Example #1
0
    def update_viewport(self):
        from kivy.graphics.opengl import glViewport
        from kivy.graphics.transformation import Matrix
        from math import radians

        w, h = self.system_size
        w2, h2 = w / 2., h / 2.
        r = radians(self.rotation)

        # prepare the viewport
        glViewport(0, 0, w, h)

        # do projection matrix
        projection_mat = Matrix()
        projection_mat.view_clip(0.0, w, 0.0, h, -1.0, 1.0, 0)
        self.render_context['projection_mat'] = projection_mat

        # do modelview matrix
        modelview_mat = Matrix().translate(w2, h2, 0)
        modelview_mat = modelview_mat.multiply(Matrix().rotate(r, 0, 0, 1))

        w, h = self.size
        w2, h2 = w / 2., h / 2.
        modelview_mat = modelview_mat.multiply(Matrix().translate(-w2, -h2, 0))
        self.render_context['modelview_mat'] = modelview_mat

        # redraw canvas
        self.canvas.ask_update()

        # and update childs
        self.update_childsize()
Example #2
0
    def update_viewport(self):
        from kivy.graphics.opengl import glViewport
        from kivy.graphics.transformation import Matrix

        width, height = self.system_size
        w2 = width / 2.
        h2 = height / 2.

        # prepare the viewport
        glViewport(0, 0, width, height)
        projection_mat = Matrix()
        projection_mat.view_clip(0.0, width, 0.0, height, -1.0, 1.0, 0)
        self.render_context['projection_mat'] = projection_mat

        # use the rotated size.
        # XXX FIXME fix rotation
        '''
        width, height = self.size
        w2 = width / 2.
        h2 = height / 2.
        glTranslatef(-w2, -h2, -500)

        # set the model view
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()
        glTranslatef(w2, h2, 0)
        glRotatef(self._rotation, 0, 0, 1)
        glTranslatef(-w2, -h2, 0)
        '''

        self.update_childsize()
Example #3
0
    def update_viewport(self):
        from kivy.graphics.opengl import glViewport
        from kivy.graphics.transformation import Matrix

        width, height = self.system_size
        w2 = width / 2.
        h2 = height / 2.

        # prepare the viewport
        glViewport(0, 0, width, height)
        projection_mat = Matrix()
        projection_mat.view_clip(0.0, width, 0.0, height, -1.0, 1.0, 0)
        self.render_context['projection_mat'] = projection_mat

        # use the rotated size.
        # XXX FIXME fix rotation
        '''
        width, height = self.size
        w2 = width / 2.
        h2 = height / 2.
        glTranslatef(-w2, -h2, -500)

        # set the model view
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()
        glTranslatef(w2, h2, 0)
        glRotatef(self._rotation, 0, 0, 1)
        glTranslatef(-w2, -h2, 0)
        '''

        self.update_childsize()
Example #4
0
    def update_viewport(self):
        from kivy.graphics.opengl import glViewport
        from kivy.graphics.transformation import Matrix
        from math import radians

        w, h = self.system_size
        if self._density != 1:
            w, h = self.size

        smode = self.softinput_mode
        target = self._system_keyboard.target
        targettop = target.to_window(0, target.y)[1] if target else 0
        kheight = self.keyboard_height

        w2, h2 = w / 2., h / 2.
        r = radians(self.rotation)

        x, y = 0, 0
        _h = h
        if smode == 'pan':
            y = kheight
        elif smode == 'below_target':
            y = 0 if kheight < targettop else (kheight - targettop) + dp(9)
        if smode == 'scale':
            _h -= kheight

        # prepare the viewport
        glViewport(x, y, w, _h)

        # do projection matrix
        projection_mat = Matrix()
        projection_mat.view_clip(0.0, w, 0.0, h, -1.0, 1.0, 0)
        self.render_context['projection_mat'] = projection_mat

        # do modelview matrix
        modelview_mat = Matrix().translate(w2, h2, 0)
        modelview_mat = modelview_mat.multiply(Matrix().rotate(r, 0, 0, 1))

        w, h = self.size
        w2, h2 = w / 2., h / 2.
        modelview_mat = modelview_mat.multiply(Matrix().translate(-w2, -h2, 0))
        self.render_context['modelview_mat'] = modelview_mat

        # redraw canvas
        self.canvas.ask_update()

        # and update childs
        self.update_childsize()
Example #5
0
    def update_viewport(self):
        from kivy.graphics.opengl import glViewport
        from kivy.graphics.transformation import Matrix
        from math import radians

        w, h = self.system_size
        if self._density != 1:
            w, h = self.size

        smode = self.softinput_mode
        kheight = self.keyboard_height

        w2, h2 = w / 2.0, h / 2.0
        r = radians(self.rotation)

        x, y = 0, 0
        _h = h
        if smode:
            y = kheight
        if smode == "scale":
            _h -= kheight

        # prepare the viewport
        glViewport(x, y, w, _h)

        # do projection matrix
        projection_mat = Matrix()
        projection_mat.view_clip(0.0, w, 0.0, h, -1.0, 1.0, 0)
        self.render_context["projection_mat"] = projection_mat

        # do modelview matrix
        modelview_mat = Matrix().translate(w2, h2, 0)
        modelview_mat = modelview_mat.multiply(Matrix().rotate(r, 0, 0, 1))

        w, h = self.size
        w2, h2 = w / 2.0, h / 2.0
        modelview_mat = modelview_mat.multiply(Matrix().translate(-w2, -h2, 0))
        self.render_context["modelview_mat"] = modelview_mat

        # redraw canvas
        self.canvas.ask_update()

        # and update childs
        self.update_childsize()
Example #6
0
    def update_viewport(self):
        from kivy.graphics.opengl import glViewport
        from kivy.graphics.transformation import Matrix
        from math import radians

        w, h = self.system_size

        smode = self.softinput_mode
        kheight = self.keyboard_height

        w2, h2 = w / 2., h / 2.
        r = radians(self.rotation)


        x, y = 0, 0
        _h = h
        if smode:
            y = kheight
        if smode == 'scale':
            _h -= kheight

        # prepare the viewport
        glViewport(x, y, w, _h)

        # do projection matrix
        projection_mat = Matrix()
        projection_mat.view_clip(0.0, w, 0.0, h, -1.0, 1.0, 0)
        self.render_context['projection_mat'] = projection_mat

        # do modelview matrix
        modelview_mat = Matrix().translate(w2, h2, 0)
        modelview_mat = modelview_mat.multiply(Matrix().rotate(r, 0, 0, 1))

        w, h = self.size
        w2, h2 = w / 2., h / 2.
        modelview_mat = modelview_mat.multiply(Matrix().translate(-w2, -h2, 0))
        self.render_context['modelview_mat'] = modelview_mat

        # redraw canvas
        self.canvas.ask_update()

        # and update childs
        self.update_childsize()