Example #1
0
            ui.wait(1000)
            ui.close()
        if food.eaten(snake.get_head()):
            food.remove(ui)
            food.generate(ui, snake.get_coordinates(), walls.get_coordinates())
            snake.extend_tail()
        snake.place(ui)
        food.place(ui)
        walls.place(ui)
        ui.show()


'''Start program'''

ui = SnakeUserInterface(WIDTH, HEIGHT)
ui.set_animation_speed(ANIMATION_SPEED)
init_snake_coordinates = INIT_SNAKE_COORDINATES
direction = INIT_DIRECTION
walls = []
level = None
# level = read_file('SnakeInput4.txt')                       # Uncomment if you want to play levels

if level is not None:
    walls, init_snake_coordinates, direction = prepare_data_level(level)

snake = Snake(init_snake_coordinates)
walls = Walls(walls)
food = Food((ui.random(MAX_X), ui.random(MAX_Y)))
food.generate(ui, snake.get_coordinates(), walls.get_coordinates())

while True:
Example #2
0
__author__ = 'Helsloot'

WIDTH = 20
HEIGHT = 10
x = 0
y = 0
start_speed = 10

from ipy_lib import SnakeUserInterface

ui = SnakeUserInterface(WIDTH, HEIGHT, 1)
image = ui.WALL
ui.set_animation_speed(start_speed)


def processEvent(event):
    ui.print_(event.name + " " + event.data + "\n")
    if event.name == "alarm":
        processAnimation()
    if event.name == 'arrow':
        processArrow(event.data)
    if event.name == 'letter':
        processKey(event.data)


def processAnimation():
    global x, y
    if x < WIDTH:
        ui.place(x, y, image)
        ui.show()
        ui.place(x, y, ui.EMPTY)
# process all events that come in
def process_event(event):
    # print_event(event) # Note: makes the program run slow
    if event.name == "letter":
        process_letter(event.data)
    elif event.name == "alarm":
        process_alarm(event.data)
    elif event.name == "arrow":
        process_arrow(event.data)


# START PROGRAM
# initialize the visual interface
ui = SnakeUserInterface(UI_WIDTH, UI_HEIGHT)
ui.show()

# state variables
current_color = ui.WALL
current_position = START_POSITION
current_speed = START_SPEED

# initial settings
ui.set_animation_speed(current_speed)
ui.place(current_position[0], current_position[1], current_color)

# infinite loop that parses the events
while True:
    event = ui.get_event(
    )  # fetches the event using the built-in library function
    process_event(event)  # event dispatcher
Example #4
0
Author: Daan Helsloot (dht340)
'''

WIDTH = 30
HEIGHT = 40

from Coordinate import Coordinate
from SnakeCoordinateRow import SnakeCoordinateRow
from ipy_lib import SnakeUserInterface

start_speed = 5
apple_x = 0
apple_y = 0
current_direction = 'r'
ui = SnakeUserInterface(WIDTH, HEIGHT)
ui.set_animation_speed(start_speed)
snake_instance = SnakeCoordinateRow()


def process_event(event):
    if event.name == "alarm":
        chk_snake_tail_collision(snake_instance)
        process_animation()
    if event.name == 'arrow':
        set_direction(event.data)


def create_snake():
    global snake_instance
    snake_instance.add(Coordinate(0, 0))
    snake_instance.add(Coordinate(1, 0))