Example #1
0
def get_main_callback(sim, ped, npc1, npc2, gps_sensor, recorders=None):

    ego_trigger_point = Vector(-15, 0, 0)
    ped_trigger_thrs = 25
    npc2_trigger_thrs = 30

    ped_waypoints = get_pedesrian_waypoints(ped)
    ped_event = saze.get_pedestrian_event(ped, ped_waypoints)

    npc1_end_pos = Vector(-45, 0, 16)
    npc1_event = saze.get_npc_event(sim, npc1, [npc1_end_pos], [15])

    npc2_wp1 = Vector(-13, 0, 37.5)
    npc2_wp2 = Vector(-17.5, 0, 30)
    npc2_wp3 = Vector(-17.5, 0, -30)
    npc2_event = saze.get_npc_event(sim, npc2, [npc2_wp1, npc2_wp2, npc2_wp3],
                                    [15, 10, 15])

    def callback():
        gps_data = gps_sensor.data
        ego_tr = sim.map_from_gps(latitude = gps_data.latitude,\
                            longitude = gps_data.longitude,\
                            )
        dist = (ego_tr.position - ego_trigger_point).norm()
        if dist < ped_trigger_thrs:
            ped_event.trigger()
            npc1_event.trigger()
        if dist < npc2_trigger_thrs:
            npc2_event.trigger()

        if recorders:
            for rec in recorders:
                rec.capture_img()

    return callback
Example #2
0
def get_sedan1_event(sim, npc):
    waypoint_vecs = []
    waypoint_vecs.append(Vector(9,0,14))
    waypoint_vecs.append(Vector(-48,0,15))

    speeds = [5, 10]

    return saze.get_npc_event(sim, npc, waypoint_vecs, speeds)
Example #3
0
def get_jeep1_event(sim, npc):
    waypoint_vecs = []
    waypoint_vecs.append(Vector(26.6, 0, -48))
    #waypoint_vecs.append(Vector(32, 0, -36))
    waypoint_vecs.append(Vector(28, 0, -36))
    waypoint_vecs.append(Vector(28,0,5.5))
    waypoint_vecs.append(Vector(9,0,14))
    waypoint_vecs.append(Vector(-48,0,15))

    speeds = [10, 10, 5, 10, 10]

    return saze.get_npc_event(sim, npc, waypoint_vecs, speeds)
Example #4
0
def spawn_pedestrian(sim,
                     pos,
                     name,
                     offset=Vector(0, 0, 0),
                     rotation=Vector(0, 0, 0)):
    state = lgsvl.AgentState()
    spawns = sim.get_spawn()
    state.transform = sim.map_point_on_lane(pos)
    state.transform.position += offset
    state.transform.rotation += rotation
    ped = sim.add_agent(name, lgsvl.AgentType.PEDESTRIAN, state)
    return ped
    def _generate_initial_ego_state(pedestrian_behavior: _PedestrianBehavior, ego_distance: Optional[float],
                                    test_place: Location, ego_speed: float, pedestrian_direction: bool) \
            -> Optional[Tuple[AgentState, float]]:
        from common.geometry import rotate_around_y
        from common.scene import generate_initial_state
        from lgsvl.geometry import Transform

        if ego_distance is None:
            pedestrian_crash_distance = (
                pedestrian_behavior.initial_state.position -
                test_place.ped_crash_pos).magnitude()
            time_to_crash_point = pedestrian_crash_distance / (
                PEDESTRIAN_SPEED / 3.6)  # in seconds
            ego_crash_distance = (ego_speed / 3.6) * time_to_crash_point
        else:
            ego_crash_distance = ego_distance
            time_to_crash_point = ego_crash_distance / (ego_speed / 3.6)
        if ego_crash_distance <= test_place.max_ego_distance:
            if test_place.ego_approach_rotation is None:
                # Move in a 90° offset relative to the pedestrian movement
                ego_rotation_offset = -90 if pedestrian_direction else 90
                ego_rotation = pedestrian_behavior.initial_state.rotation.y + ego_rotation_offset
            else:
                ego_rotation = -test_place.ego_approach_rotation if pedestrian_direction else test_place.ego_approach_rotation
            ego_start_pos = test_place.ped_crash_pos \
                            - rotate_around_y(UNIT_VECTOR * (ego_crash_distance + EGO_BBOX_OFFSET), -ego_rotation)
            ego_spawn = Transform(position=ego_start_pos,
                                  rotation=Vector(0, ego_rotation, 0))
            return generate_initial_state(ego_spawn,
                                          ego_speed), time_to_crash_point
        else:
            return None
Example #6
0
def get_main_callback(sim, sedan1, truck1, jeep1, gps_sensor, recorders = None):

    event_s1 = get_sedan1_event(sim, sedan1)
    event_t1 = get_truck1_event(sim, truck1)
    event_j1 = get_jeep1_event(sim, jeep1)

    ego_trigger_point = Vector(32,0,-23)
    event_s1_thrs = 10

    def callback():
        gps_data = gps_sensor.data
        ego_tr = sim.map_from_gps(latitude = gps_data.latitude,\
                            longitude = gps_data.longitude,\
                            )
        #print(ego_tr)
        #event_s1.trigger()
        event_t1.trigger()
        event_j1.trigger()
        dist = (ego_tr.position - ego_trigger_point).norm()
        if dist < event_s1_thrs:
            event_s1.trigger()
            pass

        if recorders:
            for rec in recorders:
                rec.capture_img()

    return callback
Example #7
0
def rotate_around_y(a: Vector, angle: float) -> Vector:
    """
    :param angle: Clockwise angle in degrees
    """
    from math import cos, sin, radians
    acw_angle = -radians(angle)
    return Vector(a.x * cos(acw_angle) + a.z * sin(acw_angle), a.y,
                  -a.x * sin(acw_angle) + a.z * cos(acw_angle))
Example #8
0
def get_directional_angle(a: Vector, b: Vector) -> float:
    """
    :param a: A vector in the XZ plane
    :param b: Another vector in the XZ plane
    :return: The clockwise angle between a and b on the XZ plane in degrees
    """
    from math import atan2, degrees
    cross_ab = _cross_product(a, b)
    dot_ab = _dot_product(a, b)
    return -degrees(atan2(_dot_product(cross_ab, Vector(0, 1, 0)), dot_ab))
Example #9
0
def send_next_destination(agent):
    global i
    print(f"{i}: {agent.name} reached destination")
    i += 1
    if i >= len(ros_destinations):
        print("Iterated all destinations successfully. Stopping...")
        sim.stop()
        return

    ros_dst = ros_destinations[i]
    next_dst = sim.map_from_nav(Vector(*ros_dst[0]), Quaternion(*ros_dst[1]))
    ego.set_destination(next_dst)
Example #10
0
def main(args):
    map_name = "Shalun"
    app_tag = "Scenario2"

    ego_spawn_pos = Vector(-75, 0, -40)
    #ego_spawn_pos = Vector(-10, 0, -47)
    #ego_spawn_pos = Vector(28, 0, -36)
    sedan1_spawn_pos = Vector(28, 0, 5.5)
    sedan2_spawn_pos = Vector(23, 0, 27)
    truck1_spawn_pos = Vector(28, 0, -15)
    jeep1_spawn_pos = Vector(11, 0, -48)

    sim = saze.open_simulator(map_name)
    saze.print_msg(app_tag, "Simulator opened")
    ego = saze.spawn_ego(sim, ego_spawn_pos)
    saze.print_msg(app_tag, "Ego vehicle spawned")
    gps_sensor = saze.get_gps_sensor(ego)
    saze.print_msg(app_tag,"GPS sensor ready")

    sedan1 = saze.spawn_npc(sim, sedan1_spawn_pos, car_type = "Sedan")
    sedan2 = saze.spawn_npc(sim, sedan2_spawn_pos, car_type = "Sedan")
    truck1 = saze.spawn_npc(sim, truck1_spawn_pos, car_type = "DeliveryTruck")
    #truck2 = None
    jeep1 = saze.spawn_npc(sim, jeep1_spawn_pos, car_type = "Jeep")

    recorders = None
    if args.uname:
        main_cam = saze.get_main_camera_sensor(ego)
        main_dir_name = saze.get_img_dir_name(args.uname, app_tag, "main")
        main_rec = saze.CamRecoder(main_dir_name, main_cam)

        seg_cam = saze.get_seg_camera_sensor(ego)
        seg_dir_name = saze.get_img_dir_name(args.uname, app_tag, "seg")
        seg_rec = saze.CamRecoder(seg_dir_name, seg_cam)
        recorders = [main_rec, seg_rec]

    callback = get_main_callback(sim, sedan1, truck1, jeep1, gps_sensor, recorders = recorders)
    sim.run_with_callback(callback)
Example #11
0
def get_npc_event(sim, npc):
    waypoints_vec = []
    waypoints_vec.append(Vector(46.3, 0, -103))

    # Setup waypoints for the NPC to follow
    speed = 30
    waypoints = []
    for v in waypoints_vec:
        waypoints.append(lgsvl.DriveWaypoint(v, speed))

    # This function will be triggered
    def npc_event_func():
        npc.follow(waypoints)

    npc_event = saze.Event(func=npc_event_func, params=None, only_once=True)

    return npc_event
Example #12
0
def get_main_callback(sim, npc, gps_sensor, recorders=None):
    ego_trigger_point = Vector(-27, 0, -78)
    dist_thrs = 25

    npc_event = get_npc_event(sim, npc)

    def callback():
        gps_data = gps_sensor.data
        ego_tr = sim.map_from_gps(latitude = gps_data.latitude,\
                            longitude = gps_data.longitude)
        dist = (ego_tr.position - ego_trigger_point).norm()
        if dist < dist_thrs:
            npc_event.trigger()
        if recorders:
            for rec in recorders:
                rec.capture_img()

    return callback
    def _generate_initial_pedestrian_behavior(
            test_place: Location,
            pedestrian_direction: bool) -> _PedestrianBehavior:
        from common.geometry import get_directional_angle
        from common.scene import generate_initial_state
        from lgsvl.geometry import Transform

        waypoints = [WalkWaypoint(test_place.ped_crash_pos, 0)]
        if pedestrian_direction:
            start = test_place.ped_pos_a
            finish = test_place.ped_pos_b
        else:
            start = test_place.ped_pos_b
            finish = test_place.ped_pos_a
        rotation = get_directional_angle(finish - start, UNIT_VECTOR)
        spawn = Transform(position=start, rotation=Vector(0, rotation, 0))
        waypoints.append(WalkWaypoint(finish, 0))
        return _PedestrianBehavior(
            generate_initial_state(spawn, PEDESTRIAN_SPEED), waypoints)
Example #14
0
def main(args):
    map_name = "Shalun"
    app_tag = "Scenario1"

    ego_spawn_pos = Vector(-75, 0, -40)

    npc1_spawn_pos = Vector(7, 0, 16)
    npc2_spawn_pos = Vector(10, 0, 48)

    ped1_spawn_pos = Vector(-7, 0, 8)
    ped1_offset = Vector(0, 0, -3.5)
    ped1_rotation = Vector(0, 270, 0)

    sim = saze.open_simulator(map_name)
    saze.print_msg(app_tag, "Simulator opened")
    ego = saze.spawn_ego(sim, ego_spawn_pos)
    saze.print_msg(app_tag, "Ego vehicle spawned")
    gps_sensor = saze.get_gps_sensor(ego)
    saze.print_msg(app_tag, "GPS sensor ready")

    recorders = None
    if args.uname:
        main_cam = saze.get_main_camera_sensor(ego)
        main_dir_name = saze.get_img_dir_name(args.uname, app_tag, "main")
        main_rec = saze.CamRecoder(main_dir_name, main_cam)

        seg_cam = saze.get_seg_camera_sensor(ego)
        seg_dir_name = saze.get_img_dir_name(args.uname, app_tag, "seg")
        seg_rec = saze.CamRecoder(seg_dir_name, seg_cam)
        recorders = [main_rec, seg_rec]

    npc1 = saze.spawn_npc(sim, npc1_spawn_pos, car_type="Sedan")
    npc2 = saze.spawn_npc(sim, npc2_spawn_pos, car_type="Sedan")
    ped = saze.spawn_pedestrian(sim,
                                ped1_spawn_pos,
                                name="Presley",
                                offset=ped1_offset,
                                rotation=ped1_rotation)

    callback = get_main_callback(sim,
                                 ped,
                                 npc1,
                                 npc2,
                                 gps_sensor,
                                 recorders=recorders)
    sim.run_with_callback(callback)
Example #15
0
def spawn_npc(sim):
    npc_pos = Vector(-48, 0, -103)
    npc = saze.spawn_npc(sim, npc_pos, "Sedan")
    return npc
Example #16
0
def _cross_product(a: Vector, b: Vector) -> Vector:
    return Vector(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z,
                  a.x * b.y - a.y * a.x)
Example #17
0
from lgsvl import Vector


@dataclass
class Location:
    map_name: str
    ped_pos_a: Vector
    ped_crash_pos: Vector
    ped_pos_b: Vector
    max_ego_distance: float  # Ensure AVs are not placed outside the map
    # The following can be used to enforce an approach direction (e.g. in case of non orthogonal cross walks)
    ego_approach_rotation: Optional[float] = None  # In degree


LOC_1_VARA = Location("SanFrancisco", Vector(-185, 10.25, 139),
                      Vector(-202, 10.25, 139), Vector(-205, 10.25, 139), 500)
LOC_1_VARB = Location("SanFrancisco", Vector(-205, 10.25, 139),
                      Vector(-190, 10.25, 139), Vector(-185, 10.25, 139), 500)

LOC_2_VARA = Location("SanFrancisco", Vector(-185, 10.25, 585),
                      Vector(-202, 10.25, 587), Vector(-204, 10.25, 587), 500,
                      180)
LOC_2_VARB = Location("SanFrancisco", Vector(-204, 10.25, 587),
                      Vector(-189.5, 10.25, 586), Vector(-185, 10.25, 585),
                      500, 0)

LOC_3_VARA = Location("CubeTown", Vector(-7, 0, 42), Vector(3, 0, 42),
                      Vector(7, 0, 42), 80)

LOC_4_VARA = Location("CubeTown", Vector(7, 0, -42), Vector(-3, 0, -42),
from typing import Tuple, List, Optional

from lgsvl import AgentState, WalkWaypoint, Vector, Simulator

from test_case_06.config import TestConfig
from test_case_06.locations import Location

# Test case fixed settings
UNIT_VECTOR: Vector = Vector(0, 0, 1)  # The unit vector with 0°
# NOTE Due to different bounding box sizes the crash positions of agents differ slightly
EGO_BBOX_OFFSET: float = 3  # in m
# NOTE The pedestrian speed is just an observation
PEDESTRIAN_SPEED: float = 4.4  # km/h # FIXME It seems like the pedestrian speed can not be changed


class _TestResult:
    successful: bool = True


class _PedestrianBehavior:
    def __init__(self, initial_state: AgentState,
                 waypoints: List[WalkWaypoint]):
        self.initial_state = initial_state
        self.waypoints = waypoints

    initial_state: AgentState
    waypoints: List[WalkWaypoint]


class TestCase6:
    @staticmethod
Example #19
0
def spawn_npc(sim, pos, car_type, offset=Vector(0, 0, 0)):
    state = lgsvl.AgentState()
    state.transform = sim.map_point_on_lane(pos)
    state.transform.position += offset
    npc = sim.add_agent(car_type, lgsvl.AgentType.NPC, state)
    return npc
Example #20
0
#!/usr/bin/env python3
#
# Copyright (c) 2019 LG Electronics, Inc.
#
# This software contains code licensed as described in LICENSE.
#

from lgsvl import Transform, Vector
from lgsvl.utils import (
    transform_to_matrix,
    matrix_inverse,
    matrix_multiply,
    vector_multiply,
)

# global "world" transform (for example, car position)
world = Transform(Vector(10, 20, 30), Vector(11, 22, 33))

# "local" transform, relative to world transform (for example, Lidar sensor)
local = Transform(Vector(0, 2, -0.5), Vector(0, 0, 0))

# combine them in one transform matrix
mtx = matrix_multiply(transform_to_matrix(local), transform_to_matrix(world))

# compute inverse for transforming points
mtx = matrix_inverse(mtx)

# now transform some point from world position into coordinate system of local transform of Lidar
pt = vector_multiply(Vector(15, 20, 30), mtx)
print(pt)
Example #21
0
    ((2.965, 11.190, 0), (0, 0, -0.707, 0.707)),
    ((2.687, -0.399, 0), (0, 0, -0.0036, 0.999)),
]

ego.set_initial_pose()
sim.run(5)


def send_next_destination(agent):
    global i
    print(f"{i}: {agent.name} reached destination")
    i += 1
    if i >= len(ros_destinations):
        print("Iterated all destinations successfully. Stopping...")
        sim.stop()
        return

    ros_dst = ros_destinations[i]
    next_dst = sim.map_from_nav(Vector(*ros_dst[0]), Quaternion(*ros_dst[1]))
    ego.set_destination(next_dst)


ros_dst = ros_destinations[0]
first_dst = sim.map_from_nav(Vector(*ros_dst[0]), Quaternion(*ros_dst[1]))
ego.set_destination(first_dst)
ego.on_destination_reached(send_next_destination)

sim.run()

print("Done!")