Example #1
0
    def changeTool(self, toolId, **context):
        if self.currentToolId == toolId:
            return

        toolClass, options = self.toolRegistry.get(toolId, None)
        if not toolClass:
            logging.warning('No scene tool found: %s' % toolId)
            return
        toolObj = toolClass()
        toolObj._toolId = toolId

        if self.currentTool:
            self.currentTool.onStop()

        self.currentTool = toolObj
        self.currentToolId = toolId

        toolObj.onStart(**context)

        for button, buttonToolId in _SceneToolButtons.items():
            if buttonToolId == toolId:
                button.setDown(True)
            else:
                button.setDown(False)
        signals.emit('scene_tool.change', self.currentToolId)
	def changeTool( self, toolId, **context ):
		if self.currentToolId == toolId:
			return

		toolClass, options = self.toolRegistry.get( toolId, None )
		if not toolClass:
			logging.warning( 'No scene tool found: %s' % toolId )
			return
		toolObj = toolClass()
		toolObj._toolId = toolId

		if self.currentTool:
			self.currentTool.onStop()

		self.currentTool = toolObj
		self.currentToolId = toolId

		toolObj.onStart( **context )

		for button, buttonToolId in _SceneToolButtons.items():
			if buttonToolId == toolId:
				button.setDown( True )
			else:
				button.setDown( False )
		signals.emit( 'scene_tool.change', self.currentToolId )
Example #3
0
	def onEntityAdded( self, entity, context = None ):
		if context == 'new':
			self.setFocus()
			pnode = entity.parent
			if pnode:
				self.tree.setNodeExpanded( pnode, True )
			self.tree.setFocus()
			# self.tree.editNode( entity )
			self.tree.selectNode( entity )
		signals.emit( 'scene.update' )
		self.markDirty()
Example #4
0
	def onComponentRemoved( self, com, entity ):
		signals.emit( 'scene.update' )
		self.markDirty()
Example #5
0
	def onEntityRemoved( self, entity ):
		if entity:
			self.tree.removeNode( entity )
		signals.emit( 'scene.update' )
		self.markDirty()
Example #6
0
	def renameEntity( self, target, name ):
		#TODO:command pattern
		target.setName( target, name )
		signals.emit( 'entity.modified', target )