from kivy.graphics.texture import Texture from kivy.uix.image import Image texture = Texture.load("image.png") image = Image(texture=texture)
import numpy as np from kivy.graphics.texture import Texture data = np.random.randint(0, 255, size=(10, 10, 3)) texture = Texture.create(size=(10, 10), colorfmt='rgb') texture.blit_buffer(data.flatten(), colorfmt='rgb', bufferfmt='ubyte')
from kivy.graphics import VertexInstruction from kivy.graphics.texture import Texture texture = Texture.create(size=(100, 100)) vertex = VertexInstruction(texture=texture)This example demonstrates how to apply a texture to a vertex instruction (which is used to draw shapes and other graphic elements). We create a texture with a specified size, and then create a vertex instruction with that texture. The vertex instruction can now be used to draw shapes with the texture applied. Overall, the kivy.graphics.texture package library provides a convenient and flexible way to work with textures in Kivy applications, allowing developers to easily create and manipulate visual assets in their apps.