Example #1
0
def music_function(instrument, mode):
    learner = Learn(mode)
    learner.loadFromFile()
    song = learner.getSong(getStartSequence())
    midiPath = getPath(MIDI_BASE_PATH, '.mid')
    toMidi(song, midiPath, instrument)
    mp3Path = getPath(MP3_BASE_PATH, '.mp3')
    generateMP3(midiPath, mp3Path, FONT_PATH)
    return mp3Path
Example #2
0
def main(_=0, unsupervised=False):
    from learn import Learn
    endtime = 128
    data = Learn().build_with_User_table_for_prog(slicer=endtime)
    print(len(data[0]))
    data = [(line[0], line[1],
             Wisard.retinify([
                 float(t) - float(t0) + 10
                 for t, t0 in zip(line[3:endtime], line[2:endtime])
             ])) for line in data]
    print(
        "Tabela gerada por rede neural sem peso para derivada segunda do tempo com prognóstico da carla"
    )
    # bleacher = dict(V=805, S=-6, E=81, F=154)
    # 83.36 16.64 v:2165, s:11, f:667, e:422, b:970, a:734, d:10
    bleacher = dict(V=1202, S=-15, E=59, F=165)  # 199321270259550360019
    # bleacher = dict(V=1615, S=-15, E=42, F=169)  # 199321270259550360019
    # bleacher = dict(V=2531, S=169, E=634, F=856)
    # w = Wisard(data, 32 * endtime, bleach=913, mapper=bleacher, enf=609, sup=18, unsupervised=unsupervised)
    w = Wisard(data,
               32 * endtime,
               bleach=913,
               mapper=bleacher,
               enf=600,
               sup=10,
               unsupervised=unsupervised)
    # bleacher = dict(V=893, S=-304, E=-48, F=25)
    # w = Wisard(data, 32 * endtime, bleach=995, mapper=bleacher, enf=452, sup=39, unsupervised=unsupervised)
    # bleacher = dict(V=603, S=0, E=81, F=154)
    # w = Wisard(data, 32 * endtime, bleach=600, mapper=bleacher, enf=110, sup=20)
    w.main()
    print(len(data[0][2:]))
    print(w.single())
    """
Example #3
0
 def init(self):
     self.colorlib = self.madcow.colorlib
     try:
         self.learn = Learn(madcow=madcow)
     except:
         self.learn = None
     self.google = Google()
Example #4
0
 def __init__(self, master=None):
     Application_ui.__init__(self, master)
     self.logger = MyLogger(log_board=self.log_board,
                            filename='all.log',
                            level='debug')
     self.learn = Learn(self.logger)
     self.t1 = None
Example #5
0
def gmain(ch="216501166744497073410"):
    from learn import Learn
    endtime = 128
    data = Learn().build_with_User_table_for_prog(slicer=endtime)
    print(len(data[0]))
    data = [(line[0], line[1],
             Wisard.retinify([
                 float(t) - float(t0) + 10
                 for t, t0 in zip(line[3:endtime], line[2:endtime])
             ])) for line in data]
    print(
        "Tabela gerada por rede neural sem peso para derivada segunda do tempo com prognóstico da carla"
    )
    # bleacher = dict(V=805, S=-6, E=81, F=154)
    # bleacher = dict(V=1485, S=-359, E=34, F=139) 199321270259550360019
    v, s, f, e, b, a, d =\
        int(ch[:4]), int(ch[4:7]), int(ch[7:10]), int(ch[10:13]), 0, 600, 10
    bleacher = dict(V=v, S=s, E=e, F=f)
    w = Wisard(data, 32 * endtime, bleach=b, mapper=bleacher, enf=a, sup=d)
    # bleacher = dict(V=893, S=-304, E=-48, F=25)
    # w = Wisard(data, 32 * endtime, bleach=995, mapper=bleacher, enf=452, sup=39, unsupervised=unsupervised)
    # bleacher = dict(V=603, S=0, E=81, F=154)
    # w = Wisard(data, 32 * endtime, bleach=600, mapper=bleacher, enf=110, sup=20)
    w.main()
    print(len(data[0][2:]))
Example #6
0
 def __init__(self, tier, room, bot):
     self.learn = Learn(room)
     self.opponent = {}
     self.generation = "generation 6"
     self.bot = bot
     self.weather = ""
     self.statuses = []
     self.opponent_pokemon_team = []
     self.do_not_switch = False
     self.ws = self.bot.ws
     self.team = None
     self.strongest_move = ""
     self.active = ""
     self.id = ""
     self.tier = tier
     self.room = room
     self.turn = 0
Example #7
0
 def init(self):
     try:
         self.default_location = settings.YELP_DEFAULT_LOCATION
     except:
         self.default_location = DEFAULT_LOCATION
     try:
         self.learn = Learn(madcow=self.madcow)
     except:
         self.learn = None
Example #8
0
 def run(self):
     try:
         Learn(files=self.files, update_file=self.file, top=self.top)
     except:
         traceback.print_exc()
         exctype, value = sys.exc_info()[:2]
         self.signals.error.emit((exctype, value, traceback.format_exc()))
     else:
         self.signals.result.emit(None)
     finally:
         self.signals.finished.emit(True)
Example #9
0
    def init(self):
        opts = {}
        for key, default in self.defaults.iteritems():
            setting = 'WUNDERGROUND_' + key.upper()
            val = getattr(settings, setting, None)
            if val is None:
                val = default
            opts[key] = val

        self.api = WeatherUnderground(log=self.madcow.log, **opts)
        self.learn = Learn(madcow=self.madcow)
        self.method_triggers = [(getattr(self.api, method_name), triggers, pws)
                                for method_name, triggers, pws in self._method_triggers]
Example #10
0
def open_app(app_name, cells, audio, arduino):
    current_app = None

    app_name = app_name.replace(" ", "")
    if app_name == 'riddles':
        current_app = Riddles("Riddles", cells, audio, arduino)
    elif app_name == 'learn':
        current_app = Learn("Learn", cells, audio, arduino)
    elif app_name == 'tutor':
        current_app = Tutor("Tutor", cells, audio, arduino)
    elif app_name == 'headlines':
        current_app = Headlines("Headlines", cells, audio, arduino)
    elif app_name == 'memory':
        current_app = Memory("Memory", cells, audio, arduino)

    if current_app is not None:
        audio.speak("Opening the application " + app_name)
        current_app.on_start()
    else:
        audio.speak(
            "I did not recognize the app. Could you try to open the app again?"
        )
Example #11
0
    def open_app(self, app_name):
        current_app = None

        app_name = app_name.replace(" ", "")
        if app_name == 'riddles':
            current_app = Riddles("Riddles")
        elif app_name == 'learn':
            current_app = Learn("Learn")
        elif app_name == 'tutor':
            current_app = Tutor("Tutor")
        elif app_name == 'headlines':
            current_app = Headlines("Headlines")
        elif app_name == 'memory':
            current_app = Memory("Memory")

        if current_app is not None:
            glob.mainApp.audio.speak("Opening the application")
            glob.mainApp.audio.speak(current_app.name)
            current_app.on_start()
        else:  # shouldn't occur
            glob.mainApp.audio.speak(
                "I did not recognize the app. Could you try to open the app again?"
            )
Example #12
0
 def init(self):
     colorlib = self.madcow.colorlib
     self.weather = Weather(colorlib, self.log)
     self.learn = Learn(madcow=self.madcow)
Example #13
0
import sys

from learn import Learn
finance_path = 'financetweets.txt'
finance_count = '1000'
finance_cate = 'finance'
finance_args = ['bayes.py', 'learn', finance_cate, finance_path, finance_count]

finance_mode = Learn()

finance_mode.validate(finance_args)
finance_mode.execute()
sports_path = 'sportstweets.txt'
sports_count = '1000'
sports_cate = 'sports'
sports_args = ['bayes.py', 'learn', sports_cate, sports_path, sports_count]
#['bayes.py', 'learn', 'sports', 'sportstweets.txt', '1000']
sports_mode = Learn()
sports_mode.validate(sports_args)
sports_mode.execute()
 def __init__(self, **kwargs):
     Learn.__init__(self, **kwargs)
     self.algo = RandomForestClassifier()
Example #15
0
 def init(self):
     self.learn = Learn(madcow=self.madcow)
     self.staff = Staff(madcow=self.madcow)
 def __init__(self, **kwargs):
     Learn.__init__(self, **kwargs)
     self.algo = SVC();
Example #17
0
 def __init__(self, madcow):
     self.learn = Learn(madcow)
     self.config = madcow.config
Example #18
0
class Battle:
    pokedex = json.loads(open(os.path.join(os.path.dirname(__file__), "./data/pokedex.json"), "r").read())
    pokedex_moves = json.loads(open(os.path.join(os.path.dirname(__file__), "./data/pokedex_moves.json"), "r").read())
    pokedex_effectiveness = json.loads(open(os.path.join(os.path.dirname(__file__), "./data/pokedex_effectiveness.json"), "r").read())
    teams_for_battle = json.loads(open(os.path.join(os.path.dirname(__file__), "./data/pokemon_teams.json"), "r").read())
    moves_that_switch = ["uturn", "voltswitch"]
    status_moves = [{"name":"spore", "type":"grass","effect":"sleep"}]
    status_moves_names = ["spore"]

    def __init__(self, tier, room, bot):
        self.learn = Learn(room)
        self.opponent = {}
        self.generation = "generation 6"
        self.bot = bot
        self.weather = ""
        self.statuses = []
        self.opponent_pokemon_team = []
        self.do_not_switch = False
        self.ws = self.bot.ws
        self.team = None
        self.strongest_move = ""
        self.active = ""
        self.id = ""
        self.tier = tier
        self.room = room
        self.turn = 0


    def __repr__(self):
        return "<Battle: room:{}>".format(self.room)

    def __str__(self):
        return "<Battle: room:{}>".format(self.room)

    def run(self, messages):
        try:
            if messages[1] == "turn":
                return getattr(self, "decide")()
            else:
                return getattr(self, re.sub(r'[^A-z0-9]', '', messages[1]))(messages)
        except (TypeError, AttributeError):
            pass

    def start(self, message):
        self.ws.send("{}|Good Luck, Have Fun".format(self.room))
        self.ws.send("{}|/timer")

    def turn(self, message):
        self.decide()

    def weather(self, message):
        self.weather = message[2].lower()
        # cheesy lines
        if self.weather == "hail":
            self.ws.send("{}|Oh, it's hailing. It's ok though, because the cold never bothered me anyway.".format(self.room))
        elif self.weather == "sandstorm":
            pokemon = message[4].split(": ")[1].lower()
            self.ws.send("{}|Darude Sandstorm?".format(self.room, pokemon))
        elif self.weather == "raindance":
            self.ws.send("{}|Shouldn't it be raining men now?".format(self.room))
        else:
            pass

    def move(self, message):
        if self.id == "p1":
            _id = "p2a"
        else:
            _id = "p1a"

        if _id in message[2]:
            move = message[3].replace("-", "").replace(" ", "").lower()
            self.learn.write(self.opponent["name"], move)


    def update_pokemon_move(self, move, pokemon):
        pokemon_move = {}
        if "hiddenpower" in move:
            pokemon_move["name"] = move[:-2]
            pokemon_move["power"] = 60
            pokemon_move["type"] = move.split("hiddenpower")[1][:-2]
        else:
            pokemon_move["name"] = move
            pokemon_move["power"] = self.pokedex_moves[move]["power"]
            pokemon_move["type"] = self.pokedex_moves[move]["type"]

            if move == "return":
                pokemon_move["power"] = 102

            if move in ["eruption", "waterspout"]:
                pokemon_move["power"] = 150 * float(pokemon["hp"])

        return pokemon_move



    def update_pokemon_team(self, pokemon_team):
        json_data = json.loads(pokemon_team)["side"]["pokemon"]
        team = []
        i = 0
        for pokemon in json_data:
            pkmn = {}
            pkmn["id"] = i + 1
            pkmn["name"] = re.sub(r'[^A-z0-9]', '', json_data[i]["ident"].split(": ")[1]).lower()
            pkmn["moves"] = json_data[i]["moves"]
            pkmn["stats"] = json_data[i]["stats"]
            pkmn["active"] = json_data[i]["active"]
            pkmn["ability"] = json_data[i]["baseAbility"]
            pkmn["type"] = [x.lower() for x in self.pokedex[pkmn["name"]]["types"]]
            pkmn["hp"] = json_data[i]["condition"]
            if " " in pkmn["hp"]: # condition
                pkmn["status"] = pkmn["hp"].split(" ")[1]
                pkmn["hp"] = pkmn["hp"].split(" ")[0]

            if "/" in pkmn["hp"]: # fraction
                pkmn["hp"] = float(Fraction(int(pkmn["hp"].split("/")[0]), int(pkmn["hp"].split("/")[1])))

            team.append(pkmn)
            i += 1

        self.team = team
        return team

    def teampreview(self, message = None):
        self.ws.send("{}|/team {}|1".format(self.room, random.randint(1, 6)))

    def player(self, message):
        if len(message) > 2:
            if self.bot.username == message[3]:
                self.id = message[2]
            else:
                if message[2] == "p1":
                    self.id = "p2"
                else:
                    self.id = "p1"

    def request(self, message):
        self.team = self.update_pokemon_team(message[2])
        self.id = json.loads(message[2])["side"]["id"]
        if "random" in self.tier:
            self.teampreview()

    def faint(self, message):
        if self.id in message[2]:
            pokemon = message[2].split(": ")[1].lower()
            if len([x for x in self.team if x["name"] == pokemon]) > 0:
                self.active["hp"] = 0
                self.switch_pokemon()


    def switch(self, message):
        if self.id == "p1":
            _id = "2a"
        else:
            _id = "1a"
        if _id in message[2]:
            opponent = re.sub(r'[^A-z0-9]', '', message[3].split(",")[0]).lower()
            print("opponent is "+opponent)
            self.opponent["hp"] = float(Fraction(int(message[4].split("/")[0]), int(message[4].split("/")[1])))
            self.opponent["name"] = opponent
            self.do_not_switch = False



    def win(self, message):
        self.ws.send("{}|Good Game.".format(self.room))
        self.ws.send("{}|/part".format(self.room))

    def damage(self, message):
        pokemon = message[2].split(": ")[1].lower()
        if pokemon == self.opponent["name"] and "/" in message[3] and " " not in message[3]:
            self.opponent["hp"] = float(Fraction(int(message[3].split("/")[0]), int(message[3].split("/")[1])))

    def lose(self, message):
        self.win(message)

    def tie(self, message):
        self.win(message)

    def moves_power(self, pokemon = None):

        pokemon_moves = []
        if pokemon is None:
            pokemon = self.active
            moves = self.active["moves"]
        else:
            moves = pokemon["moves"]
            pokemon = pokemon

        for move in moves:


            move = self.update_pokemon_move(move, pokemon)

            move["power"] = self.ability_of_pokemon_modifies_power_of_pokemon_move(pokemon, move)


            if "multihit" in list(self.pokedex_moves[move["name"]].keys()):
                move["power"] *= median(self.pokedex_moves[move["name"]]["multihit"])

            pokemon_moves.append(move)

        moves_power = []
        for move in pokemon_moves:
            modifier = self.pokemon_move_modifier(pokemon, move)

            moves_power.append({"name": move["name"], "power": move["power"] * modifier, "pokemon": pokemon["name"]})

        return moves_power

    def pokemon_move_modifier(self, pokemon, pokemon_move):
        modifier = 1
        if pokemon_move["type"] in pokemon["type"]:
            if pokemon["ability"] == "adaptability":
                modifier = 2
            else:
                modifier = 1.5

        if self.calculate_effectiveness()["weak"].count(pokemon_move["type"]) == 2:
            modifier *= 4
        elif self.calculate_effectiveness()["weak"].count(pokemon_move["type"]) == 1:
            modifier *= 2

        if self.calculate_effectiveness()["resist"].count(pokemon_move["type"]) == 2:
            modifier *= 0.25
        elif self.calculate_effectiveness()["resist"].count(pokemon_move["type"]) == 1:
            modifier *= 0.5

        if pokemon_move["type"] in self.calculate_effectiveness()["immune"]:
            if pokemon["ability"] == "scrappy" and pokemon_move["type"] in ["fighting", "normal"]:
                return modifier
            else:
                return 0

        if pokemon["ability"] in ["teravolt", "moldbreaker"]:
            return modifier

        opponent_pokemon = [x.lower().replace(" ", "") for x in self.pokedex[self.opponent["name"]]["abilities"]]

        if pokemon_move["type"] == "water" and "waterabsorb" in opponent_pokemon:
            return 0
        elif pokemon_move["type"] == "grass" and "sapsipper" in opponent_pokemon:
            return 0
        elif pokemon_move["type"] == "fire" and "flashfire" in opponent_pokemon:
            return 0
        elif pokemon_move["type"] == "electric" and "voltabsorb" in opponent_pokemon:
            return 0
        elif pokemon_move["type"] == "ground" and "levitate" in opponent_pokemon:
            return 0
        else:
            return modifier



    def ability_of_pokemon_modifies_power_of_pokemon_move(self, pokemon, pokemon_move):
        ability = pokemon["ability"]

        if ability == "aerilate" and pokemon_move["type"] == "normal":
            pokemon_move["type"] == "flying"

        if ability in ["blaze", "overgrow", "torrent", "swarm"] and float(pokemon["hp"]) <= 0.33:
            i = {"blaze": "fire", "overgrow": "grass", "torrent": "water", "swarm": "bug"}
            if i[ability] == pokemon_move["type"]:
                pokemon_move["power"] *= 1.5

        if ability == "darkaura" and pokemon_move["type"] == "dark":
            pokemon_move["power"] *= 1.33

        if ability == "fairyaura" and pokemon_move["type"] == "fairy":
            pokemon_move["power"] *= 1.33

        # One Punch Man
        if ability == "ironfist" and "punch_move" in list(self.pokedex_moves[pokemon_move["name"]].keys()):
            pokemon_move["power"] *= 1.2

        if ability == "megalauncher" and "pulse_move" in list(self.pokedex_moves[pokemon_move["name"]].keys()):
            pokemon_move["power"] *= 1.5

        if ability == "reckless" and "recoil" in list(self.pokedex_moves[pokemon_move["name"]].keys()):
            pokemon_move["power"] *= 1.2

        if ability == "sandforce" and self.weather == "sandstorm" and pokemon_move["type"] in ["rock", "ground", "steel"]:
            pokemon_move["power"] *= 1.3

        if ability == "sheerforce" and "secondary_effect" in list(self.pokedex_moves[pokemon_move["name"]].keys()):
            pokemon_move["power"] *= 1.3

        if ability == "strongjaw" and "bite_move" in list(self.pokedex_moves[pokemon_move["name"]].keys()):
            pokemon_move["power"] *= 1.5

        if ability == "technician" and pokemon_move["power"] <= 60:
            pokemon_move["power"] *= 1.5

        if ability == "tintedlens":
            opponent_pkmn_resistant_against = self.calculate_effectiveness(self.opponent["name"])["resist"]
            if pokemon_move["type"] in opponent_pkmn_resistant_against:
                pokemon_move["power"] *= 2

        if ability == "toughclaws" and "contact_move" in list(self.pokedex_moves[pokemon_move["name"]].keys()):
            pokemon_move["power"] *= 1.3

        return pokemon_move["power"]

    def switch_pokemon(self):
        strongest_moves = [sorted(self.moves_power(pkmn), key=lambda x: x["power"])[::-1][0] for pkmn in self.team if pkmn["active"] != True]
        strongest_move_index = strongest_moves.index(sorted(strongest_moves, key=lambda x: x["power"])[::-1][0])
        strongest_move = sorted(strongest_moves, key=lambda x: x["power"])[::-1][0]
        strongest_pokemon = [x for x in self.team if x["name"] == strongest_move["pokemon"]][0]


        strongest_pokemon_id = strongest_pokemon["id"]
        current_pokemon_id = 1

        strongest_pokemon_index = self.team.index(strongest_pokemon)
        current_pokemon_index = self.team.index([i for i in self.team if i["active"] == True][0])

        self.team[current_pokemon_index]["id"] = strongest_pokemon_id
        self.team[strongest_pokemon_index]["id"] = 1

        opponent_pkmn_type = [x.lower() for x in self.pokedex[self.opponent["name"]]["types"]]
        weak_against = self.calculate_effectiveness(strongest_pokemon["name"])["weak"]

        if len([i for i in weak_against if i in opponent_pkmn_type]) > 0:
            self.do_not_switch = True

        self.ws.send("{}|/switch {}".format(self.room, strongest_pokemon_id))



    def calculate_effectiveness(self, pkmn = None):
        effectiveness = {"weak": [], "resist": [], "immune": []}

        if pkmn is not None:
            pokemon_type = [x.lower() for x in Battle.pokedex[pkmn]["types"]]
        else:
            pokemon_type = [x.lower() for x in Battle.pokedex[self.opponent["name"]]["types"]]


        for pkmn_type in pokemon_type:
            effectiveness["weak"].append(Battle.pokedex_effectiveness[pkmn_type]["weak_against"])
            effectiveness["resist"].append(Battle.pokedex_effectiveness[pkmn_type]["resistant_against"])
            effectiveness["immune"].append(Battle.pokedex_effectiveness[pkmn_type]["immune_against"])


        for x in effectiveness:
            effectiveness[x] = sorted([z for x in effectiveness[x] for z in x]) # flatten the array

        for x in [z for z in effectiveness["weak"] if z in effectiveness["resist"]]:
            effectiveness["weak"].remove(x)
            effectiveness["resist"].remove(x)

        return effectiveness

    def can_use_status_move(self):
        opponent_pkmn_type = self.pokedex[self.opponent["name"]]["types"]
        moves = self.active["moves"]

    def decide(self):
        self.active = [i for i in self.team if i["active"] == True][0]

        opponent_pkmn_type = [x.lower() for x in self.pokedex[self.opponent["name"]]["types"]]
        weak_against = self.calculate_effectiveness(self.active["name"])["weak"]

        if len([i for i in weak_against if i in opponent_pkmn_type]) > 0 and self.do_not_switch == False: # current pokemon is 2x or 4x weak against opponent.
            return self.switch_pokemon()

        if self.active["hp"] == "0 fnt":
            self.do_not_switch = False
            return self.switch_pokemon()

        moves_that_heal = [i for i in list(self.pokedex_moves.keys()) if self.pokedex_moves[i].get("heal_move")]
        if self.active["hp"] < 0.25 and len([i for i in self.active["moves"] if i in moves_that_heal]) > 0:
            move_that_heals = [i for i in self.active["moves"] if i in moves_that_heal][0]
            return self.ws.send("{}|/move {}".format(self.room, move_that_heals))

        data = sorted(self.moves_power(), key=lambda x: x["power"])[::-1]


        self.strongest_move = data[0]
        if self.strongest_move["power"] == 0 or self.strongest_move["name"] in self.moves_that_switch:
            return self.switch_pokemon()

        if len([x for x in self.active["moves"] if x in self.status_moves_names]) > 0:
            _move = [x for x in self.active["moves"] if x in self.status_moves_names][0]
            move = [x for x in self.status_moves if x["name"] == _move][0]
            if move["effect"] not in self.statuses:
                self.statuses.append(move["effect"])
                return self.ws.send("{}|/move {}".format(self.room, move["name"]))

        return self.ws.send("{}|/move {}".format(self.room, data[0]["name"]))
 def __init__(self, **kwargs):
     Learn.__init__(self, **kwargs)
     self.algo = KNeighborsClassifier()
Example #20
0
def train_function(mode):
    learner = Learn(mode)
    learner.train()
    learner.saveToFile()
    return server()
Example #21
0
 def init(self):
     self.learn = Learn(madcow=self.madcow)
     self.staff = Staff(madcow=self.madcow)
     self.company = Company(madcow=self.madcow)
     self.realname = Realname(madcow=self.madcow)
     self.notes = Notes(madcow=self.madcow)
Example #22
0
 def __init__(self, madcow=None):
     self.weather = Weather()
     try:
         self.learn = Learn(madcow=madcow)
     except:
         self.learn = None
 def __init__(self, **kwargs):
     Learn.__init__(self, **kwargs)
     self.algo = AdaBoostClassifier(DecisionTreeClassifier(max_depth = 1))
 def __init__(self, **kwargs):
     Learn.__init__(self, **kwargs)
     self.algo = DecisionTreeClassifier()
Example #25
0
 def init(self):
     self.colorlib = self.madcow.colorlib
     try:
         self.learn = Learn(madcow=self.madcow)
     except:
         self.learn = None
Example #26
0
 def __init__(self, madcow):
     self.learn = Learn(madcow)
 def __init__(self, **kwargs):
     Learn.__init__(self, **kwargs)
     self.algo =MLPClassifier()
Example #28
0
import numpy as np
from learn import Learn

data = np.array([[1, 2], [2, 4], [3, 6], [4, 8], [5, 10], [6, 12], [7, 14],
                 [8, 16], [9, 18], [10, 20], [23, 46], [54, 108], [77, 154],
                 [18, 36], [25, 50], [16, 32], [63, 126], [41, 82], [33, 66],
                 [45, 90], [88, 176], [64, 128], [54, 108], [98, 196],
                 [14, 28], [34, 68]])
X, y = data[:, :-1], data[:, -1]
test = [85, 17, 457, 991, 13, 68, 19, 85, 36, 1568, 997]

Learn.play(X, y, test)
Example #29
0
	def __init__(self, args):	
		self.mode = Learn()
		self.mode.validate(args)
		self.mode.execute()
Example #30
0
 def init(self):
     self.learn = Learn(self.madcow)
Example #31
0
from learn import Learn, Classification
import argparse
import curses

#the only extra argument is "learn" which is used to train the svm
parser = argparse.ArgumentParser(description='Recognize who is typing')
parser.add_argument('--learn',
                    help='teach the algorithm to recognize the user',
                    action='store_true')

args = parser.parse_args()
stdscr = curses.initscr()

#need to know the name of the user for predictive purposes
if args.learn:
    Learn(stdscr)
else:
    Classification(stdscr)
 def set_parameters(self, parameters):
     for key, value in parameters.iteritems():
         setattr(self.algo, key, value)
     Learn.set_parameters(self, parameters)
Example #33
0
# Scheduler
scheduler = torch.optim.lr_scheduler.ReduceLROnPlateau(optimizer,
                                                       mode='min',
                                                       factor=0.5,
                                                       patience=20,
                                                       verbose=False,
                                                       threshold=0.0001,
                                                       threshold_mode='rel',
                                                       cooldown=0,
                                                       min_lr=1e-07,
                                                       eps=1e-08)
# Learning class
learn = Learn(args,
              train_loader=train_loader,
              validate_loader=valid_loader,
              test_loader=test_loader,
              train_set=train_set,
              validate_set=valid_set,
              test_set=test_set)

# %%
# -----------------------------------------------------------
#
# Losses functions
#
# -----------------------------------------------------------
print('[Creating criterion]')
# Losses
if args.model in ['ae', 'vae', 'wae', 'vae-flow']:
    criterion = nn.MSELoss()
if args.num_classes > 1:
Example #34
0
class CateBuilder(object):
	def __init__(self, args):	
		self.mode = Learn()
		self.mode.validate(args)
		self.mode.execute()
 def __init__(self, **kwargs):
     Learn.__init__(self, **kwargs)
     self.algo = GradientBoostingClassifier()
Example #36
0
from learn import Learn
from decimal import *
from re import findall
learn_path = "./new_train"
learn = Learn(learn_path)

# print(learn.number_of_bad_words, learn.number_of_good_words)
module = learn.number_of_good_words + learn.number_of_bad_words
probably_of_good_examp=Decimal(learn.number_of_good_example / learn.number_of_examles)
probably_of_bad_examp=Decimal(learn.number_of_bad_example / learn.number_of_examles)
CONST_OF_IMPORTANT=3


def probability_b(word):
    bad, good = 0, 0
    try:
        good = learn.good[word]
        bad = learn.bad[word]
    except:
        pass
    numb = bad+good
    if numb <= CONST_OF_IMPORTANT:
        return Decimal(0.5)
    return Decimal(bad/numb)


def probability_g(word):
    bad, good = 0, 0
    try:
        good = learn.good[word]
        bad = learn.bad[word]
Example #37
0
def main():
    Game = GameClass()
    Svs = Learn(100000)
    Game.Play(Svs)