Example #1
0
    def draw(self):
        t = Clock.get_time()
        touches = getCurrentTouches()

        # draw closed touches
        to_delete = []
        ids = [touch.id for touch in touches]
        for id in self.closetouches:
            if not id in ids:
                to_delete.append(id)
                continue
            touch = self.closetouches[id]
            value = ((t - touch.time_start) - 1) / 2.
            if value > 1:
                self.do_close()
                return
            set_color(1, 1, 1, .7)
            drawSemiCircle(pos=(touch.x, touch.y), inner_radius=30,
                            outer_radius=50, slices=64, sweep_angle=value*360)

        # delete old touches
        for id in to_delete:
            del self.closetouches[id]

        # search
        for t in touches:
            if 'closeapp.invalid_for_close' in t.userdata:
                continue
            # distance < 20
            if Vector(t.osxpos, t.osypos).distance(Vector(t.sx, t.sy)) > 0.015:
                # flag
                t.userdata['closeapp.invalid_for_close'] = True
                if t.id in self.closetouches:
                    del self.closetouches[touch.id]
                return
            # 1s minimum
            if t - t.time_start < 1:
                if t.id in self.closetouches:
                    del self.closetouches[t.id]
                return
            # check corner screen
            if t.sx < .75 or t.sy < .75:
                if t.id in self.closetouches:
                    del self.closetouches[t.id]
                return
            # add touches to closed touches
            self.closetouches[t.id] = t
Example #2
0
    def draw(self):
        bubbles = self.bubbles
        get = self.bubbles.get
        info = self.text_info
        current = getCurrentTouches()
        for touch in current:
            uid = touch.uid
            bubble = get(uid, None)
            if not bubble:
                bubble = MTSpeechBubble(
                    size=(150, 100), color=(0, 0, 0, 1), font_size=9)
                self.bubbles[uid] = bubble
            bubble.pos = touch.pos
            bubble.label = info(touch)
            bubble.dispatch('on_draw')

        alive = [x.uid for x in current]
        for uid in bubbles.keys()[:]:
            if uid not in alive:
                del bubbles[uid]