def main(): R = legion.Region( [10], { 'b': legion.bool_, 'c64': legion.complex64, 'c128': legion.complex128, 'f32': legion.float32, 'f64': legion.float64, 'i8': legion.int8, 'i16': legion.int16, 'i32': legion.int32, 'i64': legion.int64, 'u8': legion.uint8, 'u16': legion.uint16, 'u32': legion.uint32, 'u64': legion.uint64, }) do_local_fills(R) legion.fill(R, 'c64', 5 + 6j) print('value of R.c64[0] after remote fill %s' % R.c64[1]) x = complex_plus_one(3 + 4j) print(x.get())
def main(): R = legion.Region([4, 4], {'x': legion.float64}) P = legion.Partition.equal(R, [2, 2]) hello_subregion(P[0, 0]) # this should work try: hello_subregion(P) # this should fail except TypeError: print('Test passed') else: assert False, 'Test failed'
def main(): R = legion.Region([4], {'x': legion.float64}) P = legion.Partition.equal(R, [4]) legion.fill(R, 'x', 0) hello2(P[0], 0) for i in legion.IndexLaunch([4]): hello2(P[i], i) legion.index_launch([4], hello2, P[ID], ID) # FIXME: This is needed in nopaint to avoid a race with region deletion legion.execution_fence()
def main(): R = legion.Region( [10], { 'b': legion.bool_, 'c64': legion.complex64, 'c128': legion.complex128, 'f32': legion.float32, 'f64': legion.float64, 'i8': legion.int8, 'i16': legion.int16, 'i32': legion.int32, 'i64': legion.int64, 'u8': legion.uint8, 'u16': legion.uint16, 'u32': legion.uint32, 'u64': legion.uint64, }) R.b.fill(False) R.c64.fill(1 + 2j) R.c128.fill(3 + 4j) R.f32.fill(3.45) R.f64.fill(6.78) R.i8.fill(-1) R.i16.fill(-123) R.i32.fill(-123456) R.i64.fill(-123456789) R.u8.fill(1) R.u16.fill(123) R.u32.fill(123456) R.u64.fill(123456789) print('value of R.c64[0] after local fill %s' % R.c64[0]) legion.fill(R, 'c64', 5 + 6j) print('value of R.c64[0] after remote fill %s' % R.c64[1]) x = complex_plus_one(3 + 4j) print(x.get())
def main(): R = legion.Region([0, 0], {'x': legion.float64}) legion.fill(R, 'x', 3.14) hello(R)