=8 ), ) def init_monster( self ): self.levels.append( base.Humanoid( 7, self ) )
class Chimera( base.Monster ): name = "Chimera" # This is based on the version from the Pathfinder SRD rather than the # regular SRD; the only difference is the beefed-up breath weapon. statline = { stats.STRENGTH: 19, stats.TOUGHNESS: 17, stats.REFLEXES: 13, \ stats.INTELLIGENCE: 4, stats.PIETY: 13, stats.CHARISMA: 10, stats.AWARENESS: 50 } SPRITENAME = "monster_by_Joe.png" FRAME = 0 TEMPLATES = () MOVE_POINTS = 12 VOICE = dialogue.voice.GREEK HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.DES_FIRE, context.MTY_BEAST, context.GEN_CHAOS, context.MTY_BOSS ) ENC_LEVEL = 9 TREASURE = treasuretype.Standard() ATTACK = items.Attack( (2,8,0), element = stats.RESIST_PIERCING ) TECHNIQUES = ( invocations.MPInvocation( "Fire Breath", effects.OpposedRoll( att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success = ( effects.HealthDamage( (6,8,0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_FIRE, anim=animobs.RedCloud ) ,), on_failure = ( effects.HealthDamage( (3,8,0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.RedCloud ) ,) ), com_tar=targetarea.Cone(reach=4), ai_tar=invocations.TargetEnemy(), mp_cost=16 ), ) def init_monster( self ): self.levels.append( base.Terror( 9, self ) )
class EvilEye( base.Monster ): name = "Evil Eye" statline = { stats.STRENGTH: 6, stats.TOUGHNESS: 12, stats.REFLEXES: 12, \ stats.INTELLIGENCE: 10, stats.PIETY: 10, stats.CHARISMA: 2, \ stats.MAGIC_ATTACK: 20, stats.MAGIC_DEFENSE: 10 } SPRITENAME = "monster_default.png" FRAME = 18 TEMPLATES = () MOVE_POINTS = 6 VOICE = None HABITAT = ( context.HAB_CAVE, context.HAB_TUNNELS, context.SET_EVERY, context.DES_LUNAR, context.MTY_BOSS, context.MTY_BEAST, context.GEN_CHAOS ) ENC_LEVEL = 3 ATTACK = items.Attack( (2,4,0), element = stats.RESIST_LUNAR, skill_mod=stats.REFLEXES, hit_anim=animobs.PurpleExplosion, extra_effect = effects.OpposedRoll( att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success = ( effects.Paralyze( max_duration = 3 ) ,) ) ) TECHNIQUES = ( invocations.MPInvocation( "Evil Gaze", effects.OpposedRoll( att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, att_modifier=10, on_success = ( effects.Paralyze( max_duration = 3 ) ,), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(reach=4), shot_anim=animobs.PurpleVortex, ai_tar=invocations.TargetMobileEnemy(), mp_cost=3 ), ) def init_monster( self ): self.levels.append( base.Beast( 3, self ) )
class Hydra( base.Monster ): name = "Hydra" statline = { stats.STRENGTH: 21, stats.TOUGHNESS: 20, stats.REFLEXES: 12, \ stats.INTELLIGENCE: 3, stats.PIETY: 10, stats.CHARISMA: 9, stats.PHYSICAL_ATTACK: 20 } SPRITENAME = "monster_default.png" FRAME = 3 TEMPLATES = (stats.REPTILE,stats.EARTH,) MOVE_POINTS = 8 HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.DES_EARTH, context.MTY_BOSS ) ENC_LEVEL = 11 VOICE = dialogue.voice.GREEK COMBAT_AI = aibrain.BruiserAI() TREASURE = treasuretype.Low() ATTACK = items.Attack( (2,10,0), element = stats.RESIST_PIERCING ) TECHNIQUES = ( invocations.MPInvocation( "Poison Breath", effects.OpposedRoll( def_stat=stats.TOUGHNESS, on_success = ( effects.HealthDamage( (3,6,0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_POISON, anim=animobs.PoisonCloud ), effects.TargetIs( effects.ALIVE, on_true=( effects.OpposedRoll( att_stat=None, def_stat=stats.TOUGHNESS, on_success = ( effects.Enchant( enchantments.PoisonClassic ) ,) ), )) ), on_failure = ( effects.HealthDamage( (2,6,0), stat_bonus=None, element=stats.RESIST_POISON, anim=animobs.PoisonCloud ) ,) ), com_tar=targetarea.Blast(radius=2), ai_tar=invocations.TargetEnemy(min_distance=3), mp_cost=20, shot_anim=animobs.GreenComet ), ) def init_monster( self ): self.levels.append( base.Terror( 10, self ) ) self.condition.append( enchantments.PermaMegaRegeneration() )
class Behir( base.Monster ): name = "Behir" statline = { stats.STRENGTH: 26, stats.TOUGHNESS: 21, stats.REFLEXES: 13, \ stats.INTELLIGENCE: 7, stats.PIETY: 14, stats.CHARISMA: 12, \ stats.RESIST_LIGHTNING: 150, stats.AWARENESS: 50, stats.CRITICAL_HIT: 10 } SPRITENAME = "monster_by_Joe.png" FRAME = 5 TEMPLATES = () MOVE_POINTS = 12 HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.MAP_DUNGEON, context.DES_AIR, context.MTY_BOSS ) ENC_LEVEL = 10 TREASURE = treasuretype.Swallowed(scale=1,swag_chance=20) ATTACK = items.Attack( (2,4,0), element = stats.RESIST_PIERCING ) TECHNIQUES = ( invocations.MPInvocation( "Lightning Breath", effects.OpposedRoll( att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success = ( effects.HealthDamage( (7,6,0), stat_bonus=None, element=stats.RESIST_LIGHTNING, anim=animobs.Spark ) ,), on_failure = ( effects.HealthDamage( (3,7,0), stat_bonus=None, element=stats.RESIST_LIGHTNING, anim=animobs.Spark ) ,) ), com_tar=targetarea.Line(reach=5), ai_tar=invocations.TargetEnemy(), mp_cost=30 ), ) def init_monster( self ): self.levels.append( base.Terror( 9, self ) )
class Fossil( base.Monster ): name = "Fossil" statline = { stats.STRENGTH: 24, stats.TOUGHNESS: 19, stats.REFLEXES: 12, \ stats.INTELLIGENCE: 1, stats.PIETY: 14, stats.CHARISMA: 1, stats.RESIST_LUNAR: 155 } SPRITENAME = "monster_skeletons.png" FRAME = 27 TEMPLATES = (stats.UNDEAD,stats.BONE) MOVE_POINTS = 6 VOICE = None HABITAT = ( context.HAB_CAVE, context.SET_EVERY, context.DES_LUNAR, context.DES_EARTH, context.MTY_UNDEAD, context.MTY_BEAST, context.MTY_BOSS, context.GEN_UNDEAD, context.GEN_NATURE ) ENC_LEVEL = 10 COMBAT_AI = aibrain.BrainDeadAI() ATTACK = items.Attack( (3,8,0), element = stats.RESIST_CRUSHING ) TECHNIQUES = ( invocations.MPInvocation( "Hellfire", effects.OpposedRoll( att_skill=stats.PHYSICAL_ATTACK, att_stat=stats.REFLEXES, att_modifier=10, def_stat=stats.REFLEXES, on_success = ( effects.HealthDamage( (1,10,0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_LUNAR, anim=animobs.PurpleExplosion, on_success = ( effects.SavingThrow( roll_skill=stats.RESIST_LUNAR, roll_stat=stats.TOUGHNESS, on_failure = ( effects.StatDamage( stats.STRENGTH, anim=animobs.GreenBoom ) ,)) ,)) ,), on_failure = ( effects.HealthDamage( (1,6,0), stat_bonus=None, element=stats.RESIST_LUNAR, anim=animobs.PurpleExplosion ) ,) ), com_tar=targetarea.Blast(radius=2), shot_anim=animobs.MysticBolt, ai_tar=invocations.TargetEnemy(), mp_cost=3 ), ) def init_monster( self ): self.levels.append( base.Beast( 16, self ) )
class Unicorn(base.Monster): name = "Unicorn" statline = { stats.STRENGTH: 16, stats.TOUGHNESS: 18, stats.REFLEXES: 16, \ stats.INTELLIGENCE: 16, stats.PIETY: 20, stats.CHARISMA: 18, \ stats.RESIST_LUNAR: 100, stats.MAGIC_DEFENSE: 25 } SPRITENAME = "monster_animals.png" FRAME = 31 TEMPLATES = () MOVE_POINTS = 12 VOICE = None HABITAT = (context.HAB_FOREST, context.SET_EVERY, context.DES_SOLAR, context.MTY_BEAST, context.MTY_CREATURE, context.MTY_LEADER, context.MTY_BOSS, context.GEN_NATURE) ENC_LEVEL = 13 ATTACK = items.Attack((3, 6, 0), element=stats.RESIST_PIERCING) TECHNIQUES = (invocations.MPInvocation( "Radiance", effects.HealthRestore(dice=(5, 8, 20)), mp_cost=7, com_tar=targetarea.SingleTarget(reach=10), ai_tar=invocations.TargetWoundedAlly(), exp_tar=targetarea.SinglePartyMember(), shot_anim=animobs.YellowVortex), ) def init_monster(self): self.levels.append(base.Defender(12, self))
class Bodak( base.Monster ): name = "Bodak" statline = { stats.STRENGTH: 13, stats.TOUGHNESS: 12, stats.REFLEXES: 15, \ stats.INTELLIGENCE: 6, stats.PIETY: 12, stats.CHARISMA: 12, stats.RESIST_ACID: 75, stats.RESIST_LIGHTNING: 155 } SPRITENAME = "monster_undead.png" FRAME = 0 TEMPLATES = (stats.UNDEAD,stats.DEMON) MOVE_POINTS = 8 VOICE = None HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.MTY_UNDEAD, context.MTY_BOSS, context.DES_LUNAR, context.GEN_UNDEAD ) ENC_LEVEL = 10 TREASURE = None ATTACK = items.Attack( (1,8,0), element = stats.RESIST_CRUSHING) TECHNIQUES = ( invocations.MPInvocation( "Death Gaze", effects.OpposedRoll( att_stat=stats.CHARISMA, att_modifier=-10, on_success = ( effects.InstaKill( anim=animobs.CriticalHit ) ,), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(reach=6), shot_anim=animobs.PurpleVortex, ai_tar=invocations.TargetEnemy(), mp_cost=10 ),) def init_monster( self ): self.levels.append( base.Terror( 9, self ) )
class Kaiju( base.Monster ): name = "Kaiju" statline = { stats.STRENGTH: 45, stats.TOUGHNESS: 35, stats.REFLEXES: 16, \ stats.INTELLIGENCE: 3, stats.PIETY: 14, stats.CHARISMA: 14, stats.RESIST_ATOMIC: 50, stats.RESIST_FIRE: 200, stats.RESIST_POISON: 200, stats.RESIST_LUNAR: 200 } SPRITENAME = "monster_default.png" FRAME = 14 TEMPLATES = () MOVE_POINTS = 8 HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.MAP_WILDERNESS, context.MTY_BEAST ) ENC_LEVEL = 22 VOICE = dialogue.voice.DRACONIAN COMBAT_AI = aibrain.BruiserAI() TREASURE = None ATTACK = items.Attack( (4,8,0), element = stats.RESIST_CRUSHING ) TECHNIQUES = ( invocations.MPInvocation( "Atomic Breath", effects.OpposedRoll( att_stat=stats.REFLEXES, on_success = ( effects.HealthDamage( (10,6,0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_ATOMIC, anim=animobs.Nuclear ) ,), on_failure = ( effects.HealthDamage( (3,10,0), stat_bonus=None, element=stats.RESIST_ATOMIC, anim=animobs.Nuclear ) ,) ), com_tar=targetarea.Cone(reach=8), ai_tar=invocations.TargetEnemy(), mp_cost=60 ), ) def init_monster( self ): self.levels.append( base.Beast( 48, self ) ) self.condition.append( enchantments.PermaMegaRegeneration() )
class Lamia( base.Monster ): name = "Lamia" statline = { stats.STRENGTH: 18, stats.TOUGHNESS: 12, stats.REFLEXES: 15, \ stats.INTELLIGENCE: 13, stats.PIETY: 15, stats.CHARISMA: 12 } SPRITENAME = "monster_default.png" FRAME = 2 TEMPLATES = () MOVE_POINTS = 10 VOICE = dialogue.voice.GREEK HABITAT = ( context.HAB_EVERY, context.HAB_DESERT, context.SET_EVERY, context.DES_LUNAR, context.MTY_HUMANOID, context.MTY_BOSS ) ENC_LEVEL = 7 TREASURE = treasuretype.HighItems() ATTACK = items.Attack( (1,6,0), element = stats.RESIST_SLASHING, extra_effect= effects.StatDamage( stats.PIETY, amount=4, anim=animobs.GreenBoom ) ) TECHNIQUES = ( invocations.MPInvocation( "Spirit Drain", effects.TargetIsEnemy( on_true = ( effects.OpposedRoll( on_success = ( effects.ManaDamage( (1,8,0), stat_bonus=stats.TOUGHNESS, anim=animobs.PurpleExplosion ), effects.CauseSleep() ,), on_failure = ( effects.ManaDamage( (1,8,0), stat_bonus=None, anim=animobs.PurpleExplosion ) ,)),), on_false= ( effects.NoEffect( anim=animobs.PurpleExplosion ) ,)), com_tar=targetarea.Cone(reach=4), ai_tar=invocations.TargetEnemy(), mp_cost=12 ), ) def init_monster( self ): self.levels.append( base.Humanoid( 8, self ) )
class ShieldOfBashing(Enhancer): NAMEPAT = "{0} of Bashing" DESCPAT = "{0} It may be used to bash enemies, doing 2d6 damage and potentially stunning them." PLUSRANK = 2 AFFECTS = (SHIELD, ) TECH = (invocations.MPInvocation( "Shield Bash", effects.PhysicalAttackRoll( att_stat=stats.STRENGTH, on_success=( effects.HealthDamage((2, 6, 0), stat_bonus=stats.STRENGTH, element=stats.RESIST_CRUSHING, stat_mod=2, anim=animobs.RedBoom), effects.OpposedRoll( att_skill=stats.PHYSICAL_ATTACK, def_stat=stats.TOUGHNESS, on_success=(effects.Paralyze(max_duration=3), )), ), on_failure=(effects.NoEffect(anim=animobs.SmallBoom), )), com_tar=targetarea.SingleTarget(reach=1), ai_tar=invocations.TargetEnemy(), mp_cost=3), ) TYPE = ET_SECONDARY
class FireBat(base.Monster): name = "Fire Bat" statline = { stats.STRENGTH: 12, stats.TOUGHNESS: 12, stats.REFLEXES: 14, \ stats.INTELLIGENCE: 2, stats.PIETY: 9, stats.CHARISMA: 3, } SPRITENAME = "monster_animals.png" FRAME = 26 TEMPLATES = (stats.FIRE, ) MOVE_POINTS = 14 VOICE = None HABITAT = (context.HAB_CAVE, context.SET_EVERY, context.DES_FIRE, context.DES_LUNAR, context.MTY_BEAST) ENC_LEVEL = 4 ATTACK = items.Attack((2, 4, 0), element=stats.RESIST_PIERCING, extra_effect=effects.OpposedRoll( att_stat=stats.TOUGHNESS, att_modifier=-10, on_success=( effects.HealthDamage( (1, 6, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.OrangeExplosion), effects.Enchant(enchantments.BurnLowEn), ))) TECHNIQUES = (invocations.MPInvocation( "Fire Breath", effects.OpposedRoll(att_skill=stats.PHYSICAL_ATTACK, att_stat=stats.REFLEXES, att_modifier=-10, def_stat=stats.REFLEXES, on_success=( effects.HealthDamage( (1, 8, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.OrangeExplosion), effects.Enchant(enchantments.BurnLowEn), ), on_failure=(effects.HealthDamage( (1, 8, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.OrangeExplosion), )), com_tar=targetarea.SingleTarget(), shot_anim=animobs.Fireball, ai_tar=invocations.TargetEnemy(), mp_cost=3), ) def init_monster(self): self.levels.append(base.Beast(3, self))
class Avoral(base.Monster): name = "Avoral" statline = { stats.STRENGTH: 15, stats.TOUGHNESS: 20, stats.REFLEXES: 23, \ stats.INTELLIGENCE: 15, stats.PIETY: 16, stats.CHARISMA: 16, \ stats.AWARENESS: 65, stats.MAGIC_DEFENSE: 25 } SPRITENAME = "monster_celestial.png" FRAME = 12 TEMPLATES = (stats.CELESTIAL, stats.AIR) MOVE_POINTS = 16 HABITAT = (context.SET_EVERY, context.DES_SOLAR, context.DES_AIR, context.MTY_HUMANOID, context.MTY_CELESTIAL) ENC_LEVEL = 12 COMBAT_AI = aibrain.ArcherAI() TREASURE = treasuretype.Standard() TECHNIQUES = (invocations.Invocation("Avoral Missile", effects.HealthDamage( (1, 8, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_LUNAR, anim=animobs.PurpleExplosion), com_tar=targetarea.SingleTarget(), shot_anim=animobs.WizardMissile, ai_tar=invocations.TargetEnemy()), invocations.Invocation( "Hold Person", effects.OpposedRoll( att_modifier=20, on_success=(effects.Paralyze(max_duration=3), ), on_failure=(effects.NoEffect( anim=animobs.SmallBoom), )), com_tar=targetarea.SingleTarget(), shot_anim=animobs.BlueComet, ai_tar=invocations.TargetMobileEnemy()), invocations.MPInvocation( "Thunder Strike", effects.OpposedRoll(on_success=(effects.HealthDamage( (3, 6, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_LIGHTNING, anim=animobs.Spark), ), on_failure=(effects.HealthDamage( (1, 8, 0), stat_bonus=None, element=stats.RESIST_LIGHTNING, anim=animobs.Spark), )), mp_cost=16, com_tar=targetarea.Line(), ai_tar=invocations.TargetEnemy())) ATTACK = items.Attack((2, 8, 0), element=stats.RESIST_SLASHING) def init_monster(self): self.levels.append(base.Terror(7, self))
class FireWeasel(base.Monster): name = "Fire Weasel" statline = { stats.STRENGTH: 12, stats.TOUGHNESS: 12, stats.REFLEXES: 15, \ stats.INTELLIGENCE: 3, stats.PIETY: 14, stats.CHARISMA: 9 } SPRITENAME = "monster_animals.png" FRAME = 29 TEMPLATES = (stats.FIRE, ) MOVE_POINTS = 10 VOICE = None HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.MAP_WILDERNESS, context.DES_FIRE, context.MTY_BEAST, context.MTY_CREATURE, context.MTY_BOSS, context.GEN_NATURE) ENC_LEVEL = 4 ATTACK = items.Attack((1, 6, 0), element=stats.RESIST_PIERCING, extra_effect=effects.OpposedRoll( att_stat=None, att_modifier=5, on_success=( effects.HealthDamage( (1, 6, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.RedCloud), effects.Enchant(enchantments.BurnLowEn), ))) TECHNIQUES = (invocations.MPInvocation( "Fire Breath", effects.OpposedRoll(att_skill=stats.PHYSICAL_ATTACK, att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success=(effects.HealthDamage( (1, 6, 0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_FIRE, anim=animobs.RedCloud), ), on_failure=(effects.HealthDamage( (1, 3, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.RedCloud), )), com_tar=targetarea.Cone(reach=4), ai_tar=invocations.TargetEnemy(), mp_cost=3), ) def init_monster(self): self.levels.append(base.Beast(4, self))
class GreatCaveWyrm(base.Monster): name = "Great Cave Wyrm" statline = { stats.STRENGTH: 27, stats.TOUGHNESS: 21, stats.REFLEXES: 10, \ stats.INTELLIGENCE: 16, stats.PIETY: 17, stats.CHARISMA: 16, stats.PHYSICAL_ATTACK: 20, stats.RESIST_POISON: 100 } SPRITENAME = "monster_dragons.png" FRAME = 42 TEMPLATES = (stats.DRAGON, ) MOVE_POINTS = 10 VOICE = dialogue.voice.DRACONIAN HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.HAB_CAVE, context.MAP_DUNGEON, context.MTY_LEADER, context.MTY_DRAGON, context.MTY_BOSS, context.DES_EARTH, context.GEN_DRAGON) ENC_LEVEL = 20 COMBAT_AI = aibrain.BruiserAI() TREASURE = treasuretype.DragonHoard() LONER = True COMPANIONS = ( OldCaveDragon, AncientCaveDragon, ) ATTACK = items.Attack((7, 8, 0), element=stats.RESIST_SLASHING, extra_effect=abilities.POISON_ATTACK_2d6) TECHNIQUES = (invocations.MPInvocation( "Toxic Breath", effects.OpposedRoll(def_stat=stats.TOUGHNESS, anim=None, on_success=( effects.HealthDamage( (9, 6, 0), stat_bonus=None, element=stats.RESIST_POISON, anim=animobs.PoisonCloud), effects.Paralyze(max_duration=3), effects.Enchant(enchantments.PoisonClassic, anim=animobs.DeathSparkle), ), on_failure=(effects.HealthDamage( (3, 9, 0), stat_bonus=None, element=stats.RESIST_POISON, anim=animobs.PoisonCloud), )), com_tar=targetarea.Cone(reach=8), ai_tar=invocations.TargetEnemy(), mp_cost=38), ) def init_monster(self): self.levels.append(base.Terror(28, self))
class Ankheg(base.Monster): # OGL monster http://www.d20srd.org/srd/monsters/ankheg.htm name = "Ankheg" statline = { stats.STRENGTH: 21, stats.TOUGHNESS: 17, stats.REFLEXES: 10, \ stats.INTELLIGENCE: 1, stats.PIETY: 13, stats.CHARISMA: 6, stats.STEALTH: 30 } SPRITENAME = "monster_bugs.png" FRAME = 40 TEMPLATES = (stats.BUG, ) MOVE_POINTS = 10 VOICE = None TREASURE = treasuretype.Swallowed(swag_chance=35) HABITAT = (context.HAB_CAVE, context.HAB_TUNNELS, context.SET_EVERY, context.DES_EARTH, context.MTY_BOSS, context.MTY_BEAST, context.MTY_CREATURE, context.GEN_NATURE) ENC_LEVEL = 5 ATTACK = items.Attack((2, 6, 3), element=stats.RESIST_SLASHING, extra_effect=effects.HealthDamage( (1, 6, 0), stat_bonus=None, element=stats.RESIST_ACID, anim=animobs.GreenExplosion)) TECHNIQUES = (invocations.MPInvocation( "Acid Breath", effects.OpposedRoll(att_skill=stats.PHYSICAL_ATTACK, att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success=(effects.HealthDamage( (4, 4, 0), stat_bonus=None, element=stats.RESIST_ACID, anim=animobs.GreenExplosion), ), on_failure=(effects.HealthDamage( (1, 8, 0), stat_bonus=None, element=stats.RESIST_ACID, anim=animobs.GreenExplosion), )), com_tar=targetarea.Line(reach=5), ai_tar=invocations.TargetEnemy(), mp_cost=10), ) def init_monster(self): self.levels.append(base.Defender(2, self)) self.levels.append(base.Beast(2, self))
class Belker(base.Monster): name = "Belker" statline = { stats.STRENGTH: 14, stats.TOUGHNESS: 13, stats.REFLEXES: 21, \ stats.INTELLIGENCE: 6, stats.PIETY: 11, stats.CHARISMA: 11 } SPRITENAME = "monster_e_air.png" FRAME = 10 TEMPLATES = (stats.ELEMENTAL, stats.AIR, stats.INCORPOREAL) MOVE_POINTS = 12 VOICE = None HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.DES_AIR, context.DES_LUNAR, context.MTY_ELEMENTAL) ENC_LEVEL = 8 ATTACK = items.Attack((2, 4, 0), element=stats.RESIST_WIND) TECHNIQUES = (invocations.MPInvocation( "Smoke Claw", effects.OpposedRoll( att_stat=stats.STRENGTH, def_stat=stats.TOUGHNESS, on_success=( effects.HealthDamage((2, 4, 0), stat_bonus=stats.STRENGTH, element=stats.RESIST_WIND, anim=animobs.RedBoom), effects.TargetIs(effects.ALIVE, on_true=( effects.HealthDamage( (3, 4, 0), stat_bonus=None, element=None, anim=animobs.BloodSplat), effects.Enchant(enchantments.Bleeding), )), ), on_failure=(effects.HealthDamage((2, 4, 0), stat_bonus=None, element=stats.RESIST_WIND, anim=animobs.RedBoom), )), mp_cost=5, com_tar=targetarea.SingleTarget(reach=1), ai_tar=invocations.TargetEnemy()), ) def init_monster(self): self.levels.append(base.Humanoid(8, self))
class Manticore( base.Monster ): name = "Manticore" statline = { stats.STRENGTH: 20, stats.TOUGHNESS: 19, stats.REFLEXES: 15, \ stats.INTELLIGENCE: 7, stats.PIETY: 12, stats.CHARISMA: 9 } SPRITENAME = "monster_default.png" FRAME = 26 TEMPLATES = () MOVE_POINTS = 12 HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.MAP_WILDERNESS, context.MTY_BEAST, context.MTY_BOSS ) ENC_LEVEL = 7 COMBAT_AI = aibrain.ArcherAI() TREASURE = treasuretype.Standard() ATTACK = items.Attack( (2,4,0), element = stats.RESIST_PIERCING, extra_effect=abilities.POISON_ATTACK ) TECHNIQUES = (invocations.MPInvocation( "Tail Spikes", effects.NoEffect( children=( effects.PhysicalAttackRoll( att_stat=stats.REFLEXES, att_modifier=5, on_success = ( effects.HealthDamage( (1,8,0), stat_bonus=stats.STRENGTH, element=stats.RESIST_PIERCING, anim=animobs.RedBoom ), ), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ), )), effects.PhysicalAttackRoll( att_stat=stats.REFLEXES, att_modifier=5, on_success = ( effects.HealthDamage( (1,8,0), stat_bonus=stats.STRENGTH, element=stats.RESIST_PIERCING, anim=animobs.RedBoom ), ), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ), ) ), effects.PhysicalAttackRoll( att_stat=stats.REFLEXES, att_modifier=5, on_success = ( effects.HealthDamage( (1,8,0), stat_bonus=stats.STRENGTH, element=stats.RESIST_PIERCING, anim=animobs.RedBoom ), ), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ), ) ), effects.PhysicalAttackRoll( att_stat=stats.REFLEXES, att_modifier=5, on_success = ( effects.HealthDamage( (1,8,0), stat_bonus=stats.STRENGTH, element=stats.RESIST_PIERCING, anim=animobs.RedBoom ), ), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ), ) ), ),), mp_cost=10, com_tar=targetarea.SingleTarget(reach=9), shot_anim=animobs.GoldStone, ai_tar=invocations.TargetEnemy() ), ) def init_monster( self ): self.levels.append( base.Beast( 6, self ) )
class Scarab(base.Monster): name = "Scarab" statline = { stats.STRENGTH: 13, stats.TOUGHNESS: 16, stats.REFLEXES: 14, \ stats.INTELLIGENCE: 1, stats.PIETY: 12, stats.CHARISMA: 1, stats.RESIST_SOLAR: 50 } SPRITENAME = "monster_bugs.png" FRAME = 5 TEMPLATES = (stats.BUG, ) MOVE_POINTS = 8 VOICE = None HABITAT = (context.HAB_TUNNELS, context.HAB_DESERT, context.SET_EVERY, context.DES_SOLAR, context.MTY_BEAST, context.MTY_CREATURE) ENC_LEVEL = 7 TECHNIQUES = (invocations.MPInvocation( "Draining Breath", effects.TargetIsEnemy( on_true=(effects.OpposedRoll( att_skill=stats.PHYSICAL_ATTACK, att_stat=stats.REFLEXES, def_stat=stats.REFLEXES, on_success=(effects.HealthDamage( (1, 8, 0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_FIRE, anim=animobs.PurpleExplosion), ), on_failure=(effects.HealthDamage( (1, 4, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.PurpleExplosion), )), ), on_false=(effects.NoEffect(anim=animobs.PurpleExplosion), )), com_tar=targetarea.Cone(reach=4), ai_tar=invocations.TargetEnemy(), mp_cost=3), ) ATTACK = items.Attack((1, 6, 0), element=stats.RESIST_PIERCING, extra_effect=abilities.POISON_ATTACK_2d6) def init_monster(self): self.levels.append(base.Beast(7, self))
class AnimatedCandlestick(base.Monster): name = "Candlestick" statline = { stats.STRENGTH: 12, stats.TOUGHNESS: 12, stats.REFLEXES: 12, \ stats.INTELLIGENCE: 12, stats.PIETY: 12, stats.CHARISMA: 12 } SPRITENAME = "monster_constructs.png" FRAME = 19 TEMPLATES = (stats.CONSTRUCT, ) MOVE_POINTS = 10 VOICE = None HABITAT = (context.HAB_BUILDING, context.SET_EVERY, context.MTY_CONSTRUCT, context.DES_FIRE) ENC_LEVEL = 7 COMBAT_AI = aibrain.SteadyAI() ATTACK = items.Attack( (2, 6, 0), element=stats.RESIST_PIERCING, extra_effect=effects.OpposedRoll(att_modifier=-10, on_success=(effects.Enchant( enchantments.BurnLowEn, anim=animobs.RedCloud), ))) TECHNIQUES = (invocations.MPInvocation( "Fireball", effects.OpposedRoll(def_stat=stats.REFLEXES, on_success=(effects.HealthDamage( (1, 10, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.RedCloud), ), on_failure=(effects.HealthDamage( (1, 6, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.RedCloud), )), com_tar=targetarea.SingleTarget(), ai_tar=invocations.TargetEnemy(), shot_anim=animobs.Fireball, mp_cost=5), ) def init_monster(self): self.levels.append(base.Beast(7, self))
class EarthElemental(base.Monster): name = "Earth Elemental" statline = { stats.STRENGTH: 25, stats.TOUGHNESS: 35, stats.REFLEXES: 10, \ stats.INTELLIGENCE: 12, stats.PIETY: 12, stats.CHARISMA: 12, stats.RESIST_ACID: 100 } SPRITENAME = "monster_e_earth.png" FRAME = 1 TEMPLATES = (stats.ELEMENTAL, stats.EARTH) MOVE_POINTS = 6 HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.DES_EARTH, context.MTY_ELEMENTAL, context.GEN_TERRAN, context.SUMMON_ELEMENTAL) ENC_LEVEL = 12 ATTACK = items.Attack((3, 10, 0), element=stats.RESIST_CRUSHING) TECHNIQUES = (invocations.MPInvocation( "Earthquake", effects.TargetIsEnemy(anim=animobs.EarthBoom, on_true=(effects.OpposedRoll( def_stat=stats.REFLEXES, on_success=(effects.HealthDamage( (5, 6, 0), stat_bonus=stats.INTELLIGENCE, element=stats.RESIST_CRUSHING, anim=animobs.RedBoom), ), on_failure=(effects.HealthDamage( (1, 12, 0), stat_bonus=None, element=stats.RESIST_CRUSHING, anim=animobs.RedBoom), )), )), mp_cost=15, com_tar=targetarea.SelfCentered(radius=8, delay_from=-1, exclude_middle=True), ai_tar=invocations.TargetEnemy()), ) def init_monster(self): self.levels.append(base.Beast(12, self))
class Basilisk( base.Monster ): name = "Basilisk" statline = { stats.STRENGTH: 15, stats.TOUGHNESS: 15, stats.REFLEXES: 8, \ stats.INTELLIGENCE: 2, stats.PIETY: 12, stats.CHARISMA: 11 } SPRITENAME = "monster_default.png" FRAME = 39 TEMPLATES = (stats.REPTILE,) MOVE_POINTS = 8 VOICE = None HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.MTY_BEAST, context.MTY_BOSS ) ENC_LEVEL = 6 ATTACK = items.Attack( (1,8,0), element = stats.RESIST_PIERCING ) TECHNIQUES = ( invocations.MPInvocation( "Death Gaze", effects.OpposedRoll( att_stat=stats.PIETY, att_modifier=-10, on_success = ( effects.InstaKill( anim=animobs.CriticalHit ) ,), on_failure = ( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(reach=4), shot_anim=animobs.PurpleVortex, ai_tar=invocations.TargetEnemy(), mp_cost=6 ), ) def init_monster( self ): self.levels.append( base.Beast( 6, self ) )