Example #1
0
def setup_launchpad():
    mode = None

    if launchpad.LaunchpadPro().Check(0):
        lp = launchpad.LaunchpadPro()
        if lp.Open(0):
            lpName = "Launchpad Pro"
            mode = "Pro"

    elif launchpad.LaunchpadProMk3().Check(0):
        lp = launchpad.LaunchpadProMk3()
        if lp.Open(0):
            lpName = "Launchpad Pro Mk3"
            mode = "ProMk3"

    elif launchpad.LaunchpadMiniMk3().Check(1):
        lp = launchpad.LaunchpadMiniMk3()
        if lp.Open(1):
            lpName = "Launchpad Mini Mk3"
            mode = "MiniMk3"

    elif launchpad.LaunchpadLPX().Check(1):
        lp = launchpad.LaunchpadLPX()
        if lp.Open(1):
            lpName = "Launchpad X"
            mode = "LPX"

    elif launchpad.LaunchpadMk2().Check(0):
        lp = launchpad.LaunchpadMk2()
        if lp.Open(0):
            lpName = "Launchpad Mk2"
            mode = "Mk2"

    elif launchpad.Dicer().Check(0):
        lp = launchpad.Dicer()
        if lp.Open(0):
            lpName = "Dicer"
            mode = "Dcr"

    elif launchpad.MidiFighter64().Check(0):
        lp = launchpad.MidiFighter64()
        if lp.Open(0):
            lpName = "Midi Fighter 64"
            mode = "F64"

    elif launchpad.Launchpad().Check(0):
        lp = launchpad.Launchpad()
        if lp.Open(0):
            lpName = "Launchpad Mk1/S/Mini"
            mode = "Mk1"

    if mode == None:
        return None

    return lp, mode, lpName
Example #2
0
def box_init():
    # create an instance
    global lp
    lp = launchpad.Launchpad()

    # check what we have here and override lp if necessary

    if lp.Check(0, "pro"):
        lp = launchpad.LaunchpadPro()
        if lp.Open(0, "pro"):
            print("Launchpad Pro")
            mode = "Pro"

    elif lp.Check(0, "mk2"):
        lp = launchpad.LaunchpadMk2()
        if lp.Open(0, "mk2"):
            print("Launchpad Mk2")
            mode = "Mk2"

    elif lp.Check(0, "control xl"):
        lp = launchpad.LaunchControlXL()
        if lp.Open(0, "control xl"):
            print("Launch Control XL")
            mode = "XL"

    elif lp.Check(0, "launchkey"):
        lp = launchpad.LaunchKeyMini()
        if lp.Open(0, "launchkey"):
            print("LaunchKey (Mini)")
            mode = "LKM"

    elif lp.Check(0, "dicer"):
        lp = launchpad.Dicer()
        if lp.Open(0, "dicer"):
            print("Dicer")
            mode = "Dcr"

    else:
        if lp.Open():
            print("Launchpad Mk1/S/Mini")
            mode = "Mk1"

    if mode is None:
        print("Did not find any Launchpads, meh...")
        return

    lp.Reset()
Example #3
0
def main():

    mode = None

    # create an instance
    lp = launchpad.Launchpad()

    # check what we have here and override lp if necessary
    if lp.Check(0, "pad pro"):
        lp = launchpad.LaunchpadPro()
        if lp.Open(0, "pad pro"):
            print("Launchpad Pro")
            mode = "Pro"

    # experimental MK3 implementation
    # The MK3 has two MIDI instances per device; we need the 2nd one.
    # If you have two MK3s attached, its "1" for the first and "3" for the 2nd device
    elif lp.Check(1, "minimk3"):
        lp = launchpad.LaunchpadMiniMk3()
        if lp.Open(1, "minimk3"):
            print("Launchpad Mini Mk3")
            mode = "Pro"

    # experimental LPX implementation
    # Like the Mk3, the LPX also has two MIDI instances per device; we need the 2nd one.
    # If you have two LPXs attached, its "1" for the first and "3" for the 2nd device
    elif lp.Check(1, "lpx"):
        lp = launchpad.LaunchpadLPX()
        if lp.Open(1, "lpx"):
            print("Launchpad X")
            mode = "Pro"

    elif lp.Check(0, "mk2"):
        lp = launchpad.LaunchpadMk2()
        if lp.Open(0, "mk2"):
            print("Launchpad Mk2")
            mode = "Mk2"

    elif lp.Check(0, "control xl"):
        lp = launchpad.LaunchControlXL()
        if lp.Open(0, "control xl"):
            print("Launch Control XL")
            mode = "XL"

    elif lp.Check(0, "launchkey"):
        lp = launchpad.LaunchKeyMini()
        if lp.Open(0, "launchkey"):
            print("LaunchKey (Mini)")
            mode = "LKM"

    elif lp.Check(0, "dicer"):
        lp = launchpad.Dicer()
        if lp.Open(0, "dicer"):
            print("Dicer")
            mode = "Dcr"

    else:
        if lp.Open():
            print("Launchpad Mk1/S/Mini")
            mode = "Mk1"

    if mode is None:
        print("Did not find any Launchpads, meh...")
        return

    # scroll "HELLO" from right to left
    if mode == "Mk1":
        lp.LedCtrlString("HELLO ", 0, 3, -1)
    # for all others except the XL and the LaunchKey
    elif mode != "XL" and mode != "LKM" and mode != "Dcr":
        lp.LedCtrlString("HELLO ", 0, 63, 0, -1)

    # random output
    if mode == "LKM":
        print(
            "The LaunchKey(Mini) does not (yet) support LED activation, but you"
        )
        print("can push some buttons or rotate some knobes now...")
        print("Auto exit if first number reaches 0")
    else:
        print(
            "---\nRandom madness. Create some events. Stops after reaching 0 (first number)"
        )
        print(
            "Notice that sometimes, old Mk1 units don't recognize any button")
        print("events before you press one of the (top) automap buttons")
        print("(or power-cycle the unit...).")

    # Clear the buffer because the Launchpad remembers everything :-)
    lp.ButtonFlush()

    # Lightshow
    if mode == "XL" or mode == "LKM":
        butHit = 100
    elif mode == "Dcr":
        butHit = 30
    else:
        butHit = 10

    while 1:
        if mode == "Mk1" or mode == "XL":
            lp.LedCtrlRaw(random.randint(0, 127), random.randint(0, 3),
                          random.randint(0, 3))
        elif mode == "Dcr":
            lp.LedCtrlRaw(random.randint(0, 130), random.randint(0, 7),
                          random.randint(0, 15))
        elif mode != "LKM":
            lp.LedCtrlRaw(random.randint(0, 127), random.randint(0, 63),
                          random.randint(0, 63), random.randint(0, 63))

        time.wait(5)

        if mode == "XL" or mode == "LKM":
            but = lp.InputStateRaw()
        else:
            but = lp.ButtonStateRaw()

        if but != []:
            butHit -= 1
            if butHit < 1:
                break
            print(butHit, " event: ", but)

    # now quit...
    print(
        "Quitting might raise a 'Bad Pointer' error (~almost~ nothing to worry about...:).\n\n"
    )

    lp.Reset()  # turn all LEDs off
    lp.Close(
    )  # close the Launchpad (will quit with an error due to a PyGame bug)
Example #4
0
def main():

	mode = None

	if launchpad.LaunchpadPro().Check( 0 ):
		lp = launchpad.LaunchpadPro()
		if lp.Open( 0 ):
			print("Launchpad Pro")
			mode = "Pro"

	elif launchpad.LaunchpadProMk3().Check( 0 ):
		lp = launchpad.LaunchpadProMk3()
		if lp.Open( 0 ):
			print("Launchpad Pro Mk3")
			mode = "ProMk3"
	
	elif launchpad.LaunchpadMiniMk3().Check( 1 ):
		lp = launchpad.LaunchpadMiniMk3()
		if lp.Open( 1 ):
			print("Launchpad Mini Mk3")
			mode = "Pro"

	elif launchpad.LaunchpadLPX().Check( 1 ):
		lp = launchpad.LaunchpadLPX()
		if lp.Open( 1 ):
			print("Launchpad X")
			mode = "Pro"
			
	elif launchpad.LaunchpadMk2().Check( 0 ):
		lp = launchpad.LaunchpadMk2()
		if lp.Open( 0 ):
			print("Launchpad Mk2")
			mode = "Mk2"

	# elif launchpad.LaunchControlXL().Check( 0 ):
	# 	lp = launchpad.LaunchControlXL()
	# 	if lp.Open( 0 ):
	# 		print("Launch Control XL")
	# 		mode = "XL"
			
	# elif launchpad.LaunchKeyMini().Check( 0 ):
	# 	lp = launchpad.LaunchKeyMini()
	# 	if lp.Open( 0 ):
	# 		print("LaunchKey (Mini)")
	# 		mode = "LKM"

	elif launchpad.Dicer().Check( 0 ):
		lp = launchpad.Dicer()
		if lp.Open( 0 ):
			print("Dicer")
			mode = "Dcr"

	elif launchpad.MidiFighter64().Check( 0 ):
		lp = launchpad.MidiFighter64()
		if lp.Open( 0 ):
			print("Midi Fighter 64")
			mode = "F64"

	else:
		lp = launchpad.Launchpad()
		if lp.Open():
			print("Launchpad Mk1/S/Mini")
			mode = "Mk1"

	if mode is None:
		print("Did not find any Launchpads, meh...")
		return

	print("\nQUIT: Push one single button ten times in a row.\n")

	butLast  = -1
	butCount = 0
	while True:
		buts = lp.ButtonStateRaw()
		if buts != []:
			print( buts[0], buts[1])

			# shall we quit?
			if buts[0] != butLast:
				butLast = buts[0]
				butCount = 1
				continue
			else:
				# counts pressed and release events
				butCount += 1
				if butCount >= 20:
					break

	print("bye ...")

	lp.Reset() # turn all LEDs off
	lp.Close() # close the Launchpad (will quit with an error due to a PyGame bug)
Example #5
0
def main():

    mode = None

    # create an instance
    lp = launchpad.Launchpad()

    # check what we have here and override lp if necessary
    if lp.Check(0, "pro"):
        lp = launchpad.LaunchpadPro()
        if lp.Open(0, "pro"):
            print("Launchpad Pro")
            mode = "Pro"

    elif lp.Check(0, "mk2"):
        lp = launchpad.LaunchpadMk2()
        if lp.Open(0, "mk2"):
            print("Launchpad Mk2")
            mode = "Mk2"

    elif lp.Check(0, "control xl"):
        lp = launchpad.LaunchControlXL()
        if lp.Open(0, "control xl"):
            print("Launch Control XL")
            mode = "XL"

    elif lp.Check(0, "launchkey"):
        lp = launchpad.LaunchKeyMini()
        if lp.Open(0, "launchkey"):
            print("LaunchKey (Mini)")
            mode = "LKM"

    elif lp.Check(0, "dicer"):
        lp = launchpad.Dicer()
        if lp.Open(0, "dicer"):
            print("Dicer")
            mode = "Dcr"

    else:
        if lp.Open():
            print("Launchpad Mk1/S/Mini")
            mode = "Mk1"

    if mode is None:
        print("Did not find any Launchpads, meh...")
        return

    # scroll "HELLO" from right to left
    '''
	if mode == "Mk1":
		lp.LedCtrlString( "HELLO ", 0, 3, -1 )
	# for all others except the XL and the LaunchKey
	elif mode != "XL" and mode != "LKM" and mode != "Dcr":
		lp.LedCtrlString( "HELLO ", 0, 63, 0, -1 )
	
	'''

    # Clear the buffer because the Launchpad remembers everything :-)
    lp.ButtonFlush()

    lp.LedAllOn()

    lp.Reset()

    #if mode == "Mk1" or mode == "XL":
    #			lp.LedCtrlRaw( random.randint(0,127), random.randint(0,3), random.randint(0,3) )

    #while True:
    #	lp.LedCtrlXY(7,7,1,0)

    #time.wait(10)

    app_done = False

    butHit = 10
    while 1:

        #time.wait( 5 )
        but = lp.ButtonStateRaw()

        lp.LedCtrlRaw(22, 3, 3)
        lp.LedCtrlRaw(0, 3, 0)
        lp.LedCtrlXY(3, 3, 0, 3)
        '''
		LED functions

		LedGetColor( red, green )
		LedCtrlRaw( number, red, green )
		LedCtrlXY( x, y, red, green )
		LedCtrlRawRapid( allLeds )
		LedCtrlRawRapidHome()
		LedCtrlAutomap( number, red, green )
		LedAllOn()
		LedCtrlChar( char, red, green, offsx = 0, offsy = 0 )
		LedCtrlString( str, red, green, dir = 0 )

		Button functions

		ButtonChanged()
		ButtonStateRaw()
		ButtonStateXY()
		ButtonFlush()
		'''

        #butHit = 10
        if but != []:
            butHit -= 1
            if butHit < 1:
                break
            print(butHit, " event: ", but)

        #print( butHit, " event: ", but )
        if (but == ([0, True])):
            print("button appuye 0,0")
            break
            #lp.Reset() # turn all LEDs off
            #lp.Close() # close the Launchpad (will quit with an error due to a PyGame bug)
            #exit()

    lp.ButtonFlush()
    lp.Reset()  # turn all LEDs off
    lp.Close(
    )  # close the Launchpad (will quit with an error due to a PyGame bug)
    print("penis")
Example #6
0
def main():

	mode = None

	# create an instance
	lp = launchpad.Launchpad();

	# check what we have here and override lp if necessary
	if lp.Check( 0, "pro" ):
		lp = launchpad.LaunchpadPro()
		if lp.Open(0,"pro"):
			print("Launchpad Pro")
			mode = "Pro"
			
	elif lp.Check( 0, "mk2" ):
		lp = launchpad.LaunchpadMk2()
		if lp.Open( 0, "mk2" ):
			print("Launchpad Mk2")
			mode = "Mk2"

	elif lp.Check( 0, "control xl" ):
		lp = launchpad.LaunchControlXL()
		if lp.Open( 0, "control xl" ):
			print("Launch Control XL")
			mode = "XL"
			
	elif lp.Check( 0, "launchkey" ):
		lp = launchpad.LaunchKeyMini()
		if lp.Open( 0, "launchkey" ):
			print("LaunchKey (Mini)")
			mode = "LKM"

	elif lp.Check( 0, "dicer" ):
		lp = launchpad.Dicer()
		if lp.Open( 0, "dicer" ):
			print("Dicer")
			mode = "Dcr"
			
	else:
		if lp.Open():
			print("Launchpad Mk1/S/Mini")
			mode = "Mk1"

	if mode is None:
		print("Did not find any Launchpads, meh...")
		return


	# scroll "HELLO" from right to left
	
	'''
	if mode == "Mk1":
		lp.LedCtrlString( "HELLO ", 0, 3, -1 )
	# for all others except the XL and the LaunchKey
	elif mode != "XL" and mode != "LKM" and mode != "Dcr":
		lp.LedCtrlString( "HELLO ", 0, 63, 0, -1 )
	
	'''

	# random output
	if mode == "LKM":
		print("The LaunchKey(Mini) does not (yet) support LED activation, but you")
		print("can push some buttons or rotate some knobes now...")
		print("Auto exit if first number reaches 0")
	else:
		print("---\nRandom madness. Create some events. Stops after reaching 0 (first number)")
		print("Notice that sometimes, old Mk1 units don't recognize any button")
		print("events before you press one of the (top) automap buttons")
		print("(or power-cycle the unit...).")

	# Clear the buffer because the Launchpad remembers everything :-)
	lp.ButtonFlush()

	lp.LedAllOn()

	lp.Reset()
	
	#if mode == "Mk1" or mode == "XL":
	#			lp.LedCtrlRaw( random.randint(0,127), random.randint(0,3), random.randint(0,3) )

	#while True:
	#	lp.LedCtrlXY(7,7,1,0)

	#time.wait(10)

	for i in range(1000):
		lp.LedCtrlRaw(22, 2, 0)
		lp.LedCtrlXY(3,3,0,3)
	print('blah')
	time.wait(5)
	print('after wait')

	butHit = 10

	but = lp.ButtonStateRaw()

	if but != []:
		butHit -= 1
		#if butHit < 1:
		#	break
		print( butHit, " event: ", but )

	print( butHit, " event: ", but )
	time.wait(5)



	lp.Reset() # turn all LEDs off
	lp.Close() # close the Launchpad (will quit with an error due to a PyGame bug)
Example #7
0
def main():

    mode = None

    # create an instance
    lp = launchpad.Launchpad()

    # check what we have here and override lp if necessary
    if lp.Check(0, "pro"):
        lp = launchpad.LaunchpadPro()
        if lp.Open(0, "pro"):
            print("Launchpad Pro")
            mode = "Pro"

    elif lp.Check(0, "mk2"):
        lp = launchpad.LaunchpadMk2()
        if lp.Open(0, "mk2"):
            print("Launchpad Mk2")
            mode = "Mk2"

    elif lp.Check(0, "control xl"):
        lp = launchpad.LaunchControlXL()
        if lp.Open(0, "control xl"):
            print("Launch Control XL")
            mode = "XL"

    elif lp.Check(0, "launchkey"):
        lp = launchpad.LaunchKeyMini()
        if lp.Open(0, "launchkey"):
            print("LaunchKey (Mini)")
            mode = "LKM"

    elif lp.Check(0, "dicer"):
        lp = launchpad.Dicer()
        if lp.Open(0, "dicer"):
            print("Dicer")
            mode = "Dcr"

    else:
        if lp.Open():
            print("Launchpad Mk1/S/Mini")
            mode = "Mk1"

    if mode is None:
        print("Did not find any Launchpads, meh...")
        return

    # scroll "HELLO" from right to left
    if mode == "Mk1":
        lp.LedCtrlString("HELLO ", 0, 3, -1)
    # for all others except the XL and the LaunchKey
    elif mode != "XL" and mode != "LKM" and mode != "Dcr":
        lp.LedCtrlString("HELLO ", 0, 63, 0, -1)

    # random output
    if mode == "LKM":
        print(
            "The LaunchKey(Mini) does not (yet) support LED activation, but you"
        )
        print("can push some buttons or rotate some knobes now...")
        print("Auto exit if first number reaches 0")
    else:
        print(
            "---\nRandom madness. Create some events. Stops after reaching 0 (first number)"
        )
        print(
            "Notice that sometimes, old Mk1 units don't recognize any button")
        print("events before you press one of the (top) automap buttons")
        print("(or power-cycle the unit...).")

    # Clear the buffer because the Launchpad remembers everything :-)
    lp.ButtonFlush()

    # Lightshow
    if mode == "XL" or mode == "LKM":
        butHit = 100
    elif mode == "Dcr":
        butHit = 30
    else:
        butHit = 10

    while 1:
        if mode == "Mk1" or mode == "XL":
            lp.LedCtrlRaw(random.randint(0, 127), random.randint(0, 3),
                          random.randint(0, 3))
        elif mode == "Dcr":
            lp.LedCtrlRaw(random.randint(0, 130), random.randint(0, 7),
                          random.randint(0, 15))
        elif mode != "LKM":
            lp.LedCtrlRaw(random.randint(0, 127), random.randint(0, 63),
                          random.randint(0, 63), random.randint(0, 63))

        time.wait(5)

        if mode == "XL" or mode == "LKM":
            but = lp.InputStateRaw()
        else:
            but = lp.ButtonStateRaw()

        if but != []:
            butHit -= 1
            if butHit < 1:
                break
            print(butHit, " event: ", but)

    # now crash it :-)
    print("\nNow let's crash PyGame...")
    print(
        "Don't worry, that's just a bug in PyGame's MIDI implementation.\n\n\n"
    )

    lp.Reset()  # turn all LEDs off
    lp.Close(
    )  # close the Launchpad (will quit with an error due to a PyGame bug)
Example #8
0
    def __init__(self, settings):
        """
		:param settings = dict
			{
			"id" : "pro/mk2/control xl/launchkey/dicer/mk1 or mini or S",
			"assignments":dict, buttons and their assignment
			}
		"""
        keys = ['id', 'assignments']
        for key in keys:
            if key not in settings:
                print(
                    "Incorrect controller settings. Assure {} keys are present."
                    .format(keys))
                sys.exit(0)

        self.lp = launchpad.Launchpad()
        self.mode = None
        self.board = np.zeros((9, 9))
        self.colours = {
            "red_dim": {
                'r': 1,
                'g': 0
            },
            "red_bright": {
                'r': 1,
                'g': 0
            },
            "green_dim": {
                'r': 0,
                'g': 1
            },
            "green_bright": {
                'r': 0,
                'g': 3
            },
            "orange_dim": {
                'r': 1,
                'g': 1
            },
            "orange_bright": {
                'r': 3,
                'g': 3
            },
        }
        self.assignments = {}
        self.assignment_functions = {}
        for key, value in settings['assignments'].items():
            if len(value) != 4:
                print("Incorrect assignment values.")
                sys.exit(0)
            else:
                self.addAssignment(key, [value[0], value[1]], value[2],
                                   value[3])

        # check what we have here and override lp if necessary
        id = settings['id']
        if id != 'mk1' and id != "S" and id != "mini":
            if id == 'pro':
                if self.lp.Check(0, "pro"):
                    self.lp = launchpad.LaunchpadPro()
                    if self.lp.Open(0, "pro"):
                        print("Launchpad Pro")
                        self.mode = "Pro"
            elif id == 'mk2':
                if self.lp.Check(0, "mk2"):
                    self.lp = launchpad.LaunchpadMk2()
                    if self.lp.Open(0, "mk2"):
                        print("Launchpad Mk2")
                        self.mode = "Mk2"
            elif id == 'control xl':
                if self.lp.Check(0, "control xl"):
                    self.lp = launchpad.LaunchControlXL()
                    if self.lp.Open(0, "control xl"):
                        print("Launch Control XL")
                        self.mode = "XL"
            elif id == 'launchkey':
                if self.lp.Check(0, "launchkey"):
                    self.lp = launchpad.LaunchKeyMini()
                    if self.lp.Open(0, "launchkey"):
                        print("LaunchKey (Mini)")
                        self.mode = "LKM"
            elif id == 'dicer':
                if self.lp.Check(0, "dicer"):
                    self.lp = launchpad.Dicer()
                    if self.lp.Open(0, "dicer"):
                        print("Dicer")
                        self.mode = "Dcr"
        else:
            if self.lp.Open():
                print("Launchpad Mk1/S/Mini")
                self.mode = "Mk1"

        if self.mode is None:
            print(
                "Could not intialize controller. Assure proper ID is being used and that the controller is properly plugged in."
            )
            sys.exit(0)
        self.lp.Reset()
Example #9
0
def main():

    mode = None

    if launchpad.LaunchpadPro().Check(0):
        lp = launchpad.LaunchpadPro()
        if lp.Open(0):
            print("Launchpad Pro")
            mode = "Pro"

    elif launchpad.LaunchpadProMk3().Check(0):
        lp = launchpad.LaunchpadProMk3()
        if lp.Open(0):
            print("Launchpad Pro Mk3")
            mode = "ProMk3"

    elif launchpad.LaunchpadMiniMk3().Check(1):
        lp = launchpad.LaunchpadMiniMk3()
        if lp.Open(1):
            print("Launchpad Mini Mk3")
            mode = "MiniMk3"

    elif launchpad.LaunchpadLPX().Check(1):
        lp = launchpad.LaunchpadLPX()
        if lp.Open(1):
            print("Launchpad X")
            mode = "LPX"

    elif launchpad.LaunchpadMk2().Check(0):
        lp = launchpad.LaunchpadMk2()
        if lp.Open(0):
            print("Launchpad Mk2")
            mode = "Mk2"

    # elif launchpad.LaunchControlXL().Check( 0 ):
    # 	lp = launchpad.LaunchControlXL()
    # 	if lp.Open( 0 ):
    # 		print("Launch Control XL")
    # 		mode = "XL"

    # elif launchpad.LaunchKeyMini().Check( 0 ):
    # 	lp = launchpad.LaunchKeyMini()
    # 	if lp.Open( 0 ):
    # 		print("LaunchKey (Mini)")
    # 		mode = "LKM"

    elif launchpad.Dicer().Check(0):
        lp = launchpad.Dicer()
        if lp.Open(0):
            print("Dicer")
            mode = "Dcr"

    elif launchpad.MidiFighter64().Check(0):
        lp = launchpad.MidiFighter64()
        if lp.Open(0):
            print("Midi Fighter 64")
            mode = "F64"

    elif launchpad.Launchpad().Check(0):
        lp = launchpad.Launchpad()
        if lp.Open(0):
            print("Launchpad Mk1/S/Mini")
            mode = "Mk1"

    if mode is None:
        print("Did not find any Launchpads, meh...")
        return

    print("QUIT: Push a single button for longer than 3s and release it.")

    lastBut = (-99, -99)
    tStart = time.time()
    while True:
        if mode == 'Pro' or mode == 'ProMk3':
            buts = lp.ButtonStateXY(mode='pro')
        else:
            buts = lp.ButtonStateXY()

        if buts != []:
            print(buts[0], buts[1], buts[2])

            # quit?
            if buts[2] > 0:
                lastBut = (buts[0], buts[1])
                tStart = time.time()
            else:
                if lastBut == (buts[0],
                               buts[1]) and (time.time() - tStart) > 2:
                    break

    print("bye ...")

    lp.Reset()  # turn all LEDs off
    lp.Close(
    )  # close the Launchpad (will quit with an error due to a PyGame bug)