async def on_red_audio_track_auto_play( self, guild: discord.Guild, track: lavalink.Track, requester: discord.Member, player: lavalink.Player, ): notify_channel = self.bot.get_channel(player.fetch("channel")) tries = 0 while not player._is_playing: await asyncio.sleep(0.1) if tries > 1000: return if notify_channel and not player.fetch("autoplay_notified", False): await self.send_embed_msg(notify_channel, title=_("Auto Play started.")) player.store("autoplay_notified", True)
async def _eq_check(self, ctx: commands.Context, player: lavalink.Player) -> None: eq = player.fetch("eq", Equalizer()) config_bands = await self.config.custom("EQUALIZER", ctx.guild.id).eq_bands() if not config_bands: config_bands = eq.bands await self.config.custom("EQUALIZER", ctx.guild.id).eq_bands.set(eq.bands) if eq.bands != config_bands: band_num = list(range(0, eq.band_count)) band_value = config_bands eq_dict = {} for k, v in zip(band_num, band_value): eq_dict[k] = v for band, value in eq_dict.items(): eq.set_gain(band, value) player.store("eq", eq) await self._apply_gains(ctx.guild.id, config_bands)
async def on_red_audio_track_auto_play( self, guild: discord.Guild, track: lavalink.Track, requester: discord.Member, player: lavalink.Player, ): notify_channel = self.bot.get_channel(player.fetch("channel")) tries = 0 while not player._is_playing: await asyncio.sleep(0.1) if tries > 1000: return if notify_channel and not player.fetch("autoplay_notified", False): if (len(player.manager.players) < 10 or not player._last_resume and player._last_resume + datetime.timedelta(seconds=60) > datetime.datetime.now(tz=datetime.timezone.utc)): await self.send_embed_msg(notify_channel, title=_("Auto Play started.")) player.store("autoplay_notified", True)
async def lavalink_event_handler(self, player: lavalink.Player, event_type: lavalink.LavalinkEvents, extra): if event_type == lavalink.LavalinkEvents.TRACK_START: track = player.current if track: embed = Embed( description="▶️ **Now playing** [{0.title}]({0.uri}) !". format(track)) message = await track.channel.send(embed=embed) track.start_message = message if not len(player.queue) > 1: player.store("m_msg", message) if event_type == lavalink.LavalinkEvents.TRACK_END: msg = player.fetch("m_msg") if (extra == lavalink.TrackEndReason.FINISHED or extra == lavalink.TrackEndReason.REPLACED): if msg: await msg.delete() if len(player.queue): await player.stop()
async def lavalink_event_handler(self, player: lavalink.Player, event_type: lavalink.LavalinkEvents, extra) -> None: current_track = player.current current_channel = player.channel guild = self.rgetattr(current_channel, "guild", None) if not (current_channel and guild): player.store("autoplay_notified", False) await player.stop() await player.disconnect() return if await self.bot.cog_disabled_in_guild(self, guild): await player.stop() await player.disconnect() if guild: await self.config.guild_from_id( guild_id=guild.id).currently_auto_playing_in.set([]) return guild_id = self.rgetattr(guild, "id", None) if not guild: return guild_data = await self.config.guild(guild).all() disconnect = guild_data["disconnect"] if event_type == lavalink.LavalinkEvents.WEBSOCKET_CLOSED: deafen = guild_data["auto_deafen"] await self._websocket_closed_handler(guild=guild, player=player, extra=extra, deafen=deafen, disconnect=disconnect) return await set_contextual_locales_from_guild(self.bot, guild) current_requester = self.rgetattr(current_track, "requester", None) current_stream = self.rgetattr(current_track, "is_stream", None) current_length = self.rgetattr(current_track, "length", None) current_thumbnail = self.rgetattr(current_track, "thumbnail", None) current_id = self.rgetattr(current_track, "_info", {}).get("identifier") repeat = guild_data["repeat"] notify = guild_data["notify"] autoplay = guild_data["auto_play"] description = await self.get_track_description( current_track, self.local_folder_current_path) status = await self.config.status() log.debug( f"Received a new lavalink event for {guild_id}: {event_type}: {extra}" ) prev_song: lavalink.Track = player.fetch("prev_song") await self.maybe_reset_error_counter(player) if event_type == lavalink.LavalinkEvents.TRACK_START: self.skip_votes[guild] = [] playing_song = player.fetch("playing_song") requester = player.fetch("requester") player.store("prev_song", playing_song) player.store("prev_requester", requester) player.store("playing_song", current_track) player.store("requester", current_requester) self.bot.dispatch("red_audio_track_start", guild, current_track, current_requester) if guild_id and current_track: await self.api_interface.persistent_queue_api.played( guild_id=guild_id, track_id=current_track.track_identifier) notify_channel = player.fetch("channel") if notify_channel: await self.config.guild_from_id( guild_id=guild_id).currently_auto_playing_in.set( [notify_channel, player.channel.id]) else: await self.config.guild_from_id( guild_id=guild_id).currently_auto_playing_in.set([]) if event_type == lavalink.LavalinkEvents.TRACK_END: prev_requester = player.fetch("prev_requester") self.bot.dispatch("red_audio_track_end", guild, prev_song, prev_requester) player.store("resume_attempts", 0) if event_type == lavalink.LavalinkEvents.QUEUE_END: prev_requester = player.fetch("prev_requester") self.bot.dispatch("red_audio_queue_end", guild, prev_song, prev_requester) if guild_id: await self.api_interface.persistent_queue_api.drop(guild_id) if player.is_auto_playing or (autoplay and not player.queue and player.fetch("playing_song") is not None and self.playlist_api is not None and self.api_interface is not None): notify_channel = player.fetch("channel") try: await self.api_interface.autoplay(player, self.playlist_api) except DatabaseError: notify_channel = self.bot.get_channel(notify_channel) if notify_channel: await self.send_embed_msg( notify_channel, title=_("Couldn't get a valid track.")) return except TrackEnqueueError: notify_channel = self.bot.get_channel(notify_channel) if notify_channel: await self.send_embed_msg( notify_channel, title=_("Unable to Get Track"), description=_( "I'm unable to get a track from Lavalink at the moment, try again in a few " "minutes."), ) return if event_type == lavalink.LavalinkEvents.TRACK_START and notify: notify_channel = player.fetch("channel") if notify_channel: notify_channel = self.bot.get_channel(notify_channel) if player.fetch("notify_message") is not None: with contextlib.suppress(discord.HTTPException): await player.fetch("notify_message").delete() if not (description and notify_channel): return if current_stream: dur = "LIVE" else: dur = self.format_time(current_length) thumb = None if await self.config.guild(guild ).thumbnail() and current_thumbnail: thumb = current_thumbnail notify_message = await self.send_embed_msg( notify_channel, description=description, footer=_("Track length: {length} | Requested by: {user}"). format(length=dur, user=current_requester), thumbnail=thumb, author={ "name": _("Now Playing"), "url": "https://cdn.discordapp.com/emojis/572861527049109515.gif", }, ) player.store("notify_message", notify_message) if event_type == lavalink.LavalinkEvents.TRACK_START and status: player_check = await self.get_active_player_count() await self.update_bot_presence(*player_check) if event_type == lavalink.LavalinkEvents.TRACK_END and status: await asyncio.sleep(1) if not player.is_playing: player_check = await self.get_active_player_count() await self.update_bot_presence(*player_check) if event_type == lavalink.LavalinkEvents.QUEUE_END: if not autoplay: notify_channel = player.fetch("channel") if notify_channel and notify: notify_channel = self.bot.get_channel(notify_channel) await self.send_embed_msg(notify_channel, title=_("Queue ended.")) if disconnect: self.bot.dispatch("red_audio_audio_disconnect", guild) await self.config.guild_from_id( guild_id=guild_id).currently_auto_playing_in.set([]) await player.disconnect() self._ll_guild_updates.discard(guild.id) if status: player_check = await self.get_active_player_count() await self.update_bot_presence(*player_check) if event_type in [ lavalink.LavalinkEvents.TRACK_EXCEPTION, lavalink.LavalinkEvents.TRACK_STUCK, ]: message_channel = player.fetch("channel") while True: if current_track in player.queue: player.queue.remove(current_track) else: break if repeat: player.current = None if not guild_id: return guild_id = int(guild_id) self._error_counter.setdefault(guild_id, 0) if guild_id not in self._error_counter: self._error_counter[guild_id] = 0 early_exit = await self.increase_error_counter(player) if early_exit: self._disconnected_players[guild_id] = True self.play_lock[guild_id] = False eq = player.fetch("eq") player.queue = [] player.store("playing_song", None) player.store("autoplay_notified", False) if eq: await self.config.custom("EQUALIZER", guild_id).eq_bands.set(eq.bands) await player.stop() await player.disconnect() await self.config.guild_from_id( guild_id=guild_id).currently_auto_playing_in.set([]) self._ll_guild_updates.discard(guild_id) self.bot.dispatch("red_audio_audio_disconnect", guild) if message_channel: message_channel = self.bot.get_channel(message_channel) if early_exit: embed = discord.Embed( colour=await self.bot.get_embed_color(message_channel), title=_("Multiple Errors Detected"), description=_( "Closing the audio player " "due to multiple errors being detected. " "If this persists, please inform the bot owner " "as the Audio cog may be temporally unavailable."), ) await message_channel.send(embed=embed) return else: description = description or "" if event_type == lavalink.LavalinkEvents.TRACK_STUCK: embed = discord.Embed( colour=await self.bot.get_embed_color(message_channel), title=_("Track Stuck"), description= _("Playback of the song has stopped due to an unexcepted error.\n{error}" ).format(error=description), ) else: embed = discord.Embed( title=_("Track Error"), colour=await self.bot.get_embed_color(message_channel), description="{}\n{}".format( extra.replace("\n", ""), description), ) if current_id: asyncio.create_task( self.api_interface.global_cache_api. report_invalid(current_id)) await message_channel.send(embed=embed) await player.skip()
async def _websocket_closed_handler( self, guild: discord.Guild, player: lavalink.Player, extra: Dict, deafen: bool, disconnect: bool, ) -> None: guild_id = guild.id node = player.node voice_ws: DiscordWebSocket = node.get_voice_ws(guild_id) code = extra.get("code") by_remote = extra.get("byRemote", "") reason = extra.get("reason", "").strip() if self._ws_resume[guild_id].is_set(): ws_audio_log.debug( f"WS EVENT | Discarding WS Closed event for guild {guild_id} -> " f"Socket Closed {voice_ws.socket._closing or voice_ws.socket.closed}. " f"Code: {code} -- Remote: {by_remote} -- {reason}") return self._ws_resume[guild_id].set() if player.channel: current_perms = player.channel.permissions_for( player.channel.guild.me) has_perm = current_perms.speak and current_perms.connect else: has_perm = False channel_id = player.channel.id if voice_ws.socket._closing or voice_ws.socket.closed or not voice_ws.open: if player._con_delay: delay = player._con_delay.delay() else: player._con_delay = ExponentialBackoff(base=1) delay = player._con_delay.delay() ws_audio_log.warning( "YOU CAN IGNORE THIS UNLESS IT'S CONSISTENTLY REPEATING FOR THE SAME GUILD - " f"Voice websocket closed for guild {guild_id} -> " f"Socket Closed {voice_ws.socket._closing or voice_ws.socket.closed}. " f"Code: {code} -- Remote: {by_remote} -- {reason}") ws_audio_log.debug( f"Reconnecting to channel {channel_id} in guild: {guild_id} | {delay:.2f}s" ) await asyncio.sleep(delay) while voice_ws.socket._closing or voice_ws.socket.closed or not voice_ws.open: voice_ws = node.get_voice_ws(guild_id) await asyncio.sleep(0.1) if has_perm and player.current and player.is_playing: player.store("resumes", player.fetch("resumes", 0) + 1) await player.connect(deafen=deafen) await player.resume(player.current, start=player.position) ws_audio_log.info( "Voice websocket reconnected " f"to channel {channel_id} in guild: {guild_id} | " f"Reason: Error code {code} & Currently playing.") elif has_perm and player.paused and player.current: player.store("resumes", player.fetch("resumes", 0) + 1) await player.connect(deafen=deafen) await player.pause(pause=True) ws_audio_log.info( "Voice websocket reconnected " f"to channel {channel_id} in guild: {guild_id} | " f"Reason: Error code {code} & Currently Paused.") elif has_perm and (not disconnect) and (not player.is_playing): player.store("resumes", player.fetch("resumes", 0) + 1) await player.connect(deafen=deafen) ws_audio_log.info( "Voice websocket reconnected " f"to channel {channel_id} in guild: {guild_id} | " f"Reason: Error code {code} & Not playing, but auto disconnect disabled." ) self._ll_guild_updates.discard(guild_id) elif not has_perm: self.bot.dispatch("red_audio_audio_disconnect", guild) ws_audio_log.info( "Voice websocket disconnected " f"from channel {channel_id} in guild: {guild_id} | " f"Reason: Error code {code} & Missing permissions.") self._ll_guild_updates.discard(guild_id) player.store("autoplay_notified", False) await player.stop() await player.disconnect() await self.config.guild_from_id( guild_id=guild_id).currently_auto_playing_in.set([]) else: self.bot.dispatch("red_audio_audio_disconnect", guild) ws_audio_log.info( "Voice websocket disconnected " f"from channel {channel_id} in guild: {guild_id} | " f"Reason: Error code {code} & Unknown.") self._ll_guild_updates.discard(guild_id) player.store("autoplay_notified", False) await player.stop() await player.disconnect() await self.config.guild_from_id( guild_id=guild_id).currently_auto_playing_in.set([]) elif code in (42069, ): player.store("resumes", player.fetch("resumes", 0) + 1) await player.connect(deafen=deafen) await player.resume(player.current, start=player.position) ws_audio_log.info( f"Player resumed in channel {channel_id} in guild: {guild_id} | " f"Reason: Error code {code} & {reason}.") elif code in (4015, 4014, 4009, 4006, 1006): if (code == 4006 and has_perm and player._last_resume and player._last_resume + datetime.timedelta(seconds=5) > datetime.datetime.now(tz=datetime.timezone.utc)): attempts = player.fetch("resume_attempts", 0) player.store("resume_attempts", attempts + 1) channel = self.bot.get_channel(player.channel.id) should_skip = not channel.members or all( m.bot for m in channel.members) if should_skip: ws_audio_log.info( "Voice websocket reconnected skipped " f"for channel {channel_id} in guild: {guild_id} | " f"Reason: Error code {code} & " "Player resumed too recently and no human members connected." ) return if player._con_delay: delay = player._con_delay.delay() else: player._con_delay = ExponentialBackoff(base=1) delay = player._con_delay.delay() ws_audio_log.debug( f"Reconnecting to channel {channel_id} in guild: {guild_id} | {delay:.2f}s" ) await asyncio.sleep(delay) if has_perm and player.current and player.is_playing: await player.connect(deafen=deafen) await player.resume(player.current, start=player.position) ws_audio_log.info( "Voice websocket reconnected " f"to channel {channel_id} in guild: {guild_id} | " f"Reason: Error code {code} & Player is active.") elif has_perm and player.paused and player.current: player.store("resumes", player.fetch("resumes", 0) + 1) await player.connect(deafen=deafen) await player.pause(pause=True) ws_audio_log.info( "Voice websocket reconnected " f"to channel {channel_id} in guild: {guild_id} | " f"Reason: Error code {code} & Player is paused.") elif has_perm and (not disconnect) and (not player.is_playing): player.store("resumes", player.fetch("resumes", 0) + 1) await player.connect(deafen=deafen) ws_audio_log.info( "Voice websocket reconnected " f"to channel {channel_id} in guild: {guild_id} | " f"Reason: Error code {code} & Not playing.") self._ll_guild_updates.discard(guild_id) elif not has_perm: self.bot.dispatch("red_audio_audio_disconnect", guild) ws_audio_log.info( "Voice websocket disconnected " f"from channel {channel_id} in guild: {guild_id} | " f"Reason: Error code {code} & Missing permissions.") self._ll_guild_updates.discard(guild_id) player.store("autoplay_notified", False) await player.stop() await player.disconnect() await self.config.guild_from_id( guild_id=guild_id).currently_auto_playing_in.set([]) else: ws_audio_log.info( "WS EVENT - IGNORED (Healthy Socket) | " f"Voice websocket closed event for guild {guild_id} -> " f"Code: {code} -- Remote: {by_remote} -- {reason}") self._ws_resume[guild_id].clear()
async def _websocket_closed_handler( self, guild: discord.Guild, player: lavalink.Player, extra: Dict, deafen: bool, disconnect: bool, ) -> None: guild_id = guild.id event_channel_id = extra.get("channelID") try: if not self._ws_resume[guild_id].is_set(): await self._ws_resume[guild_id].wait() else: self._ws_resume[guild_id].clear() node = player.node voice_ws: DiscordWebSocket = node.get_voice_ws(guild_id) code = extra.get("code") by_remote = extra.get("byRemote", "") reason = extra.get("reason", "No Specified Reason").strip() channel_id = player.channel.id try: event_channel_id, to_handle_code = await self._ws_op_codes[ guild_id].get() except asyncio.QueueEmpty: log.debug("Empty queue - Resuming Processor - Early exit") return if code != to_handle_code: code = to_handle_code if player.channel.id != event_channel_id: code = 4014 if event_channel_id != channel_id: ws_audio_log.info( "Received an op code for a channel that is no longer valid; %d " "Reason: Error code %d & %s, %r", event_channel_id, code, reason, player, ) self._ws_op_codes[guild_id]._init( self._ws_op_codes[guild_id]._maxsize) return if player.channel: has_perm = self.can_join_and_speak(player.channel) else: has_perm = False if code in ( 1000, ) and has_perm and player.current and player.is_playing: player.store("resumes", player.fetch("resumes", 0) + 1) await player.resume(player.current, start=player.position, replace=True) ws_audio_log.info( "Player resumed | Reason: Error code %d & %s, %r", code, reason, player) self._ws_op_codes[guild_id]._init( self._ws_op_codes[guild_id]._maxsize) return if voice_ws.socket._closing or voice_ws.socket.closed or not voice_ws.open: if player._con_delay: delay = player._con_delay.delay() else: player._con_delay = ExponentialBackoff(base=1) delay = player._con_delay.delay() ws_audio_log.warning( "YOU CAN IGNORE THIS UNLESS IT'S CONSISTENTLY REPEATING FOR THE SAME GUILD - " "Voice websocket closed for guild %d -> " "Socket Closed %s. " "Code: %d -- Remote: %s -- %s, %r", guild_id, voice_ws.socket._closing or voice_ws.socket.closed, code, by_remote, reason, player, ) ws_audio_log.debug( "Reconnecting to channel %d in guild: %d | %.2fs", channel_id, guild_id, delay, ) await asyncio.sleep(delay) while voice_ws.socket._closing or voice_ws.socket.closed or not voice_ws.open: voice_ws = node.get_voice_ws(guild_id) await asyncio.sleep(0.1) if has_perm and player.current and player.is_playing: player.store("resumes", player.fetch("resumes", 0) + 1) await player.connect(deafen=deafen) await player.resume(player.current, start=player.position, replace=True) ws_audio_log.info( "Voice websocket reconnected " "Reason: Error code %d & Currently playing, %r", code, player, ) elif has_perm and player.paused and player.current: player.store("resumes", player.fetch("resumes", 0) + 1) await player.connect(deafen=deafen) await player.resume(player.current, start=player.position, replace=True, pause=True) ws_audio_log.info( "Voice websocket reconnected " "Reason: Error code %d & Currently Paused, %r", code, player, ) elif has_perm and (not disconnect) and (not player.is_playing): player.store("resumes", player.fetch("resumes", 0) + 1) await player.connect(deafen=deafen) ws_audio_log.info( "Voice websocket reconnected " "Reason: Error code %d & Not playing, but auto disconnect disabled, %r", code, player, ) self._ll_guild_updates.discard(guild_id) elif not has_perm: self.bot.dispatch("red_audio_audio_disconnect", guild) ws_audio_log.info( "Voice websocket disconnected " "Reason: Error code %d & Missing permissions, %r", code, player, ) self._ll_guild_updates.discard(guild_id) player.store("autoplay_notified", False) await player.stop() await player.disconnect() await self.config.guild_from_id( guild_id=guild_id).currently_auto_playing_in.set([]) else: self.bot.dispatch("red_audio_audio_disconnect", guild) ws_audio_log.info( "Voice websocket disconnected Reason: Error code %d & Unknown, %r", code, player, ) self._ll_guild_updates.discard(guild_id) player.store("autoplay_notified", False) await player.stop() await player.disconnect() await self.config.guild_from_id( guild_id=guild_id).currently_auto_playing_in.set([]) elif code in ( 42069, ) and has_perm and player.current and player.is_playing: player.store("resumes", player.fetch("resumes", 0) + 1) await player.connect(deafen=deafen) await player.resume(player.current, start=player.position, replace=True) ws_audio_log.info( "Player resumed - Reason: Error code %d & %s, %r", code, reason, player) elif code in (4015, 4009, 4006, 4000, 1006): if player._con_delay: delay = player._con_delay.delay() else: player._con_delay = ExponentialBackoff(base=1) delay = player._con_delay.delay() ws_audio_log.debug( "Reconnecting to channel %d in guild: %d | %.2fs", channel_id, guild_id, delay) await asyncio.sleep(delay) if has_perm and player.current and player.is_playing: await player.connect(deafen=deafen) await player.resume(player.current, start=player.position, replace=True) ws_audio_log.info( "Voice websocket reconnected " "Reason: Error code %d & Player is active, %r", code, player, ) elif has_perm and player.paused and player.current: player.store("resumes", player.fetch("resumes", 0) + 1) await player.connect(deafen=deafen) await player.resume(player.current, start=player.position, replace=True, pause=True) ws_audio_log.info( "Voice websocket reconnected " "Reason: Error code %d & Player is paused, %r", code, player, ) elif has_perm and (not disconnect) and (not player.is_playing): player.store("resumes", player.fetch("resumes", 0) + 1) await player.connect(deafen=deafen) ws_audio_log.info( "Voice websocket reconnected " "to channel %d in guild: %d | " "Reason: Error code %d & Not playing, %r", channel_id, guild_id, code, player, ) self._ll_guild_updates.discard(guild_id) elif not has_perm: self.bot.dispatch("red_audio_audio_disconnect", guild) ws_audio_log.info( "Voice websocket disconnected " "Reason: Error code %d & Missing permissions, %r", code, player, ) self._ll_guild_updates.discard(guild_id) player.store("autoplay_notified", False) await player.stop() await player.disconnect() await self.config.guild_from_id( guild_id=guild_id).currently_auto_playing_in.set([]) else: if not player.paused and player.current: player.store("resumes", player.fetch("resumes", 0) + 1) await player.resume(player.current, start=player.position, replace=True) ws_audio_log.info( "WS EVENT - SIMPLE RESUME (Healthy Socket) | " "Voice websocket closed event " "Code: %d -- Remote: %s -- %s, %r", code, by_remote, reason, player, ) else: ws_audio_log.info( "WS EVENT - IGNORED (Healthy Socket) | " "Voice websocket closed event " "Code: %d -- Remote: %s -- %s, %r", code, by_remote, reason, player, ) except Exception: log.exception("Error in task") finally: self._ws_op_codes[guild_id]._init( self._ws_op_codes[guild_id]._maxsize) self._ws_resume[guild_id].set()
async def _eq_interact( self, ctx: commands.Context, player: lavalink.Player, eq: Equalizer, message: discord.Message, selected: int, ) -> None: player.store("eq", eq) emoji = { "far_left": "\N{BLACK LEFT-POINTING TRIANGLE}", "one_left": "\N{LEFTWARDS BLACK ARROW}", "max_output": "\N{BLACK UP-POINTING DOUBLE TRIANGLE}", "output_up": "\N{UP-POINTING SMALL RED TRIANGLE}", "output_down": "\N{DOWN-POINTING SMALL RED TRIANGLE}", "min_output": "\N{BLACK DOWN-POINTING DOUBLE TRIANGLE}", "one_right": "\N{BLACK RIGHTWARDS ARROW}", "far_right": "\N{BLACK RIGHT-POINTING TRIANGLE}", "reset": "\N{BLACK CIRCLE FOR RECORD}", "info": "\N{INFORMATION SOURCE}", } selector = f'{" " * 8}{" " * selected}^^' try: await message.edit( content=box(f"{eq.visualise()}\n{selector}", lang="ini")) except discord.errors.NotFound: return try: (react_emoji, react_user) = await self._get_eq_reaction(ctx, message, emoji) except TypeError: return if not react_emoji: await self.config.custom("EQUALIZER", ctx.guild.id).eq_bands.set(eq.bands) await self._clear_react(message, emoji) if react_emoji == "\N{LEFTWARDS BLACK ARROW}": await self.remove_react(message, react_emoji, react_user) await self._eq_interact(ctx, player, eq, message, max(selected - 1, 0)) if react_emoji == "\N{BLACK RIGHTWARDS ARROW}": await self.remove_react(message, react_emoji, react_user) await self._eq_interact(ctx, player, eq, message, min(selected + 1, 14)) if react_emoji == "\N{UP-POINTING SMALL RED TRIANGLE}": await self.remove_react(message, react_emoji, react_user) _max = float("{:.2f}".format(min(eq.get_gain(selected) + 0.1, 1.0))) eq.set_gain(selected, _max) await self._apply_gain(ctx.guild.id, selected, _max) await self._eq_interact(ctx, player, eq, message, selected) if react_emoji == "\N{DOWN-POINTING SMALL RED TRIANGLE}": await self.remove_react(message, react_emoji, react_user) _min = float("{:.2f}".format( max(eq.get_gain(selected) - 0.1, -0.25))) eq.set_gain(selected, _min) await self._apply_gain(ctx.guild.id, selected, _min) await self._eq_interact(ctx, player, eq, message, selected) if react_emoji == "\N{BLACK UP-POINTING DOUBLE TRIANGLE}": await self.remove_react(message, react_emoji, react_user) _max = 1.0 eq.set_gain(selected, _max) await self._apply_gain(ctx.guild.id, selected, _max) await self._eq_interact(ctx, player, eq, message, selected) if react_emoji == "\N{BLACK DOWN-POINTING DOUBLE TRIANGLE}": await self.remove_react(message, react_emoji, react_user) _min = -0.25 eq.set_gain(selected, _min) await self._apply_gain(ctx.guild.id, selected, _min) await self._eq_interact(ctx, player, eq, message, selected) if react_emoji == "\N{BLACK LEFT-POINTING TRIANGLE}": await self.remove_react(message, react_emoji, react_user) selected = 0 await self._eq_interact(ctx, player, eq, message, selected) if react_emoji == "\N{BLACK RIGHT-POINTING TRIANGLE}": await self.remove_react(message, react_emoji, react_user) selected = 14 await self._eq_interact(ctx, player, eq, message, selected) if react_emoji == "\N{BLACK CIRCLE FOR RECORD}": await self.remove_react(message, react_emoji, react_user) for band in range(eq.band_count): eq.set_gain(band, 0.0) await self._apply_gains(ctx.guild.id, eq.bands) await self._eq_interact(ctx, player, eq, message, selected) if react_emoji == "\N{INFORMATION SOURCE}": await self.remove_react(message, react_emoji, react_user) await ctx.send_help(self.command_equalizer) await self._eq_interact(ctx, player, eq, message, selected)
async def lavalink_event_handler(self, player: lavalink.Player, event_type: lavalink.LavalinkEvents, extra) -> None: current_track = player.current current_channel = player.channel guild = self.rgetattr(current_channel, "guild", None) guild_id = self.rgetattr(guild, "id", None) current_requester = self.rgetattr(current_track, "requester", None) current_stream = self.rgetattr(current_track, "is_stream", None) current_length = self.rgetattr(current_track, "length", None) current_thumbnail = self.rgetattr(current_track, "thumbnail", None) current_extras = self.rgetattr(current_track, "extras", {}) guild_data = await self.config.guild(guild).all() repeat = guild_data["repeat"] notify = guild_data["notify"] disconnect = guild_data["disconnect"] autoplay = guild_data["auto_play"] description = self.get_track_description( current_track, self.local_folder_current_path) status = await self.config.status() log.debug( f"Received a new lavalink event for {guild_id}: {event_type}: {extra}" ) prev_song: lavalink.Track = player.fetch("prev_song") await self.maybe_reset_error_counter(player) if event_type == lavalink.LavalinkEvents.TRACK_START: self.skip_votes[guild] = [] playing_song = player.fetch("playing_song") requester = player.fetch("requester") player.store("prev_song", playing_song) player.store("prev_requester", requester) player.store("playing_song", current_track) player.store("requester", current_requester) self.bot.dispatch("red_audio_track_start", guild, current_track, current_requester) if event_type == lavalink.LavalinkEvents.TRACK_END: prev_requester = player.fetch("prev_requester") self.bot.dispatch("red_audio_track_end", guild, prev_song, prev_requester) if event_type == lavalink.LavalinkEvents.QUEUE_END: prev_requester = player.fetch("prev_requester") self.bot.dispatch("red_audio_queue_end", guild, prev_song, prev_requester) if (autoplay and not player.queue and player.fetch("playing_song") is not None and self.playlist_api is not None and self.api_interface is not None): try: await self.api_interface.autoplay(player, self.playlist_api) except DatabaseError: notify_channel = player.fetch("channel") if notify_channel: notify_channel = self.bot.get_channel(notify_channel) await self.send_embed_msg( notify_channel, title=_("Couldn't get a valid track.")) return if event_type == lavalink.LavalinkEvents.TRACK_START and notify: notify_channel = player.fetch("channel") if notify_channel: notify_channel = self.bot.get_channel(notify_channel) if player.fetch("notify_message") is not None: with contextlib.suppress(discord.HTTPException): await player.fetch("notify_message").delete() if (autoplay and current_extras.get("autoplay") and (prev_song is None or (hasattr(prev_song, "extras") and not prev_song.extras.get("autoplay")))): await self.send_embed_msg(notify_channel, title=_("Auto Play started.")) if not description: return if current_stream: dur = "LIVE" else: dur = self.format_time(current_length) thumb = None if await self.config.guild(guild ).thumbnail() and current_thumbnail: thumb = current_thumbnail notify_message = await self.send_embed_msg( notify_channel, title=_("Now Playing"), description=description, footer=_("Track length: {length} | Requested by: {user}"). format(length=dur, user=current_requester), thumbnail=thumb, ) player.store("notify_message", notify_message) if event_type == lavalink.LavalinkEvents.TRACK_START and status: player_check = self.get_active_player_count() await self.update_bot_presence(*player_check) if event_type == lavalink.LavalinkEvents.TRACK_END and status: await asyncio.sleep(1) if not player.is_playing: player_check = self.get_active_player_count() await self.update_bot_presence(*player_check) if event_type == lavalink.LavalinkEvents.QUEUE_END: if not autoplay: notify_channel = player.fetch("channel") if notify_channel and notify: notify_channel = self.bot.get_channel(notify_channel) await self.send_embed_msg(notify_channel, title=_("Queue ended.")) if disconnect: self.bot.dispatch("red_audio_audio_disconnect", guild) await player.disconnect() if status: player_check = self.get_active_player_count() await self.update_bot_presence(*player_check) if event_type in [ lavalink.LavalinkEvents.TRACK_EXCEPTION, lavalink.LavalinkEvents.TRACK_STUCK, ]: message_channel = player.fetch("channel") while True: if current_track in player.queue: player.queue.remove(current_track) else: break if repeat: player.current = None if not guild_id: return self._error_counter.setdefault(guild_id, 0) if guild_id not in self._error_counter: self._error_counter[guild_id] = 0 early_exit = await self.increase_error_counter(player) if early_exit: self._disconnected_players[guild_id] = True self.play_lock[guild_id] = False eq = player.fetch("eq") player.queue = [] player.store("playing_song", None) if eq: await self.config.custom("EQUALIZER", guild_id).eq_bands.set(eq.bands) await player.stop() await player.disconnect() self.bot.dispatch("red_audio_audio_disconnect", guild) if message_channel: message_channel = self.bot.get_channel(message_channel) if early_exit: embed = discord.Embed( colour=await self.bot.get_embed_color(message_channel), title=_("Multiple Errors Detected"), description=_( "Closing the audio player " "due to multiple errors being detected. " "If this persists, please inform the bot owner " "as the Audio cog may be temporally unavailable."), ) await message_channel.send(embed=embed) return else: description = description or "" if event_type == lavalink.LavalinkEvents.TRACK_STUCK: embed = discord.Embed( colour=await self.bot.get_embed_color(message_channel), title=_("Track Stuck"), description="{}".format(description), ) else: embed = discord.Embed( title=_("Track Error"), colour=await self.bot.get_embed_color(message_channel), description="{}\n{}".format( extra.replace("\n", ""), description), ) await message_channel.send(embed=embed) await player.skip()