def on_language(self, _instance, language): self.gui.log(f"Switching language to {language}", OUTPUT_INFO) i18n.switch_lang(language) self.gui._config["general"]["lang"] = language self.gui.save_config() if self.gui.game: self.gui.update_state() self.gui.controls.set_status("", STATUS_INFO)
def on_language(self, _instance, language): self.gui.log(f"Switching language to {language}", OUTPUT_INFO) i18n.switch_lang(language) if language != "haha": self.gui._config["general"]["lang"] = language self.gui.save_config()