Example #1
0
def equivalentPairs(invL1, invL2, mturkId):  #pylint: disable=unused-argument
    """ 
        Given lists of invariants invL1, invL2, return all pairs (I1, I2)
        where I1 <==> I2, I1 \in invL1, I2 \in invL2 

        Not currently in use.
    """
    z3InvL1 = [esprimaToZ3(x, {}) for x in invL1]
    z3InvL2 = [esprimaToZ3(x, {}) for x in invL2]

    res = []
    for x in z3InvL1:
        for y in z3InvL2:
            try:
                equiv = equivalent(x, y)
            except Unknown:
                equiv = False
                # Conservative assumption

            if (equiv):
                res.append((x, y))

    res = [(boogieToEsprima(z3_expr_to_boogie(x)),
            boogieToEsprima(z3_expr_to_boogie(y))) for (x, y) in res]
    return res
Example #2
0
def impliedPairs(invL1, invL2, mturkId):  #pylint: disable=unused-argument
    """ 
        Given lists of invariants invL1, invL2, return all pairs (I1, I2)
        where I1 ==> I2, I1 \in invL1, I2 \in invL2 

        Used by game.html
    """
    z3InvL1 = [esprimaToZ3(x, {}) for x in invL1]
    z3InvL2 = [esprimaToZ3(x, {}) for x in invL2]

    res = []
    for x in z3InvL1:
        for y in z3InvL2:
            try:
                impl = implies(x, y)
            except Unknown:
                impl = False
                # Conservative assumption

            if (impl):
                res.append((x, y))

    res = [(boogieToEsprima(z3_expr_to_boogie(x)),
            boogieToEsprima(z3_expr_to_boogie(y))) for (x, y) in res]
    return res
Example #3
0
def simplifyInv(inv, mturkId):  #pylint: disable=unused-argument
    """ Given an invariant inv return its 'simplified' version. We
        treat that as the canonical version of an invariant. Simplification
        is performed by z3 """
    boogieInv = esprimaToBoogie(inv, {})
    noDivBoogie = divisionToMul(boogieInv)
    z3_inv = expr_to_z3(noDivBoogie, AllIntTypeEnv())
    print z3_inv, boogieInv
    simpl_z3_inv = simplify(z3_inv, arith_lhs=True)
    simpl_boogie_inv = z3_expr_to_boogie(simpl_z3_inv)
    return boogieToEsprima(simpl_boogie_inv)
Example #4
0
def tryAndVerify(levelSet, levelId, invs, mturkId, individualMode):
    """ 
        Given a level (levelSet, levelId) and a set of invaraints invs do:
        1) Find all invariants OldI that were not DEFINITELY false from the
           last time we tried to verify this level (getLastVerResult)

        2) Try and verify the level using S = OldI + invs. This is done by
           calling tryAndVerifyLvl. For more on that see comment in
           tryAndVerifyLvl

        3) Return object containing:
           overfitted - all invariants in invs not implied by precondition
           nonind - all invariants in invs that are not inductive
           sound - all invariants in invs that are sound
           post_ctrex - any safety counterexamples to the "sound" invariants.
              If this set is empty, then the level is verified.
           direct_ctrex - any safety counterexamples to ALL of the passed in
              invs (not just the sound ones). This is used by the 'rounds' game
              mode to generate red rows for the next level.
    """
    s = sessionF()
    if (levelSet not in traces):
        raise Exception("Unkonwn level set " + str(levelSet))

    if (levelId not in traces[levelSet]):
        raise Exception("Unkonwn trace " + str(levelId) + \
                        " in levels " + str(levelSet))

    if (len(invs) == 0):
        raise Exception("No invariants given")

    lvl = traces[levelSet][levelId]

    if ('program' not in lvl):
        # Not a boogie level - error
        raise Exception("Level " + str(levelId) + " " + \
                        str(levelSet) + " not a dynamic boogie level.")

    workerId, _, _ = mturkId
    print repr(set)
    userInvs = set([esprimaToBoogie(x, {}) for x in invs])
    otherInvs = set([])
    lastVer = getLastVerResult(levelSet,
                               levelId,
                               s,
                               workerId=(workerId if individualMode else None))

    if (lastVer):
        otherInvs = otherInvs.union(
            [parseExprAst(x) for x in lastVer["sound"]])
        otherInvs = otherInvs.union(
            [parseExprAst(x) for x in lastVer["nonind"]])

    ((overfitted, _), (nonind, _), sound, violations) =\
      tryAndVerifyLvl(lvl, userInvs, otherInvs, args.timeout)

    # See if the level is solved
    solved = len(violations) == 0
    fix = lambda x: _from_dict(lvl['variables'], x, 0)

    if (not solved):
        bbs = lvl["program"]
        loop = lvl["loop"]
        direct_ctrexs = loopInvSafetyCtrex(loop, otherInvs.union(userInvs),\
                                           bbs, args.timeout)
    else:
        direct_ctrexs = []

    # Convert all invariants from Boogie to esprima expressions, and
    # counterexamples to arrays
    # from dictionaries
    overfitted = [(boogieToEsprima(inv), fix(v.endEnv()))
                  for (inv, v) in overfitted]
    nonind = [(boogieToEsprima(inv), (fix(v.startEnv()), fix(v.endEnv())))
              for (inv, v) in nonind]
    sound = [boogieToEsprima(inv) for inv in sound]
    safety_ctrexs = [fix(v.startEnv()) for v in violations]
    direct_ctrexs = [fix(v) for v in direct_ctrexs]

    res = (overfitted, nonind, sound, safety_ctrexs, direct_ctrexs)
    payl = {
        "lvlset": levelSet,
        "lvlid": levelId,
        "overfitted":
        nodups([str(esprimaToBoogie(x[0], {})) for x in overfitted]),
        "nonind":
        nodups([str(esprimaToBoogie(inv, {})) for (inv, _) in nonind]),
        "sound": nodups([str(esprimaToBoogie(inv, {})) for inv in sound]),
        "post_ctrex": safety_ctrexs,
        "direct_ctrex": direct_ctrexs
    }
    addEvent("verifier", "VerifyAttempt", time(), args.ename, \
             "localhost", payl, s, mturkId)

    return res
Example #5
0
def loadLvl(levelSet, lvlId, mturkId, individualMode=False):  #pylint: disable=unused-argument
    """ Load a given level. """
    if (levelSet not in traces):
        raise Exception("Unkonwn level set " + levelSet)

    if (lvlId not in traces[levelSet]):
        raise Exception("Unkonwn trace " + lvlId + " in levels " + levelSet)

    lvl = traces[levelSet][lvlId]
    if ('program' in lvl):
        # This is a boogie level - don't return the program/loop and other book
        # keeping
        lvl = {
            'lvlSet': levelSet,
            'id': lvlId,
            'variables': lvl['variables'],
            'data': lvl['data'],
            'exploration_state': lvl['exploration_state'],
            'hint': lvl['hint'],
            'goal': lvl['goal'],
            'support_pos_ex': lvl['support_pos_ex'],
            'support_neg_ex': lvl['support_neg_ex'],
            'support_ind_ex': lvl['support_ind_ex'],
            'multiround': lvl['multiround'],
        }

    if args.colSwap:
        nCols = len(lvl["variables"])
        if nCols not in columnSwaps:
            raise Exception("No column swap for %d columns" % nCols)

        nSwaps = (nCols + 1) // 2  # swaps are 0 to nSwaps - 1 inclusive

        session = sessionF()

        colSwaps = [0] * nSwaps
        allInvs(session,
                enames=[args.ename],
                lvlsets=[curLevelSetName],
                lvls=[lvlId],
                colSwaps=colSwaps)
        sortKeys = colSwaps
        if individualMode:
            workerId = mturkId[0]
            colSwaps = [0] * nSwaps
            allInvs(session,
                    enames=[args.ename],
                    lvlsets=[curLevelSetName],
                    lvls=[lvlId],
                    workers=[workerId],
                    colSwaps=colSwaps)
            sortKeys = zip(colSwaps, sortKeys)

        nSwap = sorted(zip(sortKeys, range(nSwaps)), key=lambda x: x[0])[0][1]
        lvl["colSwap"] = nSwap

        lvl["variables"] = swapColumns(lvl["variables"], nSwap)
        lvl["data"] = [[swapColumns(row, nSwap) for row in rows]
                       for rows in lvl["data"]]

    lvl["startingInvs"] = []
    if args.replay:
        # Only show players their own invariants, even if individual mode is off
        invs = allInvs(session,
                       enames=[args.ename],
                       lvlsets=[curLevelSetName],
                       lvls=[lvlId],
                       workers=[workerId])

        lvl["startingInvs"] = [(inv[0], boogieToEsprima(parseExprAst(inv[1])))
                               for inv in invs]

    return lvl