def generate_item(self, env, x, y): p = randint(0, 50) if p < 5: self.items.append(BBShotgun(env, (x + 30, y + 50))) elif p < 10: self.items.append(BBWavegun(env, (x + 30, y + 50)))
def generate_item(self, env, x, y): p = randint(0, 150) if p < 5: self.items.append(BBShotgun(env, (x + 30, y + 50))) elif p < 10: self.items.append(BBWavegun(env, (x + 30, y + 50))) elif p < 40: self.monsters.append(Slime(env, (x + 10, y + 60)))
def generate_weapon(self, env, x, y): p = randint(0, 10) if p == 0: self.items.append(BBShotgun(env, (x + 30, y + 50))) elif p == 1: self.items.append(BBGun(env, (x + 30, y + 50))) else: self.items.append(BBWavegun(env, (x + 30, y + 50)))
def generate_item(self, env, x, y): p = randint(0, 150) if p < 2: self.items.append(SpringShoes(env, (x + 30, y + 50))) elif p < 4: self.items.append(GravityReducer(env, (x + 30, y + 50))) elif p < 7: self.items.append(BBShotgun(env, (x + 30, y + 50))) elif p < 10: self.items.append(BBWavegun(env, (x + 30, y + 50))) elif p < 50: self.monsters.append(Slime(env, (x + 10, y + 60)))