def gather_mesh(blender_mesh: bpy.types.Mesh, vertex_groups: Optional[bpy.types.VertexGroups], modifiers: Optional[bpy.types.ObjectModifiers], skip_filter: bool, export_settings) -> Optional[gltf2_io.Mesh]: if not skip_filter and not __filter_mesh(blender_mesh, vertex_groups, modifiers, export_settings): return None mesh = gltf2_io.Mesh( extensions=__gather_extensions(blender_mesh, vertex_groups, modifiers, export_settings), extras=__gather_extras(blender_mesh, vertex_groups, modifiers, export_settings), name=__gather_name(blender_mesh, vertex_groups, modifiers, export_settings), primitives=__gather_primitives(blender_mesh, vertex_groups, modifiers, export_settings), weights=__gather_weights(blender_mesh, vertex_groups, modifiers, export_settings)) if len(mesh.primitives) == 0: print_console( "WARNING", "Mesh '{}' has no primitives and will be omitted.".format( mesh.name)) return None return mesh
def gather_mesh(blender_mesh: bpy.types.Mesh, library: Optional[str], blender_object: Optional[bpy.types.Object], vertex_groups: Optional[bpy.types.VertexGroups], modifiers: Optional[bpy.types.ObjectModifiers], skip_filter: bool, material_names: Tuple[str], export_settings ) -> Optional[gltf2_io.Mesh]: if not skip_filter and not __filter_mesh(blender_mesh, library, vertex_groups, modifiers, export_settings): return None mesh = gltf2_io.Mesh( extensions=__gather_extensions(blender_mesh, library, vertex_groups, modifiers, export_settings), extras=__gather_extras(blender_mesh, library, vertex_groups, modifiers, export_settings), name=__gather_name(blender_mesh, library, vertex_groups, modifiers, export_settings), weights=__gather_weights(blender_mesh, library, vertex_groups, modifiers, export_settings), primitives=__gather_primitives(blender_mesh, library, blender_object, vertex_groups, modifiers, material_names, export_settings), ) if len(mesh.primitives) == 0: print_console("WARNING", "Mesh '{}' has no primitives and will be omitted.".format(mesh.name)) return None export_user_extensions('gather_mesh_hook', export_settings, mesh, blender_mesh, blender_object, vertex_groups, modifiers, skip_filter, material_names) return mesh
def gather_mesh(blender_object, export_settings): if not __filter_mesh(blender_object, export_settings): return None mesh = gltf2_io.Mesh( extensions=__gather_extensions(blender_object, export_settings), extras=__gather_extras(blender_object, export_settings), name=__gather_name(blender_object, export_settings), primitives=__gather_primitives(blender_object, export_settings), weights=__gather_weights(blender_object, export_settings)) return mesh
def gather_mesh(blender_mesh: bpy.types.Mesh, vertex_groups: bpy.types.VertexGroups, export_settings): if not __filter_mesh(blender_mesh, vertex_groups, export_settings): return None mesh = gltf2_io.Mesh( extensions=__gather_extensions(blender_mesh, vertex_groups, export_settings), extras=__gather_extras(blender_mesh, vertex_groups, export_settings), name=__gather_name(blender_mesh, vertex_groups, export_settings), primitives=__gather_primitives(blender_mesh, vertex_groups, export_settings), weights=__gather_weights(blender_mesh, vertex_groups, export_settings)) return mesh
def gather_mesh(blender_mesh: bpy.types.Mesh, vertex_groups: Optional[bpy.types.VertexGroups], modifiers: Optional[bpy.types.ObjectModifiers], skip_filter: bool, export_settings ) -> Optional[gltf2_io.Mesh]: if not skip_filter and not __filter_mesh(blender_mesh, vertex_groups, modifiers, export_settings): return None mesh = gltf2_io.Mesh( extensions=__gather_extensions(blender_mesh, vertex_groups, modifiers, export_settings), extras=__gather_extras(blender_mesh, vertex_groups, modifiers, export_settings), name=__gather_name(blender_mesh, vertex_groups, modifiers, export_settings), primitives=__gather_primitives(blender_mesh, vertex_groups, modifiers, export_settings), weights=__gather_weights(blender_mesh, vertex_groups, modifiers, export_settings) ) return mesh
def gather_mesh(blender_mesh: bpy.types.Mesh, uuid_for_skined_data, vertex_groups: Optional[bpy.types.VertexGroups], modifiers: Optional[bpy.types.ObjectModifiers], skip_filter: bool, materials: Tuple[bpy.types.Material], original_mesh: bpy.types.Mesh, export_settings) -> Optional[gltf2_io.Mesh]: if not skip_filter and not __filter_mesh(blender_mesh, vertex_groups, modifiers, export_settings): return None mesh = gltf2_io.Mesh( extensions=__gather_extensions(blender_mesh, vertex_groups, modifiers, export_settings), extras=__gather_extras(blender_mesh, vertex_groups, modifiers, export_settings), name=__gather_name(blender_mesh, vertex_groups, modifiers, export_settings), weights=__gather_weights(blender_mesh, vertex_groups, modifiers, export_settings), primitives=__gather_primitives(blender_mesh, uuid_for_skined_data, vertex_groups, modifiers, materials, export_settings), ) if len(mesh.primitives) == 0: print_console( "WARNING", "Mesh '{}' has no primitives and will be omitted.".format( mesh.name)) return None blender_object = None if uuid_for_skined_data: blender_object = export_settings['vtree'].nodes[ uuid_for_skined_data].blender_object export_user_extensions('gather_mesh_hook', export_settings, mesh, blender_mesh, blender_object, vertex_groups, modifiers, skip_filter, materials) return mesh