Example #1
0
    display(c1, pt, bisectsrf)
    a = a + 0.005 * speed

# ############################################################################
#
#  A cubic
#

circ = irit.pcircle((0, 0, 0), 1) * irit.rz(90) * irit.ry((-90))
irit.ffcompat(c1, circ)

pt = (0, 0, 0)

a = 0
while (a <= 1):
    c1x = irit.cmorph(c1, circ, 0, a)
    bisectsrf = irit.cbisector3d(irit.list(c1x, pt), 0)
    display(c1x, pt, bisectsrf)
    a = a + 0.01 * speed

a = 0
while (a <= 0.9):
    pt = (0, a, 0)
    bisectsrf = irit.cbisector3d(irit.list(circ, pt), 0)
    display(circ, pt, bisectsrf)
    a = a + 0.01 * speed

a = 0.9
while (a <= 0):
    pt = (0.9 - a, a, 0)
    bisectsrf = irit.cbisector3d(irit.list(circ, pt), 0)
Example #2
0
irit.viewobj( irit.GetViewMatrix() )
irit.SetViewMatrix(  save_mat)

# ############################################################################
crv1 = irit.cbezier( irit.list( irit.ctlpt( irit.E2, 0.3, 0 ), \
                                irit.ctlpt( irit.E2, 0, 0.5 ), \
                                irit.ctlpt( irit.E2, (-0.2 ), 0 ) ) )
crv1a = crv1 * irit.trans( ( (-0.4 ), 0, 0 ) )
crv1b = crv1a * irit.scale( ( (-1 ), 1, 1 ) )
irit.color( crv1a, irit.GREEN )
irit.color( crv1b, irit.GREEN )
irit.view( irit.list( crv1a, crv1b ), irit.ON )

i = 0
while ( i <= 300 ):
    c = irit.cmorph( crv1a, crv1b, 0, i/300.0 )
    irit.color( c, irit.YELLOW )
    irit.view( irit.list( crv1a, crv1b, c ), irit.ON )
    i = i + 1

crvs = irit.cmorph( crv1a, crv1b, 2, 0.005 )
irit.snoc( crv1b, crvs )
i = 1
while ( i <= irit.SizeOf( crvs ) ):
    c = irit.nth( crvs, i )
    irit.color( c, irit.YELLOW )
    irit.view( irit.list( crv1a, crv1b, c ), irit.ON )
    i = i + 1

crvs = irit.cmorph( crv1a, crv1b, 4, 0.005 )
irit.snoc( crv1b, crvs )
Example #3
0
0.927536, 0.942029, 0.956522, 0.971014, 0.985507, 1,\
1, 1 ) )

echosrc = irit.iritstate( "echosource", echosrc )
irit.free( echosrc )

irit.ffcompat( locally, globally )

irit.color( locally, irit.RED )
irit.color( globally, irit.GREEN )

irit.view( irit.list( locally, globally ), irit.ON )
bg_obj = irit.list( locally, globally )
i = 0
while ( i <= 300 * speed ):
    c = irit.cmorph( locally, globally, 0, i/(300.0 * speed) )
    irit.color( c, irit.YELLOW )
    irit.view( irit.list(c, bg_obj), irit.ON)
    i = i + 1
irit.save( "glocal1", irit.list( locally, globally, irit.cmorph( locally, globally, 0, 0.5 ) ) )

globally2 = irit.ffmatch( locally, globally, 20, 100, 2, 0, (-2 ) )
irit.ffcompat( locally, globally2 )
i = 0
while ( i <= 100 * speed ):
    c = irit.cmorph( locally, globally2, 0, i/(100.0 * speed) )
    irit.color( c, irit.YELLOW )
    irit.view( irit.list(c, bg_obj), irit.ON)
    i = i + 1
irit.save( "glocal2", irit.list( locally, globally, irit.cmorph( locally, globally2, 0, 0.5 ) ) )
Example #4
0
    a = a + 0.02 * speed

# ############################################################################
#
#  A line and a circle
#

circ = irit.creparam(irit.pcircle((0, 0, 0), 1), 0, 1) * irit.rz(
    (-90)) * irit.ry(180)
irit.ffcompat(c2, circ)

a = 0
while (a <= 1):
    c1 = irit.cbezier( irit.list( irit.ctlpt( irit.E3, 0, 0, (-1 ) ), \
                                   irit.ctlpt( irit.E3, 0, 0, 1 ) ) )
    c2x = irit.cmorph(c2, circ, 0, a)
    bisectsrf = irit.cbisector3d(irit.list(c1, c2x), 1)
    display(c1, c2x, bisectsrf)
    a = a + 0.01 * speed

# ############################################################################
#
#  A line and a circle (again)
#

circ = irit.creparam(irit.pcircle((0, 0, 0), 1), 0, 1) * irit.rz(
    (-90)) * irit.ry(180)

a = 0
while (a <= 0.8):
    c1 = irit.cbezier( irit.list( irit.ctlpt( irit.E3, 0 + a, 0, (-1 ) ), \
Example #5
0
                                     irit.ctlpt( irit.E3, 1.1, 0.5, 0 ), \
                                     irit.ctlpt( irit.E3, 1.15, 0.5, 0 ), \
                                     irit.ctlpt( irit.E3, 1.15, 0, 0 ), \
                                     irit.ctlpt( irit.E3, 1.15, (-0.5 ), 0 ), \
                                     irit.ctlpt( irit.E3, 1.2, (-0.5 ), 0 ), \
                                     irit.ctlpt( irit.E3, 1.2, 0, 0 ), \
                                     irit.ctlpt( irit.E3, 1.3, 0, 0 ), \
                                     irit.ctlpt( irit.E3, 1.4, 0, 0 ), \
                                     irit.ctlpt( irit.E3, 1.5, 0, 0 ) ), irit.list( irit.KV_OPEN ) ) * irit.tx( (-0.75 ) )
irit.color( wave1, irit.RED )
irit.color( wave2, irit.GREEN )

irit.view( irit.list( wave1, wave2 ), irit.ON )
i = 0
while ( i <= 300 * speed ):
    c = irit.cmorph( wave1, wave2, 0, i/300.0 * speed )
    irit.color( c, irit.YELLOW )
    irit.view( irit.list( wave1, wave2, c ), irit.ON )
    i = i + 1

wave2a = irit.ffmatch( wave1, wave2, 20, 100, 2, 0, 2 )
irit.ffcompat( wave1, wave2a )
irit.save( "cmorph21", irit.list( wave1, wave2, wave2a ) )

i = 0
while ( i <= 100 * speed ):
    c = irit.cmorph( wave1, wave2a, 0, i/100.0 * speed )
    irit.color( c, irit.YELLOW )
    irit.view( irit.list( wave1, wave2, c ), irit.ON )
    i = i + 1
irit.free( wave1 )