class ClientPregame (Engine): # Constructor {{{1 def __init__ (self, loop, client): print 'C: Begin pregame.' Engine.__init__(self, loop) self.client = client self.world = None self.conversation = None def setup(self): pipe = self.client.get_pipe() flavor = SetupWorld callback = self.setup_world self.conversation = SimpleReceive(pipe, flavor, callback) self.conversation.start() # Update, Callbacks, and Methods {{{1 def update(self, time): if not self.conversation.finished(): self.conversation.update() else: self.exit_engine() def setup_world(self, message): self.world = message.world self.world.set_owner_identity(message.identity) def successor (self): pipe = self.client.get_pipe() forum = Forum(pipe, safe=False) return ClientGame(self.loop, forum, self.world) def teardown (self): pass
def setup(self): pipe = self.client.get_pipe() flavor = SetupWorld callback = self.setup_world self.conversation = SimpleReceive(pipe, flavor, callback) self.conversation.start()