def build(f, any_errors, should_build, add_dep_to=None, delegate=None, re_do=True): if f.dolock(): if f.check_deadlocks(): err("%s: recursive dependency, breaking deadlock\n", f.printable_name()) any_errors[0] += 1 any_errors[1] += 1 else: jwack.get_token(f) f.dolock().waitlock() if any_errors[0] and not vars.KEEP_GOING: return False f.refresh() debug3('think about building %r\n', f.name) dirty = should_build(f) while dirty and dirty != deps.DIRTY: # FIXME: bring back the old (targetname) notation in the output # when we need to do this. And add comments. for t2 in dirty: if not build(t2, any_errors, should_build, delegate, re_do): return False jwack.wait_all() dirty = should_build(f) if dirty: job = BuildJob(f, any_errors, add_dep_to, delegate, re_do) add_dep_to = None job.schedule_job() else: f.dolock().unlock() if add_dep_to: f.refresh() add_dep_to.add_dep(f) return True
def main(targets, buildfunc): retcode = [0] # a list so that it can be reassigned from done() if vars.SHUFFLE: random.shuffle(targets) locked = [] def done(t, rv): if rv: err('%s: exit code was %r\n' % (t, rv)) retcode[0] = 1 for i in range(len(targets)): t = targets[i] if os.path.exists('%s/all.do' % t): # t is a directory, but it has a default target targets[i] = '%s/all' % t for t in targets: jwack.get_token(t) lock = state.Lock(t) lock.trylock() if not lock.owned: log('%s (locked...)\n' % relpath(t, vars.STARTDIR)) locked.append(t) else: jwack.start_job(t, lock, lambda: buildfunc(t), lambda t,rv: done(t,rv)) while locked or jwack.running(): jwack.wait_all() if locked: t = locked.pop(0) lock = state.Lock(t) while not lock.owned: lock.wait() lock.trylock() assert(lock.owned) relp = relpath(t, vars.STARTDIR) log('%s (...unlocked!)\n' % relp) if state.stamped(t) == None: err('%s: failed in another thread\n' % relp) retcode[0] = 2 lock.unlock() else: jwack.start_job(t, lock, lambda: buildfunc(t), lambda t,rv: done(t,rv)) return retcode[0]
def main(targets, shouldbuildfunc): retcode = [0] # a list so that it can be reassigned from done() if vars.SHUFFLE: import random random.shuffle(targets) locked = [] def done(t, rv): if rv: retcode[0] = 1 # In the first cycle, we just build as much as we can without worrying # about any lock contention. If someone else has it locked, we move on. seen = {} for t in targets: if t in seen: continue seen[t] = 1 if not jwack.has_token(): state.commit() jwack.get_token(t) if retcode[0] and not vars.KEEP_GOING: break if not state.check_sane(): err('.redo directory disappeared; cannot continue.\n') retcode[0] = 205 break f = state.File(name=t) lock = state.Lock(f.id) if vars.UNLOCKED: lock.owned = True else: lock.trylock() if not lock.owned: if vars.DEBUG_LOCKS: log('%s (locked...)\n' % _nice(t)) locked.append((f.id,t)) else: BuildJob(t, f, lock, shouldbuildfunc, done).start() del lock # Now we've built all the "easy" ones. Go back and just wait on the # remaining ones one by one. There's no reason to do it any more # efficiently, because if these targets were previously locked, that # means someone else was building them; thus, we probably won't need to # do anything. The only exception is if we're invoked as redo instead # of redo-ifchange; then we have to redo it even if someone else already # did. But that should be rare. while locked or jwack.running(): state.commit() jwack.wait_all() # at this point, we don't have any children holding any tokens, so # it's okay to block below. if retcode[0] and not vars.KEEP_GOING: break if locked: if not state.check_sane(): err('.redo directory disappeared; cannot continue.\n') retcode[0] = 205 break fid,t = locked.pop(0) lock = state.Lock(fid) lock.trylock() while not lock.owned: if vars.DEBUG_LOCKS: warn('%s (WAITING)\n' % _nice(t)) # this sequence looks a little silly, but the idea is to # give up our personal token while we wait for the lock to # be released; but we should never run get_token() while # holding a lock, or we could cause deadlocks. jwack.release_mine() lock.waitlock() lock.unlock() jwack.get_token(t) lock.trylock() assert(lock.owned) if vars.DEBUG_LOCKS: log('%s (...unlocked!)\n' % _nice(t)) if state.File(name=t).is_failed(): err('%s: failed in another thread\n' % _nice(t)) retcode[0] = 2 lock.unlock() else: BuildJob(t, state.File(id=fid), lock, shouldbuildfunc, done).start() state.commit() return retcode[0]
def main(targets, shouldbuildfunc): retcode = [0] # a list so that it can be reassigned from done() if vars.SHUFFLE: import random random.shuffle(targets) locked = [] def done(t, rv): if rv: retcode[0] = 1 # In the first cycle, we just build as much as we can without worrying # about any lock contention. If someone else has it locked, we move on. seen = {} lock = None for t in targets: if not t: err('cannot build the empty target ("").\n') retcode[0] = 204 break assert (state.is_flushed()) if t in seen: continue seen[t] = 1 if not jwack.has_token(): state.commit() jwack.get_token(t) if retcode[0] and not vars.KEEP_GOING: break if not state.check_sane(): err('.redo directory disappeared; cannot continue.\n') retcode[0] = 205 break f = state.File(name=t) lock = state.Lock(f.id) if vars.UNLOCKED: lock.owned = True else: lock.trylock() if not lock.owned: if vars.DEBUG_LOCKS: log('%s (locked...)\n' % _nice(t)) locked.append((f.id, t)) else: # We had to create f before we had a lock, because we need f.id # to make the lock. But someone may have updated the state # between then and now. # FIXME: separate obtaining the fid from creating the File. # FIXME: maybe integrate locking into the File object? f.refresh() BuildJob(t, f, lock, shouldbuildfunc, done).start() state.commit() assert (state.is_flushed()) lock = None del lock # Now we've built all the "easy" ones. Go back and just wait on the # remaining ones one by one. There's no reason to do it any more # efficiently, because if these targets were previously locked, that # means someone else was building them; thus, we probably won't need to # do anything. The only exception is if we're invoked as redo instead # of redo-ifchange; then we have to redo it even if someone else already # did. But that should be rare. while locked or jwack.running(): state.commit() jwack.wait_all() # at this point, we don't have any children holding any tokens, so # it's okay to block below. if retcode[0] and not vars.KEEP_GOING: break if locked: if not state.check_sane(): err('.redo directory disappeared; cannot continue.\n') retcode[0] = 205 break fid, t = locked.pop(0) lock = state.Lock(fid) backoff = 0.01 lock.trylock() while not lock.owned: # Don't spin with 100% CPU while we fight for the lock. import random time.sleep(random.random() * min(backoff, 1.0)) backoff *= 2 if vars.DEBUG_LOCKS: warn('%s (WAITING)\n' % _nice(t)) # this sequence looks a little silly, but the idea is to # give up our personal token while we wait for the lock to # be released; but we should never run get_token() while # holding a lock, or we could cause deadlocks. jwack.release_mine() try: lock.waitlock() except state.CyclicDependencyError: err('cyclic dependency while building %s\n' % _nice(t)) jwack.get_token(t) retcode[0] = 208 return retcode[0] lock.unlock() jwack.get_token(t) lock.trylock() assert (lock.owned) if vars.DEBUG_LOCKS: log('%s (...unlocked!)\n' % _nice(t)) if state.File(name=t).is_failed(): err('%s: failed in another thread\n' % _nice(t)) retcode[0] = 2 lock.unlock() else: BuildJob(t, state.File(id=fid), lock, shouldbuildfunc, done).start() lock = None state.commit() return retcode[0]