Example #1
0
 def addball(self):
     if self.level==1:
         level01=level1.level()
     else:
         level01=level2.level()
     layout=level01.getlayout()
     img_list=level01.getsprites()
     x_offset=BLOCK_SIZE/2
     y_offset=BLOCK_SIZE/2
     centerpoint=[(2*BLOCK_SIZE)+x_offset,(3*BLOCK_SIZE)+y_offset]
     ball=fireball(centerpoint,img_list[level01.FIREBALL])
     self.fireball_sprites.add(ball)
Example #2
0
 def addball(self):
     if self.level == 1:
         level01 = level1.level()
     else:
         level01 = level2.level()
     layout = level01.getlayout()
     img_list = level01.getsprites()
     x_offset = BLOCK_SIZE / 2
     y_offset = BLOCK_SIZE / 2
     centerpoint = [(2 * BLOCK_SIZE) + x_offset,
                    (3 * BLOCK_SIZE) + y_offset]
     ball = fireball(centerpoint, img_list[level01.FIREBALL])
     self.fireball_sprites.add(ball)
Example #3
0
 def LoadSprites(self):
     x_offset = BLOCK_SIZE / 2
     y_offset = BLOCK_SIZE / 2
     if self.level == 1:
         level01 = level1.level()
     else:
         level01 = level2.level()
     layout = level01.getlayout()
     img_list = level01.getsprites()
     self.coin_sprites = pygame.sprite.RenderUpdates()
     self.queen_sprites = pygame.sprite.RenderUpdates()
     self.wall_sprites = pygame.sprite.RenderUpdates()
     self.ladder_sprites = pygame.sprite.RenderUpdates()
     self.fireball_sprites = pygame.sprite.RenderUpdates()
     for y in xrange(len(layout)):
         """Select the layout based on 2-d matrix in the level file"""
         for x in xrange(len(layout[y])):
             centerpoint = [(x * BLOCK_SIZE) + x_offset,
                            (y * BLOCK_SIZE) + y_offset]
             if layout[y][x] == level01.WALL:
                 wall = basicsprite.sprite(centerpoint,
                                           img_list[level01.WALL])
                 self.wall_sprites.add(wall)
             elif layout[y][x] == level01.PLAYER:
                 self.player = player(centerpoint, img_list[level01.PLAYER])
             elif layout[y][x] == level01.COIN:
                 coin = basicsprite.sprite(centerpoint,
                                           img_list[level01.COIN])
                 self.coin_sprites.add(coin)
             elif layout[y][x] == level01.LADDER:
                 ladder = basicsprite.sprite(centerpoint,
                                             img_list[level01.LADDER])
                 self.ladder_sprites.add(ladder)
             elif layout[y][x] == level01.DONKEY:
                 self.donkey = donkey(centerpoint, img_list[level01.DONKEY])
             elif layout[y][x] == level01.FIREBALL:
                 ball = fireball(centerpoint, img_list[level01.FIREBALL])
                 self.fireball_sprites.add(ball)
             elif layout[y][x] == level01.QUEEN:
                 queen = basicsprite.sprite(centerpoint,
                                            img_list[level01.QUEEN])
                 self.queen_sprites.add(queen)
     self.player_sprites = pygame.sprite.RenderUpdates((self.player))
     self.donkey_sprites = pygame.sprite.RenderPlain((self.donkey))
Example #4
0
 def LoadSprites(self):
     x_offset=BLOCK_SIZE/2
     y_offset=BLOCK_SIZE/2
     if self.level==1:
         level01=level1.level()
     else:
         level01=level2.level()
     layout=level01.getlayout()
     img_list=level01.getsprites()
     self.coin_sprites=pygame.sprite.RenderUpdates()
     self.queen_sprites=pygame.sprite.RenderUpdates()
     self.wall_sprites=pygame.sprite.RenderUpdates()
     self.ladder_sprites=pygame.sprite.RenderUpdates()
     self.fireball_sprites=pygame.sprite.RenderUpdates()
     for y in xrange(len(layout)):
         """Select the layout based on 2-d matrix in the level file"""
         for x in xrange(len(layout[y])):
             centerpoint=[(x*BLOCK_SIZE)+x_offset,(y*BLOCK_SIZE)+y_offset]
             if layout[y][x]==level01.WALL:
                 wall=basicsprite.sprite(centerpoint,img_list[level01.WALL])
                 self.wall_sprites.add(wall)
             elif layout[y][x]==level01.PLAYER:
                 self.player=player(centerpoint,img_list[level01.PLAYER])
             elif layout[y][x]==level01.COIN:
                 coin=basicsprite.sprite(centerpoint,img_list[level01.COIN])
                 self.coin_sprites.add(coin)
             elif layout[y][x]==level01.LADDER:
                 ladder=basicsprite.sprite(centerpoint,img_list[level01.LADDER])
                 self.ladder_sprites.add(ladder)
             elif layout[y][x]==level01.DONKEY:
                 self.donkey=donkey(centerpoint,img_list[level01.DONKEY])
             elif layout[y][x]==level01.FIREBALL:
                 ball=fireball(centerpoint,img_list[level01.FIREBALL])
                 self.fireball_sprites.add(ball)
             elif layout[y][x]==level01.QUEEN:
                 queen=basicsprite.sprite(centerpoint,img_list[level01.QUEEN])
                 self.queen_sprites.add(queen)
     self.player_sprites=pygame.sprite.RenderUpdates((self.player))
     self.donkey_sprites=pygame.sprite.RenderPlain((self.donkey))