Example #1
0
    def test_init(self):
        tree = KdTree([(1, 2)])
        self.assertTupleEqual(tree.root.point, (1, 2))
        self.assertIsNone(tree.root.left_child)
        self.assertIsNone(tree.root.right_child)

        tree = KdTree([(1, 2), (2, 1)])
        self.assertTupleEqual(tree.root.point, (2, 1))
        self.assertTupleEqual(tree.root.left_child.point, (1, 2))
        self.assertIsNone(tree.root.right_child)

        tree = KdTree([(1, ), (2, ), (3, )])
        self.assertTupleEqual(tree.root.point, (2, ))
        self.assertTupleEqual(tree.root.left_child.point, (1, ))
        self.assertTupleEqual(tree.root.right_child.point, (3, ))
Example #2
0
    def test_nearest_neighbour_big(self):
        # creating tree - 36 s
        # finding nn - 0.3 ms
        # nth element - 1.37 ms
        # sort - 1.2 ms
        random.seed(42)
        points = [(random.randint(-100000,
                                  100000), random.randint(-100000, 100000),
                   random.randint(-100000, 100000)) for _ in range(25000)]
        point = (random.randint(-100000,
                                100000), random.randint(-100000, 100000),
                 random.randint(-100000, 100000))
        closest = (-10000000, -10000000, -10000000)
        for p in points:
            if distance(point, p) < distance(point, closest):
                closest = p

        start = timeit.default_timer()
        tree = KdTree(points)
        print('Creating tree', timeit.default_timer() - start)

        start = timeit.default_timer()
        nearest = tree.nearest_neighbour(point, 100)
        print('Searching NN', timeit.default_timer() - start)
        self.assertTupleEqual(nearest[0].point, closest)
Example #3
0
    def test_nearest_neighbour(self):
        tree = KdTree([(1, )])
        nearest = tree.nearest_neighbour((-3, ), 1)
        self.assertTupleEqual(nearest[0].point, (1, ))

        tree = KdTree([(1, 3), (2, 4)])
        nearest = tree.nearest_neighbour((0, 2), 1)
        self.assertTupleEqual(nearest[0].point, (1, 3))
        nearest = tree.nearest_neighbour((3, 5), 1)
        self.assertTupleEqual(nearest[0].point, (2, 4))

        tree = KdTree([(1, 3, 3), (4, 8, 7), (2, -1, 2), (3, 4, 1)])
        nearest = tree.nearest_neighbour((1, 2, 0), 1)
        self.assertTupleEqual(nearest[0].point, (3, 4, 1))

        tree = KdTree([(-1, 1), (0, -2), (1, -2)])
        nearest = tree.nearest_neighbour((1, 2), 1)
        self.assertTupleEqual(nearest[0].point, (-1, 1))
Example #4
0
    def test_nearest_neighbour_random(self):
        for seed in range(1, 10):
            random.seed(seed)
            points = [self.random_point(100) for _ in range(100)]
            point = self.random_point(100)
            closest = sorted(points, key=lambda x: distance(point, x))

            tree = KdTree(points)
            self.assertTupleEqual(
                tree.nearest_neighbour(point, 1)[0].point, closest[0])

            nearest = tree.nearest_neighbour(point, 10)
            for n, c in zip(nearest, closest):
                self.assertTupleEqual(n.point, c)
Example #5
0
    def _build_tree(self):
        # build tree
        self._log.info(u"Building kd-tree...")
        self.tree = KdTree(
            point_list=openOff(self._model_var.get()).get_vertices())
        self._log.info(u"Building kd-tree done.")

        # create vertex visualization
        self._log.info(u"Building kd-tree vizualization...")
        GLTargetDistantLight(pos=(0.3, -0.5, 1))
        mat = GLMaterial(diffuse=(1, 0, 0))

        vertices = list(self.tree.iter_vertices())
        t_vertices, t_faces = self._generate_trimesh_params(vertices)
        TriMesh(verts=t_vertices, faces=t_faces,
                material=mat)  #, dynamics=False, static=True)

        #for vertex in list(tree.iter_vertices()):
        #Box(pos=vertex, lx=0.05, ly=0.05, lz=0.05, dynamics=False, static=True, material=mat)
        #Sphere()

        # create bbox visualization
        pass
        self._log.info(u"Building kd-tree vizualization done.")
Example #6
0
File: q2.py Project: jskhu/mte544
    milestones = []
    milestones.append(np.array([5, 5]))

    for coord in coordinates:
        circle = Circle(coord, robot.b / 2)
        if len(m.get_intersecting_rects(circle)) == 0:
            milestones.append(coord)
    milestones.append(np.array([70, 15]))
    milestones.append(np.array([90, 50]))
    milestones.append(np.array([30, 95]))
    milestones.append(np.array([5, 50]))

    milestones = np.array(milestones)

    # Generate kd-tree
    tree = KdTree(milestones)
    tree.init_build()

    # Create connection/adjacency matrix for nodes
    # Also remove invalid connections
    connections = np.zeros((tree.nodes.shape[0], tree.nodes.shape[0]),
                           dtype=int)
    for milestone in milestones:
        best = tree.get_nn(milestone, 5)

        for b in best:
            line_l = Line(best[0].val - robot.b / 2, b.val - robot.b / 2)
            line_r = Line(best[0].val + robot.b / 2, b.val + robot.b / 2)

            if m.intersects_line(line_l) or m.intersects_line(line_r):
                continue
        nearest = [node.data for node in nodes]
        distances = [position.distance(system) for system in nearest]
        return render_template('closest.html',
                               position=position,
                               rows=zip(nearest, distances))
    else:
        return render_template('closest.html')


def load_systems(filename):
    logging.info('Reading systems data')
    systems = []
    coords = []
    with open(filename, 'r') as file:
        systems_json = json.load(file)
        systems = [
            System(row['name'], sectors=sectors) for row in systems_json
        ]
        coords = [system.coordinates for system in systems]
        logging.info('Number of systems read: %d', len(systems))
    return systems, coords


logging.basicConfig(level=logging.INFO)
sectors = Sectors()
systems, coordinates = load_systems('resources/systemsWithoutCoordinates.json')

logging.info('Creating tree')
kd_tree = KdTree(coordinates, systems)
logging.info('Tree created')
Example #8
0
    def render():
        pygame.display.flip()

    def handel_events(self, click_callback):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()

            if event.type == pygame.MOUSEBUTTONDOWN:
                click_callback(event.pos[0] // self.scale, event.pos[1] // self.scale)


if __name__ == '__main__':
    renderer = Renderer(100, 100, 5)

    tree = KdTree(AaBb(2, Vec(2, 0, 0), Vec(2, 100, 100)), 2)


    def draw_callback(values, box: AaBb):
        for item in values:
            renderer.draw_box(item.top_left, item.down_right, 0x0000ff)
        renderer.draw_box(box.top_left, box.down_right)


    while True:
        renderer.cls()
        ray_point = Vec(2, random.randint(0, 50), random.randint(0, 100))
        ray_direct = Vec(2, 100 - ray_point[0], random.randint(0, 100) - ray_point[1])

        renderer.draw_line(ray_point[0], ray_point[1],
                           ray_point[0] + ray_direct[0], ray_point[1] + ray_direct[1], 0xff0000)