Example #1
0
	def run(self):
		if len(self._args) == 0:
			raise exception("What shall I take ?")

		if len(self._args) == 1:
			quantity = 1
			name = self._args[0]
		else:
			quantity = int(self._args[0])
			name = self._args[1]

		#~ Item the player want to take
		i = item.model.loadBy({'name': name}, ['id_item'])

		if len(i) == 0:
			raise item.exception("I don't see this here.")

		i = str(i[0]['id_item'])
		#~ Available items in the area
		items = area.area.getItems(self._player._model['id_area'])

		if i not in items.keys():
			raise item.exception("I don't see this here.")

		if quantity > items[i]['quantity']:
			raise item.exception("There is not enough items of this kind.")

		i = [int(i)] * quantity
		self._player.addItemsToInventory(i)
		area.area.removeItems(self._player._model['id_area'], i)

		print("You took {0} {1}".format(quantity, name))
Example #2
0
	def run(self):
		"""
		c.run()

		Drop an item being in the inventory. The item will be let on the floor
		of the player's current area.
		"""
		# Check an item to drop is provided
		if len(self._args) == 0:
			raise exception("What shall I drop ?")

		# check if a quantity is provided
		if len(self._args) == 1:
			quantity = 1
			name = self._args[0]
		else:
			quantity = int(self._args[0])
			name = self._args[1]

		# Item the player want to drop
		i = item.model.loadBy({'name': name}, ['id_item'])

		if len(i) == 0:
			raise item.exception("You have none of those.")

		i = str(i[0]['id_item'])
		inv = self._player.getInventory()
		if i not in inv.keys():
			raise item.exception("You have none of those.")
		elif quantity > inv[i]['quantity']:
			raise item.exception("You don't have enough {0} to drop.".format(name))

		# Drop it
		self._player.removeItemsFromInventory(i)
		area.area.addItems(self._player._model['id_area'], i)

		print("You dropped {0} {1}".format(quantity, name))