def update_shader_texture_reflection(self, context): material = _material_utils.get_material_from_context(context) if material: _material_utils.update_texture_slots( material, self.shader_texture_reflection, 'reflection')
def update_shader_texture_flakenoise(self, context): material = _material_utils.get_material_from_context(context) if material: _material_utils.update_texture_slots( material, self.shader_texture_flakenoise, 'flakenoise')
def update_shader_texture_paintjob(self, context): material = _material_utils.get_material_from_context(context) if material: _material_utils.update_texture_slots(material, self.shader_texture_paintjob, 'paintjob')
def update_shader_texture_lightmap(self, context): material = _material_utils.get_material_from_context(context) if material: _material_utils.update_texture_slots(material, self.shader_texture_lightmap, 'lightmap')
def update_shader_texture_iamod(self, context): material = _material_utils.get_material_from_context(context) if material: _material_utils.update_texture_slots(material, self.shader_texture_iamod, 'iamod')
def update_shader_texture_mult(self, context): material = _material_utils.get_material_from_context(context) if material: _material_utils.update_texture_slots(material, self.shader_texture_mult, 'mult')
def update_shader_texture_oclu(self, context): material = _material_utils.get_material_from_context(context) if material: _material_utils.update_texture_slots(material, self.shader_texture_oclu, 'oclu')