Example #1
0
    def recreate_items(self):

        for item in self.items:
            item.loaded = False
            for agent in self.agents:
                if agent.get_position() == item.get_position():
                    x,y = self.move_to_empty_place()
                    item.set_position(x,y)

            if self.main_agent is not None:
                if self.main_agent.get_position() == item.get_position():
                    x,y = self.move_to_empty_place()
                    item.set_position(x,y)

            if self.enemy_agent is not None:
                if self.enemy_agent.get_position() == item.get_position():
                    x,y = self.move_to_empty_place()
                    item.set_position(x,y)

        return
Example #2
0
    def take_m_observation(self):
        tmp_sim = self.copy()

        observation = list()

        self.main_agent.refresh_visibility(self)
        for agent in self.main_agent.visible_agents:
            observation.append(agent.position)
        for item in self.main_agent.visible_items:
            if not item.loaded:
                observation.append(item.get_position())

        return observation
Example #3
0
    def do_collaboration(self):
        c_reward = 0

        for item in self.items:
            agents_total_level = 0
            for agent in item.agents_load_item:
                agents_total_level += agent.level
            if agents_total_level >= item.level and item.agents_load_item !=[]:
                item.loaded = True
                for agent in item.agents_load_item:
                    self.agents[
                        agent.index].last_loaded_item_pos = item.get_position(
                        )
                    self.agents[agent.index].reset_memory()
                    #print '2'
                item.agents_load_item = list()
                c_reward += 1

        self.update_the_map()

        return
Example #4
0
    def do_collaboration(self):
        c_reward = 0

        for item in self.items:
            agents_total_level = 0
            for agent in item.agents_load_item:
                agents_total_level += agent.level
            if agents_total_level >= item.level and item.agents_load_item !=[]:
                item.loaded = True
                c_reward += 1
                for agent in item.agents_load_item:
                    if not agent.intelligent_agent:

                        agent.last_loaded_item_pos = item.get_position()
                        agent.reset_memory()
                    #print '2'
                item.agents_load_item = list()

        self.update_the_map()

        return float(c_reward)