def __init__(self): self.name = 'Trader' self.gold = 100 self.inventory = [items.CrustyBread(), items.CrustyBread(), items.CrustyBread(), items.HealingPotion(), items.HealingPotion()]
def _init_(self): self.name = "Trader" self.gold = 100 self.inventory = [ items.CrustyBread(), items.CrustyBread(), items.CrustyBread(), items.HealingPotion(), dict_items.HealingPotion() ]
def __init__(self): self.name = "Trader" self.coin = 100 self.inventory = [ items.CrustyBread(), items.CrustyBread(), items.CrustyBread(), items.HealingPotion(), items.HealingPotion() ]
def __init__(self): super().__init__(name="Trader", gold=100, inventory=[ items.CrustyBread(), items.CrustyBread(), items.CrustyBread(), items.CrustyBread(), items.HealingPotion(), ])
def __init__(self): # super().__init__() self.name = "Trader" self.gold = 100 self.inventory = [ items.CrustyBread(), items.CrustyBread(), items.CrustyBread(), items.HealingPotion(), items.HealingPotion() ]
def __init__(self): self.name = "Trader" self.gold = 1000 self.inventory = [ items.CrustyBread(), items.CrustyBread(), items.CrustyBread(), items.WaterPouch(), items.WaterPouch(), items.HealingPotion(), items.RustySword(), items.SilverSword(), items.HolySword() ]
def __init__(self): self.name = "Trader" self.gold = 1000 self.inventory = [items.Toe(), items.Eye(), items.owletWing(), items.catHair(), items.lizardLeg(), items.ironaxe(), items.ironaxe(), items.CrustyBread(), items.CrustyBread(), items.HealingPotion() ]
def __init__(self): self.name = "Trader" self.gold = 500 self.inventory = [ items.CrustyBread(), items.CrustyBread(), items.CrustyBread(), items.HealingPotion(), items.RustySword(), items.LeatherArmor(), items.IronArmor(), items.IronSword(), items.IronShield(), items.WoodenStaff() ]
def __init__(self): self.name = "Merchant" self.gold = 100 self.inventory = [items.CrustyBread(), items.Raspberries(), items.BlueBerries(), items.Toadstools(),]
def __init__(self): self.inventory = [items.Rock(), items.Dagger(), items.CrustyBread()] self.x = world.start_tile_location[0] self.y = world.start_tile_location[1] self.hp = 100 self.gold = 5 self.victory = False
def __init__(self): self.inventory = [items.Gold(15), items.Rock(), items.Dagger(), items.CrustyBread()] self.hp = 100 self.victory = False self.x = 1 self.y = 2 self.hp = 100
def __init__(self): self.inventory = [ items.Rock(), items.Dagger(), 'Gold(5)', items.CrustyBread(), items.Banana() ]
def __init__(self): self.inventory = [items.Rock(), items.VorpalSword(), items.CrustyBread()] self.armor = items.LeatherArmor() self.x = world.start_tile_location[0] self.y = world.start_tile_location[1] self.hp = 100 self.gold = 5 self.victory = False
def __init__(self): self.inventory = [items.Rock(), items.Dagger(), 'Gold(5)', items.CrustyBread()] self.x = 1 self.y = 2 self.hp = 100
def __init__(self): self.inventory = [items.Gold(15), items.Rock(), items.CrustyBread()] self.hp = 100 #UNUSED CODE, KEPT FOR REFERENCE #self.location_x, self.location_y = world.starting_position self.x = 1 self.y = 2 self.victory = False
def __init__(self): self.inventory = [items.rock(), items.CrustyBread()] self.x = world.start_tile_location[0] self.y = world.start_tile_location[1] self.hp = 100 self.gold = 5 self.victory = False self.teleport = True self.damage = self.damage()
def __init__(self, x, y): self.name = "Colony of Bats" self.hp = 100 self.damage = 4 self.gold = 1 self.pursuit = 0 super(BatColony, self).__init__(x,y) self.alive_text = "The squeaking in the room alerts you to a clould of nasty flying bats\n" self.dead_text = "A dozen bat corpses litter the ground\n" self.possessions =[items.BatTeeth(), items.CrustyBread()]
def __init__(self, x,y): self.name = "Giant Spider" self.hp = 10 self.damage = 2 self.gold = 2 self.pursuit = 0 super(GiantSpider, self).__init__(x,y) self.alive_text = "A giant spider jumps down from it's web in front of you!\n" self.dead_text = "The corpse of a giant spider rots on the ground\n" self.possessions =[items.BatTeeth(), items.CrustyBread()]
def __init__(self, x,y): self.name = "Giant Tiger" self.hp = 10 self.damage = 18 self.gold = 13 self.pursuit = 100 self.alive_text = "A snarling tiger approaches\n" self.dead_text = "A dead tiger corpse lies here\n" super(Tiger, self).__init__(x,y) self.possessions = [items.BatTeeth(), items.CrustyBread()]
def __init__(self, x,y): self.name = "Rock Monster" self.hp = 80 self.damage = 15 self.gold = 13 self.putsuit = 10 super(RockMonster, self).__init__(x,y) self.alive_text = "A rock monster approaches from behind a pile of rusted armor\n" self.dead_text = "The rock monster falls down and turns into an iron lump\n" self.possessions =[items.BatTeeth(), items.CrustyBread()]
def __init__(self): self.name = "Trader" self.gold = 100 self.inventory = [ items.Salt(), items.SilverDagger(), items.CrustyBread(), items.HealingPotion(), items.HealingPotion(), ]
def __init__(self, x, y): """Initial supplies at the tile""" # index for switching descriptive messagages self.i = 0 self.name = "Supplies" self.inventory = [items.Blaster(), items.OxygenTank(), items.SpaceSuit(), items.FirstAid(), items.CrustyBread(), items.Water(), items.Shelter()] super().__init__(x, y)
def __init__(self,x, y): self.name = "Ogre" self.hp = 30 self.damage = 10 self.gold = 6 self.pursuit = 0 super(Ogre, self).__init__(x,y) self.alive_text = "A large, smelly, Ogre looms over you. Reading for battle\n" self.dead_text = "A large mound of dead Ogre lays in the room\n" self.possessions =[items.BatTeeth(), items.CrustyBread()]
def __init__(self): self.inventory = [items.RustySword(), items.ClothArmor(), items.CrustyBread(), items.DirtyWater(), ] self.x = world.start_tile_location[0] self.y = world.start_tile_location[1] self.hp = 100 self.gold = 5
def __init__(self): self.inventory = [items.Dagger(),items.Rock(),items.CrustyBread(),items.ManaPotion()] self.spell_book = [magic.magic_missle(), magic.fire_ball()] self.x = world.start_tile_location[0] self.y = world.start_tile_location[1] self.hp = 100 self.gold = 5 self.victory = False self.exp = 199 self.player_lvl = 1 self.mp = 100
def __init__(self): self.inventory = [ items.Rock(), items.Dagger(), 'Gold(5)', items.CrustyBread(), 'Bready Crust', items.Lucky_Charm() ] self.x = 1 self.y = 2 self.hp = 100 self.max_hp = 100
def __init__(self): self.inventory = [ items.Dagger(), items.Longsword(), items.HolySymbol(), items.CrustyBread() ] self.x = world.start_tile_location[0] self.y = world.start_tile_location[1] self.hp = 25 self.gold = 5
def __init__(self, name, description): super().__init__(name, description) self.cash = 100 self.items = [ items.CrustyBread(), items.CrustyBread(), items.Chips(), items.Chips(), items.Chips(), items.Chips(), items.Implement("hot glue gun", "stolen from the art room", 5, 35, 50), items.Knife("steak knife", "a pointy serrated knife", 10, 15, 25), items.Knife("potato peeler", "a dull fruit peeler", 5, 5, 5) ] self.dialogue = [ "I got guns, knives, and candy.", "Diddd you brinnnnng me my precioussss?", "How much you got?", "Yo Richie Rich.", "Hey kid, you need a cigar?", "Tryna make some money out here." ]
def __init__(self): self.inventory = [ items.Salt(), items.SilverDagger(), items.CrustyBread(), items.HealingPotion(), ] self.x = world.start_tile_location[0] self.y = world.start_tile_location[1] self.hp = 100 self.gold = 5 self.victory = False
def __init__(self): self.inventory = [items.Rock(), items.Dagger(), items.CrustyBread()] self.spell = [spells.FireBall(), spells.IceBeam()] self.wearing = [] self.x = world.start_tile_location[0] self.y = world.start_tile_location[1] self.maxHP = 100 self.currentHP = 100 self.maxmana = 100 self.mana = 100 self.strength = 1 self.gold = 5 self.victory = False