def add_player(game_id, player_request_dto): """ Adds a player to a game. Creates the game if it does not exist. After adding the player, the game is started. :param game_id: specifies the game :param player_request_dto: if this parameter is given, it contains information about the type of player to add :return: the added player """ _ = interactors.OverduePlayerInteractor(game_repository(), logging.get_logger()) _ = interactors.UpdateOnTurnChangeInteractor(game_repository()) game = _get_or_create_game(game_id) is_bot, computation_method = mapper.dto_to_type(player_request_dto) player_name = mapper.dto_to_player_name(player_request_dto) player_id = _try(game.unused_player_id) player = None if not is_bot: player = Player(player_id, player_name=player_name) else: player = _try(lambda: bots.create_bot(compute_method=computation_method, url_supplier=URLSupplier(), player_id=player_id, player_name=player_name)) _try(lambda: game.add_player(player)) DatabaseGateway.get_instance().update_game(game_id, game) DatabaseGateway.get_instance().commit() logging.get_logger().add_player(player_id, game_id=game_id, is_bot=is_bot, num_players=len(game.players)) return mapper.player_to_dto(player)
def remove_unobserved_games(unobserved_period): """ Uses UnobservedGamesInteractor to remove games which have not been observed for the given period """ interactor = interactors.UnobservedGamesInteractor(game_repository(), logging.get_logger()) removed_ids = _try(lambda: interactor.remove_unobserved_games(unobserved_period)) for game_id in removed_ids: logging.get_logger().remove_game(game_id) DatabaseGateway.get_instance().commit()
def delete_player(game_id, player_id): """ Removes a player from a game :param game_id: specifies the game :param player_id: specifies the player to remove """ _ = interactors.OverduePlayerInteractor(game_repository(), logging.get_logger()) _ = interactors.UpdateOnTurnChangeInteractor(game_repository()) game = _load_game_or_throw(game_id, for_update=True) _try(lambda: game.remove_player(player_id)) DatabaseGateway.get_instance().update_game(game_id, game) DatabaseGateway.get_instance().commit() logging.get_logger().remove_player(player_id, game_id=game_id, num_players=len(game.players)) return ""
def perform_move(game_id, player_id, move_dto): """Performs a move operation on the game.""" location = mapper.dto_to_move_action(move_dto) _ = interactors.OverduePlayerInteractor(game_repository(), logging.get_logger()) _ = interactors.UpdateOnTurnChangeInteractor(game_repository()) interactor = interactors.PlayerActionInteractor(game_repository()) _try(lambda: interactor.perform_move(game_id, player_id, location)) DatabaseGateway.get_instance().commit()
def get_game_state(game_id): """ Returns the game state """ _ = interactors.OverduePlayerInteractor(game_repository(), logging.get_logger()) _ = interactors.UpdateOnTurnChangeInteractor(game_repository()) action_timeout = timedelta(seconds=int(current_app.config["OVERDUE_PLAYER_TIMEDELTA_S"])) interactor = interactors.ObserveGameInteractor(game_repository(), action_timeout=action_timeout) game, remaining_timedelta = _try(lambda: interactor.retrieve_game(game_id)) game_state = mapper.game_state_to_dto(game, remaining_timedelta) DatabaseGateway.get_instance().commit() return game_state
def change_game(game_id, game_request_dto): """ Changes game setup. Currently, the only option is to change the maze size. This will restart the game. :param game_id: specifies the game. Has to exist. :param game_request_dto: contains the new maze size.""" new_size = mapper.dto_to_maze_size(game_request_dto) _ = interactors.OverduePlayerInteractor(game_repository(), logging.get_logger()) _ = interactors.UpdateOnTurnChangeInteractor(game_repository()) game = _load_game_or_throw(game_id) new_board = _try(lambda: factory.create_board(maze_size=new_size)) _try(lambda: game.restart(new_board)) DatabaseGateway.get_instance().update_game(game_id, game) DatabaseGateway.get_instance().commit()
def _create_game(game_id): game = factory.create_game(game_id=game_id) DatabaseGateway.get_instance().create_game(game, game_id) logging.get_logger().add_game(game_id) return game
def remove_overdue_players(overdue_timedelta): """ Uses OverduePlayerInteractor to remove players which block the game by not performing actions """ interactor = interactors.OverduePlayerInteractor(game_repository(), logging.get_logger()) _try(lambda: interactor.remove_overdue_players(overdue_timedelta)) DatabaseGateway.get_instance().commit()
def app_launch(): user_agent = request.user_agent.string.encode('utf-8') user_agent_hash = hashlib.md5(user_agent, usedforsecurity=False).hexdigest() logging.get_logger().app_launch(user_agent_hash) return ""