def toggleAuto(): global manualOn, manualFirst manualOn = not manualOn if manualFirst: manualOn = not manualOn if manualOn: if not manualFirst: manualOn = 0 time.sleep(random.uniform(1,1.3)) #keyPress('p', random.uniform(0.3,0.7)) keyPress('p', random.uniform(0.7,1.2)) time.sleep(random.uniform(0.3,0.7)) #keyPress('esc', random.uniform(0.3,0.7)) manualOn = 1 # time.sleep(random.uniform(0.1,0.3)) print ("'" + str(autoMacroDur) + "'" + " seconds until next Auto Battle") else: manualFirst = 0 threading.Timer(autoMacroDur, toggleAuto).start() else: manualOn = 0 time.sleep(random.uniform(1.1,1.3)) keyPress('p', random.uniform(0.1,0.3)) time.sleep(random.uniform(0.9,1.3)) mouseClick(autoX, autoY) manualOn = 0 print ("'" + str(autoDuration) + "'" + " seconds until next Macro") threading.Timer(autoDuration, toggleAuto).start()
def castSkill(): if manualOn: if buffEnabled: if buffNow: castBuffNow() castBuff() rand = random.choice(random.sample(range(buffWaitMin,buffWaitMax),1)) print ("'" + str(rand) + "'" + " seconds until next castBuff()") threading.Timer(rand, castBuffNow).start() if summonEnabled: if summonNow: castSummonNow() castSummon() rand = random.choice(random.sample(range(summonWaitMin,summonWaitMax),7)) print ("'" + str(rand) + "'" + " seconds until next castSummon()") threading.Timer(rand, castSummonNow).start() for x in range(random.choice(skillRand)): keyPress(random.choice(skillButton), random.uniform(0.1,0.3)) time.sleep(random.uniform(skillSlpMin,skillSlpMax))
def castBuff(): if buffSwitch: keyPress(buffButtonSwitch, random.uniform(0.1,0.3)) for keyValue in buffButton: keyPress(keyValue, random.uniform(0.1,0.3)) time.sleep(random.uniform(buffSlpMin,buffSlpMax)) if buffSwitch: keyPress(buffButtonSwitch, random.uniform(0.1,0.3))
def charMove(): if manualOn: global movementDirection, movementDuration, movementCount duration = random.uniform(movementDistMin,movementDistMax) if movementDirection: movementDuration += duration keyPress('right', duration) else: movementDuration -= duration keyPress('left', duration) if movementCount <= 0: if movementDuration > 0: keyPress('left', movementDuration) else: keyPress('right', movementDuration * -1) print ("Zero-ing character to starting point") movementCount = random.choice(range(movementCountMin,movementCountMax,1)) movementDuration = 0.0 movementDirection = not movementDirection movementCount -= 1
def castSummon(): for keyValue in summonButton: keyPress(keyValue, random.uniform(0.1,0.3)) time.sleep(random.uniform(summonSlpMin,summonSlpMax))