def create_new_world(self, init=False, default=False): num_avenues = simpledialog.askinteger("New World Size", "How many avenues should the new world have?", parent=self.master, minvalue=MIN_DIMENSIONS, maxvalue=MAX_DIMENSIONS) if not num_avenues: if default: num_avenues = DEFAULT_SIZE else: # In this case, we can just cancel execution and return to existing world return num_streets = simpledialog.askinteger("New World Size", "How many streets should the new world have?", parent=self.master, minvalue=MIN_DIMENSIONS, maxvalue=MAX_DIMENSIONS) if not num_streets: if default: num_streets = DEFAULT_SIZE else: # In this case, we can just cancel execution and return to existing world return if init: self.world = KarelWorld() self.karel = Karel(self.world) else: self.world.reload_world() self.karel.reset_state() self.world.num_avenues = num_avenues self.world.num_streets = num_streets if not init: self.canvas.redraw_all()
def load_world(self, init=False): filename = askopenfilename(initialdir="./worlds", title="Select Karel World", filetypes=[("Karel Worlds", "*.w")],parent=self.master) # User hit cancel and did not select file, so leave world as-is if filename == "": if init: self.setup_world() return if init: self.world = KarelWorld() self.world.reload_world(filename=filename) self.karel = Karel(self.world) else: self.world.reload_world(filename=filename) self.karel.reset_state() if not init: self.canvas.redraw_all() self.reset_direction_radio_buttons() self.reset_beeper_bag_radio_buttons()
def run_karel_program(world_file=None): # Extract the name of the file the student is executing student_code_file = sys.argv[0] if not world_file: # Find world file that matches program name base_filename = os.path.basename(student_code_file) module_name = os.path.splitext(base_filename)[0] # Look for existing file name in the worlds/ directory karel_world_file = f"worlds/{module_name}.w" if os.path.exists(karel_world_file): world_file = karel_world_file else: print( f"Could not find a world matching filename {module_name}.w, defaulting to default world." ) default_world_file = f"worlds/{DEFAULT_WORLD_FILE}" if os.path.exists(default_world_file): world_file = default_world_file else: print( "Could not find a default world to use, please specify a world filename." ) return # Create the world as specified in the given world file try: # Attempt to open the file that has been specified world_file = open(world_file, "r") except OSError: try: # Before failing, look inside the worlds folder for this file world_file = open(os.path.join("worlds", world_file)) except OSError: # Print warning to user and exit out of the program print(f"Could not find world file with name: {world_file}") return world = KarelWorld(world_file) # Create Karel and assign it to live in the newly created world karel = Karel(world) # Initialize root Tk Window and spawn Karel application root = tk.Tk() app = KarelApplication(karel, world, student_code_file, master=root) app.mainloop()
class WorldBuilderApplication(tk.Frame): def __init__(self, master=None, window_width=800, window_height=400, canvas_width=600, canvas_height=400): # set window background to contrast white Karel canvas master.configure(background=LIGHT_GREY) # configure location of canvas to expand to fit window resizing master.rowconfigure(0, weight=1) master.columnconfigure(1, weight=1) super().__init__(master, width=window_width, height=window_height, background=LIGHT_GREY) self.icon = DEFAULT_ICON self.window_width = window_width self.window_height = window_height self.canvas_width = canvas_width self.canvas_height = canvas_height self.last_action_event_loc = (None, None) self.master = master self.master.title("Karel World Builder") self.set_dock_icon() self.grid(row=0, column=0) self.master.update() self.setup_world() self.create_canvas() self.create_buttons() def set_dock_icon(self): # make Karel dock icon image img = tk.Image("photo", file="./karel/icon.gif") self.master.tk.call('wm', 'iconphoto', self.master._w, img) def setup_world(self): load_existing = messagebox.askyesno( "World Selection", "Would you like to load an existing world? \n\nSelecting 'No' will allow you to start with a blank slate.", parent=self.master) if load_existing: self.load_world(init=True) else: self.create_new_world(init=True, default=True) def create_new_world(self, init=False, default=False): num_avenues = simpledialog.askinteger( "New World Size", "How many avenues should the new world have?", parent=self.master, minvalue=MIN_DIMENSIONS, maxvalue=MAX_DIMENSIONS) if not num_avenues: if default: num_avenues = DEFAULT_SIZE else: # In this case, we can just cancel execution and return to existing world return num_streets = simpledialog.askinteger( "New World Size", "How many streets should the new world have?", parent=self.master, minvalue=MIN_DIMENSIONS, maxvalue=MAX_DIMENSIONS) if not num_streets: if default: num_streets = DEFAULT_SIZE else: # In this case, we can just cancel execution and return to existing world return if init: self.world = KarelWorld() self.karel = Karel(self.world) else: self.world.reload_world() self.karel.reset_state() self.world.num_avenues = num_avenues self.world.num_streets = num_streets if not init: self.canvas.redraw_all() def load_world(self, init=False): filename = askopenfilename(initialdir="./worlds", title="Select Karel World", filetypes=[("Karel Worlds", "*.w")], parent=self.master) # User hit cancel and did not select file, so leave world as-is if filename == "": if init: self.setup_world() return if init: self.world = KarelWorld() self.world.reload_world(filename=filename) self.karel = Karel(self.world) else: self.world.reload_world(filename=filename) self.karel.reset_state() if not init: self.canvas.redraw_all() self.reset_direction_radio_buttons() self.reset_beeper_bag_radio_buttons() def create_canvas(self): """ This method creates the canvas on which Karel and Karel's world are drawn. """ self.canvas = KarelCanvas(self.canvas_width, self.canvas_height, self.master, world=self.world, karel=self.karel) self.canvas.grid(column=1, row=0, sticky="NESW") self.canvas.bind("<Configure>", lambda t: self.canvas.redraw_all()) self.canvas.bind("<Button-1>", self.handle_mouse_event) self.canvas.bind("<B1-Motion>", self.handle_mouse_event) def create_buttons(self): """ This method creates the three buttons that appear on the left side of the screen. These buttons control the start of Karel execution, resetting Karel's state, and loading new worlds. """ self.program_control_button = tk.Button(self, highlightthickness=0, highlightbackground='white') self.program_control_button["text"] = "New World" self.program_control_button["command"] = self.create_new_world self.program_control_button.grid(column=0, row=0, padx=PAD_X, pady=PAD_Y) self.load_world_button = tk.Button(self, highlightthickness=0, text="Load World", command=self.load_world) self.load_world_button.grid(column=0, row=1, padx=PAD_X, pady=PAD_Y) self.save_world_button = tk.Button(self, highlightthickness=0, text="Save World", command=self.save_world) self.save_world_button.grid(column=0, row=2, padx=PAD_X, pady=PAD_Y) self.create_direction_radio_buttons() self.create_beeper_bag_radio_buttons() self.create_action_radio_buttons() def create_direction_radio_buttons(self): self.dir_radio_frame = tk.Frame(self, bg=LIGHT_GREY) self.dir_radio_frame.grid(row=3, column=0, padx=PAD_X, pady=PAD_Y, sticky="ew") self.karel_direction_var = tk.StringVar() self.karel_direction_var.set( DIRECTIONS_MAP_INVERSE[self.karel.direction]) self.karel_direction_var.trace("w", self.update_karel_direction) dir_label = tk.Label(self.dir_radio_frame, text="Karel Direction: ", bg=LIGHT_GREY) dir_label.pack(side="left") tk.Radiobutton(self.dir_radio_frame, text="E", variable=self.karel_direction_var, value="east", bg=LIGHT_GREY).pack(side="left") tk.Radiobutton(self.dir_radio_frame, text="W", variable=self.karel_direction_var, value="west", bg=LIGHT_GREY).pack(side="left") tk.Radiobutton(self.dir_radio_frame, text="N", variable=self.karel_direction_var, value="north", bg=LIGHT_GREY).pack(side="left") tk.Radiobutton(self.dir_radio_frame, text="S", variable=self.karel_direction_var, value="south", bg=LIGHT_GREY).pack(side="left") def create_beeper_bag_radio_buttons(self): self.beeper_bag_radio_frame = tk.Frame(self, bg=LIGHT_GREY) self.beeper_bag_radio_frame.grid(row=4, column=0, padx=PAD_X, pady=PAD_Y, sticky="ew") self.beeper_bag_var = tk.IntVar() self.beeper_bag_var.set(self.karel.num_beepers) self.beeper_bag_var.trace("w", self.update_karel_num_beepers) beeper_bag_label = tk.Label(self.beeper_bag_radio_frame, text="Beeper Bag: ", bg=LIGHT_GREY) beeper_bag_label.pack(side="left") tk.Radiobutton(self.beeper_bag_radio_frame, text="Empty", variable=self.beeper_bag_var, value=0, bg=LIGHT_GREY).pack(side="left") tk.Radiobutton(self.beeper_bag_radio_frame, text="INFINITY", variable=self.beeper_bag_var, value=INFINITY, bg=LIGHT_GREY).pack(side="left") def create_action_radio_buttons(self): self.action_radio_frame = tk.Frame(self, bg=LIGHT_GREY) self.action_radio_frame.grid(row=5, column=0, padx=PAD_X, pady=PAD_Y, sticky="ew") self.action_var = tk.StringVar() self.action_var.set("move_karel") action_label = tk.Label(self.action_radio_frame, text="Action: ", bg=LIGHT_GREY) action_label.pack(side="left") tk.Radiobutton(self.action_radio_frame, text="Move Karel", variable=self.action_var, value="move_karel", bg=LIGHT_GREY).pack(anchor='w') tk.Radiobutton(self.action_radio_frame, text="Add Wall", variable=self.action_var, value="add_wall", bg=LIGHT_GREY).pack(anchor='w') tk.Radiobutton(self.action_radio_frame, text="Remove Wall", variable=self.action_var, value="remove_wall", bg=LIGHT_GREY).pack(anchor='w') tk.Radiobutton(self.action_radio_frame, text="Add Beeper", variable=self.action_var, value="add_beeper", bg=LIGHT_GREY).pack(anchor='w') tk.Radiobutton(self.action_radio_frame, text="Remove Beeper", variable=self.action_var, value="remove_beeper", bg=LIGHT_GREY).pack(anchor='w') color_selection_frame = tk.Frame(self.action_radio_frame, bg=LIGHT_GREY) color_selection_frame.pack(anchor="w") self.color_var = tk.StringVar() self.color_var.set(DEFAULT_COLOR) tk.Radiobutton(color_selection_frame, text="Paint Corner", variable=self.action_var, value="paint_corner", bg=LIGHT_GREY).pack(side='left') self.color_dropdown = tk.OptionMenu(color_selection_frame, self.color_var, *COLOR_OPTIONS) self.color_dropdown["bg"] = LIGHT_GREY self.color_dropdown.pack(side="left") tk.Radiobutton(self.action_radio_frame, text="Reset Corner", variable=self.action_var, value="reset_corner", bg=LIGHT_GREY).pack(anchor='w') def reset_direction_radio_buttons(self): self.karel_direction_var.set( DIRECTIONS_MAP_INVERSE[self.karel.direction]) def reset_beeper_bag_radio_buttons(self): self.beeper_bag_var.set(self.karel.num_beepers) def update_karel_direction(self, *args): new_dir = self.karel_direction_var.get() self.karel.direction = DIRECTIONS_MAP[new_dir] self.canvas.redraw_karel() def update_karel_num_beepers(self, *args): new_num_beepers = self.beeper_bag_var.get() self.karel.num_beepers = new_num_beepers def handle_mouse_event(self, event): def apply_function(fn, *args): if event_type == tk.EventType.ButtonPress: self.last_action_event_loc = (avenue, street) fn(avenue, street, *args) self.canvas.redraw_corners(update=False) self.canvas.redraw_beepers(update=False) self.canvas.redraw_walls(update=False) self.canvas.redraw_karel() elif event_type == tk.EventType.Motion: if (avenue, street) != self.last_action_event_loc: self.last_action_event_loc = (avenue, street) fn(avenue, street, *args) self.canvas.redraw_corners(update=False) self.canvas.redraw_beepers(update=False) self.canvas.redraw_walls(update=False) self.canvas.redraw_karel() event_type = event.type # only handle click events that happen in the world if not self.canvas.click_in_world(event.x, event.y): return avenue, street = self.canvas.calculate_location(event.x, event.y) action = self.action_var.get() if action == "move_karel": if avenue != self.karel.avenue or street != self.karel.street: self.karel.avenue = avenue self.karel.street = street self.canvas.redraw_karel() elif action == "add_beeper": apply_function(self.world.add_beeper) elif action == "remove_beeper": apply_function(self.world.remove_beeper) elif action == "reset_corner": apply_function(self.world.reset_corner) elif action == "paint_corner": apply_function(self.world.paint_corner, COLOR_MAP[self.color_var.get()]) elif action == "add_wall": wall = self.canvas.find_nearest_wall(event.x, event.y, avenue, street) if wall: self.world.add_wall(wall) self.canvas.redraw_walls() elif action == "remove_wall": wall = self.canvas.find_nearest_wall(event.x, event.y, avenue, street) if wall: self.world.remove_wall(wall) self.canvas.redraw_walls() def save_world(self): filename = asksaveasfilename(initialdir="./worlds", title="Save Karel World", filetypes=[("Karel Worlds", "*.w")], parent=self.master) if filename == "": return if not filename.endswith(".w"): filename = filename + ".w" self.world.save_to_file(filename, self.karel)